Commit graph

4331 commits

Author SHA1 Message Date
kaetemi
8007d2cf5e Add FXAA to Ryzom Client 2014-08-04 06:19:19 +02:00
kaetemi
24a3d1aaad Remove debug 2014-08-04 06:19:03 +02:00
kaetemi
005b0d1b15 3D: User higher quality FXAA version 2014-08-04 06:11:47 +02:00
kaetemi
283363425d Cleanup snowballs2 2014-08-04 05:24:40 +02:00
kaetemi
b9b497fc1f 3D: Add FXAA 2014-08-04 04:44:27 +02:00
kaetemi
2bd1d8a071 Fix crash on AMD with legacy clouds 2014-08-04 01:05:53 +02:00
kaetemi
ba88c3c19f Move default render target handling to CDriverUser 2014-08-04 00:57:43 +02:00
kaetemi
d71f4c28c8 Adjust render target handling for effects 2014-08-03 22:15:44 +02:00
kaetemi
ab606fa7dd Merge with default 2014-08-03 22:15:39 +02:00
kaetemi
f4d83149a7 GL: Occlusion query bugfix 2014-08-03 22:15:12 +02:00
dfighter1985
8d7c974be6 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file. 2014-08-03 21:33:13 +02:00
kaetemi
ef79c4abed 3D: Cleanup bloom effect 2014-08-03 21:09:55 +02:00
kaetemi
011f340bf9 3D: Cleanup bloom effect 2014-08-03 20:35:05 +02:00
dfighter1985
16791d58c1 Rotation can now be set. 2014-08-03 19:04:34 +02:00
kaetemi
d99645efe0 GL: Share depth and stencil to get similar behaviour to D3D driver 2014-08-03 18:59:19 +02:00
dfighter1985
df07fcb53b Save the tile border, etc data when saving. 2014-08-03 17:58:02 +02:00
dfighter1985
c5acb72c32 Added checks. Yes it's horrible and needs to be refactored. 2014-08-03 04:15:12 +02:00
kaetemi
5b0b668c66 Simplify GUI projection settings 2014-08-03 00:56:26 +02:00
kaetemi
e3b1648833 Off-center GUI cylinder 2014-08-02 20:11:28 +02:00
kaetemi
8d0227cbf3 Cylindrical GUI 2014-08-02 19:50:26 +02:00
kervala
59b1141d37 Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 2014-08-02 11:18:24 +02:00
kervala
f63f7acfbd Fixed: build_interface currently only works with 32 bits bitmaps 2014-08-02 10:58:50 +02:00
kervala
8f7a050a9e Fixed: VC++ 2010 compiler bug in for loop variables reuse 2014-08-02 10:57:31 +02:00
kaetemi
6afd72bd87 Sound orientation with HMD and Headphones 2014-08-01 23:11:35 +02:00
kervala
8356b791d4 Fixed: Some NeL tools in 3d directory don't need NeL 3D 2014-08-01 17:17:53 +02:00
kervala
5cb991c1b0 Fixed: Compilation of PACS tools without NeL 3D 2014-08-01 17:00:08 +02:00
kaetemi
f94c65faa9 Project GUI into space 2014-08-01 15:44:12 +02:00
kaetemi
2d7eb321b0 Temporary crashfix, ref #68 2014-08-01 15:23:13 +02:00
kaetemi
f6483d45ef Restore camera and scene viewport after disabling VR 2014-08-01 13:20:55 +02:00
shubham_meena
5b87381103 API key management calender 2014-08-01 16:01:35 +05:30
kaetemi
ce2de7ec8e Merge with default 2014-08-01 11:50:40 +02:00
dfighter1985
0f2a0f4049 Apply the current zoom factor! 2014-08-01 02:38:04 +02:00
dfighter1985
640f0f6be1 Don't reload the pixmaps every time they are displayed... -.- 2014-08-01 02:34:57 +02:00
dfighter1985
6cfd0b6942 Line endings... 2014-07-31 23:23:52 +02:00
kaetemi
2f82683ff6 Added tag ryzomcore/v0.9.1 for changeset 79776c337176 2014-07-31 19:57:22 +02:00
kaetemi
f07994a8d4 Render target format (for alpha) 2014-07-31 18:25:50 +02:00
kaetemi
dade08fd31 Fix issue with render target in OpenGL when size not specified 2014-07-31 17:41:56 +02:00
kaetemi
ac4c9b7fc4 Mode2D selection 2014-07-31 03:53:38 +02:00
kaetemi
5d5674e1fa Merge with game-device 2014-07-31 02:07:20 +02:00
kaetemi
3e44b75220 Add render target manager, issue #47 2014-07-31 00:46:00 +02:00
kaetemi
e53bcfbdba Merge with default 2014-07-30 22:32:27 +02:00
kaetemi
d0793b2e6b Bugfix 2014-07-30 21:47:48 +02:00
kaetemi
597221ecef Fix XRef ligo export 2014-07-30 20:56:28 +02:00
kaetemi
ca94c90ae6 Faster ligo export step 2014-07-30 20:56:28 +02:00
kaetemi
71d16b0e24 Crashfix for 3ds Max export 2014-07-30 20:56:28 +02:00
dfighter1985
23838b00c4 When hitting 'save as' ask for a filename even if one is set. 2014-07-30 15:55:09 +02:00
dfighter1985
0181dbccf1 Should store the filename after opening.. 2014-07-30 15:44:02 +02:00
dfighter1985
8caeae31c8 Should only add 1 tile here... 2014-07-30 15:40:02 +02:00
dfighter1985
3ad6587d53 128 and 256 tiles don't have alpha, so no need to load/save them. 2014-07-30 15:29:50 +02:00
dfighter1985
7b36ce2e85 Replace and delete image should be applied to the correct channel now. 2014-07-30 14:39:19 +02:00