mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-17 21:11:39 +00:00
As it turns out, tilesets can be assigned to multiple lands...
This commit is contained in:
parent
d3698a5c1a
commit
fed92a47d3
8 changed files with 299 additions and 88 deletions
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@ -11,10 +11,12 @@ SET(OVQT_EXT_SYS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/../../extension_system/iplugin.
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SET(OVQT_TILE_EDITOR_PLUGIN_HDR
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tile_model.h
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tile_editor_main_window.h
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tile_editor_plugin.h)
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tile_editor_plugin.h
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land_edit_dialog.h)
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SET(OVQT_TILE_EDITOR_PLUGIN_UIS
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tile_editor_main_window.ui)
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tile_editor_main_window.ui
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land_edit_dialog.ui)
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SET(OVQT_PLUG_TILE_EDITOR_RCS tile_editor.qrc)
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77
code/studio/src/plugins/tile_editor/land_edit_dialog.cpp
Normal file
77
code/studio/src/plugins/tile_editor/land_edit_dialog.cpp
Normal file
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@ -0,0 +1,77 @@
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#include "land_edit_dialog.h"
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LandEditDialog::LandEditDialog( QWidget *parent ) :
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QDialog( parent )
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{
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setupUi( this );
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setupConnections();
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}
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LandEditDialog::~LandEditDialog()
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{
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}
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void LandEditDialog::getSelectedTileSets( QStringList &l ) const
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{
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int c = tilesetLV->count();
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for( int i = 0; i < c; i++ )
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{
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l.push_back( tilesetLV->item( i )->text() );
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}
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}
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void LandEditDialog::setTileSets( const QStringList &l )
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{
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tilesetCB->clear();
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QStringListIterator itr( l );
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while( itr.hasNext() )
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{
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tilesetCB->addItem( itr.next() );
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}
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}
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void LandEditDialog::setupConnections()
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{
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connect( okButton, SIGNAL( clicked( bool ) ), this, SLOT( onOkClicked() ) );
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connect( cancelButton, SIGNAL( clicked( bool ) ), this, SLOT( onCancelClicked() ) );
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connect( addButton, SIGNAL( clicked( bool ) ), this, SLOT( onAddClicked() ) );
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connect( removeButton, SIGNAL( clicked( bool ) ), this, SLOT( onRemoveClicked() ) );
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}
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void LandEditDialog::onOkClicked()
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{
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accept();
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}
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void LandEditDialog::onCancelClicked()
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{
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reject();
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}
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void LandEditDialog::onAddClicked()
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{
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if( tilesetCB->currentIndex() < 0 )
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return;
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QString text = tilesetCB->currentText();
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int c = tilesetLV->count();
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for( int i = 0; i < c; i++ )
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{
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if( text == tilesetLV->item( i )->text() )
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return;
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}
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tilesetLV->addItem( text );
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}
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void LandEditDialog::onRemoveClicked()
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{
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if( tilesetLV->currentItem() == NULL )
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return;
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QListWidgetItem *item = tilesetLV->currentItem();
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delete item;
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}
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32
code/studio/src/plugins/tile_editor/land_edit_dialog.h
Normal file
32
code/studio/src/plugins/tile_editor/land_edit_dialog.h
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@ -0,0 +1,32 @@
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#ifndef LAND_EDIT_DLG_H
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#define LAND_EDIT_DLG_H
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#include "ui_land_edit_dialog.h"
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#include <QStringList>
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class LandEditDialog : public QDialog, public Ui::LandEditDialog
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{
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Q_OBJECT
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public:
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LandEditDialog( QWidget *parent = NULL );
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~LandEditDialog();
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void getSelectedTileSets( QStringList &l ) const;
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void setTileSets( const QStringList &l );
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private:
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void setupConnections();
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private Q_SLOTS:
