Commit graph

643 commits

Author SHA1 Message Date
dfighter1985
7a4d9e2cdc Merged the gui-editor branch.
--HG--
branch : dfighter-tools
2014-09-17 21:12:14 +02:00
kaetemi
d12ccf194e Merge with develop
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branch : multipass-stereo
2014-09-12 15:19:12 +02:00
kaetemi
0d7c9fd4bf When in Rome, do as the Romans do 2014-09-11 10:36:41 +02:00
dfighter1985
46e3242557 Merged default.
--HG--
branch : dfighter-tools
2014-09-05 22:28:11 +02:00
dfighter1985
ff0df2bf50 Added support for manipulating atoms.
--HG--
branch : dfighter-tools
2014-09-05 20:28:43 +02:00
kervala
ff370bb49f Changed: Code formatting 2014-09-05 15:42:53 +02:00
dfighter1985
c51b519845 Implemented add and remove buttons.
--HG--
branch : dfighter-tools
2014-09-02 19:26:02 +02:00
dfighter1985
f1a6a8d9cd Apply changes.
--HG--
branch : dfighter-tools
2014-09-02 14:54:07 +02:00
kervala
f57380f19b Changed: Including malloc/malloc.h is useless 2014-08-27 11:21:47 +02:00
kervala
8d3ea38ffc Fixed: Compilation under Mac OS X (malloc is already aligned on 16 bytes and memalign doesn't exist) 2014-08-27 11:16:30 +02:00
kaetemi
da5558d50a Merge with default
--HG--
branch : multipass-stereo
2014-08-19 15:43:49 +02:00
dfighter1985
a810b29ec7 Merged default.
--HG--
branch : gsoc2014-dfighter
2014-08-19 00:33:03 +02:00
kervala
41f6e70dc9 Fixed #172 XML floating point serialization not using neutral culture 2014-08-17 15:39:30 +02:00
kaetemi
38abf2193f Project client loading screens into 3D space for HMD
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branch : multipass-stereo
2014-08-07 18:49:05 +02:00
kaetemi
e2bfb5d542 Clean handling of display mode switching in client
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branch : multipass-stereo
2014-08-07 04:36:51 +02:00
kaetemi
7c39f7d33b Specify monitor when changing display mode
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branch : multipass-stereo
2014-08-07 01:04:58 +02:00
dfighter1985
0f7e1c022a Merge default
--HG--
branch : gsoc2014-dfighter
2014-08-07 00:03:09 +02:00
kaetemi
4e33e5cf2f Process some scene traversals only once when rendering in stereo
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branch : multipass-stereo
2014-08-06 14:36:09 +02:00
kaetemi
3fd358d69d OVR: Convert texture coordinates and setup rendering material
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branch : multipass-stereo
2014-08-05 03:54:19 +02:00
dfighter1985
d21aa2b678 Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
--HG--
branch : gsoc2014-dfighter
2014-08-05 02:58:31 +02:00
kaetemi
6ad1d14617 OVR: Test distortion mesh
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branch : multipass-stereo
2014-08-05 02:55:26 +02:00
kaetemi
339c8b8dfa 3D: Render target matrix context fix
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branch : multipass-stereo
2014-08-05 02:21:30 +02:00
kaetemi
33235bdf6c OVR: Testing
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branch : multipass-stereo
2014-08-05 01:49:45 +02:00
kaetemi
2e6893fd48 OVR: Translate camera
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branch : multipass-stereo
2014-08-05 00:51:53 +02:00
kaetemi
9b79a44f8a OVR: Get orientation
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branch : multipass-stereo
2014-08-05 00:46:04 +02:00
kaetemi
262c1f84a9 OVR: Generate distortion mesh
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branch : multipass-stereo
2014-08-05 00:20:21 +02:00
kaetemi
99ea2c685c OVR: Read device descriptions
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branch : multipass-stereo
2014-08-04 20:32:31 +02:00
kaetemi
f2274d2378 OVR: Iterate devices
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branch : multipass-stereo
2014-08-04 19:19:15 +02:00
kaetemi
b9e10fca72 Cleanup
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branch : multipass-stereo
2014-08-04 18:31:31 +02:00
kaetemi
0488b706b2 Add placeholders for LibOVR 0.4.0 support
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branch : multipass-stereo
2014-08-04 18:30:25 +02:00
kaetemi
ec4762f669 3D: Add FXAA
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branch : multipass-stereo
2014-08-04 04:44:27 +02:00
kaetemi
d98f1ede47 Move default render target handling to CDriverUser
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branch : multipass-stereo
2014-08-04 00:57:43 +02:00
kaetemi
e88dedf00c Adjust render target handling for effects
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branch : multipass-stereo
2014-08-03 22:15:44 +02:00
kaetemi
6c3bcc2439 Merge with default
--HG--
branch : multipass-stereo
2014-08-03 22:15:39 +02:00
dfighter1985
30bae94ac3 Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
--HG--
branch : gsoc2014-dfighter
2014-08-03 21:33:13 +02:00
kaetemi
6a21d0503c 3D: Cleanup bloom effect
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branch : multipass-stereo
2014-08-03 21:09:55 +02:00
kaetemi
8af686f7ef 3D: Cleanup bloom effect
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branch : multipass-stereo
2014-08-03 20:35:05 +02:00
kervala
7aedffce9a Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up) 2014-08-02 11:18:24 +02:00
kaetemi
c11706feb8 Project GUI into space
--HG--
branch : multipass-stereo
2014-08-01 15:44:12 +02:00
kaetemi
caefb04928 Restore camera and scene viewport after disabling VR
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branch : multipass-stereo
2014-08-01 13:20:55 +02:00
kaetemi
79c6f50054 Render target format (for alpha)
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branch : multipass-stereo
2014-07-31 18:25:50 +02:00
kaetemi
22d03c5f79 Mode2D selection
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branch : multipass-stereo
2014-07-31 03:53:38 +02:00
kaetemi
dac5b2d274 Merge with game-device
--HG--
branch : multipass-stereo
2014-07-31 02:07:20 +02:00
kaetemi
b1e2b60381 Add render target manager, issue #47
--HG--
branch : multipass-stereo
2014-07-31 00:46:00 +02:00
dfighter1985
431178321f TileBank loading.
--HG--
branch : gsoc2014-dfighter
2014-07-30 10:54:08 +02:00
dfighter1985
8373118c7e Merged default.
--HG--
branch : gsoc2014-dfighter
2014-07-22 00:15:50 +02:00
KISHAN GRIMOUT
b9dc8ace7e fix windows 64-bit crash in client due to VS 64-bit compiler bug, fix #164 2014-07-16 13:47:08 +02:00
kaetemi
496f7f268c Trash DirectInput
--HG--
branch : game-device
2014-07-12 17:17:24 +02:00
dfighter1985
012ad96806 Texture chooser now supports atlas textures as well.
--HG--
branch : gsoc2014-dfighter
2014-07-09 21:07:12 +02:00
kaetemi
e729a9d035 Fix #162: Center ingame mouse cursor after login 2014-07-09 12:31:22 +02:00