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Avoid redundant per-frame calls to getDbProp("UI:SAVE:USER_CHAR_FADE")
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parent
bbdac717b4
commit
f78b08b5ef
3 changed files with 7 additions and 2 deletions
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@ -58,6 +58,7 @@ uint32 MissionRingId = 0;
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UInstance selectedInstance;
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UInstance selectedInstance;
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const UInstance noSelectedInstance;
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const UInstance noSelectedInstance;
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string selectedInstanceURL;
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string selectedInstanceURL;
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static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> s_UserCharFade;
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///////////////
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///////////////
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@ -273,7 +274,8 @@ void checkUnderCursor()
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entity= EntitiesMngr.getEntityUnderPos(cursX, cursY, ClientCfg.SelectionDist, isPlayerUnderCursor);
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entity= EntitiesMngr.getEntityUnderPos(cursX, cursY, ClientCfg.SelectionDist, isPlayerUnderCursor);
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// If the mouse is over the player make the player transparent
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// If the mouse is over the player make the player transparent
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CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false);
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CCDBNodeLeaf *pNL = s_UserCharFade ? &*s_UserCharFade
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: (s_UserCharFade = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false));
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if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable())
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if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable())
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{
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{
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// If the nearest entity is the player, hide!
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// If the nearest entity is the player, hide!
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@ -55,6 +55,7 @@ const uint32 DEFAULT_ENTITY_MIN_OPACITY = 128;
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bool CTool::_MouseCaptured = false;
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bool CTool::_MouseCaptured = false;
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NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> CTool::_UserCharFade;
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static const CVector cardinals[] =
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static const CVector cardinals[] =
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{
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{
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@ -551,7 +552,8 @@ void CTool::handleMouseOverPlayer(bool over)
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{
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{
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//H_AUTO(R2_CTool_handleMouseOverPlayer)
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//H_AUTO(R2_CTool_handleMouseOverPlayer)
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// If the mouse is over the player make the player transparent
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// If the mouse is over the player make the player transparent
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CCDBNodeLeaf *pNL = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false);
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CCDBNodeLeaf *pNL = _UserCharFade ? &*_UserCharFade
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: (_UserCharFade = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:USER_CHAR_FADE", false));
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if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable())
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if ((pNL != NULL) && (pNL->getValue32() == 1) && UserEntity->selectable())
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{
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{
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// If the nearest entity is the player, hide!
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// If the nearest entity is the player, hide!
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@ -284,6 +284,7 @@ private:
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sint64 _AutoPanDelay;
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sint64 _AutoPanDelay;
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sint64 _NumPans;
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sint64 _NumPans;
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static bool _MouseCaptured;
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static bool _MouseCaptured;
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static NLMISC::CRefPtr<NLMISC::CCDBNodeLeaf> _UserCharFade;
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private:
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private:
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/** compute the nearest valid surface at a given position from the island heightmap
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/** compute the nearest valid surface at a given position from the island heightmap
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* (heightmap must not be empty or an assertion is raised)
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* (heightmap must not be empty or an assertion is raised)
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