Commit graph

127 commits

Author SHA1 Message Date
kervala
7be61404af Fixed: tile_edit compilation 2010-09-25 16:18:15 +02:00
kervala
4a62ca74e5 Changed: Removed "using namespace" in *.h 2010-09-25 16:14:34 +02:00
kervala
c86d923901 Changed: #841 Change the wrong header in the source code 2010-09-25 16:12:26 +02:00
kervala
25eabdf305 Changed: Removed using namespace in *.h 2010-09-25 16:02:33 +02:00
kervala
243b1e7d38 Fixed: tile_edit compilation 2010-09-25 15:53:28 +02:00
kervala
e33ffc0a3c Added: New tools projects 2010-09-25 15:48:18 +02:00
kervala
6a348e7194 Removed: Useless stdafx.h/cpp 2010-09-25 15:45:44 +02:00
"Matt Raykowski"
e22b5c02f1 Fixed: C++-style comments in PIC C code, eliminates errors on recent gcc compilers for tile editor. 2010-09-24 10:36:54 -05:00
"Matt Raykowski"
b4d5572a83 Changed: WITH_TESTS has been changed to WITH_NEL_TESTS, CI unit testing should work now. 2010-09-24 10:36:14 -05:00
mattraykowski
2acf06da85 Changed: #1102 Explicitly linked nelmisc in build_ig_boxes and build_indoor_rbank 2010-09-21 14:44:44 -05:00
mattraykowski
b625859997 Changed: #1102 Explicitly linking nelmisc to zviewer tool. 2010-09-21 11:13:03 -05:00
mattraykowski
efa0e7a017 Changed: #1102 Explicitly linking nelmisc in build_shadow_skin 2010-09-21 08:38:37 -05:00
mattraykowski
c425329719 merge 2010-09-21 07:03:17 -05:00
mattraykowski
399eeebf8e Changed: Added source groups to Tile Edit Qt. 2010-09-21 07:02:21 -05:00
mattraykowski
3a3d2137ea Changed: #1102 Explicitly link nelmisc in ig_lighter. 2010-09-21 06:59:56 -05:00
kaetemi
7f739bed8a Changed: #1092 Reliability improvements for 3dsmax nel export 2010-09-21 00:44:02 +02:00
kervala
998e5b4c17 Changed: Added NL_ADD_RUNTIME_FLAGS 2010-09-20 22:02:35 +02:00
kervala
32f0a5037f Changed: #825 Remove all warnings when compiling Ryzom 2010-09-20 21:58:24 +02:00
kaetemi
6cdc77986e Fixed: #929 Gamedata build pipeline works mostly. Install writes to seperate dir instead of directly to dev client data dir. Added scripts to build dev client linked to install dir, as well as client install with bnp and patches generation, and shard data install. No more generated buildsite on repo. Panoply build added to map process. Fixed an issue with rbank build. Implemented sheets and sheet id building processes. Fixed some lookup paths. Implemented wmap build process. Added gamedev and data_common to install output. Added projects for characters and maps, sheets, indoors, and projects for fyros, matis, zorai and tryker continents to export shape and texture data. 2010-09-19 23:31:28 +02:00
kaetemi
74b6430afb Fixed: Compile error with object viewer exe missing windows.h 2010-09-19 23:14:50 +02:00
kaetemi
2f61e2200c Changed: #964 Allow setting hls info dir in panoply config. 2010-09-19 23:14:07 +02:00
kervala
256062307b Changed: #825 Remove all warnings when compiling Ryzom (patch provided by Abelgar) 2010-09-16 19:04:18 +02:00
kervala
5764efeace Changed: #825 Remove all warnings when compiling Ryzom 2010-09-16 17:27:07 +02:00
kervala
b81696a2a1 Fixed: Some tools compilation 2010-09-16 17:23:52 +02:00
kervala
7a95148eef Fixed: shapes_exporter compilation 2010-09-16 15:15:39 +02:00
kervala