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void onOkClicked();
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void onCancelClicked();
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void onAddClicked();
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void onRemoveClicked();
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};
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#endif
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99
code/studio/src/plugins/tile_editor/land_edit_dialog.ui
Normal file
99
code/studio/src/plugins/tile_editor/land_edit_dialog.ui
Normal file
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@ -0,0 +1,99 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>LandEditDialog</class>
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<widget class="QDialog" name="LandEditDialog">
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<property name="windowModality">
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<enum>Qt::WindowModal</enum>
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</property>
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>402</width>
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<height>311</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Editing land</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QListWidget" name="tilesetLV"/>
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</item>
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<item row="1" column="0">
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<widget class="QComboBox" name="tilesetCB"/>
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</item>
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<item row="2" column="0">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="addButton">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Add</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="removeButton">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Remove</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="okButton">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>OK</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="cancelButton">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>Cancel</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -34,6 +34,8 @@
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#include "tilebank_saver.h"
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#include "land_edit_dialog.h"
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TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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: QMainWindow(parent),
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m_ui(new Ui::TileEditorMainWindow)
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@ -96,15 +98,18 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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connect(m_ui->landAddTB, SIGNAL(clicked()), this, SLOT(onLandAdd()));
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connect(m_ui->landRemoveTB, SIGNAL(clicked()), this, SLOT(onLandRemove()));
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connect(m_ui->landEditTB, SIGNAL(clicked()), this, SLOT(onLandEdit()));
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connect(m_ui->landLW, SIGNAL(currentRowChanged(int)), this, SLOT(onLandRowChanged(int)));
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connect(m_ui->chooseVegetPushButton, SIGNAL(clicked()), this, SLOT(onChooseVegetation()));
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connect(m_ui->resetVegetPushButton, SIGNAL(clicked()), this, SLOT(onResetVegetation()));
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connect(m_ui->tileBankTexturePathPB, SIGNAL(clicked()), this, SLOT(onChooseTexturePath()));
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m_tileModel = createTileModel();
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m_ui->tileSetLV->setModel( m_tileModel );
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// 128x128 List View
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//m_ui->listView128->setItemDelegate(m_tileItemDelegate);
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m_ui->listView128->setModel( m_tileModel );
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m_ui->listView128->addAction(m_ui->actionAddTile);
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m_ui->listView128->addAction(m_ui->actionDeleteTile);
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m_ui->listView128->addAction(m_ui->actionReplaceImage);
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@ -112,6 +117,7 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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// 256x256 List View
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//m_ui->listView256->setItemDelegate(m_tileItemDelegate);
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m_ui->listView256->setModel( m_tileModel );
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m_ui->listView256->addAction(m_ui->actionAddTile);
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m_ui->listView256->addAction(m_ui->actionDeleteTile);
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m_ui->listView256->addAction(m_ui->actionReplaceImage);
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@ -119,11 +125,13 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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// Transition List View
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//m_ui->listViewTransition->setItemDelegate(m_tileItemDelegate);
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m_ui->listViewTransition->setModel( m_tileModel );
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m_ui->listViewTransition->addAction(m_ui->actionReplaceImage);
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m_ui->listViewTransition->addAction(m_ui->actionDeleteImage);
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// Displacement List View
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//m_ui->listViewDisplacement->setItemDelegate(m_tileItemDelegate);
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m_ui->listViewDisplacement->setModel( m_tileModel );
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m_ui->listViewDisplacement->addAction(m_ui->actionReplaceImage);
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m_ui->listViewDisplacement->addAction(m_ui->actionDeleteImage);
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@ -135,6 +143,8 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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connect(m_ui->actionDeleteImage, SIGNAL(triggered(bool)), this, SLOT(onActionDeleteImage(bool)));
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//connect(m_ui->tileViewTabWidget, SIGNAL(currentChanged(int)), m_tileItemDelegate, SLOT(currentTab(int)));
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connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
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this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
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// Connect the zoom buttons.
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connect(m_ui->actionZoom50, SIGNAL(triggered()), m_zoomSignalMapper, SLOT(map()));
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@ -167,8 +177,8 @@ TileEditorMainWindow::~TileEditorMainWindow()
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delete m_zoomActionGroup;
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delete m_zoomSignalMapper;
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qDeleteAll( m_tileModels );
