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Fixed: Wrong default shape names
--HG-- branch : develop
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parent
b06d8bb039
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fcda945608
1 changed files with 4 additions and 4 deletions
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@ -55,11 +55,11 @@ SCharacter3DSetup::SCharacter3DSetup ()
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Male = true;
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Skeleton = "fy_hom_skel.skel";
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AnimPlayed = 0;
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Parts[Char3DPart_Chest].Name = "FY_HOM_underwear_gilet.shape";
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Parts[Char3DPart_Chest].Name = "TR_HOM_underwear_gilet.shape";
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Parts[Char3DPart_Legs].Name = "FY_HOM_underwear_pantabottes.shape";
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Parts[Char3DPart_Arms].Name = "FY_HOM_underwear_armpad.shape";
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Parts[Char3DPart_Feet].Name = "FY_HOM_underwear_bottes.shape";
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Parts[Char3DPart_Face].Name = "FY_HOM_visage.shape";
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Parts[Char3DPart_Arms].Name = "TR_HOM_underwear_armpad.shape";
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Parts[Char3DPart_Feet].Name = "TR_HOM_underwear_bottes.shape";
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Parts[Char3DPart_Face].Name = "TR_HOM_visage.shape";
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Parts[Char3DPart_Head].Name = "FY_HOM_cheveux_medium01.shape";
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Parts[Char3DPart_Hands].Name = "TR_HOM_underwear_hand.shape";
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Parts[Char3DPart_HandRightItem].Name = "";
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