kaetemi
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af65ca5c62
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Fix lightmap optimize skip
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2014-02-08 21:09:35 +01:00 |
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kaetemi
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38e353b5c6
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Implement skip for coarse mesh build process
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2014-02-08 21:02:24 +01:00 |
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kaetemi
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a0f86ebd39
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Implement skip for shape lightmap optimize build process
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2014-02-08 20:02:57 +01:00 |
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kaetemi
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01a115899b
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Implement skip for interface build process
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2014-02-08 19:44:52 +01:00 |
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kaetemi
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3f492d8b20
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Add script to automatically merge translation wk files
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2014-02-08 17:36:17 +01:00 |
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kaetemi
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6371fc324d
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Add script to make and merge all translation diffs
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2014-02-08 17:10:34 +01:00 |
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kaetemi
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6b19d30de0
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Add short translation procedure readme
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2014-02-08 17:01:13 +01:00 |
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kaetemi
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74984f768a
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Improve leveldesign_dev.bat
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2014-02-08 16:24:56 +01:00 |
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kaetemi
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972d26ddde
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Adjust default paths
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2014-02-08 01:34:16 +01:00 |
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kaetemi
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b785192a5e
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Add clause translation tool scripts
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2014-02-08 01:03:01 +01:00 |
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kaetemi
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762a3b2655
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Add translation tool scripts
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2014-02-08 00:23:42 +01:00 |
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kaetemi
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62a4bec18c
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Add translation directory to pipeline setup
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2014-02-08 00:03:56 +01:00 |
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kaetemi
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50f0ebbb41
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Copy refs in client install
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2014-02-07 19:35:55 +01:00 |
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kaetemi
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ef03dcd294
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Add refs to patch xml
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2014-02-07 18:30:55 +01:00 |
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kaetemi
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9c9811f1b3
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Reorder pipeline scripts
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2014-02-07 18:10:09 +01:00 |
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kaetemi
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7736c5757c
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Add world edit data install directory to pipeline setup
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2014-02-07 18:04:23 +01:00 |
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kaetemi
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f3b6ab7052
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Typo
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2014-02-07 17:23:34 +01:00 |
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kaetemi
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0d0907aa08
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Add build shadow skin to shape process
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2014-02-07 17:16:40 +01:00 |
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kaetemi
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3fa19d91a5
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Generate correct client.cfg data path for dev client
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2014-02-07 15:26:15 +01:00 |
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kaetemi
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2619033972
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Replace shard install script
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2014-02-07 14:53:47 +01:00 |
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kaetemi
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5144770d9d
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Backed out changeset: de1de16eef3b
--HG--
branch : build_pipeline_py
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2014-02-07 01:49:39 +01:00 |
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kaetemi
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7219073bdc
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Include world editor files directory in prim export
--HG--
branch : build_pipeline_py
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2014-02-07 01:49:16 +01:00 |
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kaetemi
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240576ab9c
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Add primitives directory to rbank lookup (needed file_index.cfg - is this the correct primitives dir?)
--HG--
branch : build_pipeline_py
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2014-02-07 01:01:19 +01:00 |
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kaetemi
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2c4ca0d915
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Include world editor files in rbank process, part of what caused water not to build
--HG--
branch : build_pipeline_py
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2014-02-06 23:58:18 +01:00 |
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kaetemi
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32ca8d61fe
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Add more paths to the build gamedata configuration
--HG--
branch : build_pipeline_py
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2014-02-06 23:49:54 +01:00 |
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kaetemi
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439ba0713e
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Build pacs prim list txt outside repository
--HG--
branch : build_pipeline_py
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2014-02-06 22:10:56 +01:00 |
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kaetemi
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dfb2815bcd
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Add separate target directory for shard data
--HG--
branch : build_pipeline_py
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2014-02-06 21:44:14 +01:00 |
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kaetemi
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6f7e5e7c72
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Update default paths
--HG--
branch : build_pipeline_py
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2014-02-06 20:31:43 +01:00 |
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kaetemi
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11c9f6a91b
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Merge with default
--HG--
branch : build_pipeline_py
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2014-02-06 20:16:18 +01:00 |
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botanic
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935ea04c58
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dont force null driver, doesnt work on all cards and disable maximising max while running pipeline
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2013-12-30 10:03:49 -08:00 |
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botanic
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db3a789ab4
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un kaetemi'd the pipeline
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2013-12-30 08:59:59 -08:00 |
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botanic
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2c0d64e8ff
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added single bat file to run whole pipeline
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2013-12-29 23:25:09 -08:00 |
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kaetemi
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5ad6373f61
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Build ligo outside the database
--HG--
branch : build_pipeline_py
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2013-07-27 04:03:05 +02:00 |
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kaetemi
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e9c274c135
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Use tags for pacs prim export
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2013-07-24 20:51:38 +02:00 |
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sfb
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af454dd1cf
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Fixed EOL issues and added .hgeol file.
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2012-05-29 08:31:11 -05:00 |
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kaetemi
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0e27ff37f3
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Added: Use ssh key for 8_upload script.
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2011-11-15 14:55:57 +01:00 |
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kaetemi
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8555ab7d43
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Changed: #1093 Handle leveldesign and primitives directories seperately for the server upload script.
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2011-10-31 13:54:22 +01:00 |
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kaetemi
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c26369a04c
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Added: #1093 Script for uploading data to servers
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2011-10-08 22:28:19 +02:00 |
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kaetemi
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61945f3f11
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Changed: #1093 Build pacs prim list to correct location.
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2011-09-28 09:55:59 +02:00 |
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kaetemi
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8c92768c98
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Changed: #1093 Build pacs prim list to correct location.
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2011-09-28 09:49:16 +02:00 |
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kaetemi
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83e79fa761
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Changed: #1093 Move the visual_slot.tab to the right place after running sheets packer.
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2011-09-26 22:10:48 +02:00 |
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kaetemi
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c44883a5d8
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Changed: #1093 Also use mirror sheets directory in sheet id bin build.
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2011-09-26 21:50:16 +02:00 |
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kaetemi
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b7eae7319b
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Changed: #1093 Also copy .packed files in sheets install.
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2011-09-21 23:17:00 +02:00 |
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kaetemi
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c7a00d4ce0
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Changed: #1093 #1092 Stability workarounds for plant shape exporting.
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2011-09-21 23:16:03 +02:00 |
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kaetemi
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6947244300
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Added: #1093 Added command line argument for client_patch script to only generate updated bnp files without creating a patch.
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2011-09-20 18:13:27 +02:00 |
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kaetemi
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0082dad3e5
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Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script.
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2011-09-17 11:35:07 +02:00 |
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kaetemi
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e6e7e2a37e
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Changed: #1093 Changed order of some default build pipeline search paths to work better.
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2011-09-16 14:14:15 +02:00 |
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kaetemi
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2ec690675f
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Changed: #1093 Common default setup values.
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2011-09-16 14:04:41 +02:00 |
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kaetemi
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706c0a695f
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Changed: #1093 Create client_install using bnps made in client_patch.
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2011-09-16 13:58:20 +02:00 |
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kaetemi
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6c1bdbec1a
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Changed: #1093 Create client_dev, client_patch and client_install directories in setup if needed.
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2011-09-16 13:55:48 +02:00 |
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