Merged default.

--HG--
branch : branch-features-geqt-plugin
This commit is contained in:
dfighter1985 2014-04-22 21:02:34 +02:00
commit f3b94d38d5
5524 changed files with 396883 additions and 317802 deletions

3
.hgeol
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@ -1,6 +1,9 @@
[patterns] [patterns]
**.h = native **.h = native
**.cpp = native **.cpp = native
**/database.xml = BIN
**/msg.xml = BIN
**.txt = native **.txt = native
**.xml = native **.xml = native

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@ -146,6 +146,10 @@ external_stlport
.svn .svn
thumbs.db thumbs.db
Thumbs.db Thumbs.db
*.tpl.php
.SyncID
.SyncIgnore
.SyncArchive
# build # build
code/nel/build/* code/nel/build/*
@ -156,6 +160,7 @@ code/build/*
code/build-2010/* code/build-2010/*
build/* build/*
install/* install/*
code/nel/tools/build_gamedata/configuration/buildsite.py
# Linux nel compile # Linux nel compile
code/nel/build/nel-config code/nel/build/nel-config
@ -198,6 +203,16 @@ code/nel/tools/pacs/build_rbank/build_rbank
code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/skills.skill_tree code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/skills.skill_tree
code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/xptable.xp_table code/ryzom/common/data_leveldesign/leveldesign/game_element/xp_table/xptable.xp_table
code/ryzom/tools/server/sql/ryzom_admin_default_data.sql code/ryzom/tools/server/sql/ryzom_admin_default_data.sql
code/ryzom/tools/server/ryzom_ams/drupal
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/autoload
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/configs
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/cron
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/img
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/plugins
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/smarty
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/translations
code/ryzom/tools/server/ryzom_ams/drupal_module/ryzommanage/ams_lib/libinclude.php
code/ryzom/tools/server/ryzom_ams/www/html/templates_c
# Linux server compile # Linux server compile
code/ryzom/server/src/entities_game_service/entities_game_service code/ryzom/server/src/entities_game_service/entities_game_service
@ -209,5 +224,24 @@ code/ryzom/server/src/ryzom_admin_service/ryzom_admin_service
code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service code/ryzom/server/src/ryzom_naming_service/ryzom_naming_service
code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service code/ryzom/server/src/ryzom_welcome_service/ryzom_welcome_service
code/ryzom/server/src/tick_service/tick_service code/ryzom/server/src/tick_service/tick_service
# WebTT temp dir # WebTT temp dir
code/ryzom/tools/server/www/webtt/app/tmp code/ryzom/tools/server/www/webtt/app/tmp
code\ryzom\tools\server\ryzom_ams\old
# AMS ignore
code/ryzom/tools/server/ryzom_ams/www/config.php
code/ryzom/tools/server/ryzom_ams/www/is_installed
#tools and external dir's
external
external_stlport
nel_tools*
ryzom_tools*
#Dumps
*.dmp
code/nel/tools/build_gamedata/processes/ai_wmap/ai_build_wmap.cfg
code/nel/tools/build_gamedata/processes/sheets/sheets_packer.cfg
code/nel/tools/build_gamedata/processes/rbank/build_rbank.cfg
code/nel/tools/build_gamedata/processes/zone/debug_zone_dependencies.cfg

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@ -3,3 +3,10 @@ a409552f83cb55a5c20f867fd7bcae1d0083d01a ryzomcore_0_8_0
0000000000000000000000000000000000000000 ryzomcore_0_8_0 0000000000000000000000000000000000000000 ryzomcore_0_8_0
0000000000000000000000000000000000000000 ryzomcore_0_8_0 0000000000000000000000000000000000000000 ryzomcore_0_8_0
4eddbaff0c5e5d685db96ee3e8427aa0fd96ac83 ryzomcore_0_8_0 4eddbaff0c5e5d685db96ee3e8427aa0fd96ac83 ryzomcore_0_8_0
2e439cca8c3746df8ea64e1aab2d4d2ab9ca95d8 latest-default-graft
2e439cca8c3746df8ea64e1aab2d4d2ab9ca95d8 latest-default-graft
e4680cd1f1ce24747c4db73eeb4b107f6f6c45d4 latest-default-graft
e4680cd1f1ce24747c4db73eeb4b107f6f6c45d4 latest-default-graft
8162b598e9e233ce0886d3b8b41151f12a7bff01 latest-default-graft
8162b598e9e233ce0886d3b8b41151f12a7bff01 latest-default-graft
5f0b297fb908985504cef899469bfca9a9f9816c latest-default-graft

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@ -2,7 +2,7 @@
# #
# NeL # NeL
# Authors: Nevrax and the NeL Community # Authors: Nevrax and the NeL Community
# Version: 0.8.0 # Version: 0.9.0
# #
# Notes: # Notes:
# * Changing install location: add -DCMAKE_INSTALL_PREFIX:PATH=/my/new/path # * Changing install location: add -DCMAKE_INSTALL_PREFIX:PATH=/my/new/path
@ -41,10 +41,13 @@ INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
# Force out of source builds. # Force out of source builds.
CHECK_OUT_OF_SOURCE() CHECK_OUT_OF_SOURCE()
# To be able to specify a different deployment target on Mac OS X :
# export MACOSX_DEPLOYMENT_TARGET=10.6
CMAKE_MINIMUM_REQUIRED(VERSION 2.6) CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(RyzomCore CXX C) PROJECT(RyzomCore CXX C)
SET(NL_VERSION_MAJOR 0) SET(NL_VERSION_MAJOR 0)
SET(NL_VERSION_MINOR 8) SET(NL_VERSION_MINOR 9)
SET(NL_VERSION_PATCH 0) SET(NL_VERSION_PATCH 0)
SET(NL_VERSION "${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}.${NL_VERSION_PATCH}") SET(NL_VERSION "${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}.${NL_VERSION_PATCH}")
@ -101,14 +104,16 @@ IF(WIN32)
ENDIF(WITH_MFC) ENDIF(WITH_MFC)
ENDIF(WIN32) ENDIF(WIN32)
FIND_PACKAGE(Threads REQUIRED)
FIND_PACKAGE(LibXml2 REQUIRED) FIND_PACKAGE(LibXml2 REQUIRED)
FIND_PACKAGE(PNG REQUIRED) FIND_PACKAGE(PNG REQUIRED)
FIND_PACKAGE(Jpeg) FIND_PACKAGE(Jpeg)
IF(WITH_STATIC_LIBXML2)
SET(LIBXML2_DEFINITIONS ${LIBXML2_DEFINITIONS} -DLIBXML_STATIC)
ENDIF(WITH_STATIC_LIBXML2)
IF(WITH_STATIC) IF(WITH_STATIC)
# libxml2 could need winsock2 library # libxml2 could need winsock2 library
SET(LIBXML2_DEFINITIONS ${LIBXML2_DEFINITIONS} -DLIBXML_STATIC)
SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARIES} ${WINSOCK2_LIB}) SET(LIBXML2_LIBRARIES ${LIBXML2_LIBRARIES} ${WINSOCK2_LIB})
# on Mac OS X libxml2 requires iconv and liblzma # on Mac OS X libxml2 requires iconv and liblzma
@ -127,7 +132,7 @@ IF(FINAL_VERSION)
ENDIF(FINAL_VERSION) ENDIF(FINAL_VERSION)
IF(WITH_QT) IF(WITH_QT)
FIND_PACKAGE(Qt4 COMPONENTS QtCore QtGui QtXml REQUIRED) FIND_PACKAGE(Qt4 COMPONENTS QtCore QtGui QtXml QtOpenGL REQUIRED)
ENDIF(WITH_QT) ENDIF(WITH_QT)
IF(WITH_NEL) IF(WITH_NEL)
@ -135,6 +140,35 @@ IF(WITH_NEL)
FIND_PACKAGE(CppTest) FIND_PACKAGE(CppTest)
ENDIF(WITH_NEL_TESTS) ENDIF(WITH_NEL_TESTS)
IF(WITH_GUI)
FIND_PACKAGE(Libwww REQUIRED)
FIND_PACKAGE(Luabind REQUIRED)
FIND_PACKAGE(CURL REQUIRED)
IF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a")
SET(CURL_STATIC ON)
ENDIF(WIN32 OR CURL_LIBRARIES MATCHES "\\.a")
IF(CURL_STATIC)
SET(CURL_DEFINITIONS -DCURL_STATICLIB)
FIND_PACKAGE(OpenSSL QUIET)
IF(OPENSSL_FOUND)
SET(CURL_INCLUDE_DIRS ${CURL_INCLUDE_DIRS} ${OPENSSL_INCLUDE_DIR})
SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${OPENSSL_LIBRARIES})
ENDIF(OPENSSL_FOUND)
# CURL Macports version depends on libidn, libintl and libiconv too
IF(APPLE)
FIND_LIBRARY(IDN_LIBRARY idn)
FIND_LIBRARY(INTL_LIBRARY intl)
SET(CURL_LIBRARIES ${CURL_LIBRARIES} ${IDN_LIBRARY} ${INTL_LIBRARY})
ENDIF(APPLE)
ENDIF(CURL_STATIC)
ENDIF(WITH_GUI)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/nel/include ${LIBXML2_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/nel/include ${LIBXML2_INCLUDE_DIR})
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
ADD_SUBDIRECTORY(nel) ADD_SUBDIRECTORY(nel)

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@ -0,0 +1,149 @@
IF(DEFINED CMAKE_CROSSCOMPILING)
# subsequent toolchain loading is not really needed
RETURN()
ENDIF()
# Standard settings
SET(CMAKE_SYSTEM_NAME Linux)
SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Linux version
SET(UNIX ON)
SET(LINUX ON)
SET(ANDROID ON)
IF(NOT NDK_ROOT)
SET(NDK_ROOT $ENV{NDK_ROOT})
IF(CMAKE_HOST_WIN32)
FILE(TO_CMAKE_PATH ${NDK_ROOT} NDK_ROOT)
ENDIF(CMAKE_HOST_WIN32)
ENDIF(NOT NDK_ROOT)
IF(NOT TARGET_CPU)
SET(TARGET_CPU "armv7")
ENDIF(NOT TARGET_CPU)
IF(TARGET_CPU STREQUAL "armv7")
SET(LIBRARY_ARCHITECTURE "armeabi-v7a")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
SET(TOOLCHAIN_ARCH "arm")
SET(TOOLCHAIN_PREFIX "arm-linux-androideabi")
SET(TOOLCHAIN_BIN_PREFIX "arm")
SET(MINIMUM_NDK_TARGET 4)
ELSEIF(TARGET_CPU STREQUAL "armv5")
SET(LIBRARY_ARCHITECTURE "armeabi")
SET(CMAKE_SYSTEM_PROCESSOR "armv5")
SET(TOOLCHAIN_ARCH "arm")
SET(TOOLCHAIN_PREFIX "arm-linux-androideabi")
SET(TOOLCHAIN_BIN_PREFIX "arm")
SET(MINIMUM_NDK_TARGET 4)
ELSEIF(TARGET_CPU STREQUAL "x86")
SET(LIBRARY_ARCHITECTURE "x86")
SET(CMAKE_SYSTEM_PROCESSOR "x86")
SET(TOOLCHAIN_ARCH "x86")
SET(TOOLCHAIN_PREFIX "x86")
SET(TOOLCHAIN_BIN_PREFIX "i686")
SET(MINIMUM_NDK_TARGET 9)
ELSEIF(TARGET_CPU STREQUAL "mips")
SET(LIBRARY_ARCHITECTURE "mips")
SET(CMAKE_SYSTEM_PROCESSOR "mips")
SET(TOOLCHAIN_ARCH "mips")
SET(TOOLCHAIN_PREFIX "mipsel-linux-android")
SET(TOOLCHAIN_BIN_PREFIX "mipsel")
SET(MINIMUM_NDK_TARGET 9)
ENDIF(TARGET_CPU STREQUAL "armv7")
IF(NOT NDK_TARGET)
SET(NDK_TARGET ${MINIMUM_NDK_TARGET})
ENDIF(NOT NDK_TARGET)
FILE(GLOB _TOOLCHAIN_VERSIONS "${NDK_ROOT}/toolchains/${TOOLCHAIN_PREFIX}-*")
IF(_TOOLCHAIN_VERSIONS)
LIST(SORT _TOOLCHAIN_VERSIONS)
LIST(REVERSE _TOOLCHAIN_VERSIONS)
FOREACH(_TOOLCHAIN_VERSION ${_TOOLCHAIN_VERSIONS})
STRING(REGEX REPLACE ".+${TOOLCHAIN_PREFIX}-([0-9.]+)" "\\1" _TOOLCHAIN_VERSION "${_TOOLCHAIN_VERSION}")
IF(_TOOLCHAIN_VERSION MATCHES "^([0-9.]+)$")
LIST(APPEND NDK_TOOLCHAIN_VERSIONS ${_TOOLCHAIN_VERSION})
ENDIF(_TOOLCHAIN_VERSION MATCHES "^([0-9.]+)$")
ENDFOREACH(_TOOLCHAIN_VERSION)
ENDIF(_TOOLCHAIN_VERSIONS)
IF(NOT NDK_TOOLCHAIN_VERSIONS)
MESSAGE(FATAL_ERROR "No Android toolchain found in default search path ${NDK_ROOT}/toolchains")
ENDIF(NOT NDK_TOOLCHAIN_VERSIONS)
IF(NDK_TOOLCHAIN_VERSION)
LIST(FIND NDK_TOOLCHAIN_VERSIONS "${NDK_TOOLCHAIN_VERSION}" _INDEX)
IF(_INDEX EQUAL -1)
LIST(GET NDK_TOOLCHAIN_VERSIONS 0 NDK_TOOLCHAIN_VERSION)
ENDIF(_INDEX EQUAL -1)
ELSE(NDK_TOOLCHAIN_VERSION)
LIST(GET NDK_TOOLCHAIN_VERSIONS 0 NDK_TOOLCHAIN_VERSION)
ENDIF(NDK_TOOLCHAIN_VERSION)
MESSAGE(STATUS "Target Android NDK ${NDK_TARGET} and use GCC ${NDK_TOOLCHAIN_VERSION}")
IF(CMAKE_HOST_WIN32)
SET(TOOLCHAIN_HOST "windows")
SET(TOOLCHAIN_BIN_SUFFIX ".exe")
ELSEIF(CMAKE_HOST_APPLE)
SET(TOOLCHAIN_HOST "apple")
SET(TOOLCHAIN_BIN_SUFFIX "")
ELSEIF(CMAKE_HOST_UNIX)
SET(TOOLCHAIN_HOST "linux")
SET(TOOLCHAIN_BIN_SUFFIX "")
ENDIF(CMAKE_HOST_WIN32)
SET(TOOLCHAIN_ROOT "${NDK_ROOT}/toolchains/${TOOLCHAIN_PREFIX}-${NDK_TOOLCHAIN_VERSION}/prebuilt/${TOOLCHAIN_HOST}")
SET(PLATFORM_ROOT "${NDK_ROOT}/platforms/android-${NDK_TARGET}/arch-${TOOLCHAIN_ARCH}")
IF(NOT EXISTS "${TOOLCHAIN_ROOT}")
FILE(GLOB _TOOLCHAIN_PREFIXES "${TOOLCHAIN_ROOT}*")
IF(_TOOLCHAIN_PREFIXES)
LIST(GET _TOOLCHAIN_PREFIXES 0 TOOLCHAIN_ROOT)
ENDIF(_TOOLCHAIN_PREFIXES)
ENDIF(NOT EXISTS "${TOOLCHAIN_ROOT}")
MESSAGE(STATUS "Found Android toolchain in ${TOOLCHAIN_ROOT}")
MESSAGE(STATUS "Found Android platform in ${PLATFORM_ROOT}")
# include dirs
SET(PLATFORM_INCLUDE_DIR "${PLATFORM_ROOT}/usr/include")
SET(STL_DIR "${NDK_ROOT}/sources/cxx-stl/gnu-libstdc++")
IF(EXISTS "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
# NDK version >= 8b
SET(STL_DIR "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
ENDIF(EXISTS "${STL_DIR}/${NDK_TOOLCHAIN_VERSION}")
# Determine bin prefix for toolchain
FILE(GLOB _TOOLCHAIN_BIN_PREFIXES "${TOOLCHAIN_ROOT}/bin/${TOOLCHAIN_BIN_PREFIX}-*-gcc${TOOLCHAIN_BIN_SUFFIX}")
IF(_TOOLCHAIN_BIN_PREFIXES)
LIST(GET _TOOLCHAIN_BIN_PREFIXES 0 _TOOLCHAIN_BIN_PREFIX)
STRING(REGEX REPLACE "${TOOLCHAIN_ROOT}/bin/([a-z0-9-]+)-gcc${TOOLCHAIN_BIN_SUFFIX}" "\\1" TOOLCHAIN_BIN_PREFIX "${_TOOLCHAIN_BIN_PREFIX}")
ENDIF(_TOOLCHAIN_BIN_PREFIXES)
SET(STL_INCLUDE_DIR "${STL_DIR}/include")
SET(STL_LIBRARY_DIR "${STL_DIR}/libs/${LIBRARY_ARCHITECTURE}")
SET(STL_INCLUDE_CPU_DIR "${STL_LIBRARY_DIR}/include")
SET(STL_LIBRARY "${STL_LIBRARY_DIR}/libgnustl_static.a")
SET(CMAKE_FIND_ROOT_PATH ${TOOLCHAIN_ROOT} ${PLATFORM_ROOT}/usr ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_ANDROID_PATH} CACHE string "Android find search path root")
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
INCLUDE_DIRECTORIES(${STL_INCLUDE_DIR} ${STL_INCLUDE_CPU_DIR})
MACRO(SET_TOOLCHAIN_BINARY _NAME _BINARY)
SET(${_NAME} ${TOOLCHAIN_ROOT}/bin/${TOOLCHAIN_BIN_PREFIX}-${_BINARY}${TOOLCHAIN_BIN_SUFFIX})
ENDMACRO(SET_TOOLCHAIN_BINARY)
SET_TOOLCHAIN_BINARY(CMAKE_C_COMPILER gcc)
SET_TOOLCHAIN_BINARY(CMAKE_CXX_COMPILER g++)
# Force the compilers to GCC for Android
include (CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER(${CMAKE_C_COMPILER} GNU)
CMAKE_FORCE_CXX_COMPILER(${CMAKE_CXX_COMPILER} GNU)

