kaetemi
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72eb001b0a
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Test arbfp1, see #43
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2013-07-02 18:48:29 +02:00 |
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kaetemi
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3cb613b0d2
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Prefer NPOT texture over RECT texture
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2013-07-02 18:43:15 +02:00 |
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kaetemi
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13724ee1d4
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Render left and right deformed view, re #43
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2013-07-02 03:34:49 +02:00 |
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kaetemi
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5354a2851c
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Test the barrel shader, see #43
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2013-07-02 02:40:27 +02:00 |
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kaetemi
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9a5853a077
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Render the scene to a target texture for the stereo rendering filter, ref #43
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2013-07-02 00:55:13 +02:00 |
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kaetemi
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8990b521fd
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Fix a render target issue, see #43
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2013-07-02 00:53:45 +02:00 |
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kaetemi
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6b33f0c5b8
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Create stereo render target, see #43
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2013-07-01 23:23:54 +02:00 |
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kaetemi
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fcd9344ad5
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Add interface for stereo display render targets, ref #43
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2013-07-01 21:23:47 +02:00 |
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kaetemi
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8818e886af
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Cleanup
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2013-07-01 20:15:55 +02:00 |
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kaetemi
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e1397a0dc3
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Create interface classes for stereo displays and head mounted displays, see #43
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2013-06-28 23:19:32 +02:00 |
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kaetemi
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a68f54b4e8
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Create a clipping frustum, ref #43
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2013-06-26 21:35:36 +02:00 |
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kaetemi
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922b0e67ad
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Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
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2013-06-26 20:57:37 +02:00 |
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kaetemi
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641c651533
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Fix warning
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2013-06-26 20:10:30 +02:00 |
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kaetemi
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f4d337b413
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Adjust 2D interface shift, re #43
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2013-06-26 19:58:27 +02:00 |
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kaetemi
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b7685170a2
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Add eye distance in 2D interface shift, re #43
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2013-06-26 17:24:23 +02:00 |
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kaetemi
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e5d2958321
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Add 2D interface shifting calculations, see #43
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2013-06-26 16:59:08 +02:00 |
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kaetemi
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f7f611e6a6
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Correctly adjust text to viewport, re #43
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2013-06-26 16:08:48 +02:00 |
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kaetemi
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7afbbb3188
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Add some comments, see #43
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2013-06-26 15:55:39 +02:00 |
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kaetemi
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4c4640c954
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Cleanup and make bloom work with stereo rendering, re #43
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2013-06-26 15:49:31 +02:00 |
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kaetemi
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826da99473
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Render from multiple cameras, see #43
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2013-06-26 08:00:19 +02:00 |
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kaetemi
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4289248d56
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Read sensor data and set camera in snowballs, ref #43
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2013-06-26 04:57:58 +02:00 |
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kaetemi
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8fad0e92b7
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Add library name to device name, re #43
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2013-06-26 02:55:15 +02:00 |
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kaetemi
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31e96ad6c5
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List stereo devices, see #43
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2013-06-26 02:45:49 +02:00 |
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kaetemi
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26567a3ce8
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Added some notes
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2013-06-20 00:25:52 +02:00 |
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kaetemi
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95eb1499ee
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Rename some functions to follow the same naming convention of others
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2013-06-19 23:49:39 +02:00 |
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kaetemi
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b7294b9246
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Cleanup
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2013-06-19 23:34:40 +02:00 |
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kaetemi
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143ab99b89
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Add support for fp40 with opengl
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2013-06-19 22:41:03 +02:00 |
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kaetemi
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66d4a90892
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Activate textures for postprocessing material under direct3d
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2013-06-19 21:16:13 +02:00 |
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kaetemi
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7625336f1b
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Test texture with postprocessing material, seems to work with opengl
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2013-06-19 20:47:23 +02:00 |
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kaetemi
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3be1be1111
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Fix linux compile
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2013-06-19 16:18:09 +02:00 |
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kaetemi
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e1176c3198
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Add function to check which pixel program profiles are available on a driver
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2013-06-19 05:03:47 +02:00 |
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kaetemi
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52b9637167
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Add test for ps.1.1 pixel program in snowballs (it works too now)
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2013-06-19 04:03:32 +02:00 |
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kaetemi
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c5ccdf0787
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Cleanup more unneeded code
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2013-06-19 02:36:57 +02:00 |
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kaetemi
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e905a85436
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Removed unneeded parser related code from the opengl pixel program implementation
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2013-06-19 02:33:19 +02:00 |
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kaetemi
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daccf30f15
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Add direct3d diff for old nevrax pixel program code, marked a todo in the comments
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2013-06-19 02:10:38 +02:00 |
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kaetemi
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301ea3f32e
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Added diff to opengl driver for old nevrax pixel program code, marked todos in comments
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2013-06-19 02:01:12 +02:00 |
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kaetemi
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a9af39fff7
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Add rest of the diff from the old nevrax code for pixel programs to NL3D
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2013-06-19 01:38:23 +02:00 |
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kaetemi
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c21a77fce0
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Removed some CEffect related bit that slipped in
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2013-06-19 01:22:26 +02:00 |
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kaetemi
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4d79a06c79
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Add diff from old nevrax pixel program code to IDriver, CEffect related code not included
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2013-06-19 01:20:51 +02:00 |
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kaetemi
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6675a7ca93
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Simplify CPixelProgram
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2013-06-19 01:19:45 +02:00 |
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kaetemi
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5f4380e33b
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Add some files from old nevrax shader code for exposing pixel programs in the drivers
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2013-06-19 01:14:30 +02:00 |
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kaetemi
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1ef3a17207
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Backed out changeset ea4b76b7213a, bad approach
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2013-06-19 01:03:20 +02:00 |
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kaetemi
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923782eda7
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Allow rendering with bloom to a user provided render target (untested) (#43)
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2013-06-17 00:45:17 +02:00 |
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kaetemi
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fa109b3575
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Remove silly heap allocation of a null pointer
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2013-06-16 23:49:45 +02:00 |
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kaetemi
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dfb302dafb
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Add info structure for multipass camera rendering effects #43
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2013-06-16 20:48:17 +02:00 |
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