sfb
bc2ecb6023
GEQt Plugin: Starting to add the context menu back.
2012-10-18 20:56:31 -05:00
sfb
a419c51a81
Changed: #1306 Fixed index bug with form array rename.
2012-09-28 09:50:44 -05:00
sfb
e918468ef8
Changed: #1306 Moved creation of undo command for form array renames to the model.
2012-09-28 07:33:51 -05:00
sfb
02a9f4d920
Added: #1306 Added undo/redo action for renaming array entry names
2012-09-27 08:22:50 -05:00
sfb
51705fd800
Changed: #1306 Radically changed the plugin in a new branch to match the way classic GE loads forms.
...
- Refactored the tree view to show only structs, arrays, vstructs and eliminated atoms from its view.
- Refactored the form view to have a Qt Properties Browser
- Refactored the loader to use the classic GE addStruct/addArray.
- Moved some functionality into CFormItem.
- Added icons from classic GE and configured model/item to return them appropriately.
- Getting read for changes via undo commands.
- Eliminating/ignoring the hold/slots business from classic GE code.
2012-09-20 16:39:21 -05:00
sfb
e527bfdeaa
merging legacy dfn-based method into geqt. Warning: broke the build.
2012-09-17 15:12:01 -05:00
kervala
4134da5f79
Changed: Updated some object_viewer_qt french translations
2012-09-11 20:17:16 +02:00
kervala
993969d1de
Changed: #878 Fix typos in comments/code
2012-09-11 20:16:26 +02:00
kaetemi
4739dfef9b
Fixed: A strange loading crash with bad textures
2012-07-28 12:40:36 +02:00
kaetemi
9e1702af57
Fixed: Typos
2012-07-28 11:31:28 +02:00
kaetemi
9b6537458c
Added: Implementation of timer tests for linux
2012-07-28 01:32:48 +02:00
kaetemi
e09573ee81
Changed: Simplify more
2012-07-27 22:49:17 +02:00
kaetemi
986148af4e
Changed: Simplify some things
2012-07-27 22:33:07 +02:00
kaetemi
8560e1c146
Added: Function to prefer high resolution local time
2012-07-27 22:26:49 +02:00
kaetemi
0b749547b8
Added: Function and tool to check system timer sanity across cpu cores
2012-07-27 21:20:07 +02:00
kaetemi
83ba94002b
Fixed: Compile error in MFC Object Viewer with sound sheet id as CSheetId
2012-07-25 10:15:04 +02:00
kaetemi
e0da8b7f56
Fixed: Valgrind warnings
2012-06-28 11:30:58 +02:00
kaetemi
0d4f6da330
Fixed: Valgrind warnings
2012-06-28 11:08:36 +02:00
kaetemi
2e01e8c4bf
Changed: Different default type id for sound sheet id workaround
2012-06-05 19:11:43 +02:00
kaetemi
08e3f3c180
Changed: Reserve sheet id with short id 0 for unknown sheet for new sheet types
2012-06-05 15:13:13 +02:00
kaetemi
72fc210dd0
Changed: Small optimization for sheet id constructor with default type
2012-06-05 14:03:38 +02:00
kaetemi
3fc8a264b5
Fixed: Bad serialization of sound name in background sounds
2012-06-04 13:28:03 +02:00
kaetemi
cb1d9a9f73
Changed: Assign sane type id to temporary sound sheet ids
2012-06-04 13:27:12 +02:00
kaetemi
c54acdb6d2
Changed: Tool build_soundbank can also work without sheet id bin
2012-06-04 12:37:56 +02:00
kaetemi
cb0cbdff89
Changed: Removed some debug messages
2012-06-04 12:35:34 +02:00
kaetemi
6cfb10a275
Fixed: Make build_soundbank tool work with latest changes
2012-06-03 16:00:43 +02:00
kaetemi
fb7689db88
Added: Temporary workaround for using sound sheet id without updated sheet id bin
2012-06-03 15:57:57 +02:00
kaetemi
41069c4582
Changed: Also handle distMax with negative alpha in new manual rolloff function
2012-06-03 15:56:47 +02:00
kaetemi
1eae7bc35b
Changed: Avoid some more sqrt calculations
2012-06-03 02:00:32 +02:00
kaetemi
1709e7ed8a
Added: Specific code for amplitude based rolloff to avoid unneccesary log10 and pow calls and improve performance
2012-06-03 01:50:53 +02:00
kaetemi
0d05d505f3
Changed: Debug messages
2012-06-02 23:06:48 +02:00
kaetemi
1a32d2691c
Fixed: Sound CSheetId implementation
2012-06-02 18:12:38 +02:00
kaetemi
1ac3f3f170
Fixed: Sound CSheetID implementation (part 3) (partially tested)
2012-06-02 16:06:10 +02:00
kaetemi
c935b00119
Fixed: Sound CSheetID implementation (part 2) (not tested)
2012-06-02 15:24:21 +02:00
kaetemi
a2c2d78fe8
Added: Additional constructor for CSheetId with default type, in case the user did not put the type with the sheet name
2012-06-02 15:21:03 +02:00
kaetemi
ea6ede03ba
Fixed: Sound CSheetId implementation (part 1) (not tested)
2012-06-02 14:54:39 +02:00
kaetemi
caf00a5b7c
Added: Missing implementation of initWithoutSheet to use CSheetId without a sheet_id.bin, required for leveldesign and build tools
2012-06-02 14:53:11 +02:00
kaetemi
b7d687d0c0
Merged: From default to sound_dev
2012-06-02 11:09:14 +02:00
sfb
2f9410f22d
Fixed EOL issues and added .hgeol file.
2012-05-29 08:31:11 -05:00
Fabien_HENON
67a05e8c28
Changed: #1469 StringId conversion to CSheetId for sounds
2012-05-26 23:40:27 +02:00
Fabien_HENON
ae78742ca6
Changed: #1469 Getting last version from default branch
2012-05-26 21:38:30 +02:00
Fabien_HENON
c2a054fe90
Changed: #1469 StringId conversion to SheetId for sounds V2 (DOES NOT COMPILE YET)
2012-05-26 19:21:19 +02:00
kervala
c97a644050
Fixed: Compilation under Mac OS X without -DWITH_STATIC_DRIVERS=ON
2012-05-24 20:28:19 +02:00
rti
4d3b601fe4
Fixed: Build on Mac OS X, "id" is a datatype in objective-c(++)
2012-05-24 16:33:56 +02:00
Fabien_HENON
efc409a319
Changed: #1469 StringId conversion to SheetId for sound (DOES NOT COMPILE YET)
2012-05-23 22:27:39 +02:00
kaetemi
f7ca61f461
Added: Hack to exclude .sound sheets starting with _ from being filtered out from the sheet_id.bin. Sound sheets do not follow the conventional sheets naming pattern at the moment
2012-05-23 22:05:34 +02:00
kervala
4c0d138212
Fixed: Some Windows.h inclusions
2012-05-21 10:03:08 +02:00
kervala
bd1b1a3e2b
Changed: #878 Fix typos in comments/code
2012-05-19 23:43:42 +02:00
kervala
301f80526d
Fixed: Compilation under Linux
2012-05-18 21:08:21 +02:00
kervala
844c22c16b
Fixed : #1328 Map time and weather Issue (synced with SVN, thanks!)
2012-05-18 20:53:59 +02:00