71da504731 Changed: #825 Remove all warnings when compiling Ryzom 2010-09-15 10:27:26 +02:00
kaetemi
4a37bc4d74 Changed: #929 Improved stability of shape export, fixed export of cmb from ligo zones, map export copies originals for use with other processes as originally was done, corrected some lookup paths, removed unnecessary dependencies of some processes, copy only the needed lr files to the install, added export_build_install combination script. 2010-09-13 10:44:23 +02:00
kervala
a6c5356761 Fixed: Use debug or release versions of C++ libraries (CppTest, STLport, Squish and Luabind) 2010-09-12 00:40:26 +02:00
kervala
c7f0dab429 Changed: #841 Change the wrong header in the source code 2010-09-12 00:12:39 +02:00
kervala
968a752e55 Fixed: Windows compilation problems 2010-09-04 19:54:22 +02:00
mattraykowski
cc43911ccb Change: #842 More root-build paths changes for NeL and Ryzom. Fixed some bad merges. 2010-09-03 09:45:59 -06:00
mattraykowski
c3e4ffbe26 merge while working on rebase root source dir 2010-09-03 08:02:04 -06:00
mattraykowski
972e141687 Changed: #842 Added more project prefixes to project labels (aka NeL, Ryzom), converted some more Ryzom projects to the new layout. 2010-09-03 07:07:47 -06:00
kaetemi
a3b71cdb3e Added: #929 Generators for ecosystem projects, all four ecosystem projects, generators for max exporter scripts, rbank cmb export.
Changed: #929 Improved skipping of exported max files, corrected search paths for some tools configurations.
2010-09-03 12:37:35 +02:00
kaetemi
411f2893c8 Changed: #964 Max asset batch converter now also shows maps in older max versions. 2010-09-03 12:33:08 +02:00
kaetemi
73bfbdc4f8 Fixed: georges2csv.vcproj dependencies 2010-09-03 12:31:07 +02:00
mattraykowski
1b511949c9 Update: #842 Added "NeL" before NeL project labels, moved some files, fixed Qt builds, fixed libwww find on Windows. 2010-09-02 13:53:33 -06:00
kervala
e9c9345826 Changed: Updated tools CMake projects 2010-09-02 12:48:33 +02:00
kervala
aff9d7946d Fixed: nel_unit_test compilation 2010-09-02 11:27:25 +02:00
kervala
6781fcf098 Fixed: warning when destination file doesn'texist 2010-09-01 21:46:39 +02:00
kervala
44ae363d64 Changed: removed MFC dependencies to object_viewer 2010-09-01 21:46:06 +02:00
kervala
16535f7e84 Changed: Updated tools and samples CMake projects 2010-09-01 21:03:30 +02:00
kaetemi
d4caf01eb1 Added: #929 Process for anim, font, swt, clodbank, pacs_prim, ps, skel. Project for objects, sky, contruction, fauna, fonts, outgame, sfx. 2010-09-01 15:24:43 +02:00
kaetemi
c8ee84fbe4 Changed: #964 Some more rules for batched max convert paths. 2010-09-01 15:15:55 +02:00
kaetemi
f362c9363b Changed: #964 Skip over deleted bones in skinning when exporting from max. 2010-09-01 15:15:30 +02:00
kervala
e3ea920741 Changed: Updated 3dsmax plugins CMake projects 2010-09-01 13:54:42 +02:00
kervala
aceaccc3c0 Fixed: 3dsmax plugins compilation (64 bits and STLport) 2010-09-01 13:44:01 +02:00
kervala
ca710cdac4 Changed: Updated tools CMake projects 2010-09-01 10:03:34 +02:00
kaetemi
328dc084ac Added: #929 Some more path fixing rules for max batch asset convert. 2010-08-31 00:23:26 +02:00
kaetemi
42aa859245 Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00