View file

@ -4,42 +4,32 @@
# MFC_LIBRARY_DIR, where to find libraries # MFC_LIBRARY_DIR, where to find libraries
# MFC_INCLUDE_DIR, where to find headers # MFC_INCLUDE_DIR, where to find headers
# Try to find MFC using official module, MFC_FOUND is set IF(CustomMFC_FIND_REQUIRED)
FIND_PACKAGE(MFC) SET(MFC_FIND_REQUIRED TRUE)
ENDIF(CustomMFC_FIND_REQUIRED)
SET(CUSTOM_MFC_DIR FALSE) IF(NOT MFC_DIR)
# If MFC have been found, remember their directory
IF(VC_DIR)
SET(MFC_STANDARD_DIR "${VC_DIR}/atlmfc")
ENDIF(VC_DIR)
# If using STLport and MFC have been found, remember its directory
IF(WITH_STLPORT AND MFC_FOUND AND VC_DIR)
SET(MFC_STANDARD_DIR "${VC_DIR}/atlmfc")
ENDIF(WITH_STLPORT AND MFC_FOUND AND VC_DIR)
# If using STLport or MFC haven't been found, search for afxwin.h
IF(WITH_STLPORT OR NOT MFC_FOUND)
FIND_PATH(MFC_DIR FIND_PATH(MFC_DIR
include/afxwin.h include/afxwin.h
PATHS HINTS
${MFC_STANDARD_DIR} ${MFC_STANDARD_DIR}
) )
ENDIF(NOT MFC_DIR)
IF(CustomMFC_FIND_REQUIRED) # Display an error message if MFC are not found, MFC_FOUND is updated
SET(MFC_FIND_REQUIRED TRUE) # User will be able to update MFC_DIR to the correct directory
ENDIF(CustomMFC_FIND_REQUIRED) INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MFC DEFAULT_MSG MFC_DIR)
# Display an error message if MFC are not found, MFC_FOUND is updated IF(MFC_FOUND)
# User will be able to update MFC_DIR to the correct directory SET(MFC_INCLUDE_DIR "${MFC_DIR}/include")
INCLUDE(FindPackageHandleStandardArgs) INCLUDE_DIRECTORIES(${MFC_INCLUDE_DIR})
FIND_PACKAGE_HANDLE_STANDARD_ARGS(MFC DEFAULT_MSG MFC_DIR)
IF(MFC_FOUND)
SET(CUSTOM_MFC_DIR TRUE)
SET(MFC_INCLUDE_DIR "${MFC_DIR}/include")
INCLUDE_DIRECTORIES(${MFC_INCLUDE_DIR})
ENDIF(MFC_FOUND)
ENDIF(WITH_STLPORT OR NOT MFC_FOUND)
# Only if using a custom path
IF(CUSTOM_MFC_DIR)
# Using 32 or 64 bits libraries # Using 32 or 64 bits libraries
IF(TARGET_X64) IF(TARGET_X64)
SET(MFC_LIBRARY_DIR "${MFC_DIR}/lib/amd64") SET(MFC_LIBRARY_DIR "${MFC_DIR}/lib/amd64")
@ -49,11 +39,12 @@ IF(CUSTOM_MFC_DIR)
# Add MFC libraries directory to default library path # Add MFC libraries directory to default library path
LINK_DIRECTORIES(${MFC_LIBRARY_DIR}) LINK_DIRECTORIES(${MFC_LIBRARY_DIR})
ENDIF(CUSTOM_MFC_DIR)
IF(MFC_FOUND)
# Set definitions for using MFC in DLL # Set definitions for using MFC in DLL
SET(MFC_DEFINITIONS -D_AFXDLL) SET(MFC_DEFINITIONS -D_AFXDLL)
# Set CMake flag to use MFC DLL
SET(CMAKE_MFC_FLAG 2)
ENDIF(MFC_FOUND) ENDIF(MFC_FOUND)
# TODO: create a macro which set MFC_DEFINITIONS, MFC_LIBRARY_DIR and MFC_INCLUDE_DIR for a project # TODO: create a macro which set MFC_DEFINITIONS, MFC_LIBRARY_DIR and MFC_INCLUDE_DIR for a project

View file

@ -1,38 +0,0 @@
# - Find DirectInput
# Find the DirectSound includes and libraries
#
# DINPUT_INCLUDE_DIR - where to find dinput.h
# DINPUT_LIBRARIES - List of libraries when using DirectInput.
# DINPUT_FOUND - True if DirectInput found.
if(DINPUT_INCLUDE_DIR)
# Already in cache, be silent
set(DINPUT_FIND_QUIETLY TRUE)
endif(DINPUT_INCLUDE_DIR)
find_path(DINPUT_INCLUDE_DIR dinput.h
"$ENV{DXSDK_DIR}"
"$ENV{DXSDK_DIR}/Include"
)
find_library(DINPUT_LIBRARY
NAMES dinput dinput8
PATHS
"$ENV{DXSDK_DIR}"
"$ENV{DXSDK_DIR}/Lib"
"$ENV{DXSDK_DIR}/Lib/x86"
)
# Handle the QUIETLY and REQUIRED arguments and set DINPUT_FOUND to TRUE if
# all listed variables are TRUE.
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DINPUT DEFAULT_MSG
DINPUT_INCLUDE_DIR DINPUT_LIBRARY)
if(DINPUT_FOUND)
set(DINPUT_LIBRARIES ${DINPUT_LIBRARY})
else(DINPUT_FOUND)
set(DINPUT_LIBRARIES)
endif(DINPUT_FOUND)
mark_as_advanced(DINPUT_INCLUDE_DIR DINPUT_LIBRARY)

View file

@ -6,8 +6,8 @@
# DXSDK_FOUND - True if MAX SDK found. # DXSDK_FOUND - True if MAX SDK found.
IF(DXSDK_DIR) IF(DXSDK_DIR)
# Already in cache, be silent # Already in cache, be silent
SET(DXSDK_FIND_QUIETLY TRUE) SET(DXSDK_FIND_QUIETLY TRUE)
ENDIF(DXSDK_DIR) ENDIF(DXSDK_DIR)
FIND_PATH(DXSDK_DIR FIND_PATH(DXSDK_DIR
@ -26,10 +26,10 @@ FIND_PATH(DXSDK_DIR
MACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME) MACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME)
FIND_LIBRARY(${MYLIBRARY} FIND_LIBRARY(${MYLIBRARY}
NAMES ${MYLIBRARYNAME} NAMES ${MYLIBRARYNAME}
PATHS PATHS
"${DXSDK_LIBRARY_DIR}" "${DXSDK_LIBRARY_DIR}"
) )
ENDMACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME) ENDMACRO(FIND_DXSDK_LIBRARY MYLIBRARY MYLIBRARYNAME)
IF(DXSDK_DIR) IF(DXSDK_DIR)

View file

@ -1,14 +1,13 @@
# - Locate FreeType library # - Locate FreeType library
# This module defines # This module defines
# FREETYPE_LIBRARY, the library to link against # FREETYPE_LIBRARIES, libraries to link against
# FREETYPE_FOUND, if false, do not try to link to FREETYPE # FREETYPE_FOUND, if false, do not try to link to FREETYPE
# FREETYPE_INCLUDE_DIRS, where to find headers. # FREETYPE_INCLUDE_DIRS, where to find headers.
IF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) IF(FREETYPE_LIBRARIES AND FREETYPE_INCLUDE_DIRS)
# in cache already # in cache already
SET(FREETYPE_FIND_QUIETLY TRUE) SET(Freetype_FIND_QUIETLY TRUE)
ENDIF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) ENDIF(FREETYPE_LIBRARIES AND FREETYPE_INCLUDE_DIRS)
FIND_PATH(FREETYPE_INCLUDE_DIRS FIND_PATH(FREETYPE_INCLUDE_DIRS
freetype freetype
@ -20,9 +19,13 @@ FIND_PATH(FREETYPE_INCLUDE_DIRS
/opt/local/include /opt/local/include
/opt/csw/include /opt/csw/include
/opt/include /opt/include
PATH_SUFFIXES freetype freetype2 PATH_SUFFIXES freetype2
) )
IF(NOT FREETYPE_INCLUDE_DIRS)
SET(FREETYPE_INCLUDE_DIRS "")
ENDIF(NOT FREETYPE_INCLUDE_DIRS)
# ft2build.h does not reside in the freetype include dir # ft2build.h does not reside in the freetype include dir
FIND_PATH(FREETYPE_ADDITIONAL_INCLUDE_DIR FIND_PATH(FREETYPE_ADDITIONAL_INCLUDE_DIR
ft2build.h ft2build.h
@ -33,6 +36,7 @@ FIND_PATH(FREETYPE_ADDITIONAL_INCLUDE_DIR
/opt/local/include /opt/local/include
/opt/csw/include /opt/csw/include
/opt/include /opt/include
PATH_SUFFIXES freetype2
) )
# combine both include directories into one variable # combine both include directories into one variable
@ -40,7 +44,7 @@ IF(FREETYPE_ADDITIONAL_INCLUDE_DIR)
SET(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${FREETYPE_ADDITIONAL_INCLUDE_DIR}) SET(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${FREETYPE_ADDITIONAL_INCLUDE_DIR})
ENDIF(FREETYPE_ADDITIONAL_INCLUDE_DIR) ENDIF(FREETYPE_ADDITIONAL_INCLUDE_DIR)
FIND_LIBRARY(FREETYPE_LIBRARY FIND_LIBRARY(FREETYPE_LIBRARY_RELEASE
NAMES freetype libfreetype freetype219 freetype246 NAMES freetype libfreetype freetype219 freetype246
PATHS PATHS
$ENV{FREETYPE_DIR}/lib $ENV{FREETYPE_DIR}/lib
@ -53,22 +57,54 @@ FIND_LIBRARY(FREETYPE_LIBRARY
/opt/csw/lib /opt/csw/lib
/opt/lib /opt/lib
/usr/freeware/lib64 /usr/freeware/lib64
/usr/lib/x86_64-linux-gnu
) )
IF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) FIND_LIBRARY(FREETYPE_LIBRARY_DEBUG
SET(FREETYPE_FOUND "YES") NAMES freetyped libfreetyped freetype219d freetype246d
PATHS
$ENV{FREETYPE_DIR}/lib
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
/usr/lib/x86_64-linux-gnu
)
IF(FREETYPE_INCLUDE_DIRS)
IF(FREETYPE_LIBRARY_RELEASE AND FREETYPE_LIBRARY_DEBUG)
# Case where both Release and Debug versions are provided
SET(FREETYPE_FOUND ON)
SET(FREETYPE_LIBRARIES optimized ${FREETYPE_LIBRARY_RELEASE} debug ${FREETYPE_LIBRARY_DEBUG})
ELSEIF(FREETYPE_LIBRARY_RELEASE)
# Normal case
SET(FREETYPE_FOUND ON)
SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY_RELEASE})
ELSEIF(FREETYPE_LIBRARY_DEBUG)
# Case where Freetype is compiled from sources (debug version is compiled by default)
SET(FREETYPE_FOUND ON)
SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARY_DEBUG})
ENDIF(FREETYPE_LIBRARY_RELEASE AND FREETYPE_LIBRARY_DEBUG)
ENDIF(FREETYPE_INCLUDE_DIRS)
IF(FREETYPE_FOUND)
IF(WITH_STATIC_EXTERNAL AND APPLE) IF(WITH_STATIC_EXTERNAL AND APPLE)
FIND_PACKAGE(BZip2) FIND_PACKAGE(BZip2)
IF(BZIP2_FOUND) IF(BZIP2_FOUND)
SET(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${BZIP2_INCLUDE_DIR}) SET(FREETYPE_INCLUDE_DIRS ${FREETYPE_INCLUDE_DIRS} ${BZIP2_INCLUDE_DIR})
SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARY} ${BZIP2_LIBRARIES}) SET(FREETYPE_LIBRARIES ${FREETYPE_LIBRARIES} ${BZIP2_LIBRARIES})
ENDIF(BZIP2_FOUND) ENDIF(BZIP2_FOUND)
ENDIF(WITH_STATIC_EXTERNAL AND APPLE) ENDIF(WITH_STATIC_EXTERNAL AND APPLE)
IF(NOT FREETYPE_FIND_QUIETLY) IF(NOT Freetype_FIND_QUIETLY)
MESSAGE(STATUS "Found FreeType: ${FREETYPE_LIBRARY}") MESSAGE(STATUS "Found FreeType: ${FREETYPE_LIBRARIES}")
ENDIF(NOT FREETYPE_FIND_QUIETLY) ENDIF(NOT Freetype_FIND_QUIETLY)
ELSE(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) ELSE(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS)
IF(NOT FREETYPE_FIND_QUIETLY) IF(NOT Freetype_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find FreeType!") MESSAGE(STATUS "Warning: Unable to find FreeType!")
ENDIF(NOT FREETYPE_FIND_QUIETLY) ENDIF(NOT Freetype_FIND_QUIETLY)
ENDIF(FREETYPE_LIBRARY AND FREETYPE_INCLUDE_DIRS) ENDIF(FREETYPE_FOUND)

