dfighter1985
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8d7c974be6
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Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
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2014-08-03 21:33:13 +02:00 |
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kaetemi
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ef79c4abed
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3D: Cleanup bloom effect
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2014-08-03 21:09:55 +02:00 |
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kaetemi
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011f340bf9
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3D: Cleanup bloom effect
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2014-08-03 20:35:05 +02:00 |
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dfighter1985
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16791d58c1
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Rotation can now be set.
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2014-08-03 19:04:34 +02:00 |
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kaetemi
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d99645efe0
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GL: Share depth and stencil to get similar behaviour to D3D driver
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2014-08-03 18:59:19 +02:00 |
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dfighter1985
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df07fcb53b
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Save the tile border, etc data when saving.
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2014-08-03 17:58:02 +02:00 |
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dfighter1985
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c5acb72c32
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Added checks. Yes it's horrible and needs to be refactored.
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2014-08-03 04:15:12 +02:00 |
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kaetemi
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5b0b668c66
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Simplify GUI projection settings
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2014-08-03 00:56:26 +02:00 |
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kaetemi
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e3b1648833
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Off-center GUI cylinder
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2014-08-02 20:11:28 +02:00 |
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kaetemi
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8d0227cbf3
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Cylindrical GUI
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2014-08-02 19:50:26 +02:00 |
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kervala
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59b1141d37
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Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up)
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2014-08-02 11:18:24 +02:00 |
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kervala
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f63f7acfbd
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Fixed: build_interface currently only works with 32 bits bitmaps
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2014-08-02 10:58:50 +02:00 |
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kervala
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8f7a050a9e
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Fixed: VC++ 2010 compiler bug in for loop variables reuse
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2014-08-02 10:57:31 +02:00 |
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kaetemi
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6afd72bd87
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Sound orientation with HMD and Headphones
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2014-08-01 23:11:35 +02:00 |
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kervala
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8356b791d4
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Fixed: Some NeL tools in 3d directory don't need NeL 3D
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2014-08-01 17:17:53 +02:00 |
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kervala
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5cb991c1b0
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Fixed: Compilation of PACS tools without NeL 3D
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2014-08-01 17:00:08 +02:00 |
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kaetemi
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f94c65faa9
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Project GUI into space
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2014-08-01 15:44:12 +02:00 |
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kaetemi
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2d7eb321b0
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Temporary crashfix, ref #68
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2014-08-01 15:23:13 +02:00 |
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kaetemi
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f6483d45ef
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Restore camera and scene viewport after disabling VR
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2014-08-01 13:20:55 +02:00 |
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shubham_meena
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5b87381103
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API key management calender
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2014-08-01 16:01:35 +05:30 |
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kaetemi
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ce2de7ec8e
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Merge with default
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2014-08-01 11:50:40 +02:00 |
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dfighter1985
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0f2a0f4049
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Apply the current zoom factor!
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2014-08-01 02:38:04 +02:00 |
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dfighter1985
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640f0f6be1
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Don't reload the pixmaps every time they are displayed... -.-
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2014-08-01 02:34:57 +02:00 |
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dfighter1985
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6cfd0b6942
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Line endings...
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2014-07-31 23:23:52 +02:00 |
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kaetemi
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2f82683ff6
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Added tag ryzomcore/v0.9.1 for changeset 79776c337176
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2014-07-31 19:57:22 +02:00 |
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kaetemi
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f07994a8d4
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Render target format (for alpha)
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2014-07-31 18:25:50 +02:00 |
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kaetemi
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dade08fd31
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Fix issue with render target in OpenGL when size not specified
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2014-07-31 17:41:56 +02:00 |
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kaetemi
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ac4c9b7fc4
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Mode2D selection
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2014-07-31 03:53:38 +02:00 |
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kaetemi
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5d5674e1fa
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Merge with game-device
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2014-07-31 02:07:20 +02:00 |
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kaetemi
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3e44b75220
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Add render target manager, issue #47
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2014-07-31 00:46:00 +02:00 |
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kaetemi
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e53bcfbdba
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Merge with default
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2014-07-30 22:32:27 +02:00 |
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kaetemi
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d0793b2e6b
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Bugfix
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2014-07-30 21:47:48 +02:00 |
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kaetemi
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597221ecef
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Fix XRef ligo export
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2014-07-30 20:56:28 +02:00 |
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kaetemi
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ca94c90ae6
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Faster ligo export step
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2014-07-30 20:56:28 +02:00 |
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kaetemi
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71d16b0e24
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Crashfix for 3ds Max export
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2014-07-30 20:56:28 +02:00 |
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dfighter1985
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23838b00c4
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When hitting 'save as' ask for a filename even if one is set.
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2014-07-30 15:55:09 +02:00 |
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dfighter1985
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0181dbccf1
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Should store the filename after opening..
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2014-07-30 15:44:02 +02:00 |
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dfighter1985
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8caeae31c8
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Should only add 1 tile here...
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2014-07-30 15:40:02 +02:00 |
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dfighter1985
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3ad6587d53
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128 and 256 tiles don't have alpha, so no need to load/save them.
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2014-07-30 15:29:50 +02:00 |
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dfighter1985
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7b36ce2e85
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Replace and delete image should be applied to the correct channel now.
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2014-07-30 14:39:19 +02:00 |
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dfighter1985
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67ba567c66
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Show the image that belongs to the channel that is selected.
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2014-07-30 14:28:17 +02:00 |
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dfighter1985
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2c8b513c97
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Copyright headers...
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2014-07-30 11:20:29 +02:00 |
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dfighter1985
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cfb7833b8f
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Close the loaded file and return true...
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2014-07-30 11:15:14 +02:00 |
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dfighter1985
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a9fa41cf9a
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Set teh current selection to row 0
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2014-07-30 11:14:41 +02:00 |
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dfighter1985
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bb36cb5724
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Save and load the tilebank texture path.
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2014-07-30 11:10:15 +02:00 |
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dfighter1985
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3668784e7a
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Save and load the veget set filename.
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2014-07-30 10:58:37 +02:00 |
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dfighter1985
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47b85c3f8a
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TileBank loading.
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2014-07-30 10:54:08 +02:00 |
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dfighter1985
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f25200c966
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Add the already selected tilesets to the land when editing.
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2014-07-30 07:43:02 +02:00 |
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dfighter1985
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0582dd4e4f
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Connected the oriented combobox and now saving it's value to the tilebank.
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2014-07-30 01:50:01 +02:00 |
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dfighter1985
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1952d517b1
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Implemented saving of the currently stored tilebank data.
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2014-07-30 01:29:17 +02:00 |
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