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m_tileModels.clear();
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delete m_tileModel;
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m_tileModel = NULL;
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}
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void TileEditorMainWindow::save()
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@ -200,7 +210,7 @@ void TileEditorMainWindow::saveAs()
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}
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TileBankSaver saver;
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bool ok = saver.save( m_fileName.toUtf8().constData(), m_tileModels, landNames );
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bool ok = saver.save( m_fileName.toUtf8().constData(), m_tileModel, landNames );
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if( !ok )
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{
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@ -279,14 +289,6 @@ void TileEditorMainWindow::onActionDeleteImage(bool triggered)
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void TileEditorMainWindow::onTileSetAdd()
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{
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if( m_ui->landLW->count() == 0 )
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{
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QMessageBox::information( this,
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tr( "Error adding tile set" ),
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tr( "You need to add a land before adding a tileset!" ) );
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return;
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}
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bool ok;
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QString text = QInputDialog::getText(this, tr("Add Tile Set"), tr("Enter Tile Set name:"), QLineEdit::Normal, "", &ok);
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if (ok && !text.isEmpty())
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@ -323,8 +325,12 @@ void TileEditorMainWindow::onTileSetDelete()
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if( reply != QMessageBox::Yes )
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return;
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QString set = reinterpret_cast< TileSetNode* >( idx.internalPointer() )->getTileSetName();
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TileModel *model = static_cast<TileModel*>(m_ui->tileSetLV->model());
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bool ok = model->removeRow( idx.row() );
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onTileSetRemoved( set );
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}
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void TileEditorMainWindow::onTileSetEdit()
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@ -357,8 +363,11 @@ void TileEditorMainWindow::onTileSetEdit()
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return;
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}
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QString oldName = node->getTileSetName();
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node->setTileSetName( newName );
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m_ui->tileSetLV->reset();
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onTileSetRenamed( oldName, newName );
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}
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void TileEditorMainWindow::onTileSetUp()
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@ -423,12 +432,9 @@ void TileEditorMainWindow::onLandAdd()
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m_ui->landLW->addItem( name );
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TileModel *m = createTileModel();
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m_tileModels.push_back( m );
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if( m_tileModels.count() == 1 )
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m_ui->landLW->setCurrentRow( 0 );
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Land l;
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l.name = name;
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m_lands.push_back( l );
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}
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void TileEditorMainWindow::onLandRemove()
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@ -447,12 +453,10 @@ void TileEditorMainWindow::onLandRemove()
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if( reply != QMessageBox::Yes )
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return;
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QList< TileModel* >::iterator itr = m_tileModels.begin() + idx;
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delete m_tileModels[ idx ];
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m_tileModels[ idx ] = NULL;
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m_tileModels.erase( itr );
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delete item;
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QList< Land >::iterator itr = m_lands.begin() + idx;
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m_lands.erase( itr );
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}
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void TileEditorMainWindow::onLandEdit()
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@ -461,58 +465,33 @@ void TileEditorMainWindow::onLandEdit()
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if( item == NULL )
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return;
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QString name = item->text();
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QStringList ts;
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int c = m_tileModel->rowCount();
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for( int i = 0; i < c; i++ )
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{
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QModelIndex idx = m_tileModel->index( i, 0 );
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if( !idx.isValid() )
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continue;
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QString newName = QInputDialog::getText( this,
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tr( "Editing land" ),
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tr( "Please specify the new name of the selected land" ),
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QLineEdit::Normal,
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name );
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TileSetNode *n = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
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ts.push_back( n->getTileSetName() );
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}
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if( newName.isEmpty() )
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int r = m_ui->landLW->currentRow();
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Land &l = m_lands[ r ];
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LandEditDialog d;
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d.setTileSets( ts );
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int result = d.exec();
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if( result != QDialog::Accepted )