View file

@ -0,0 +1,70 @@
# - Locate LibOVR library
# This module defines
# LIBOVR_LIBRARIES, the libraries to link against
# LIBOVR_FOUND, if false, do not try to link to LIBOVR
# LIBOVR_INCLUDE_DIR, where to find headers.
IF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR)
# in cache already
SET(LIBOVR_FIND_QUIETLY TRUE)
ENDIF(LIBOVR_LIBRARIES AND LIBOVR_INCLUDE_DIR)
FIND_PATH(LIBOVR_INCLUDE_DIR
OVR.h
PATHS
$ENV{LIBOVR_DIR}/Include
/usr/local/include
/usr/include
/sw/include
/opt/local/include
/opt/csw/include
/opt/include
)
IF(UNIX)
IF(TARGET_X64)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/x86_64")
ELSE(TARGET_X64)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Linux/Release/i386")
ENDIF(TARGET_X64)
ELSEIF(APPLE)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/MacOS/Release")
ELSEIF(WIN32)
IF(TARGET_X64)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/x64")
ELSE(TARGET_X64)
SET(LIBOVR_LIBRARY_BUILD_PATH "Lib/Win32")
ENDIF(TARGET_X64)
ENDIF(UNIX)
FIND_LIBRARY(LIBOVR_LIBRARY
NAMES ovr
PATHS
$ENV{LIBOVR_DIR}/${LIBOVR_LIBRARY_BUILD_PATH}
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
IF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
IF(NOT LIBOVR_FIND_QUIETLY)
MESSAGE(STATUS "Found LibOVR: ${LIBOVR_LIBRARY}")
ENDIF(NOT LIBOVR_FIND_QUIETLY)
SET(LIBOVR_FOUND "YES")
SET(LIBOVR_DEFINITIONS "-DHAVE_LIBOVR")
IF(UNIX)
SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY} X11 Xinerama udev pthread)
ELSE(UNIX)
SET(LIBOVR_LIBRARIES ${LIBOVR_LIBRARY})
ENDIF(UNIX)
ELSE(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)
IF(NOT LIBOVR_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find LibOVR!")
ENDIF(NOT LIBOVR_FIND_QUIETLY)
ENDIF(LIBOVR_LIBRARY AND LIBOVR_INCLUDE_DIR)

View file

@ -0,0 +1,32 @@
# - Locate LibVR library
# This module defines
# LIBVR_LIBRARIES, the libraries to link against
# LIBVR_FOUND, if false, do not try to link to LIBVR
# LIBVR_INCLUDE_DIR, where to find headers.
IF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR)
# in cache already
SET(LIBVR_FIND_QUIETLY TRUE)
ENDIF(LIBVR_LIBRARIES AND LIBVR_INCLUDE_DIR)
FIND_PATH(LIBVR_INCLUDE_DIR hmd.h
PATH_SUFFIXES include/LibVR
)
FIND_LIBRARY(LIBVR_LIBRARY
NAMES vr
PATH_SUFFIXES lib
PATHS
)
IF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
IF(NOT LIBVR_FIND_QUIETLY)
MESSAGE(STATUS "Found LibVR: ${LIBVR_LIBRARY}")
ENDIF(NOT LIBVR_FIND_QUIETLY)
SET(LIBVR_FOUND "YES")
SET(LIBVR_DEFINITIONS "-DHAVE_LIBVR")
ELSE(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)
IF(NOT LIBVR_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find LibVR!")
ENDIF(NOT LIBVR_FIND_QUIETLY)
ENDIF(LIBVR_LIBRARY AND LIBVR_INCLUDE_DIR)

View file

@ -3,17 +3,15 @@
# #
# This module defines # This module defines
# LIBWWW_INCLUDE_DIR, where to find tiff.h, etc. # LIBWWW_INCLUDE_DIR, where to find tiff.h, etc.
# LIBWWW_LIBRARY, where to find the LibWWW library. # LIBWWW_LIBRARY, where to find the Libwww library.
# LIBWWW_FOUND, If false, do not try to use LibWWW. # LIBWWW_FOUND, If false, do not try to use Libwww.
OPTION(WITH_LIBWWW_STATIC "Use only static libraries for libwww" OFF) OPTION(WITH_LIBWWW_STATIC "Use only static libraries for libwww" OFF)
SET(LIBWWW_FIND_QUIETLY ${Libwww_FIND_QUIETLY})
# also defined, but not for general use are # also defined, but not for general use are
IF(LIBWWW_LIBRARIES AND LIBWWW_INCLUDE_DIR) IF(LIBWWW_LIBRARIES AND LIBWWW_INCLUDE_DIR)
# in cache already # in cache already
SET(LIBWWW_FIND_QUIETLY TRUE) SET(Libwww_FIND_QUIETLY TRUE)
ENDIF(LIBWWW_LIBRARIES AND LIBWWW_INCLUDE_DIR) ENDIF(LIBWWW_LIBRARIES AND LIBWWW_INCLUDE_DIR)
FIND_PATH(LIBWWW_INCLUDE_DIR FIND_PATH(LIBWWW_INCLUDE_DIR
@ -47,17 +45,33 @@ IF(LIBWWW_ADDITIONAL_INCLUDE_DIR)
ENDIF(LIBWWW_ADDITIONAL_INCLUDE_DIR) ENDIF(LIBWWW_ADDITIONAL_INCLUDE_DIR)
# helper to find all the libwww sub libraries # helper to find all the libwww sub libraries
MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION) MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION FILE)
IF(WITH_LIBWWW_STATIC AND UNIX AND NOT APPLE AND NOT WITH_STATIC_EXTERNAL) IF(WITH_LIBWWW_STATIC AND UNIX AND NOT APPLE AND NOT WITH_STATIC_EXTERNAL)
SET(CMAKE_FIND_LIBRARY_SUFFIXES_OLD ${CMAKE_FIND_LIBRARY_SUFFIXES}) SET(CMAKE_FIND_LIBRARY_SUFFIXES_OLD ${CMAKE_FIND_LIBRARY_SUFFIXES})
SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a") SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
ENDIF(WITH_LIBWWW_STATIC AND UNIX AND NOT APPLE AND NOT WITH_STATIC_EXTERNAL) ENDIF(WITH_LIBWWW_STATIC AND UNIX AND NOT APPLE AND NOT WITH_STATIC_EXTERNAL)
FIND_LIBRARY(${MYLIBRARY} FIND_LIBRARY(${MYLIBRARY}_RELEASE
NAMES ${ARGN} NAMES ${FILE}
PATHS PATHS
/usr/local/lib /usr/local/lib
/usr/lib /usr/lib
/usr/lib/x86_64-linux-gnu
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
FIND_LIBRARY(${MYLIBRARY}_DEBUG
NAMES ${FILE}d
PATHS
/usr/local/lib
/usr/lib
/usr/lib/x86_64-linux-gnu
/usr/local/X11R6/lib /usr/local/X11R6/lib
/usr/X11R6/lib /usr/X11R6/lib
/sw/lib /sw/lib
@ -71,17 +85,25 @@ MACRO(FIND_WWW_LIBRARY MYLIBRARY OPTION)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES_OLD}) SET(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES_OLD})
ENDIF(CMAKE_FIND_LIBRARY_SUFFIXES_OLD) ENDIF(CMAKE_FIND_LIBRARY_SUFFIXES_OLD)
IF(${MYLIBRARY}) IF(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG)
IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC) IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}}) SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} optimized ${${MYLIBRARY}_RELEASE} debug ${${MYLIBRARY}_DEBUG})
ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC) ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
ELSE(${MYLIBRARY}) ELSEIF(${MYLIBRARY}_RELEASE)
IF(NOT LIBWWW_FIND_QUIETLY AND NOT WIN32) IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}_RELEASE})
ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
ELSEIF(${MYLIBRARY}_DEBUG)
IF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
SET(LIBWWW_LIBRARIES ${LIBWWW_LIBRARIES} ${${MYLIBRARY}_DEBUG})
ENDIF(${OPTION} STREQUAL REQUIRED OR WITH_STATIC OR WITH_LIBWWW_STATIC)
ELSE(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG)
IF(NOT Libwww_FIND_QUIETLY AND NOT WIN32)
MESSAGE(STATUS "Warning: Libwww: Library not found: ${MYLIBRARY}") MESSAGE(STATUS "Warning: Libwww: Library not found: ${MYLIBRARY}")
ENDIF(NOT LIBWWW_FIND_QUIETLY AND NOT WIN32) ENDIF(NOT Libwww_FIND_QUIETLY AND NOT WIN32)
ENDIF(${MYLIBRARY}) ENDIF(${MYLIBRARY}_RELEASE AND ${MYLIBRARY}_DEBUG)
MARK_AS_ADVANCED(${MYLIBRARY}) MARK_AS_ADVANCED(${MYLIBRARY}_RELEASE ${MYLIBRARY}_DEBUG)
ENDMACRO(FIND_WWW_LIBRARY) ENDMACRO(FIND_WWW_LIBRARY)
MACRO(LINK_WWW_LIBRARY MYLIBRARY OTHERLIBRARY SYMBOL) MACRO(LINK_WWW_LIBRARY MYLIBRARY OTHERLIBRARY SYMBOL)
@ -162,7 +184,7 @@ LINK_WWW_LIBRARY(LIBWWWAPP_LIBRARY LIBREGEX_LIBRARY regexec)
LINK_WWW_LIBRARY(LIBWWWAPP_LIBRARY OPENSSL_LIBRARIES SSL_new) LINK_WWW_LIBRARY(LIBWWWAPP_LIBRARY OPENSSL_LIBRARIES SSL_new)
INCLUDE(FindPackageHandleStandardArgs) INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibWWW DEFAULT_MSG FIND_PACKAGE_HANDLE_STANDARD_ARGS(Libwww DEFAULT_MSG
LIBWWW_LIBRARIES LIBWWW_LIBRARIES
LIBWWW_INCLUDE_DIR LIBWWW_INCLUDE_DIR
) )

View file

@ -0,0 +1,81 @@
# Locate Lua library
# This module defines
# LUA52_FOUND, if false, do not try to link to Lua
# LUA_LIBRARIES
# LUA_INCLUDE_DIR, where to find lua.h
# LUA_VERSION_STRING, the version of Lua found (since CMake 2.8.8)
#
# Note that the expected include convention is
# #include "lua.h"
# and not
# #include <lua/lua.h>
# This is because, the lua location is not standardized and may exist
# in locations other than lua/
#=============================================================================
# Copyright 2007-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
find_path(LUA_INCLUDE_DIR lua.h
HINTS
ENV LUA_DIR
PATH_SUFFIXES include/lua52 include/lua5.2 include/lua-5.2 include/lua include
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
find_library(LUA_LIBRARY
NAMES lua52 lua5.2 lua-5.2 lua
HINTS
ENV LUA_DIR
PATH_SUFFIXES lib
PATHS
~/Library/Frameworks
/Library/Frameworks
/sw
/opt/local
/opt/csw
/opt
)
if(LUA_LIBRARY)
# include the math library for Unix
if(UNIX AND NOT APPLE AND NOT BEOS)
find_library(LUA_MATH_LIBRARY m)
set( LUA_LIBRARIES "${LUA_LIBRARY};${LUA_MATH_LIBRARY}" CACHE STRING "Lua Libraries")
# For Windows and Mac, don't need to explicitly include the math library
else()
set( LUA_LIBRARIES "${LUA_LIBRARY}" CACHE STRING "Lua Libraries")
endif()
endif()
if(LUA_INCLUDE_DIR AND EXISTS "${LUA_INCLUDE_DIR}/lua.h")
file(STRINGS "${LUA_INCLUDE_DIR}/lua.h" lua_version_str REGEX "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua .+\"")
string(REGEX REPLACE "^#define[ \t]+LUA_RELEASE[ \t]+\"Lua ([^\"]+)\".*" "\\1" LUA_VERSION_STRING "${lua_version_str}")
unset(lua_version_str)
endif()
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set LUA_FOUND to TRUE if
# all listed variables are TRUE
FIND_PACKAGE_HANDLE_STANDARD_ARGS(Lua52
REQUIRED_VARS LUA_LIBRARIES LUA_INCLUDE_DIR
VERSION_VAR LUA_VERSION_STRING)
mark_as_advanced(LUA_INCLUDE_DIR LUA_LIBRARIES LUA_LIBRARY LUA_MATH_LIBRARY)

