Remove silly heap allocation of a null pointer

This commit is contained in:
kaetemi 2013-06-16 23:49:45 +02:00
parent 5cd89b050e
commit fa109b3575

View file

@ -475,9 +475,8 @@ void CBloomEffect::endInterfacesDisplayBloom() // clientcfg
return; return;
NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver(); NL3D::IDriver *drvInternal = ((CDriverUser *) _Driver)->getDriver();
CTextureUser *txt = new CTextureUser(); CTextureUser txtNull;
((CDriverUser *)_Driver)->setRenderTarget(*txt, 0, 0, 0, 0); ((CDriverUser *)_Driver)->setRenderTarget(txtNull, 0, 0, 0, 0);
delete txt;
// initialize texture coordinates // initialize texture coordinates
float newU = drvInternal->isTextureRectangle(_InitText) ? (float)_WndWidth : 1.f; float newU = drvInternal->isTextureRectangle(_InitText) ? (float)_WndWidth : 1.f;