Cleanup vr config interface

--HG--
branch : multipass-stereo
This commit is contained in:
kaetemi 2013-09-15 02:14:38 +02:00
parent 6186da84b2
commit f6668b3f6f
3 changed files with 84 additions and 36 deletions

View file

@ -2762,12 +2762,37 @@
x="0" x="0"
y="0" y="0"
hardtext="uiVRGeneral" /> hardtext="uiVRGeneral" />
<instance template="tgcw_checkbox" <group id="enabler"
id="enabler" posref="TL TL"
text="uiVREnable" x="0"
posref="TL TL" y="-16"
x="0" child_resize_w="true"
y="-16" /> h="14">
<ctrl type="button"
id="c"
button_type="toggle_button"
posref="TL TL"
x="0"
y="0"
tx_normal="w_slot_on.tga"
tx_pushed="w_opacity_on.tga"
tx_over="w_slot_on.tga"
color="255 255 255 255"
col_pushed="255 255 255 255"
col_over="255 255 255 0"
onclick_l="game_config_change_vr_enable"
params_l="" />
<view type="text"
id="text"
posparent="c"
posref="MR ML"
x="4"
y="-2"
color="255 255 255 192"
fontsize="12"
shadow="true"
hardtext="uiVREnable" />
</group>
<group type="combo_box" <group type="combo_box"
id="vr_devices" id="vr_devices"
sizeparent="parent" sizeparent="parent"
@ -3767,11 +3792,6 @@
widget="sbfloat" widget="sbfloat"
link="RotKeySpeedMin" link="RotKeySpeedMin"
realtime="true" /> realtime="true" />
<param ui="vr:enabler:c"
type="cfg"
widget="boolbut"
link="VREnable"
realtime="true" />
<param ui="sound:enabler:c" <param ui="sound:enabler:c"
type="cfg" type="cfg"
widget="boolbut" widget="boolbut"

View file

@ -2922,6 +2922,7 @@ static vector<UDriver::CMode> VideoModes;
#define GAME_CONFIG_VIDEO_DEPTH_REQ 32 #define GAME_CONFIG_VIDEO_DEPTH_REQ 32
// VR_CONFIG // VR_CONFIG
#define GAME_CONFIG_VR_ENABLE_BUTTON "ui:interface:game_config:content:vr:enabler:c"
#define GAME_CONFIG_VR_DEVICES_COMBO "ui:interface:game_config:content:vr:vr_devices" #define GAME_CONFIG_VR_DEVICES_COMBO "ui:interface:game_config:content:vr:vr_devices"
#define GAME_CONFIG_VR_DEVICE_DB "UI:TEMP:VR_DEVICE" #define GAME_CONFIG_VR_DEVICE_DB "UI:TEMP:VR_DEVICE"
@ -2934,7 +2935,7 @@ enum TTextureMode {LowTextureMode= 0, NormalTextureMode= 1, HighTextureMode= 2};
void cacheStereoDisplayDevices(); // from init.cpp void cacheStereoDisplayDevices(); // from init.cpp
void updateVRDevicesComboUI() void updateVRDevicesComboUI(bool enable)
{ {
// VR_CONFIG // VR_CONFIG
nldebug("Init VR device name list from cache into UI"); nldebug("Init VR device name list from cache into UI");
@ -2942,8 +2943,8 @@ void updateVRDevicesComboUI()
CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_DEVICES_COMBO)); CDBGroupComboBox *pCB = dynamic_cast<CDBGroupComboBox*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_DEVICES_COMBO));
if (pCB) if (pCB)
{ {
pCB->setActive(ClientCfg.VREnable); pCB->setActive(enable);
if (ClientCfg.VREnable) if (enable)
{ {
nldebug("pCB ok"); nldebug("pCB ok");
cacheStereoDisplayDevices(); cacheStereoDisplayDevices();
@ -3026,7 +3027,12 @@ public:
} }
// VR_CONFIG // VR_CONFIG
updateVRDevicesComboUI(); pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
if (pBut)
{
pBut->setPushed(ClientCfg.VREnable);
}
updateVRDevicesComboUI(ClientCfg.VREnable);
// init the mode in DB // init the mode in DB
TTextureMode texMode; TTextureMode texMode;
@ -3257,6 +3263,31 @@ class CHandlerGameConfigFullscreen : public IActionHandler
}; };
REGISTER_ACTION_HANDLER (CHandlerGameConfigFullscreen, "game_config_change_vid_fullscreen"); REGISTER_ACTION_HANDLER (CHandlerGameConfigFullscreen, "game_config_change_vid_fullscreen");
// ***************************************************************************
class CHandlerGameConfigVREnable : public IActionHandler
{
virtual void execute (CCtrlBase *pCaller, const string &/* Params */)
{
// VR_CONFIG
CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
if (pBut)
{
// hide or show device list depending on enabled or not
updateVRDevicesComboUI(pBut->getPushed());
}
if (pCaller)
{
CDDXManager *pDM = CDDXManager::getInstance();
CInterfaceDDX *pDDX = pDM->get(GAME_CONFIG_DDX);
if(pDDX)
pDDX->validateApplyButton();
}
}
};
REGISTER_ACTION_HANDLER (CHandlerGameConfigVREnable, "game_config_change_vr_enable");
// *************************************************************************** // ***************************************************************************
class CHandlerGameConfigVRDevice : public IActionHandler class CHandlerGameConfigVRDevice : public IActionHandler
{ {
@ -3373,6 +3404,13 @@ class CHandlerGameConfigApply : public IActionHandler
} }
} }
CCtrlBaseButton *pBut = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId(GAME_CONFIG_VR_ENABLE_BUTTON));
if (pBut)
{
// store the new config variables
ClientCfg.VREnable = pBut->getPushed();
ClientCfg.writeBool("VREnable", pBut->getPushed());
}
if (ClientCfg.VREnable) if (ClientCfg.VREnable)
{ {
// store the new config variables // store the new config variables

