Commit graph

21 commits

Author SHA1 Message Date
kaetemi
d03c2dcfcd Nice try 2014-09-10 16:00:13 +02:00
kaetemi
8d8d340968 Bugfix 2014-07-30 21:47:48 +02:00
kaetemi
e58df5f7e9 Faster ligo export step 2014-07-30 20:56:28 +02:00
kaetemi
0d67c420cd Set exec mode 2014-05-23 22:39:50 +02:00
kaetemi
b52230832e Add build process script for shard sheets 2014-02-19 23:51:55 +01:00
kaetemi
bd335d80c4 Implement skip for zone dependency process 2014-02-08 22:23:24 +01:00
kaetemi
38e353b5c6 Implement skip for coarse mesh build process 2014-02-08 21:02:24 +01:00
kaetemi
a0f86ebd39 Implement skip for shape lightmap optimize build process 2014-02-08 20:02:57 +01:00
kaetemi
62a4bec18c Add translation directory to pipeline setup 2014-02-08 00:03:56 +01:00
sfb
af454dd1cf Fixed EOL issues and added .hgeol file. 2012-05-29 08:31:11 -05:00
kaetemi
0082dad3e5 Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. 2011-09-17 11:35:07 +02:00
kaetemi
6cdc77986e Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
4a37bc4d74 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 2010-09-13 10:44:23 +02:00
kaetemi
a3b71cdb3e Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
d4caf01eb1 Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00
kaetemi
42aa859245 Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
kaetemi
5b0a249338 Changed: #929 Max shape export runs all the way through now.
Added: #929, #1082 Interface build project.
2010-08-27 22:29:13 +02:00
kaetemi
248a8464ec Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
kaetemi
3e7ac724ca Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
kaetemi
c71492c605 Added: #929 Rbank build process for build pipeline. 2010-06-07 07:42:41 +02:00
kaetemi
a30c616cb7 Added: #929 Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00