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return;
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if( newName == name )
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return;
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item->setText( newName );
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}
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void TileEditorMainWindow::onLandRowChanged( int row )
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{
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m_ui->chooseVegetPushButton->setText( "..." );
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if( row == -1 )
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{
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disconnect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
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this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
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m_ui->tileSetLV->setModel( NULL );
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m_ui->listView128->setModel( NULL );
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m_ui->listView256->setModel( NULL );
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m_ui->listViewTransition->setModel( NULL );
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m_ui->listViewDisplacement->setModel( NULL );
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}
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else
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{
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//disconnect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
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// this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
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m_ui->tileSetLV->setModel( m_tileModels[ row ] );
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m_ui->listView128->setModel( m_tileModels[ row ] );
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m_ui->listView256->setModel( m_tileModels[ row ] );
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m_ui->listViewTransition->setModel( m_tileModels[ row ] );
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m_ui->listViewDisplacement->setModel( m_tileModels[ row ] );
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connect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
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this, SLOT( changeActiveTileSet( const QModelIndex &, const QModelIndex & ) ) );
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if( m_ui->tileSetLV->model()->rowCount() != 0 )
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{
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QModelIndex idx = m_ui->tileSetLV->model()->index( 0, 0 );
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m_ui->tileSetLV->setCurrentIndex( idx );
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}
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}
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m_ui->tileSetLV->reset();
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// Update the tileset of the land
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ts.clear();
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d.getSelectedTileSets( ts );
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l.tilesets.clear();
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l.tilesets = ts;
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}
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void TileEditorMainWindow::onChooseVegetation()
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||||
|
@ -579,15 +558,6 @@ void TileEditorMainWindow::onChooseTexturePath()
|
|||
|
||||
void TileEditorMainWindow::onActionAddTile(int tabId)
|
||||
{
|
||||
int land = m_ui->landLW->currentRow();
|
||||
if( land == -1 )
|
||||
{
|
||||
QMessageBox::information( this,
|
||||
tr( "Adding new tile" ),
|
||||
tr( "You need to have a land and a tileset selected before you can add tiles!" ) );
|
||||
return;
|
||||
}
|
||||
|
||||
QModelIndex idx = m_ui->tileSetLV->currentIndex();
|
||||
if( !idx.isValid() )
|
||||
{
|
||||
|
@ -599,8 +569,7 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
|
|||
|
||||
int tileSet = idx.row();
|
||||
|
||||
TileModel *model = static_cast< TileModel* >( m_tileModels[ land ] );
|
||||
idx = model->index( tileSet, 0 );
|
||||
idx = m_tileModel->index( tileSet, 0 );
|
||||
if( !idx.isValid() )
|
||||
return;
|
||||
|
||||
|
@ -622,7 +591,7 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
|
|||
c++;
|
||||
}
|
||||
|
||||
QModelIndex rootIdx = model->index( tabId, 0, m_ui->tileSetLV->currentIndex());
|
||||
QModelIndex rootIdx = m_tileModel->index( tabId, 0, m_ui->tileSetLV->currentIndex());
|
||||
|
||||
QListView *lv = getListViewByTab( tabId );
|
||||
|
||||
|
@ -693,6 +662,30 @@ void TileEditorMainWindow::onActionReplaceImage( int tabId )
|
|||
n->setTileFilename( TileModel::TileDiffuse, fileName );
|
||||
}
|
||||
|
||||
void TileEditorMainWindow::onTileSetRemoved( const QString &set )
|
||||
{
|
||||
int c = m_lands.count();
|
||||
for( int i = 0; i < c; i++ )
|
||||
{
|
||||
Land &land = m_lands[ i ];
|
||||
land.tilesets.removeAll( set );
|
||||
}
|
||||
}
|
||||
|
||||
void TileEditorMainWindow::onTileSetRenamed( const QString &oldname, const QString &newname )
|
||||
{
|
||||
int c = m_lands.count();
|
||||
for( int i = 0; i < c; i++ )
|
||||
{
|
||||
Land &land = m_lands[ i ];
|
||||
int idx = land.tilesets.indexOf( oldname );
|
||||
if( idx < 0 )
|
||||
continue;
|
||||
|
||||
land.tilesets[ idx ] = newname;
|
||||
}
|
||||
}
|
||||
|
||||
TileModel* TileEditorMainWindow::createTileModel()
|
||||
{
|
||||
QStringList headers;
|
||||
|
|
|
@ -61,7 +61,6 @@ private Q_SLOTS:
|
|||
void onLandAdd();
|
||||
void onLandRemove();
|
||||
void onLandEdit();
|
||||
void onLandRowChanged( int row );
|
||||
|
||||
void onResetVegetation();
|
||||
void onChooseVegetation();
|
||||
|
@ -77,6 +76,8 @@ private:
|
|||
void onActionDeleteImage(int tabId);
|
||||
void onActionReplaceImage(int tabId);
|
||||
|
||||
void onTileSetRemoved( const QString &set );
|
||||
void onTileSetRenamed( const QString &oldname, const QString &newname );
|
||||
|
||||
TileModel* createTileModel();
|
||||
QListView* getListViewByTab( int tab ) const;
|
||||
|
@ -94,7 +95,7 @@ private:
|
|||
|
||||
TileItemDelegate *m_tileItemDelegate;
|
||||
|
||||
QList< TileModel* > m_tileModels;
|
||||
TileModel *m_tileModel;
|
||||
|
||||
QString m_texturePath;
|
||||
|
||||
|
@ -107,7 +108,14 @@ private:
|
|||
TAB_DETAILS = 4
|
||||
};
|
||||
|
||||
struct Land
|
||||
{
|
||||
QString name;
|
||||
QStringList tilesets;
|
||||
};
|
||||
|
||||
QString m_fileName;
|
||||
QList< Land > m_lands;
|
||||
};
|
||||
|
||||
#endif // TILE_EDITOR_MAIN_WINDOW_H
|
||||
|
|
|
@ -28,7 +28,7 @@ TileBankSaver::~TileBankSaver()
|
|||
{
|
||||
}
|
||||
|
||||
bool TileBankSaver::save( const char *fileName, const QList< TileModel* > &models, const QList< QString > &lands )
|
||||
bool TileBankSaver::save( const char *fileName, const TileModel* model, const QList< QString > &lands )
|
||||
{
|
||||
NL3D::CTileBank bank;
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ public:
|
|||
TileBankSaver();
|
||||
~TileBankSaver();
|
||||
|
||||
bool save( const char *filename, const QList< TileModel* > &models, const QList< QString > &lands );
|
||||
bool save( const char *filename, const TileModel* model, const QList< QString > &lands );
|
||||
|
||||
private:
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue