Commit graph

800 commits

Author SHA1 Message Date
kervala
b042ec67f8 Changed: Create .sh file under Unix 2014-03-23 20:26:29 +01:00
kervala
b16d1f1e03 Changed: Renamed RZ_PATCH to RZ_USE_PATCH 2014-03-23 20:25:48 +01:00
kervala
19eeb99e37 Changed: Don't patch "main_exedll" and "main_cfg" categories under Unix 2014-03-22 19:36:53 +01:00
kervala
f9f17b0cff Changed: Use "BuildName" from client_default.cfg to determinate last supported patch version by current client under Unix 2014-03-22 19:36:13 +01:00
kervala
32089fce78 Changed: Use RZ_USE_SEVENZIP instead of NL_USE_SEVENZIP 2014-03-22 18:20:30 +01:00
kaetemi
86d05cbc9a Fix #134 Exit crash after failed response from character selection 2014-02-17 13:57:26 +01:00
kaetemi
aaff449393 Make IG load waiting loop more agreeable 2014-02-17 01:54:12 +01:00
kaetemi
dd454ad543 Fix #132 You can no longer walk through rezzed players 2014-02-16 23:09:19 +01:00
kervala
4011c6c70c Changed: Improvements in patch system 2014-03-22 16:23:17 +01:00
kervala
5c0ee4a9ec Fixed: Reverted OpenGLES support change 2014-02-13 14:15:34 +01:00
kaetemi
633d2dbb5e Compile fix 2014-02-08 16:29:15 +01:00
botanic
18c2b62c0c Added 7z library to all versions needed for in-game patcher 2014-02-07 20:12:15 -08:00
botanic
58c6b188d7 Added linux patcher! 2014-02-07 20:10:07 -08:00
botanic
826d9966e6 General ui fix's 2014-02-07 19:29:36 -08:00
kaetemi
a70b5bd75f Merge with default 2014-02-08 02:58:22 +01:00
kaetemi
ebf144ae5f Remove temporary file 2014-02-07 20:31:21 +01:00
kaetemi
91abed1567 Add some useful data to gamedev interfaces (temporary) 2014-02-07 15:53:35 +01:00
kaetemi
80477df91e Merge with default 2014-02-06 19:54:15 +01:00
kervala
37d36e0ab5 Fixed: Compilation under Mac OS X 10.9 2014-01-30 14:43:51 +01:00
Nimetu
4185369ce9 Hide over the limit landmarks instead deleting them 2014-01-03 22:43:00 +02:00
Nimetu
ec4b21ac75 Fix inventory items draggable state (issue #78) 2014-01-03 20:31:14 +02:00
botanic
d6f0d99065 changed client_default to use shard 2013-12-17 06:54:27 -08:00
botanic
581ed65fd7 ams needs some urls editable without recompiling 2013-12-17 05:10:28 -08:00
kervala
df32fe7e02 Changed: #71 Crash when entering rooms (patch provided by Tierry Anthony, thanks!) 2013-12-14 09:18:51 +01:00
kervala
b7feea6c95 Fixed: Warning with clang 2013-11-13 21:40:41 +01:00
Matt Raykowski
8c046cf4c0 Merged in DJanssens/quitta-ryzomcore (pull request #25)
Ryzom AMS - GSOC Project
2013-10-19 16:02:52 -05:00
kaetemi
03b6dceaa9 Merge with default 2013-10-06 15:50:49 +02:00
kervala
2becb762f8 Fixed: Some warnings 2013-09-29 16:26:24 +02:00
Cédric OCHS
ffb407d789 Merged in nimetu/ryzomcore (pull request #28)
Fixed: restore correct resolution
2013-09-27 20:07:08 +02:00
kervala
9889049239 Fixed: Some warnings 2013-09-27 16:30:55 +02:00
Nimetu
894232c4c9 Fixed: Do not save client.cfg when exiting from char selection screen or correct window size is lost 2013-09-27 12:58:34 +03:00
Nimetu
0b1125e253 Fixed: restore correct fullscreen resolution 2013-09-27 12:16:13 +03:00
Nimetu
87a11924ca Fixed: remember selected resolution in login screen (issue #36) 2013-09-26 21:34:55 +03:00
Cédric OCHS
46cf1584de Merged in nimetu/ryzomcore (pull request #26)
Fixed: map landmark bug (issue #15)
2013-09-25 08:52:30 +02:00
kervala
b5c625f261 Changed: Created NELID macro to fix warning "multi-character character constant" 2013-09-24 21:33:59 +02:00
Nimetu
3d0ea8c433 Fixed: map landmark bug (issue #15) 2013-09-23 17:34:01 +03:00
Quitta
753893d8a9 updated client_default.cfg and removed rhe anon login 2013-09-23 03:52:20 +02:00