View file

@ -49,6 +49,17 @@ void updateFromClientCfg()
{ {
CClientConfig::setValues(); CClientConfig::setValues();
ClientCfg.IsInvalidated = false; ClientCfg.IsInvalidated = false;
if ((ClientCfg.VREnable != LastClientCfg.VREnable)
|| (ClientCfg.VREnable && (
ClientCfg.VRDisplayDevice != LastClientCfg.VRDisplayDevice
|| ClientCfg.VRDisplayDeviceId != LastClientCfg.VRDisplayDeviceId
)))
{
nldebug("Apply VR device change");
releaseStereoDisplayDevice();
initStereoDisplayDevice();
}
// GRAPHICS - GENERAL // GRAPHICS - GENERAL
//--------------------------------------------------- //---------------------------------------------------
@ -79,27 +90,6 @@ void updateFromClientCfg()
Driver->setSwapVBLInterval(0); Driver->setSwapVBLInterval(0);
} }
if (ClientCfg.VREnable != LastClientCfg.VREnable)
{
// VR_CONFIG
// switch visibility of list & reload
updateVRDevicesComboUI();
}
else
{
if (((StereoDisplay != NULL) != ClientCfg.VREnable)
|| (ClientCfg.VREnable && (
ClientCfg.VRDisplayDevice != LastClientCfg.VRDisplayDevice
|| ClientCfg.VRDisplayDeviceId != LastClientCfg.VRDisplayDeviceId
)))
{
nldebug("Apply VR device change");
releaseStereoDisplayDevice();
initStereoDisplayDevice();
}
}
// GRAPHICS - LANDSCAPE // GRAPHICS - LANDSCAPE
//--------------------------------------------------- //---------------------------------------------------
if (ClientCfg.LandscapeThreshold != LastClientCfg.LandscapeThreshold) if (ClientCfg.LandscapeThreshold != LastClientCfg.LandscapeThreshold)