mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-18 05:11:42 +00:00
Move some more updates out of the render code, see #43
--HG-- branch : multipass-stereo
This commit is contained in:
parent
263e506551
commit
ffe05eae62
1 changed files with 49 additions and 44 deletions
|
@ -1575,9 +1575,9 @@ bool mainLoop()
|
|||
}
|
||||
}
|
||||
|
||||
//////////////////////////
|
||||
// RENDER THE FRAME 3D //
|
||||
//////////////////////////
|
||||
///////////////////
|
||||
// SETUP CAMERAS //
|
||||
///////////////////
|
||||
|
||||
if (StereoDisplay)
|
||||
{
|
||||
|
@ -1603,6 +1603,10 @@ bool mainLoop()
|
|||
// Commit camera changes
|
||||
commitCamera();
|
||||
|
||||
//////////////////////////
|
||||
// RENDER THE FRAME 3D //
|
||||
//////////////////////////
|
||||
|
||||
if (!ClientCfg.Light)
|
||||
{
|
||||
// Render
|
||||
|
@ -1711,17 +1715,6 @@ bool mainLoop()
|
|||
// Display some things not in the scene like the name, the entity path, etc.
|
||||
EntitiesMngr.updatePostRender();
|
||||
|
||||
// R2ED pre render update
|
||||
if (ClientCfg.R2EDEnabled)
|
||||
{
|
||||
// IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because
|
||||
// entity may be added / removed there !
|
||||
R2::getEditor().updateAfterRender();
|
||||
}
|
||||
|
||||
// Update FXs (remove them).
|
||||
FXMngr.update();
|
||||
|
||||
// Render the stat graphs if needed
|
||||
{
|
||||
H_AUTO_USE ( RZ_Client_Main_Loop_Debug )
|
||||
|
@ -1738,6 +1731,7 @@ bool mainLoop()
|
|||
Driver->drawQuad(0, 0, 1, 1, ThunderColor);
|
||||
|
||||
// TODO : boris : add sound here !
|
||||
// Needs more explosions
|
||||
}
|
||||
|
||||
// Update the contextual menu
|
||||
|
@ -1827,6 +1821,8 @@ bool mainLoop()
|
|||
Driver->drawBitmap(x/(float)ClientCfg.Width, y/(float)ClientCfg.Height, width/(float)ClientCfg.Width, height/(float)ClientCfg.Height, *LogoBitmaps[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FPS
|
||||
{
|
||||
|
@ -1844,6 +1840,17 @@ bool mainLoop()
|
|||
}
|
||||
}
|
||||
|
||||
// R2ED post render update
|
||||
if (ClientCfg.R2EDEnabled)
|
||||
{
|
||||
// IMPORTANT : this should be called after CEntitiesMngr::updatePostRender() because
|
||||
// entity may be added / removed there !
|
||||
R2::getEditor().updateAfterRender();
|
||||
}
|
||||
|
||||
// Update FXs (remove them).
|
||||
FXMngr.update();
|
||||
|
||||
// Detect disconnection / server down: display information text
|
||||
// but keep the rendering so that the player can remember where he is
|
||||
// and what he was doing. He can't move because the connection quality returns false.
|
||||
|
@ -1857,8 +1864,6 @@ bool mainLoop()
|
|||
// from the EGS, resume the sequence because the EGS is down and won't reply.
|
||||
FarTP.onServerQuitOk();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Yoyo: MovieShooter.
|
||||
if(MovieShooterSaving)
|
||||
|
|
Loading…
Reference in a new issue