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Cleanup some RYZOMID code
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commit
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4 changed files with 14 additions and 15 deletions
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@ -30,12 +30,17 @@ namespace RYZOMID
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{
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// warning: respect separation with creature /object, it's used in front-end vision prioritizer
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// creature part (include player)
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player = 0,
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npc, //1
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creature, //2
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mount, //3
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pack_animal, //4
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flora, //5
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creature_begin = 0,
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player = creature_begin,
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bot_ai_begin,
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npc = bot_begin, //1
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creature, //2
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mount, //3
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pack_animal, //4
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flora, //5
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bot_ai_end = flora,
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creature_end = bot_end,
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// objects part
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object, // 6
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building, // 7
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@ -16324,13 +16324,7 @@ void CCharacter::sendEmote( const NLMISC::CEntityId& id, MBEHAV::EBehaviour beha
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}
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CEntityId targetId = getTarget();
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if ( targetId.getType() != RYZOMID::npc &&
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targetId.getType() != RYZOMID::player &&
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targetId.getType() != RYZOMID::creature &&
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targetId.getType() != RYZOMID::mount &&
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targetId.getType() != RYZOMID::pack_animal &&
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targetId.getType() != RYZOMID::flora
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)
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if (targetId.getType() > creature_end)
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targetId = CEntityId::Unknown;
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TDataSetRow targetRow = TheDataset.getDataSetRow( targetId );
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@ -915,7 +915,7 @@ inline void CDistancePrioritizer::serialSlotHeader( CClientHost& client, CEntit
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timestampDelta = 15;
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timestampDelta |= 0x10; // 'timestampIsThere bit': first bit is bit 5 (high to low order)
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}
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else if ( seenEntityId.getType() >= RYZOMID::object )
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else if ( seenEntityId.getType() > RYZOMID::creature_end )
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{
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// For non-players/non-bots types (e.g. bags), set the timestamp delta if entity is being spawned to the client
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//if ( _VisualPropertyTreeRoot->B->B->getSHEETnode()->BranchHasPayload ) // assumes this is done after arbitrateDiscreetProperties() // CHANGED BEN
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@ -161,7 +161,7 @@ void CWorldEntity::init( const CEntityId& id, const TDataSetRow &index )
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{
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_Type = Trigger;
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}
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else if ( (id.getType() >= RYZOMID::npc ) || ( id.getType() <= RYZOMID::flora) )
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else if ((id.getType() >= RYZOMID::bot_ai_begin) && (id.getType() <= RYZOMID::bot_ai_end))
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{
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_Type = AI;
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}
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