View file

@ -4,6 +4,48 @@
# LUABIND_FOUND, if false, do not try to link to LUABIND # LUABIND_FOUND, if false, do not try to link to LUABIND
# LUABIND_INCLUDE_DIR, where to find headers. # LUABIND_INCLUDE_DIR, where to find headers.
MACRO(FIND_CORRECT_LUA_VERSION)
# Check Lua version linked to Luabind under Linux
IF(LUABIND_LIBRARY_RELEASE MATCHES "\\.so")
INCLUDE(CheckDepends)
SET(LUA52_LIBRARY "liblua5.2")
CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA52_LIBRARY LUALIB_FOUND)
IF(LUALIB_FOUND)
MESSAGE(STATUS "Luabind is using Lua 5.2")
FIND_PACKAGE(Lua52 REQUIRED)
ELSE(LUALIB_FOUND)
SET(LUA51_LIBRARY "liblua5.1")
CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA51_LIBRARY LUALIB_FOUND)
IF(LUALIB_FOUND)
MESSAGE(STATUS "Luabind is using Lua 5.1")
FIND_PACKAGE(Lua51 REQUIRED)
ELSE(LUALIB_FOUND)
SET(LUA50_LIBRARY "liblua5.0")
CHECK_LINKED_LIBRARY(LUABIND_LIBRARY_RELEASE LUA50_LIBRARY LUALIB_FOUND)
IF(LUALIB_FOUND)
MESSAGE(STATUS "Luabind is using Lua 5.0")
FIND_PACKAGE(Lua50 REQUIRED)
ELSE(LUALIB_FOUND)
MESSAGE(FATAL_ERROR "Can't determine Lua version used by Luabind")
ENDIF(LUALIB_FOUND)
ENDIF(LUALIB_FOUND)
ENDIF(LUALIB_FOUND)
ELSE(LUABIND_LIBRARY_RELEASE MATCHES "\\.so")
# TODO: find a way to detect Lua version
IF(WITH_LUA52)
FIND_PACKAGE(Lua52 REQUIRED)
ELSEIF(WITH_LUA51)
FIND_PACKAGE(Lua51 REQUIRED)
ELSE(WITH_LUA52)
FIND_PACKAGE(Lua50 REQUIRED)
ENDIF(WITH_LUA52)
ENDIF(LUABIND_LIBRARY_RELEASE MATCHES "\\.so")
ENDMACRO(FIND_CORRECT_LUA_VERSION)
IF(LUABIND_LIBRARIES AND LUABIND_INCLUDE_DIR) IF(LUABIND_LIBRARIES AND LUABIND_INCLUDE_DIR)
# in cache already # in cache already
SET(Luabind_FIND_QUIETLY TRUE) SET(Luabind_FIND_QUIETLY TRUE)
@ -84,6 +126,9 @@ IF(LUABIND_FOUND)
IF(LUABIND_VERSION_FILE) IF(LUABIND_VERSION_FILE)
SET(LUABIND_DEFINITIONS "-DHAVE_LUABIND_VERSION") SET(LUABIND_DEFINITIONS "-DHAVE_LUABIND_VERSION")
ENDIF(LUABIND_VERSION_FILE) ENDIF(LUABIND_VERSION_FILE)
FIND_CORRECT_LUA_VERSION()
IF(NOT Luabind_FIND_QUIETLY) IF(NOT Luabind_FIND_QUIETLY)
MESSAGE(STATUS "Found Luabind: ${LUABIND_LIBRARIES}") MESSAGE(STATUS "Found Luabind: ${LUABIND_LIBRARIES}")
ENDIF(NOT Luabind_FIND_QUIETLY) ENDIF(NOT Luabind_FIND_QUIETLY)

View file

@ -0,0 +1,96 @@
# - Find MS Visual C++
#
# VC_INCLUDE_DIR - where to find headers
# VC_INCLUDE_DIRS - where to find headers
# VC_LIBRARY_DIR - where to find libraries
# VC_FOUND - True if MSVC found.
MACRO(DETECT_VC_VERSION_HELPER _ROOT _VERSION)
# Software/Wow6432Node/...
GET_FILENAME_COMPONENT(VC${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VC7;${_VERSION}]" ABSOLUTE)
IF(VC${_VERSION}_DIR AND VC${_VERSION}_DIR STREQUAL "/registry")
SET(VC${_VERSION}_DIR)
GET_FILENAME_COMPONENT(VC${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\VisualStudio\\SxS\\VS7;${_VERSION}]" ABSOLUTE)
IF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
SET(VC${_VERSION}_DIR "${VC${_VERSION}_DIR}VC/")
ENDIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
ENDIF(VC${_VERSION}_DIR AND VC${_VERSION}_DIR STREQUAL "/registry")
IF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
SET(VC${_VERSION}_FOUND ON)
DETECT_EXPRESS_VERSION(${_VERSION})
IF(NOT MSVC_FIND_QUIETLY)
SET(_VERSION_STR ${_VERSION})
IF(MSVC_EXPRESS)
SET(_VERSION_STR "${_VERSION_STR} Express")
ENDIF(MSVC_EXPRESS)
MESSAGE(STATUS "Found Visual C++ ${_VERSION_STR} in ${VC${_VERSION}_DIR}")
ENDIF(NOT MSVC_FIND_QUIETLY)
ELSEIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
SET(VC${_VERSION}_FOUND OFF)
SET(VC${_VERSION}_DIR "")
ENDIF(VC${_VERSION}_DIR AND NOT VC${_VERSION}_DIR STREQUAL "/registry")
ENDMACRO(DETECT_VC_VERSION_HELPER)
MACRO(DETECT_VC_VERSION _VERSION)
SET(VC${_VERSION}_FOUND OFF)
DETECT_VC_VERSION_HELPER("HKEY_CURRENT_USER" ${_VERSION})
IF(NOT VC${_VERSION}_FOUND)
DETECT_VC_VERSION_HELPER("HKEY_LOCAL_MACHINE" ${_VERSION})
ENDIF(NOT VC${_VERSION}_FOUND)
IF(VC${_VERSION}_FOUND)
SET(VC_FOUND ON)
SET(VC_DIR "${VC${_VERSION}_DIR}")
ENDIF(VC${_VERSION}_FOUND)
ENDMACRO(DETECT_VC_VERSION)
MACRO(DETECT_EXPRESS_VERSION _VERSION)
GET_FILENAME_COMPONENT(MSVC_EXPRESS "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VCExpress\\${_VERSION}\\Setup\\VC;ProductDir]" ABSOLUTE)
IF(MSVC_EXPRESS AND NOT MSVC_EXPRESS STREQUAL "/registry")
SET(MSVC_EXPRESS ON)
ENDIF(MSVC_EXPRESS AND NOT MSVC_EXPRESS STREQUAL "/registry")
ENDMACRO(DETECT_EXPRESS_VERSION)
IF(MSVC12)
DETECT_VC_VERSION("12.0")
IF(NOT MSVC12_REDIST_DIR)
# If you have VC++ 2013 Express, put x64/Microsoft.VC120.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC12_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC11_REDIST_DIR)
ELSEIF(MSVC11)
DETECT_VC_VERSION("11.0")
IF(NOT MSVC11_REDIST_DIR)
# If you have VC++ 2012 Express, put x64/Microsoft.VC110.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC11_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC11_REDIST_DIR)
ELSEIF(MSVC10)
DETECT_VC_VERSION("10.0")
IF(NOT MSVC10_REDIST_DIR)
# If you have VC++ 2010 Express, put x64/Microsoft.VC100.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC10_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC10_REDIST_DIR)
ELSEIF(MSVC90)
DETECT_VC_VERSION("9.0")
ELSEIF(MSVC80)
DETECT_VC_VERSION("8.0")
ENDIF(MSVC12)
# If you plan to use VC++ compilers with WINE, set VC_DIR environment variable
IF(NOT VC_DIR)
SET(VC_DIR $ENV{VC_DIR})
ENDIF(NOT VC_DIR)
IF(NOT VC_DIR)
STRING(REGEX REPLACE "/bin/.+" "" VC_DIR ${CMAKE_CXX_COMPILER})
ENDIF(NOT VC_DIR)
SET(VC_INCLUDE_DIR "${VC_DIR}/include")
SET(VC_INCLUDE_DIRS ${VC_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR})

View file

@ -48,7 +48,12 @@
# License text for the above reference.) # License text for the above reference.)
FIND_PROGRAM(Mercurial_HG_EXECUTABLE hg FIND_PROGRAM(Mercurial_HG_EXECUTABLE hg
DOC "mercurial command line client") DOC "mercurial command line client"
PATHS
/opt/local/bin
"C:/Program Files/TortoiseHg"
"C:/Program Files (x86)/TortoiseHg"
)
MARK_AS_ADVANCED(Mercurial_HG_EXECUTABLE) MARK_AS_ADVANCED(Mercurial_HG_EXECUTABLE)
IF(Mercurial_HG_EXECUTABLE) IF(Mercurial_HG_EXECUTABLE)
@ -58,7 +63,7 @@ IF(Mercurial_HG_EXECUTABLE)
STRING(REGEX REPLACE ".*version ([\\.0-9]+).*" STRING(REGEX REPLACE ".*version ([\\.0-9]+).*"
"\\1" Mercurial_VERSION_HG "${Mercurial_VERSION_HG}") "\\1" Mercurial_VERSION_HG "${Mercurial_VERSION_HG}")
MACRO(Mercurial_WC_INFO dir prefix) MACRO(Mercurial_WC_INFO dir prefix)
EXECUTE_PROCESS(COMMAND ${Mercurial_HG_EXECUTABLE} tip --template "{rev};{node};{tags};{author}" EXECUTE_PROCESS(COMMAND ${Mercurial_HG_EXECUTABLE} tip --template "{rev};{node};{tags};{author}"
WORKING_DIRECTORY ${dir} WORKING_DIRECTORY ${dir}

View file

@ -58,6 +58,8 @@ ELSE(MYSQL_INCLUDE_DIR AND MYSQL_LIBRARIES)
SET(MYSQL_LIBRARIES optimized ${MYSQL_LIBRARY_RELEASE}) SET(MYSQL_LIBRARIES optimized ${MYSQL_LIBRARY_RELEASE})
IF(MYSQL_LIBRARY_DEBUG) IF(MYSQL_LIBRARY_DEBUG)
SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_DEBUG}) SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_DEBUG})
ELSE(MYSQL_LIBRARY_DEBUG)
SET(MYSQL_LIBRARIES ${MYSQL_LIBRARIES} debug ${MYSQL_LIBRARY_RELEASE})
ENDIF(MYSQL_LIBRARY_DEBUG) ENDIF(MYSQL_LIBRARY_DEBUG)
FIND_PACKAGE(OpenSSL) FIND_PACKAGE(OpenSSL)
IF(OPENSSL_FOUND) IF(OPENSSL_FOUND)

View file

@ -1,50 +0,0 @@
# - Locate S3TC library
# This module defines
# S3TC_LIBRARY, the library to link against
# S3TC_FOUND, if false, do not try to link to S3TC
# S3TC_INCLUDE_DIR, where to find headers.
IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
# in cache already
SET(S3TC_FIND_QUIETLY TRUE)
ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
FIND_PATH(S3TC_INCLUDE_DIR
s3_intrf.h
PATHS
$ENV{S3TC_DIR}/include
/usr/local/include
/usr/include
/sw/include
/opt/local/include
/opt/csw/include
/opt/include
PATH_SUFFIXES S3TC
)
FIND_LIBRARY(S3TC_LIBRARY
NAMES s3tc libs3tc
PATHS
$ENV{S3TC_DIR}/lib
/usr/local/lib
/usr/lib
/usr/local/X11R6/lib
/usr/X11R6/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
/usr/freeware/lib64
)
IF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
SET(S3TC_FOUND "YES")
IF(NOT S3TC_FIND_QUIETLY)
MESSAGE(STATUS "Found S3TC: ${S3TC_LIBRARY}")
ENDIF(NOT S3TC_FIND_QUIETLY)
ELSE(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)
IF(NOT S3TC_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find S3TC!")
ENDIF(NOT S3TC_FIND_QUIETLY)
ENDIF(S3TC_LIBRARY AND S3TC_INCLUDE_DIR)