Quitta
3d7a7dc191 Merge with quitta-gsoc-2013 2013-09-23 00:49:16 +02:00
Quitta
66401ff317 Added empty ssl_ca_cert.pem to fix missing cert error 2013-09-23 00:39:05 +02:00
kervala
26370c962d Fixed: Warnings with GCC 2013-09-22 13:20:19 +02:00
kervala
e66b5d82ba Changed: Typo 2013-09-22 13:18:28 +02:00
kervala
df8c6e9b08 Changed: Created NELID macro to fix warning "multi-character character constant" 2013-09-22 13:10:57 +02:00
Quitta
b03930ce00 changed button sizes and added the forgot password link to the client_cfg.cpp 2013-09-21 00:28:53 +02:00
Quitta
1376158cb1 Made it possible to redirect to a specific page after login in 2013-09-20 05:33:39 +02:00
Quitta
b1c10fbf10 some extra information added + changed the default hardcoded register & support url in the client_cfg.cpp 2013-09-20 02:41:57 +02:00
Quitta
b0f075a22e updated the help page! 2013-09-15 20:11:34 +02:00
kaetemi
af51bdbc7a Cleanup vr config interface 2013-09-15 02:14:38 +02:00
kaetemi
c26a06b79e Add ingame configuration interface for virtual reality devices 2013-09-15 01:34:06 +02:00
kaetemi
0386673d13 Rename 2013-09-14 00:46:10 +02:00
kaetemi
291c5d6012 Cleanup 2013-09-13 23:02:35 +02:00
kaetemi
ce7357ffa4 Do not use old interface here 2013-09-13 17:17:11 +02:00
kaetemi
b77101cdd4 Update d3d implementation and add some debugging code 2013-09-11 01:12:37 +02:00
kaetemi
e6658bdef0 Update decal vp 2013-09-10 17:01:33 +02:00
kaetemi
aa85673b3b Flag some TODO's 2013-09-09 20:55:23 +02:00
kaetemi
beb66b19b7 Merge with default 2013-09-07 16:25:45 +02:00
kaetemi
b5b170ad84 Merge 2013-09-07 15:54:36 +02:00
kaetemi
1d1fb14fc8 Comment if-check around commented unused client-side speed limiting code 2013-09-07 15:53:00 +02:00
kervala
2a0d588cb5 Changed: Merged code from official client 2013-09-06 15:00:01 +02:00
kervala
a886559bf6 Fixed: Define math.fmod as a function for Lua 5.0 2013-09-06 14:53:40 +02:00
kaetemi
9dc9acd68f Merge with default 2013-08-01 23:02:49 +02:00
Quitta
e4d6228055 Added support group pages ingame layout + layout of the #menu's and managed to get a AMS-Home button in the top that would bring the page back to the dashboard! 2013-08-01 04:48:40 +02:00
Quitta
dd16f2fc1e made home back redo 2013-08-01 00:10:47 +02:00
Quitta
b97824e0af change home button 2013-07-31 22:27:59 +02:00
Quitta
e3625bc4e4 Merge with default 2013-07-31 16:17:29 +02:00
Quitta
8903abf8d8 trying to get basic layout done + removed the sidebar + added a scrollbar + the home button needs correct text. 2013-07-30 17:31:28 +02:00
Quitta
0bf8c4d526 fix for getting client working + possibly auto login for ingame part 2013-07-30 01:46:56 +02:00
kaetemi
7a8db939ad Missed one 2013-07-28 18:22:35 +02:00
kaetemi
bff229da69 Fix a typo 2013-07-28 18:19:51 +02:00
kaetemi
880e9dc082 Fix another compile error 2013-07-28 18:02:43 +02:00
kaetemi
d9c15ede09 Can't include this here. A light header with all of these maximum constants might be handy 2013-07-28 17:59:05 +02:00
kaetemi
34553ca2db Fix a compile error 2013-07-28 17:49:28 +02:00
kaetemi
7442168061 Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:DIRECTION"") 2013-07-28 09:06:11 +02:00
kaetemi
3115bcb1ff Avoid redundant per-frame calls to getDbProp in outpost.xml and outpost.lua 2013-07-28 08:55:28 +02:00
kaetemi
430bfd26c6 Make _ShowReticleLeaf static 2013-07-28 08:35:40 +02:00
kaetemi
527df2511b Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:CDB_INIT_IN_PROGRESS") 2013-07-28 08:22:53 +02:00
kaetemi
10e4eb4634 Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:MK_MOVE") 2013-07-28 08:19:54 +02:00
kaetemi
b32f8b5025 Avoid redundant per-frame calls to getDbProp("UI:SAVE:USER_CHAR_FADE") 2013-07-28 08:16:02 +02:00
kaetemi
30ea315002 Avoid redundant per-frame calls to getDbProp("SERVER:WEATHER:VALUE") 2013-07-28 08:13:19 +02:00
kaetemi
1674b81cce Avoid redundant calls to getDbProp("UI:SAVE:INSCENE:...") 2013-07-28 07:55:16 +02:00
kaetemi
37277019be Avoid redundant calls to getDbProp in CEntityCL 2013-07-28 06:45:43 +02:00
kaetemi
3fe1a17503 Avoid redundant per-frame calls to getDbProp("UI:ENTITY:GUILD:#:ICON") 2013-07-28 05:48:59 +02:00
kaetemi
292df29429 Avoid per-frame 'set' action handler in map.xml when opening the respawn map 2013-07-28 05:21:05 +02:00
kaetemi
bf0e0b1d56 Avoid per-frame 'set' action handler in config.xml for blending day and night color 2013-07-28 05:21:00 +02:00
kaetemi
b09e28e9e0 Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets 2013-07-28 05:10:07 +02:00
kaetemi
22934d2b60 Avoid redundant per-frame calls to getDbProp("SERVER:USER:DEFAULT_WEIGHT_HANDS") 2013-07-28 05:10:06 +02:00
kaetemi
8bbb438674 Avoid redundant per-frame calls to getDbProp in CNetManager 2013-07-28 05:10:06 +02:00
kaetemi
36c969252b Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager 2013-07-28 00:48:34 +02:00
kaetemi
1273830c0e Avoid redundant per-frame calls to getDbValue32(toString("SERVER:CHARACTER_INFO:CHARACTERISTICS%d:VALUE", i)) 2013-07-28 00:29:32 +02:00
kaetemi
c2b29881bb Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:FPS", false) 2013-07-28 00:29:32 +02:00
kaetemi
2cd88e5d9e Avoid redundant per-frame calls to getDbProp("UI:VARIABLES:TOTAL_MALUS_EQUIP", false) 2013-07-28 00:29:32 +02:00
kaetemi
beff07c398 Avoid redundant per-frame calls to getDbProp("UI:SAVE:SHOW_RETICLE") 2013-07-28 00:29:25 +02:00
kaetemi
e4911a002e Remove more game data 2013-07-24 21:49:16 +02:00
kaetemi
e88951b70b Remove game data 2013-07-24 20:58:43 +02:00
kaetemi
199ead5988 EOL 2013-07-24 20:51:26 +02:00
kaetemi
dfd92eb40d Merge with default 2013-07-19 18:12:08 +02:00
kaetemi
32553f4d87 Some necessary ryzom tools did not build when client and server were unchecked 2013-07-19 18:11:31 +02:00
kaetemi
62f0c1e20c Merge with default 2013-07-18 23:05:25 +02:00
kaetemi
19c9d04ef2 Fix issue #48, landscape quality issues caused by incorrect defaults 2013-07-18 18:22:28 +02:00
Michael Witrant
f393622573 Fixed Linux build failure because a temporary pointer was passed, ref #43 2013-07-06 19:34:28 +02:00
kaetemi
a1ded7183a Handle head orientation in ryzom client, ref #43 2013-07-05 04:09:53 +02:00
kaetemi
cb9e5762db Don't render to texture when in wireframe mode, re #43 2013-07-05 03:42:38 +02:00
kaetemi
c3f6f5b8ff Put stereo render loop inside ryzom client main loop, see #43 2013-07-05 02:38:56 +02:00
kaetemi
541f75920b Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
kaetemi
59edf6ea13 Move some more updates out of the render code, see #43 2013-07-05 00:47:17 +02:00
kaetemi
5e5cfba035 Some necessary changes to camera setting, re #43 2013-07-05 00:17:09 +02:00
kaetemi
32e3da752f Some more cleanup 2013-07-04 23:41:46 +02:00
kaetemi
78276ab782 Make oversize screenshots be perfectly seamless 2013-07-04 23:11:15 +02:00
kaetemi
86870d66fb Pull weather updates out of scene render 2013-07-04 22:39:05 +02:00
kaetemi
bfae91eb88 Correctly apply bloom on oversize screenshots 2013-07-04 22:26:31 +02:00
kaetemi
ee227aaf9c Refactor fulldetail override 2013-07-04 22:18:19 +02:00
kaetemi
81c23af33b Merge with default 2013-07-03 03:17:29 +02:00
kaetemi
3a4204e091 Separate some camera related functions, ref #43 2013-06-27 04:11:09 +02:00
