kaetemi
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8c40293f55
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Fix warning
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2013-08-03 21:29:47 +02:00 |
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kaetemi
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2d118078f7
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Merge with default
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2013-08-01 23:02:49 +02:00 |
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kaetemi
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1fdde1e56d
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Merge with default
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2013-07-25 21:18:52 +02:00 |
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kaetemi
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b93ab158a5
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Merge with default
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2013-07-25 00:37:00 +02:00 |
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kaetemi
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a7970b17ac
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Merge with default
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2013-07-19 15:38:49 +02:00 |
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kaetemi
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efaf25fd95
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Merge with default
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2013-07-19 14:10:07 +02:00 |
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kaetemi
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f039c22f0c
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Merge with default
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2013-07-18 23:05:25 +02:00 |
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Michael Witrant
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db58b68330
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Fixed definition tests for optional LibOVR
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2013-07-06 20:40:42 +02:00 |
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Michael Witrant
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1a397ec068
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LibOVR is optional, and is disabled by default
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2013-07-06 20:05:19 +02:00 |
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Michael Witrant
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c3490a2ee4
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Added LibOVR finder and Linux support, ref #43
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2013-07-06 19:33:07 +02:00 |
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kaetemi
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a0140fd551
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Don't render to texture when in wireframe mode, re #43
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2013-07-05 03:42:38 +02:00 |
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kaetemi
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fc663f210f
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Put stereo render loop inside ryzom client main loop, see #43
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2013-07-05 02:38:56 +02:00 |
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kaetemi
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fbb9ec7379
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Init/release VR interfaces in ryzom client, ref #43
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2013-07-05 02:04:34 +02:00 |
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kaetemi
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1ebc74f9d2
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Distort 2D gui as well, ref #43
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2013-07-04 21:12:11 +02:00 |
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kaetemi
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5fc257141c
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Fix particles being animated twice in stereo render, see #43
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2013-07-04 00:42:06 +02:00 |
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kaetemi
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834f478700
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Add stereo debugger for visually comparing rendered frames, ref #43
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2013-07-04 00:09:10 +02:00 |
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kaetemi
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7cd5a94e4c
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Use width instead of height of screen for hmd fov, re #43
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2013-07-03 06:04:37 +02:00 |
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kaetemi
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d700d01c6a
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Add minimal head model and world scale, ref #43
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2013-07-03 05:21:32 +02:00 |
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kaetemi
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783c15b072
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Make bloom work together with render target used for the rift shader, ref #43
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2013-07-03 03:53:32 +02:00 |
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kaetemi
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afe8b1a8e6
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Remove unnecessary user render target code from bloom, see #43
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2013-07-03 03:21:57 +02:00 |
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kaetemi
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8249a7d26b
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Add arbfp1 and fp40 barrel fragment programs, see #43
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2013-07-02 19:39:05 +02:00 |
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kaetemi
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72eb001b0a
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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3cb613b0d2
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Prefer NPOT texture over RECT texture
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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13724ee1d4
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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5354a2851c
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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9a5853a077
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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8990b521fd
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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6b33f0c5b8
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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fcd9344ad5
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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8818e886af
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Cleanup
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2013-07-01 20:15:55 +02:00 |
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kaetemi
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e1397a0dc3
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Create interface classes for stereo displays and head mounted displays, see #43
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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a68f54b4e8
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Create a clipping frustum, ref #43
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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922b0e67ad
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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641c651533
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Fix warning
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2013-06-26 20:10:30 +02:00 |
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kaetemi
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f4d337b413
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Adjust 2D interface shift, re #43
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2013-06-26 19:58:27 +02:00 |
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kaetemi
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b7685170a2
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Add eye distance in 2D interface shift, re #43
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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e5d2958321
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Add 2D interface shifting calculations, see #43
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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f7f611e6a6
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Correctly adjust text to viewport, re #43
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2013-06-26 16:08:48 +02:00 |
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kaetemi
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7afbbb3188
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Add some comments, see #43
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2013-06-26 15:55:39 +02:00 |
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kaetemi
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4c4640c954
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Cleanup and make bloom work with stereo rendering, re #43
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2013-06-26 15:49:31 +02:00 |
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kaetemi
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826da99473
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Render from multiple cameras, see #43
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2013-06-26 08:00:19 +02:00 |
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kaetemi
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4289248d56
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Read sensor data and set camera in snowballs, ref #43
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2013-06-26 04:57:58 +02:00 |
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kaetemi
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8fad0e92b7
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Add library name to device name, re #43
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2013-06-26 02:55:15 +02:00 |
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kaetemi
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31e96ad6c5
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List stereo devices, see #43
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2013-06-26 02:45:49 +02:00 |
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kaetemi
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26567a3ce8
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Added some notes
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2013-06-20 00:25:52 +02:00 |
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kaetemi
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95eb1499ee
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Rename some functions to follow the same naming convention of others
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2013-06-19 23:49:39 +02:00 |
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kaetemi
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b7294b9246
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Cleanup
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2013-06-19 23:34:40 +02:00 |
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kaetemi
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143ab99b89
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Add support for fp40 with opengl
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2013-06-19 22:41:03 +02:00 |
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kaetemi
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66d4a90892
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Activate textures for postprocessing material under direct3d
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2013-06-19 21:16:13 +02:00 |
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kaetemi
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7625336f1b
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Test texture with postprocessing material, seems to work with opengl
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2013-06-19 20:47:23 +02:00 |
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