View file

@ -6,80 +6,311 @@
# WINSDK_LIBRARY_DIR - where to find libraries # WINSDK_LIBRARY_DIR - where to find libraries
# WINSDK_FOUND - True if Windows SDK found. # WINSDK_FOUND - True if Windows SDK found.
IF(WINSDK_INCLUDE_DIR) IF(WINSDK_FOUND)
# Already in cache, be silent # If Windows SDK already found, skip it
SET(WindowsSDK_FIND_QUIETLY TRUE) RETURN()
ENDIF(WINSDK_INCLUDE_DIR) ENDIF(WINSDK_FOUND)
# TODO: add the possibility to use a specific Windows SDK # Values can be CURRENT or any existing versions 7.1, 8.0A, etc...
SET(WINSDK_VERSION "CURRENT" CACHE STRING "Windows SDK version to prefer")
IF(MSVC11) MACRO(DETECT_WINSDK_VERSION_HELPER _ROOT _VERSION)
GET_FILENAME_COMPONENT(WINSDK8_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;InstallationFolder]" ABSOLUTE CACHE) GET_FILENAME_COMPONENT(WINSDK${_VERSION}_DIR "[${_ROOT}\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v${_VERSION};InstallationFolder]" ABSOLUTE)
GET_FILENAME_COMPONENT(WINSDK8_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v8.0;ProductVersion]" NAME)
IF(WINSDK8_DIR) IF(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry")
SET(WINSDK${_VERSION}_FOUND ON)
GET_FILENAME_COMPONENT(WINSDK${_VERSION}_VERSION_FULL "[${_ROOT}\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v${_VERSION};ProductVersion]" NAME)
IF(NOT WindowsSDK_FIND_QUIETLY) IF(NOT WindowsSDK_FIND_QUIETLY)
MESSAGE(STATUS "Found Windows SDK ${WINSDK8_VERSION} in ${WINSDK8_DIR}") MESSAGE(STATUS "Found Windows SDK ${_VERSION} in ${WINSDK${_VERSION}_DIR}")
ENDIF(NOT WindowsSDK_FIND_QUIETLY) ENDIF(NOT WindowsSDK_FIND_QUIETLY)
IF(TARGET_ARM) ELSE(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry")
SET(WINSDK8_SUFFIX "arm") SET(WINSDK${_VERSION}_DIR "")
ELSEIF(TARGET_X64) ENDIF(WINSDK${_VERSION}_DIR AND NOT WINSDK${_VERSION}_DIR STREQUAL "/registry")
SET(WINSDK8_SUFFIX "x64") ENDMACRO(DETECT_WINSDK_VERSION_HELPER)
ELSEIF(TARGET_X86)
SET(WINSDK8_SUFFIX "x86")
ENDIF(TARGET_ARM)
ENDIF(WINSDK8_DIR)
ENDIF(MSVC11)
GET_FILENAME_COMPONENT(WINSDK71_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v7.1;InstallationFolder]" ABSOLUTE CACHE) MACRO(DETECT_WINSDK_VERSION _VERSION)
GET_FILENAME_COMPONENT(WINSDK71_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows\\v7.1;ProductVersion]" NAME) SET(WINSDK${_VERSION}_FOUND OFF)
DETECT_WINSDK_VERSION_HELPER("HKEY_CURRENT_USER" ${_VERSION})
IF(WINSDK71_DIR) IF(NOT WINSDK${_VERSION}_FOUND)
IF(NOT WindowsSDK_FIND_QUIETLY) DETECT_WINSDK_VERSION_HELPER("HKEY_LOCAL_MACHINE" ${_VERSION})
MESSAGE(STATUS "Found Windows SDK ${WINSDK71_VERSION} in ${WINSDK71_DIR}") ENDIF(NOT WINSDK${_VERSION}_FOUND)
ENDIF(NOT WindowsSDK_FIND_QUIETLY) ENDMACRO(DETECT_WINSDK_VERSION)
ENDIF(WINSDK71_DIR)
GET_FILENAME_COMPONENT(WINSDKCURRENT_DIR "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" ABSOLUTE CACHE) SET(WINSDK_VERSIONS "8.0" "8.0A" "7.1" "7.1A" "7.0" "7.0A" "6.1" "6.0" "6.0A")
GET_FILENAME_COMPONENT(WINSDKCURRENT_VERSION "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentVersion]" NAME) SET(WINSDK_DETECTED_VERSIONS)
IF(WINSDKCURRENT_DIR) # Search all supported Windows SDKs
IF(NOT WindowsSDK_FIND_QUIETLY) FOREACH(_VERSION ${WINSDK_VERSIONS})
MESSAGE(STATUS "Found Windows SDK ${WINSDKCURRENT_VERSION} in ${WINSDKCURRENT_DIR}") DETECT_WINSDK_VERSION(${_VERSION})
ENDIF(NOT WindowsSDK_FIND_QUIETLY)
ENDIF(WINSDKCURRENT_DIR)
IF(WINSDK${_VERSION}_FOUND)
LIST(APPEND WINSDK_DETECTED_VERSIONS ${_VERSION})
ENDIF(WINSDK${_VERSION}_FOUND)
ENDFOREACH(_VERSION)
SET(WINSDK_SUFFIX)
IF(TARGET_ARM)
SET(WINSDK8_SUFFIX "arm")
ELSEIF(TARGET_X64)
SET(WINSDK8_SUFFIX "x64")
SET(WINSDK_SUFFIX "x64")
ELSEIF(TARGET_X86)
SET(WINSDK8_SUFFIX "x86")
ENDIF(TARGET_ARM)
SET(WINSDKCURRENT_VERSION_INCLUDE $ENV{INCLUDE})
IF(WINSDKCURRENT_VERSION_INCLUDE)
FILE(TO_CMAKE_PATH "${WINSDKCURRENT_VERSION_INCLUDE}" WINSDKCURRENT_VERSION_INCLUDE)
ENDIF(WINSDKCURRENT_VERSION_INCLUDE)
SET(WINSDKENV_DIR $ENV{WINSDK_DIR})
MACRO(FIND_WINSDK_VERSION_HEADERS)
IF(WINSDK_DIR AND NOT WINSDK_VERSION)
# Search version in headers
FIND_FILE(_MSI_FILE Msi.h
PATHS
${WINSDK_DIR}/Include/um
${WINSDK_DIR}/Include
)
IF(_MSI_FILE)
# Look for Windows SDK 8.0
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN8")
IF(_CONTENT)
SET(WINSDK_VERSION "8.0")
ENDIF(_CONTENT)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 7.0
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN7")
IF(_CONTENT)
FIND_FILE(_WINSDKVER_FILE winsdkver.h WinSDKVer.h
PATHS
${WINSDK_DIR}/Include/um
${WINSDK_DIR}/Include
)
IF(_WINSDKVER_FILE)
# Load WinSDKVer.h content
FILE(STRINGS ${_WINSDKVER_FILE} _CONTENT REGEX "^#define NTDDI_MAXVER")
# Get NTDDI_MAXVER value
STRING(REGEX REPLACE "^.*0x([0-9A-Fa-f]+).*$" "\\1" _WINSDKVER "${_CONTENT}")
# In Windows SDK 7.1, NTDDI_MAXVER is wrong
IF(_WINSDKVER STREQUAL "06010000")
SET(WINSDK_VERSION "7.1")
ELSEIF(_WINSDKVER STREQUAL "0601")
SET(WINSDK_VERSION "7.0A")
ELSE(_WINSDKVER STREQUAL "06010000")
MESSAGE(FATAL_ERROR "Can't determine Windows SDK version with NTDDI_MAXVER 0x${_WINSDKVER}")
ENDIF(_WINSDKVER STREQUAL "06010000")
ELSE(_WINSDKVER_FILE)
SET(WINSDK_VERSION "7.0")
ENDIF(_WINSDKVER_FILE)
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 6.0
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_VISTA")
IF(_CONTENT)
SET(WINSDK_VERSION "6.0")
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 5.2
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WS03SP1")
IF(_CONTENT)
SET(WINSDK_VERSION "5.2")
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 5.1
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WINXP")
IF(_CONTENT)
SET(WINSDK_VERSION "5.1")
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
IF(NOT WINSDK_VERSION)
# Look for Windows SDK 5.0
FILE(STRINGS ${_MSI_FILE} _CONTENT REGEX "^#ifndef NTDDI_WIN2K")
IF(_CONTENT)
SET(WINSDK_VERSION "5.0")
ENDIF(_CONTENT)
ENDIF(NOT WINSDK_VERSION)
ELSE(_MSI_FILE)
MESSAGE(FATAL_ERROR "Unable to find Msi.h in ${WINSDK_DIR}")
ENDIF(_MSI_FILE)
ENDIF(WINSDK_DIR AND NOT WINSDK_VERSION)
ENDMACRO(FIND_WINSDK_VERSION_HEADERS)
MACRO(USE_CURRENT_WINSDK)
SET(WINSDK_DIR "")
SET(WINSDK_VERSION "")
SET(WINSDK_VERSION_FULL "")
# Use WINSDK environment variable
IF(WINSDKENV_DIR)
FIND_PATH(WINSDK_DIR Windows.h
HINTS
${WINSDKENV_DIR}/Include/um
${WINSDKENV_DIR}/Include
)
ENDIF(WINSDKENV_DIR)
# Use INCLUDE environment variable
IF(NOT WINSDK_DIR AND WINSDKCURRENT_VERSION_INCLUDE)
FOREACH(_INCLUDE ${WINSDKCURRENT_VERSION_INCLUDE})
FILE(TO_CMAKE_PATH ${_INCLUDE} _INCLUDE)
# Look for Windows.h because there are several paths
IF(EXISTS ${_INCLUDE}/Windows.h)
STRING(REGEX REPLACE "/(include|INCLUDE|Include)(.*)" "" WINSDK_DIR ${_INCLUDE})
MESSAGE(STATUS "Found Windows SDK from include environment variable in ${WINSDK_DIR}")
BREAK()
ENDIF(EXISTS ${_INCLUDE}/Windows.h)
ENDFOREACH(_INCLUDE)
ENDIF(NOT WINSDK_DIR AND WINSDKCURRENT_VERSION_INCLUDE)
IF(WINSDK_DIR)
# Compare WINSDK_DIR with registered Windows SDKs
FOREACH(_VERSION ${WINSDK_DETECTED_VERSIONS})
IF(WINSDK_DIR STREQUAL "${WINSDK${_VERSION}_DIR}")
SET(WINSDK_VERSION ${_VERSION})
SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}")
BREAK()
ENDIF(WINSDK_DIR STREQUAL "${WINSDK${_VERSION}_DIR}")
ENDFOREACH(_VERSION)
FIND_WINSDK_VERSION_HEADERS()
ENDIF(WINSDK_DIR)
IF(NOT WINSDK_DIR)
# Use Windows SDK versions installed with VC++ when possible
IF(MSVC12)
SET(WINSDK_VERSION "8.1A")
ELSEIF(MSVC11)
SET(WINSDK_VERSION "8.0A")
ELSEIF(MSVC10)
IF(NOT TARGET_X64 OR NOT MSVC_EXPRESS)
SET(WINSDK_VERSION "7.0A")
ENDIF(NOT TARGET_X64 OR NOT MSVC_EXPRESS)
ELSEIF(MSVC90)
IF(NOT MSVC_EXPRESS)
SET(WINSDK_VERSION "6.0A")
ENDIF(NOT MSVC_EXPRESS)
ELSEIF(MSVC80)
IF(NOT MSVC_EXPRESS)
# TODO: fix this version
SET(WINSDK_VERSION "5.2A")
ENDIF(NOT MSVC_EXPRESS)
ELSE(MSVC12)
MESSAGE(FATAL_ERROR "Your compiler is either too old or too recent, please update this CMake module.")
ENDIF(MSVC12)
# Use installed Windows SDK
IF(NOT WINSDK_VERSION)
IF(WINSDK7.1_FOUND)
SET(WINSDK_VERSION "7.1")
ELSEIF(WINSDK7.0_FOUND)
SET(WINSDK_VERSION "7.0")
ELSEIF(WINSDK6.1_FOUND)
SET(WINSDK_VERSION "6.1")
ELSEIF(WINSDK6.0_FOUND)
SET(WINSDK_VERSION "6.0")
ELSE(WINSDK7.1_FOUND)
MESSAGE(FATAL_ERROR "You have no compatible Windows SDK installed.")
ENDIF(WINSDK7.1_FOUND)
ENDIF(NOT WINSDK_VERSION)
# Look for correct registered Windows SDK version
FOREACH(_VERSION ${WINSDK_DETECTED_VERSIONS})
IF(WINSDK_VERSION STREQUAL _VERSION)
SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}")
SET(WINSDK_DIR "${WINSDK${WINSDK_VERSION}_DIR}")
BREAK()
ENDIF(WINSDK_VERSION STREQUAL _VERSION)
ENDFOREACH(_VERSION)
ENDIF(NOT WINSDK_DIR)
ENDMACRO(USE_CURRENT_WINSDK)
IF(WINSDK_VERSION STREQUAL "CURRENT")
USE_CURRENT_WINSDK()
ELSE(WINSDK_VERSION STREQUAL "CURRENT")
IF(WINSDK${WINSDK_VERSION}_FOUND)
SET(WINSDK_VERSION_FULL "${WINSDK${WINSDK_VERSION}_VERSION_FULL}")
SET(WINSDK_DIR "${WINSDK${WINSDK_VERSION}_DIR}")
ELSE(WINSDK${WINSDK_VERSION}_FOUND)
USE_CURRENT_WINSDK()
ENDIF(WINSDK${WINSDK_VERSION}_FOUND)
ENDIF(WINSDK_VERSION STREQUAL "CURRENT")
IF(WINSDK_DIR)
MESSAGE(STATUS "Using Windows SDK ${WINSDK_VERSION}")
ELSE(WINSDK_DIR)
MESSAGE(FATAL_ERROR "Unable to find Windows SDK!")
ENDIF(WINSDK_DIR)
# directory where Win32 headers are found
FIND_PATH(WINSDK_INCLUDE_DIR Windows.h FIND_PATH(WINSDK_INCLUDE_DIR Windows.h
HINTS HINTS
${WINSDK8_DIR}/Include/um ${WINSDK_DIR}/Include/um
${WINSDK71_DIR}/Include ${WINSDK_DIR}/Include
${WINSDKCURRENT_DIR}/Include
) )
# directory where DirectX headers are found
FIND_PATH(WINSDK_SHARED_INCLUDE_DIR d3d9.h FIND_PATH(WINSDK_SHARED_INCLUDE_DIR d3d9.h
HINTS HINTS
${WINSDK8_DIR}/Include/shared ${WINSDK_DIR}/Include/shared
${WINSDK71_DIR}/Include ${WINSDK_DIR}/Include
${WINSDKCURRENT_DIR}/Include
) )
# directory where all libraries are found
FIND_PATH(WINSDK_LIBRARY_DIR ComCtl32.lib FIND_PATH(WINSDK_LIBRARY_DIR ComCtl32.lib
HINTS HINTS
${WINSDK8_DIR}/Lib/win8/um/${WINSDK8_SUFFIX} ${WINSDK_DIR}/Lib/win8/um/${WINSDK8_SUFFIX}
${WINSDK71_DIR}/Lib ${WINSDK_DIR}/Lib/${WINSDK_SUFFIX}
${WINSDKCURRENT_DIR}/Lib
) )
# signtool is used to sign executables
FIND_PROGRAM(WINSDK_SIGNTOOL signtool FIND_PROGRAM(WINSDK_SIGNTOOL signtool
HINTS HINTS
${WINSDK8_DIR}/Bin/x86 ${WINSDK_DIR}/Bin/x86
${WINSDK71_DIR}/Bin ${WINSDK_DIR}/Bin
${WINSDKCURRENT_DIR}/Bin )
# midl is used to generate IDL interfaces
FIND_PROGRAM(WINSDK_MIDL midl
HINTS
${WINSDK_DIR}/Bin/x86
${WINSDK_DIR}/Bin
) )
IF(WINSDK_INCLUDE_DIR) IF(WINSDK_INCLUDE_DIR)
SET(WINSDK_FOUND TRUE) SET(WINSDK_FOUND ON)
SET(WINSDK_INCLUDE_DIRS ${WINSDK_INCLUDE_DIR} ${WINSDK_SHARED_INCLUDE_DIR}) SET(WINSDK_INCLUDE_DIRS ${WINSDK_INCLUDE_DIR} ${WINSDK_SHARED_INCLUDE_DIR})
SET(CMAKE_LIBRARY_PATH ${WINSDK_LIBRARY_DIR} ${CMAKE_LIBRARY_PATH})
INCLUDE_DIRECTORIES(${WINSDK_INCLUDE_DIRS})
# Fix for using Windows SDK 7.1 with Visual C++ 2012
IF(WINSDK_VERSION STREQUAL "7.1" AND MSVC11)
ADD_DEFINITIONS(-D_USING_V110_SDK71_)
ENDIF(WINSDK_VERSION STREQUAL "7.1" AND MSVC11)
ELSE(WINSDK_INCLUDE_DIR) ELSE(WINSDK_INCLUDE_DIR)
IF(NOT WindowsSDK_FIND_QUIETLY) IF(NOT WindowsSDK_FIND_QUIETLY)
MESSAGE(STATUS "Warning: Unable to find Windows SDK!") MESSAGE(STATUS "Warning: Unable to find Windows SDK!")