kaetemi
f84f5807c1 Move some config stuff out of main_loop.cpp, see #43 2013-06-27 03:49:30 +02:00
kaetemi
1928c9c679 Remove some unused includes, re #43 2013-06-27 03:16:53 +02:00
kaetemi
1e461ec4f3 Some more debug functions moved, see #43 2013-06-27 03:04:40 +02:00
kaetemi
d919591093 Moved some temp code out of main_loop.cpp, ref #43 2013-06-27 02:43:51 +02:00
kaetemi
a046b1c494 Take some debug render code out of main_loop.cpp, see #43 2013-06-27 02:13:48 +02:00
kaetemi
825ebb3335 Separate some profiling code from main_loop.cpp, see #43 2013-06-27 01:43:04 +02:00
kaetemi
b9334e3722 Pull CPing out of main_loop.cpp, refs #43 2013-06-27 01:23:53 +02:00
kaetemi
9526910d4b Return view as CQuat, see #43 2013-06-26 21:36:21 +02:00
kaetemi
f54cd30f42 Merge with default 2013-06-26 00:00:35 +02:00
kaetemi
3df3fb730b Fix Ryzom Client scripts for lua 5.2 2013-06-25 23:57:23 +02:00
kaetemi
1f68025931 Rename some functions to follow the same naming convention of others 2013-06-19 23:49:39 +02:00
kaetemi
5fa4beab46 Fixes to compile Ryzom Client with lua 5.2 2013-06-16 03:43:45 +02:00
kervala
8a68c5e54f Changed: Moved Ryzom detailed version in client 2013-04-29 14:46:53 +02:00
kervala
b35bc728d3 Changed: Process EventCloseWindowId by client 2013-04-29 14:44:39 +02:00
kervala
3edb0e439c fixes #33 build failure/error using clang 2013-03-26 19:57:00 +01:00
dfighter1985
1210f92ffe Resolved some build errors occuring after previous commit. 2013-02-21 01:25:50 +01:00
dfighter1985
4243639143 MODIFIED: Resolved build error with FINAL_VERSION set. 2013-02-18 01:26:56 +01:00
dfighter1985
b25d4b628f MODIFIED: Resolved some GCC build errors. 2013-02-17 14:30:05 +01:00
mattraykowski
aa261f28a4 merging gui editor repo. 2013-02-14 09:53:06 -06:00
dfighter1985
543488b490 Merged mainline default branch changes. 2013-02-14 10:47:10 +01:00
kervala
ba089f8548 Changed: Typo fixes and French comments translated to English (Thanks to DuDraig!) 2013-02-12 22:48:37 +01:00
kervala
5794497a79 Changed: French comments translated to English 2013-02-11 22:24:48 +01:00
kervala
8409d5a371 Changed: Typo fixes (thanks to Vagrant!) 2013-02-09 10:05:32 +01:00
kervala
39668984c1 Changed: Typo fixes (thanks to Vagrant!) 2013-02-08 13:26:07 +01:00
kervala
98606fb5b5 Changed: Typo fixes (thanks to Vagrant!) 2013-02-08 13:17:44 +01:00
kervala
2dd0bed9d9 Changed: Use OpenGL by default with an ATI card and without a warning dialog 2013-02-01 21:58:05 +01:00
mattraykowski
75f40c9e79 merge, fixed inconsistent newlines 2013-01-30 09:57:53 -06:00
mattraykowski
302d4bd5c9 Fixed: #5 Applied check to validate parent skeleton is valid, patch provided by Vinicius Arroya. 2013-01-30 09:54:55 -06:00
kervala
3b835a5407 Fixed: PCH for client_sheets 2012-12-09 08:48:15 +01:00
kervala
6777822ce8 Changed: Sorted landmarks 2012-12-01 12:01:24 +01:00
kervala
4eaad58d6a Changed: Disabled some useless temporary files 2012-12-01 12:00:46 +01:00
kervala
1adc7d8efa Changed: Typos 2012-12-01 11:34:03 +01:00
kervala
82fd464c39 Fixed: clang compile issue with stream operator >> confusion (patch provided by tebruno99, thanks!) 2012-11-29 19:19:34 +01:00
dfighter1985
421582d386 MODIFIED: #1471 Merged mainline default to this branch. 2012-11-25 05:22:40 +01:00
kervala
8ffcceaffd Fixed: Client side issues 2012-11-24 20:24:06 +01:00
kervala
655b79ce7b Changed: Minor typos 2012-11-24 20:23:13 +01:00
kervala
05ae6371c1 Changed: Minor changes 2012-10-28 13:47:09 +01:00
kervala
40227ccec5 Fixed #1: Implement anisotropic filtering for textures 2012-10-27 17:46:13 +02:00