kaetemi
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d6c99a6d9c
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Changed: #964 Properly update nel material texture changes in viewport/render, handle more cases for max file path conversion, added conversion log, allow use of a timestamp tag file to facilitate resuming the conversion process.
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2010-09-26 17:12:45 +02:00 |
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kaetemi
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411f2893c8
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Changed: #964 Max asset batch converter now also shows maps in older max versions.
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2010-09-03 12:33:08 +02:00 |
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kaetemi
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c8ee84fbe4
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Changed: #964 Some more rules for batched max convert paths.
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2010-09-01 15:15:55 +02:00 |
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kaetemi
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328dc084ac
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Added: #929 Some more path fixing rules for max batch asset convert.
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2010-08-31 00:23:26 +02:00 |
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kaetemi
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42aa859245
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Added: #929 Added the objects build project and updated the max file batch convert script.
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2010-08-30 23:24:13 +02:00 |
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kaetemi
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4cf6235095
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Changed: #929 Some reliability fixes for the max export plugin.
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2010-08-25 23:36:29 +02:00 |
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kaetemi
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2ef597aaae
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Added: Maxscript for automatically fixing paths and png extensions of all max files in the asset database.
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2010-06-05 08:49:01 +02:00 |
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kaetemi
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a2f203f7a9
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Fixed: #933 Correctly update 3ds Max NeL Material parameters from v11 to latest version.
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2010-05-25 00:27:59 +02:00 |
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acemtp@users.sourceforge.net
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29b38937a5
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Fixed: #841 set the good agpl header
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2010-05-07 11:06:20 +02:00 |
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kaetemi@users.sourceforge.net
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670a95686a
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Added: Scripts for cleaning up asset paths in .max files, and for fixing texture filenames to .png extension.
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2010-05-07 08:45:41 +02:00 |
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acemtp@users.sourceforge.net
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d5c601ffa5
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initial version
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2010-05-06 02:08:41 +02:00 |
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