View file

@ -19,6 +19,7 @@ IF(SOURCE_DIR)
SET(SOURCE_DIR ${ROOT_DIR}) SET(SOURCE_DIR ${ROOT_DIR})
ENDIF(NOT SOURCE_DIR AND ROOT_DIR) ENDIF(NOT SOURCE_DIR AND ROOT_DIR)
ELSE(SOURCE_DIR) ELSE(SOURCE_DIR)
SET(SOURCE_DIR ${CMAKE_SOURCE_DIR})
SET(ROOT_DIR ${CMAKE_SOURCE_DIR}) SET(ROOT_DIR ${CMAKE_SOURCE_DIR})
ENDIF(SOURCE_DIR) ENDIF(SOURCE_DIR)
@ -57,6 +58,15 @@ IF(EXISTS "${ROOT_DIR}/.hg/")
ENDIF(MERCURIAL_FOUND) ENDIF(MERCURIAL_FOUND)
ENDIF(EXISTS "${ROOT_DIR}/.hg/") ENDIF(EXISTS "${ROOT_DIR}/.hg/")
# if processing exported sources, use "revision" file if exists
IF(SOURCE_DIR AND NOT DEFINED REVISION)
SET(REVISION_FILE ${SOURCE_DIR}/revision)
IF(EXISTS ${REVISION_FILE})
FILE(STRINGS ${REVISION_FILE} REVISION LIMIT_COUNT 1)
MESSAGE(STATUS "Read revision ${REVISION} from file")
ENDIF(EXISTS ${REVISION_FILE})
ENDIF(SOURCE_DIR AND NOT DEFINED REVISION)
IF(SOURCE_DIR AND DEFINED REVISION) IF(SOURCE_DIR AND DEFINED REVISION)
IF(EXISTS ${SOURCE_DIR}/revision.h.in) IF(EXISTS ${SOURCE_DIR}/revision.h.in)
MESSAGE(STATUS "Revision: ${REVISION}") MESSAGE(STATUS "Revision: ${REVISION}")

View file

@ -10,7 +10,6 @@
IF(MSVC) IF(MSVC)
SET(PCHSupport_FOUND TRUE) SET(PCHSupport_FOUND TRUE)
SET(_PCH_include_prefix "/I")
ELSE(MSVC) ELSE(MSVC)
IF(CMAKE_COMPILER_IS_GNUCXX) IF(CMAKE_COMPILER_IS_GNUCXX)
EXEC_PROGRAM(${CMAKE_CXX_COMPILER} EXEC_PROGRAM(${CMAKE_CXX_COMPILER}
@ -26,8 +25,6 @@ ELSE(MSVC)
# TODO: make tests for other compilers than GCC # TODO: make tests for other compilers than GCC
SET(PCHSupport_FOUND TRUE) SET(PCHSupport_FOUND TRUE)
ENDIF(CMAKE_COMPILER_IS_GNUCXX) ENDIF(CMAKE_COMPILER_IS_GNUCXX)
SET(_PCH_include_prefix "-I")
ENDIF(MSVC) ENDIF(MSVC)
# Set PCH_FLAGS for common flags, PCH_ARCH_XXX_FLAGS for specific archs flags and PCH_ARCHS for archs # Set PCH_FLAGS for common flags, PCH_ARCH_XXX_FLAGS for specific archs flags and PCH_ARCHS for archs
@ -35,35 +32,43 @@ MACRO(PCH_SET_COMPILE_FLAGS _target)
SET(PCH_FLAGS) SET(PCH_FLAGS)
SET(PCH_ARCHS) SET(PCH_ARCHS)
SET(FLAGS) SET(_FLAGS)
LIST(APPEND _FLAGS ${CMAKE_CXX_FLAGS}) LIST(APPEND _FLAGS ${CMAKE_CXX_FLAGS})
STRING(TOUPPER "${CMAKE_BUILD_TYPE}" _UPPER_BUILD) STRING(TOUPPER "${CMAKE_BUILD_TYPE}" _UPPER_BUILD)
LIST(APPEND _FLAGS " ${CMAKE_CXX_FLAGS_${_UPPER_BUILD}}") LIST(APPEND _FLAGS " ${CMAKE_CXX_FLAGS_${_UPPER_BUILD}}")
IF(NOT MSVC) GET_TARGET_PROPERTY(_targetType ${_target} TYPE)
GET_TARGET_PROPERTY(_targetType ${_target} TYPE)
IF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY) IF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY)
LIST(APPEND _FLAGS " -fPIC") LIST(APPEND _FLAGS " ${CMAKE_SHARED_LIBRARY_CXX_FLAGS}")
ENDIF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY) ELSE(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY)
ENDIF(NOT MSVC) GET_TARGET_PROPERTY(_pic ${_target} POSITION_INDEPENDENT_CODE)
IF(_pic)
LIST(APPEND _FLAGS " ${CMAKE_CXX_COMPILE_OPTIONS_PIE}")
ENDIF(_pic)
ENDIF(${_targetType} STREQUAL SHARED_LIBRARY OR ${_targetType} STREQUAL MODULE_LIBRARY)
GET_DIRECTORY_PROPERTY(DIRINC INCLUDE_DIRECTORIES) GET_DIRECTORY_PROPERTY(DIRINC INCLUDE_DIRECTORIES)
FOREACH(item ${DIRINC}) FOREACH(item ${DIRINC})
LIST(APPEND _FLAGS " ${_PCH_include_prefix}\"${item}\"") LIST(APPEND _FLAGS " -I\"${item}\"")
ENDFOREACH(item) ENDFOREACH(item)
# Required for CMake 2.6 # Required for CMake 2.6
SET(GLOBAL_DEFINITIONS) SET(GLOBAL_DEFINITIONS)
GET_DIRECTORY_PROPERTY(DEFINITIONS COMPILE_DEFINITIONS) GET_DIRECTORY_PROPERTY(DEFINITIONS COMPILE_DEFINITIONS)
FOREACH(item ${DEFINITIONS}) IF(DEFINITIONS)
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}") FOREACH(item ${DEFINITIONS})
ENDFOREACH(item) LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
ENDIF(DEFINITIONS)
GET_DIRECTORY_PROPERTY(DEFINITIONS COMPILE_DEFINITIONS_${_UPPER_BUILD}) GET_DIRECTORY_PROPERTY(DEFINITIONS COMPILE_DEFINITIONS_${_UPPER_BUILD})
FOREACH(item ${DEFINITIONS}) IF(DEFINITIONS)
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}") FOREACH(item ${DEFINITIONS})
ENDFOREACH(item) LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
ENDIF(DEFINITIONS)
GET_TARGET_PROPERTY(oldProps ${_target} COMPILE_FLAGS) GET_TARGET_PROPERTY(oldProps ${_target} COMPILE_FLAGS)
IF(oldProps) IF(oldProps)
@ -75,16 +80,41 @@ MACRO(PCH_SET_COMPILE_FLAGS _target)
LIST(APPEND _FLAGS " ${oldPropsBuild}") LIST(APPEND _FLAGS " ${oldPropsBuild}")
ENDIF(oldPropsBuild) ENDIF(oldPropsBuild)
GET_TARGET_PROPERTY(DIRINC ${_target} INCLUDE_DIRECTORIES)
IF(DIRINC)
FOREACH(item ${DIRINC})
LIST(APPEND _FLAGS " -I\"${item}\"")
ENDFOREACH(item)
ENDIF(DIRINC)
GET_TARGET_PROPERTY(DEFINITIONS ${_target} COMPILE_DEFINITIONS)
IF(DEFINITIONS)
FOREACH(item ${DEFINITIONS})
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
ENDIF(DEFINITIONS)
GET_TARGET_PROPERTY(DEFINITIONS ${_target} COMPILE_DEFINITIONS_${_UPPER_BUILD})
IF(DEFINITIONS)
FOREACH(item ${DEFINITIONS})
LIST(APPEND GLOBAL_DEFINITIONS " -D${item}")
ENDFOREACH(item)
ENDIF(DEFINITIONS)
GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS) GET_DIRECTORY_PROPERTY(_directory_flags DEFINITIONS)
GET_DIRECTORY_PROPERTY(_directory_definitions DIRECTORY ${CMAKE_SOURCE_DIR} DEFINITIONS) GET_DIRECTORY_PROPERTY(_directory_definitions DIRECTORY ${CMAKE_SOURCE_DIR} DEFINITIONS)
LIST(APPEND _FLAGS " ${GLOBAL_DEFINITIONS}") LIST(APPEND _FLAGS " ${GLOBAL_DEFINITIONS}")
LIST(APPEND _FLAGS " ${_directory_flags}") LIST(APPEND _FLAGS " ${_directory_flags}")
LIST(APPEND _FLAGS " ${_directory_definitions}") LIST(APPEND _FLAGS " ${_directory_definitions}")
STRING(REGEX REPLACE " +" " " _FLAGS ${_FLAGS})
# Format definitions # Format definitions
SEPARATE_ARGUMENTS(_FLAGS) IF(MSVC)
# Fix path with space
SEPARATE_ARGUMENTS(_FLAGS UNIX_COMMAND "${_FLAGS}")
ELSE(MSVC)
STRING(REGEX REPLACE " +" " " _FLAGS ${_FLAGS})
SEPARATE_ARGUMENTS(_FLAGS)
ENDIF(MSVC)
IF(CLANG) IF(CLANG)
# Determining all architectures and get common flags # Determining all architectures and get common flags
@ -178,6 +208,9 @@ MACRO(PCH_SET_COMPILE_COMMAND _inputcpp _compile_FLAGS)
IF(MSVC) IF(MSVC)
GET_PDB_FILENAME(PDB_FILE ${_PCH_current_target}) GET_PDB_FILENAME(PDB_FILE ${_PCH_current_target})
SET(PCH_COMMAND ${CMAKE_CXX_COMPILER} ${pchsupport_compiler_cxx_arg1} ${_compile_FLAGS} /Yc /Fp"${PCH_OUTPUT}" ${_inputcpp} /Fd"${PDB_FILE}" /c /Fo"${PCH_OUTPUT}.obj") SET(PCH_COMMAND ${CMAKE_CXX_COMPILER} ${pchsupport_compiler_cxx_arg1} ${_compile_FLAGS} /Yc /Fp"${PCH_OUTPUT}" ${_inputcpp} /Fd"${PDB_FILE}" /c /Fo"${PCH_OUTPUT}.obj")
# Ninja PCH Support
# http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
SET_SOURCE_FILES_PROPERTIES(${_inputcpp} PROPERTIES OBJECT_OUTPUTS "${PCH_OUTPUT}.obj")
ELSE(MSVC) ELSE(MSVC)
SET(HEADER_FORMAT "c++-header") SET(HEADER_FORMAT "c++-header")
SET(_FLAGS "") SET(_FLAGS "")
@ -237,6 +270,25 @@ MACRO(ADD_PRECOMPILED_HEADER_TO_TARGET _targetName)
IF(MSVC) IF(MSVC)
SET(_target_cflags "${oldProps} /Yu\"${PCH_INPUT}\" /FI\"${PCH_INPUT}\" /Fp\"${PCH_OUTPUT}\"") SET(_target_cflags "${oldProps} /Yu\"${PCH_INPUT}\" /FI\"${PCH_INPUT}\" /Fp\"${PCH_OUTPUT}\"")
# Ninja PCH Support
# http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES OBJECT_DEPENDS "${PCH_OUTPUT}")
# NMAKE-VS2012 Error LNK2011 (NMAKE-VS2010 do not complain)
# we need to link the pch.obj file, see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx
GET_TARGET_PROPERTY(_STATIC_LIBRARY_FLAGS ${_targetName} STATIC_LIBRARY_FLAGS)
IF(NOT _STATIC_LIBRARY_FLAGS)
SET(_STATIC_LIBRARY_FLAGS)
ENDIF(NOT _STATIC_LIBRARY_FLAGS)
SET(_STATIC_LIBRARY_FLAGS "${PCH_OUTPUT}.obj ${_STATIC_LIBRARY_FLAGS}")
GET_TARGET_PROPERTY(_LINK_FLAGS ${_targetName} LINK_FLAGS)
IF(NOT _LINK_FLAGS)
SET(_LINK_FLAGS)
ENDIF(NOT _LINK_FLAGS)
SET(_LINK_FLAGS "${PCH_OUTPUT}.obj ${_LINK_FLAGS}")
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES STATIC_LIBRARY_FLAGS ${_STATIC_LIBRARY_FLAGS} LINK_FLAGS ${_LINK_FLAGS})
ELSE(MSVC) ELSE(MSVC)
# for use with distcc and gcc >4.0.1 if preprocessed files are accessible # for use with distcc and gcc >4.0.1 if preprocessed files are accessible
# on all remote machines set # on all remote machines set
@ -324,17 +376,6 @@ MACRO(ADD_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
SET_DIRECTORY_PROPERTIES(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "${PCH_OUTPUTS}") SET_DIRECTORY_PROPERTIES(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "${PCH_OUTPUTS}")
ENDMACRO(ADD_PRECOMPILED_HEADER) ENDMACRO(ADD_PRECOMPILED_HEADER)
# Macro to move PCH creation file to the front of files list
# or remove .cpp from library/executable to avoid warning
MACRO(FIX_PRECOMPILED_HEADER _files _pch)
# Remove .cpp creating PCH from the list
LIST(REMOVE_ITEM ${_files} ${_pch})
IF(MSVC)
# Prepend .cpp creating PCH to the list
LIST(INSERT ${_files} 0 ${_pch})
ENDIF(MSVC)
ENDMACRO(FIX_PRECOMPILED_HEADER)
MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp) MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
IF(NOT PCHSupport_FOUND) IF(NOT PCHSupport_FOUND)
MESSAGE(STATUS "PCH disabled because compiler doesn't support them") MESSAGE(STATUS "PCH disabled because compiler doesn't support them")
@ -346,10 +387,6 @@ MACRO(ADD_NATIVE_PRECOMPILED_HEADER _targetName _inputh _inputcpp)
# 2 => setting PCH for XCode project, works for XCode projects # 2 => setting PCH for XCode project, works for XCode projects
IF(CMAKE_GENERATOR MATCHES "Visual Studio") IF(CMAKE_GENERATOR MATCHES "Visual Studio")
SET(PCH_METHOD 1) SET(PCH_METHOD 1)
ELSEIF(CMAKE_GENERATOR MATCHES "NMake Makefiles" AND MFC_FOUND AND CMAKE_MFC_FLAG)
# To fix a bug with MFC
# Don't forget to use FIX_PRECOMPILED_HEADER before creating the target
# SET(PCH_METHOD 1)
ELSEIF(CMAKE_GENERATOR MATCHES "Xcode") ELSEIF(CMAKE_GENERATOR MATCHES "Xcode")
SET(PCH_METHOD 2) SET(PCH_METHOD 2)
ELSE(CMAKE_GENERATOR MATCHES "Visual Studio") ELSE(CMAKE_GENERATOR MATCHES "Visual Studio")

View file

@ -0,0 +1,183 @@
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
#
# Options:
#
# IOS_VERSION = last(default) or specific one (4.3, 5.0, 4.1)
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# IOS_PLATFORM = OS (default) or SIMULATOR or ALL
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
IF(DEFINED CMAKE_CROSSCOMPILING)
# subsequent toolchain loading is not really needed
RETURN()
ENDIF()
# Standard settings
SET(CMAKE_SYSTEM_NAME Darwin)
SET(CMAKE_SYSTEM_VERSION 1) # TODO: determine target Darwin version
SET(UNIX ON)
SET(APPLE ON)
SET(IOS ON)
# Force the compilers to Clang for iOS
include (CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER (clang Clang)
CMAKE_FORCE_CXX_COMPILER (clang++ Clang)
# Setup iOS platform
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
SET(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
SET(IOS_SIMULATOR_PLATFORM_LOCATION "iPhoneSimulator.platform")
# Check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
elseif (${IOS_PLATFORM} STREQUAL "ALL")
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator;-iphoneos")
else (${IOS_PLATFORM} STREQUAL "OS")
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
endif (${IOS_PLATFORM} STREQUAL "OS")
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS ${CMAKE_XCODE_EFFECTIVE_PLATFORMS} CACHE PATH "iOS Platform")
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
SET(XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms")
SET(XCODE_PRE_43_ROOT "/Developer/Platforms")
IF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
IF(EXISTS ${XCODE_POST_43_ROOT})
SET(CMAKE_XCODE_ROOT ${XCODE_POST_43_ROOT})
ELSEIF(EXISTS ${XCODE_PRE_43_ROOT})
SET(CMAKE_XCODE_ROOT ${XCODE_PRE_43_ROOT})
ENDIF(EXISTS ${XCODE_POST_43_ROOT})
IF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
ENDIF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_PLATFORM_LOCATION}/Developer)
IF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
ENDIF(EXISTS ${CMAKE_XCODE_ROOT}/${IOS_SIMULATOR_PLATFORM_LOCATION}/Developer)
ENDIF(NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
SET(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
SET(CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT} CACHE PATH "Location of iOS Simulator Platform")
MACRO(GET_AVAILABLE_SDK_VERSIONS ROOT VERSIONS)
FILE(GLOB _CMAKE_IOS_SDKS "${ROOT}/SDKs/iPhoneOS*")
IF(_CMAKE_IOS_SDKS)
LIST(SORT _CMAKE_IOS_SDKS)
LIST(REVERSE _CMAKE_IOS_SDKS)
FOREACH(_CMAKE_IOS_SDK ${_CMAKE_IOS_SDKS})
STRING(REGEX REPLACE ".+iPhoneOS([0-9.]+)\\.sdk" "\\1" _IOS_SDK "${_CMAKE_IOS_SDK}")
LIST(APPEND ${VERSIONS} ${_IOS_SDK})
ENDFOREACH(_CMAKE_IOS_SDK)
ENDIF(_CMAKE_IOS_SDKS)
ENDMACRO(GET_AVAILABLE_SDK_VERSIONS)
# Find and use the most recent iOS sdk
IF(NOT DEFINED CMAKE_IOS_SDK_ROOT)
# Search for a specific version of a SDK
GET_AVAILABLE_SDK_VERSIONS(${CMAKE_IOS_DEVELOPER_ROOT} IOS_VERSIONS)
IF(NOT IOS_VERSIONS)
MESSAGE(FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
ENDIF(NOT IOS_VERSIONS)
IF(IOS_VERSION)
LIST(FIND IOS_VERSIONS "${IOS_VERSION}" _INDEX)
IF(_INDEX EQUAL -1)
LIST(GET IOS_VERSIONS 0 IOS_SDK_VERSION)
ELSE(_INDEX EQUAL -1)
SET(IOS_SDK_VERSION ${IOS_VERSION})
ENDIF(_INDEX EQUAL -1)
ELSE(IOS_VERSION)
LIST(GET IOS_VERSIONS 0 IOS_VERSION)
SET(IOS_SDK_VERSION ${IOS_VERSION})
ENDIF(IOS_VERSION)
MESSAGE(STATUS "Target iOS ${IOS_VERSION} and use SDK ${IOS_SDK_VERSION}")
SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/iPhoneOS${IOS_SDK_VERSION}.sdk)
SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_DEVELOPER_ROOT}/SDKs/iPhoneSimulator${IOS_SDK_VERSION}.sdk)
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
SET(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
SET(CMAKE_IOS_SIMULATOR_SDK_ROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Location of the selected iOS Simulator SDK")
SET(IOS_VERSION ${IOS_VERSION} CACHE STRING "iOS target version")
# Set the sysroot default to the most recent SDK
SET(CMAKE_IOS_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
SET(CMAKE_IOS_SIMULATOR_SYSROOT ${CMAKE_IOS_SIMULATOR_SDK_ROOT} CACHE PATH "Sysroot used for iOS Simulator support")
IF(CMAKE_GENERATOR MATCHES Xcode)
SET(ARCHS "$(ARCHS_STANDARD_32_BIT)")
IF(${IOS_PLATFORM} STREQUAL "OS")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR")
SET(CMAKE_SYSTEM_PROCESSOR "x86")
ELSEIF(${IOS_PLATFORM} STREQUAL "ALL")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ENDIF(${IOS_PLATFORM} STREQUAL "OS")
ELSE(CMAKE_GENERATOR MATCHES Xcode)
IF(${IOS_PLATFORM} STREQUAL "OS")
SET(ARCHS "armv7")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ELSEIF(${IOS_PLATFORM} STREQUAL "SIMULATOR")
# iPhone simulator targets i386
SET(ARCHS "i386")
SET(CMAKE_SYSTEM_PROCESSOR "x86")
ELSEIF(${IOS_PLATFORM} STREQUAL "ALL")
SET(ARCHS "armv7;i386")
SET(CMAKE_SYSTEM_PROCESSOR "armv7")
ENDIF(${IOS_PLATFORM} STREQUAL "OS")
ENDIF(CMAKE_GENERATOR MATCHES Xcode)
# set the architecture for iOS - using ARCHS_STANDARD_32_BIT sets armv7,armv7s and appears to be XCode's standard.
# The other value that works is ARCHS_UNIVERSAL_IPHONE_OS but that sets armv7 only
set (CMAKE_OSX_ARCHITECTURES ${ARCHS} CACHE string "Build architecture for iOS")
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} ${CMAKE_INSTALL_PREFIX} $ENV{EXTERNAL_IOS_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
#SET(CMAKE_SYSTEM_INCLUDE_PATH /include /usr/include)
#SET(CMAKE_SYSTEM_LIBRARY_PATH /lib /usr/lib)
#SET(CMAKE_SYSTEM_PROGRAM_PATH /bin /usr/bin)

View file

@ -123,12 +123,8 @@ MACRO(NL_DEFAULT_PROPS name label)
VERSION ${NL_VERSION} VERSION ${NL_VERSION}
SOVERSION ${NL_VERSION_MAJOR} SOVERSION ${NL_VERSION_MAJOR}
COMPILE_FLAGS "/GA" COMPILE_FLAGS "/GA"
LINK_FLAGS "/VERSION:${NL_VERSION}") LINK_FLAGS "/VERSION:${NL_VERSION_MAJOR}.${NL_VERSION_MINOR}")
ENDIF(${type} STREQUAL EXECUTABLE AND WIN32) ENDIF(${type} STREQUAL EXECUTABLE AND WIN32)
IF(WITH_STLPORT AND WIN32)
SET_TARGET_PROPERTIES(${name} PROPERTIES COMPILE_FLAGS "/X")
ENDIF(WITH_STLPORT AND WIN32)
ENDMACRO(NL_DEFAULT_PROPS) ENDMACRO(NL_DEFAULT_PROPS)
### ###
@ -247,6 +243,11 @@ MACRO(NL_SETUP_DEFAULT_OPTIONS)
ELSE(WIN32) ELSE(WIN32)
OPTION(WITH_STATIC "With static libraries." OFF) OPTION(WITH_STATIC "With static libraries." OFF)
ENDIF(WIN32) ENDIF(WIN32)
IF (WITH_STATIC)
OPTION(WITH_STATIC_LIBXML2 "With static libxml2" ON )
ELSE(WITH_STATIC)
OPTION(WITH_STATIC_LIBXML2 "With static libxml2" OFF)
ENDIF(WITH_STATIC)
OPTION(WITH_STATIC_DRIVERS "With static drivers." OFF) OPTION(WITH_STATIC_DRIVERS "With static drivers." OFF)
IF(WIN32) IF(WIN32)
OPTION(WITH_EXTERNAL "With provided external." ON ) OPTION(WITH_EXTERNAL "With provided external." ON )
@ -293,6 +294,7 @@ MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS)
### ###
OPTION(WITH_NET "Build NLNET" ON ) OPTION(WITH_NET "Build NLNET" ON )
OPTION(WITH_3D "Build NL3D" ON ) OPTION(WITH_3D "Build NL3D" ON )
OPTION(WITH_GUI "Build GUI" ON )
OPTION(WITH_PACS "Build NLPACS" ON ) OPTION(WITH_PACS "Build NLPACS" ON )
OPTION(WITH_GEORGES "Build NLGEORGES" ON ) OPTION(WITH_GEORGES "Build NLGEORGES" ON )
OPTION(WITH_LIGO "Build NLLIGO" ON ) OPTION(WITH_LIGO "Build NLLIGO" ON )
@ -318,6 +320,10 @@ MACRO(NL_SETUP_NEL_DEFAULT_OPTIONS)
OPTION(WITH_NEL_MAXPLUGIN "Build NeL 3dsMax Plugin" OFF) OPTION(WITH_NEL_MAXPLUGIN "Build NeL 3dsMax Plugin" OFF)
OPTION(WITH_NEL_SAMPLES "Build NeL Samples" ON ) OPTION(WITH_NEL_SAMPLES "Build NeL Samples" ON )
OPTION(WITH_NEL_TESTS "Build NeL Unit Tests" ON ) OPTION(WITH_NEL_TESTS "Build NeL Unit Tests" ON )
OPTION(WITH_LIBOVR "With LibOVR support" OFF)
OPTION(WITH_LIBVR "With LibVR support" OFF)
OPTION(WITH_PERFHUD "With NVIDIA PerfHUD support" OFF)
ENDMACRO(NL_SETUP_NEL_DEFAULT_OPTIONS) ENDMACRO(NL_SETUP_NEL_DEFAULT_OPTIONS)
MACRO(NL_SETUP_NELNS_DEFAULT_OPTIONS) MACRO(NL_SETUP_NELNS_DEFAULT_OPTIONS)
@ -336,11 +342,13 @@ MACRO(NL_SETUP_RYZOM_DEFAULT_OPTIONS)
OPTION(WITH_RYZOM_TOOLS "Build Ryzom Core Tools" ON ) OPTION(WITH_RYZOM_TOOLS "Build Ryzom Core Tools" ON )
OPTION(WITH_RYZOM_SERVER "Build Ryzom Core Services" ON ) OPTION(WITH_RYZOM_SERVER "Build Ryzom Core Services" ON )
OPTION(WITH_RYZOM_SOUND "Enable Ryzom Core Sound" ON ) OPTION(WITH_RYZOM_SOUND "Enable Ryzom Core Sound" ON )
OPTION(WITH_RYZOM_PATCH "Enable Ryzom in-game patch support" OFF)
### ###
# Optional support # Optional support
### ###
OPTION(WITH_LUA51 "Build Ryzom Core using Lua51" ON ) OPTION(WITH_LUA51 "Build Ryzom Core using Lua 5.1" ON )
OPTION(WITH_LUA52 "Build Ryzom Core using Lua 5.2" OFF)
ENDMACRO(NL_SETUP_RYZOM_DEFAULT_OPTIONS) ENDMACRO(NL_SETUP_RYZOM_DEFAULT_OPTIONS)
MACRO(NL_SETUP_SNOWBALLS_DEFAULT_OPTIONS) MACRO(NL_SETUP_SNOWBALLS_DEFAULT_OPTIONS)
@ -381,11 +389,11 @@ MACRO(NL_SETUP_BUILD)
SET(HOST_CPU ${CMAKE_HOST_SYSTEM_PROCESSOR}) SET(HOST_CPU ${CMAKE_HOST_SYSTEM_PROCESSOR})
IF(HOST_CPU MATCHES "amd64") IF(HOST_CPU MATCHES "(amd|AMD)64")
SET(HOST_CPU "x86_64") SET(HOST_CPU "x86_64")
ELSEIF(HOST_CPU MATCHES "i.86") ELSEIF(HOST_CPU MATCHES "i.86")
SET(HOST_CPU "x86") SET(HOST_CPU "x86")
ENDIF(HOST_CPU MATCHES "amd64") ENDIF(HOST_CPU MATCHES "(amd|AMD)64")
# Determine target CPU # Determine target CPU
@ -394,11 +402,11 @@ MACRO(NL_SETUP_BUILD)
SET(TARGET_CPU ${CMAKE_SYSTEM_PROCESSOR}) SET(TARGET_CPU ${CMAKE_SYSTEM_PROCESSOR})
ENDIF(NOT TARGET_CPU) ENDIF(NOT TARGET_CPU)
IF(TARGET_CPU MATCHES "amd64") IF(TARGET_CPU MATCHES "(amd|AMD)64")
SET(TARGET_CPU "x86_64") SET(TARGET_CPU "x86_64")
ELSEIF(TARGET_CPU MATCHES "i.86") ELSEIF(TARGET_CPU MATCHES "i.86")
SET(TARGET_CPU "x86") SET(TARGET_CPU "x86")
ENDIF(TARGET_CPU MATCHES "amd64") ENDIF(TARGET_CPU MATCHES "(amd|AMD)64")
IF(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang") IF(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
SET(CLANG ON) SET(CLANG ON)
@ -410,6 +418,11 @@ MACRO(NL_SETUP_BUILD)
MESSAGE(STATUS "Generating Xcode project") MESSAGE(STATUS "Generating Xcode project")
ENDIF(CMAKE_GENERATOR MATCHES "Xcode") ENDIF(CMAKE_GENERATOR MATCHES "Xcode")
IF(CMAKE_GENERATOR MATCHES "NMake")
SET(NMAKE ON)
MESSAGE(STATUS "Generating NMake project")
ENDIF(CMAKE_GENERATOR MATCHES "NMake")
# If target and host CPU are the same # If target and host CPU are the same
IF("${HOST_CPU}" STREQUAL "${TARGET_CPU}" AND NOT CMAKE_CROSSCOMPILING) IF("${HOST_CPU}" STREQUAL "${TARGET_CPU}" AND NOT CMAKE_CROSSCOMPILING)
# x86-compatible CPU # x86-compatible CPU
@ -529,6 +542,9 @@ MACRO(NL_SETUP_BUILD)
SET(MSVC11 ON) SET(MSVC11 ON)
ENDIF(MSVC_VERSION EQUAL "1700" AND NOT MSVC11) ENDIF(MSVC_VERSION EQUAL "1700" AND NOT MSVC11)
# Ignore default include paths
ADD_PLATFORM_FLAGS("/X")
IF(MSVC11) IF(MSVC11)
ADD_PLATFORM_FLAGS("/Gy- /MP") ADD_PLATFORM_FLAGS("/Gy- /MP")
# /Ox is working with VC++ 2010, but custom optimizations don't exist # /Ox is working with VC++ 2010, but custom optimizations don't exist
@ -581,7 +597,7 @@ MACRO(NL_SETUP_BUILD)
SET(NL_DEBUG_CFLAGS "/Zi /MDd /RTC1 /D_DEBUG ${DEBUG_CFLAGS} ${NL_DEBUG_CFLAGS}") SET(NL_DEBUG_CFLAGS "/Zi /MDd /RTC1 /D_DEBUG ${DEBUG_CFLAGS} ${NL_DEBUG_CFLAGS}")
SET(NL_RELEASE_CFLAGS "/MD /DNDEBUG ${RELEASE_CFLAGS} ${NL_RELEASE_CFLAGS}") SET(NL_RELEASE_CFLAGS "/MD /DNDEBUG ${RELEASE_CFLAGS} ${NL_RELEASE_CFLAGS}")
SET(NL_DEBUG_LINKFLAGS "/DEBUG /OPT:NOREF /OPT:NOICF /NODEFAULTLIB:msvcrt /INCREMENTAL:YES ${NL_DEBUG_LINKFLAGS}") SET(NL_DEBUG_LINKFLAGS "/DEBUG /OPT:NOREF /OPT:NOICF /NODEFAULTLIB:msvcrt ${MSVC_INCREMENTAL_YES_FLAG} ${NL_DEBUG_LINKFLAGS}")
SET(NL_RELEASE_LINKFLAGS "/OPT:REF /OPT:ICF /INCREMENTAL:NO ${NL_RELEASE_LINKFLAGS}") SET(NL_RELEASE_LINKFLAGS "/OPT:REF /OPT:ICF /INCREMENTAL:NO ${NL_RELEASE_LINKFLAGS}")
IF(WITH_WARNINGS) IF(WITH_WARNINGS)
@ -599,22 +615,7 @@ MACRO(NL_SETUP_BUILD)
ENDIF(WIN32) ENDIF(WIN32)
IF(APPLE) IF(APPLE)
IF(IOS) IF(NOT XCODE)
# Disable CMAKE_OSX_DEPLOYMENT_TARGET for iOS
SET(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE PATH "" FORCE)
ELSE(IOS)
IF(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
SET(CMAKE_OSX_DEPLOYMENT_TARGET "10.6" CACHE PATH "" FORCE)
ENDIF(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
ENDIF(IOS)
IF(XCODE)
IF(IOS)
SET(CMAKE_OSX_SYSROOT "iphoneos" CACHE PATH "" FORCE)
ELSE(IOS)
# SET(CMAKE_OSX_SYSROOT "macosx" CACHE PATH "" FORCE)
ENDIF(IOS)
ELSE(XCODE)
IF(CMAKE_OSX_ARCHITECTURES) IF(CMAKE_OSX_ARCHITECTURES)
SET(TARGETS_COUNT 0) SET(TARGETS_COUNT 0)
SET(_ARCHS) SET(_ARCHS)
@ -787,24 +788,15 @@ MACRO(NL_SETUP_BUILD)
ADD_PLATFORM_FLAGS("${XARCH}-isysroot${CMAKE_IOS_SIMULATOR_SYSROOT}") ADD_PLATFORM_FLAGS("${XARCH}-isysroot${CMAKE_IOS_SIMULATOR_SYSROOT}")
ADD_PLATFORM_FLAGS("${XARCH}-mios-simulator-version-min=${IOS_VERSION}") ADD_PLATFORM_FLAGS("${XARCH}-mios-simulator-version-min=${IOS_VERSION}")
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} ${XARCH}-Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}") IF(CMAKE_OSX_DEPLOYMENT_TARGET)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} ${XARCH}-Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}")
ENDIF(CMAKE_OSX_DEPLOYMENT_TARGET)
ENDIF(CMAKE_IOS_SIMULATOR_SYSROOT AND TARGET_X86) ENDIF(CMAKE_IOS_SIMULATOR_SYSROOT AND TARGET_X86)
ELSE(IOS) ELSE(IOS)
FOREACH(_SDK ${_CMAKE_OSX_SDKS})
IF(${_SDK} MATCHES "MacOSX${CMAKE_OSX_DEPLOYMENT_TARGET}\\.sdk")
SET(CMAKE_OSX_SYSROOT ${_SDK} CACHE PATH "" FORCE)
ENDIF(${_SDK} MATCHES "MacOSX${CMAKE_OSX_DEPLOYMENT_TARGET}\\.sdk")
ENDFOREACH(_SDK)
IF(CMAKE_OSX_SYSROOT)
ADD_PLATFORM_FLAGS("-isysroot ${CMAKE_OSX_SYSROOT}")
ELSE(CMAKE_OSX_SYSROOT)
MESSAGE(FATAL_ERROR "CMAKE_OSX_SYSROOT can't be determinated")
ENDIF(CMAKE_OSX_SYSROOT)
# Always force -mmacosx-version-min to override environement variable # Always force -mmacosx-version-min to override environement variable
ADD_PLATFORM_FLAGS("-mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET}") IF(CMAKE_OSX_DEPLOYMENT_TARGET)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}") SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-macosx_version_min,${CMAKE_OSX_DEPLOYMENT_TARGET}")
ENDIF(CMAKE_OSX_DEPLOYMENT_TARGET)
ENDIF(IOS) ENDIF(IOS)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-headerpad_max_install_names") SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-headerpad_max_install_names")
@ -812,7 +804,7 @@ MACRO(NL_SETUP_BUILD)
IF(HAVE_FLAG_SEARCH_PATHS_FIRST) IF(HAVE_FLAG_SEARCH_PATHS_FIRST)
SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-search_paths_first") SET(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -Wl,-search_paths_first")
ENDIF(HAVE_FLAG_SEARCH_PATHS_FIRST) ENDIF(HAVE_FLAG_SEARCH_PATHS_FIRST)
ENDIF(XCODE) ENDIF(NOT XCODE)
ELSE(APPLE) ELSE(APPLE)
IF(HOST_CPU STREQUAL "x86_64" AND TARGET_CPU STREQUAL "x86") IF(HOST_CPU STREQUAL "x86_64" AND TARGET_CPU STREQUAL "x86")
ADD_PLATFORM_FLAGS("-m32 -march=i686") ADD_PLATFORM_FLAGS("-m32 -march=i686")
@ -897,7 +889,7 @@ MACRO(NL_SETUP_BUILD)
SET(NL_RELEASE_CFLAGS "${NL_RELEASE_CFLAGS} -g") SET(NL_RELEASE_CFLAGS "${NL_RELEASE_CFLAGS} -g")
ELSE(WITH_SYMBOLS) ELSE(WITH_SYMBOLS)
IF(APPLE) IF(APPLE)
SET(NL_RELEASE_LINKFLAGS "-Wl,-dead_strip -Wl,-x ${NL_RELEASE_LINKFLAGS}") SET(NL_RELEASE_LINKFLAGS "-Wl,-dead_strip ${NL_RELEASE_LINKFLAGS}")
ELSE(APPLE) ELSE(APPLE)
SET(NL_RELEASE_LINKFLAGS "-Wl,-s ${NL_RELEASE_LINKFLAGS}") SET(NL_RELEASE_LINKFLAGS "-Wl,-s ${NL_RELEASE_LINKFLAGS}")
ENDIF(APPLE) ENDIF(APPLE)
@ -911,20 +903,23 @@ ENDMACRO(NL_SETUP_BUILD)
MACRO(NL_SETUP_BUILD_FLAGS) MACRO(NL_SETUP_BUILD_FLAGS)
SET(CMAKE_C_FLAGS ${PLATFORM_CFLAGS} CACHE STRING "" FORCE) SET(CMAKE_C_FLAGS ${PLATFORM_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_CXX_FLAGS ${PLATFORM_CXXFLAGS} CACHE STRING "" FORCE) SET(CMAKE_CXX_FLAGS ${PLATFORM_CXXFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_EXE_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_MODULE_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_SHARED_LINKER_FLAGS ${PLATFORM_LINKFLAGS} CACHE STRING "" FORCE)
## Debug ## Debug
SET(CMAKE_C_FLAGS_DEBUG ${NL_DEBUG_CFLAGS} CACHE STRING "" FORCE) SET(CMAKE_C_FLAGS_DEBUG ${NL_DEBUG_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_CXX_FLAGS_DEBUG ${NL_DEBUG_CFLAGS} CACHE STRING "" FORCE) SET(CMAKE_CXX_FLAGS_DEBUG ${NL_DEBUG_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE) SET(CMAKE_EXE_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE) SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${PLATFORM_LINKFLAGS} ${NL_DEBUG_LINKFLAGS}" CACHE STRING "" FORCE) SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG ${NL_DEBUG_LINKFLAGS} CACHE STRING "" FORCE)
## Release ## Release
SET(CMAKE_C_FLAGS_RELEASE ${NL_RELEASE_CFLAGS} CACHE STRING "" FORCE) SET(CMAKE_C_FLAGS_RELEASE ${NL_RELEASE_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_CXX_FLAGS_RELEASE ${NL_RELEASE_CFLAGS} CACHE STRING "" FORCE) SET(CMAKE_CXX_FLAGS_RELEASE ${NL_RELEASE_CFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE) SET(CMAKE_EXE_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE) SET(CMAKE_MODULE_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE)
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${PLATFORM_LINKFLAGS} ${NL_RELEASE_LINKFLAGS}" CACHE STRING "" FORCE) SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE ${NL_RELEASE_LINKFLAGS} CACHE STRING "" FORCE)
ENDMACRO(NL_SETUP_BUILD_FLAGS) ENDMACRO(NL_SETUP_BUILD_FLAGS)
# Macro to create x_ABSOLUTE_PREFIX from x_PREFIX # Macro to create x_ABSOLUTE_PREFIX from x_PREFIX
@ -1078,74 +1073,14 @@ MACRO(SETUP_EXTERNAL)
IF(WIN32) IF(WIN32)
FIND_PACKAGE(External REQUIRED) FIND_PACKAGE(External REQUIRED)
IF(NOT VC_DIR) # If using custom boost, we need to define the right variables used by official boost CMake module
SET(VC_DIR $ENV{VC_DIR}) IF(DEFINED BOOST_DIR)
ENDIF(NOT VC_DIR) SET(BOOST_INCLUDEDIR ${BOOST_DIR}/include)
SET(BOOST_LIBRARYDIR ${BOOST_DIR}/lib)
IF(MSVC11) ENDIF(DEFINED BOOST_DIR)
IF(NOT MSVC_REDIST_DIR)
# If you have VC++ 2012 Express, put x64/Microsoft.VC110.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC_REDIST_DIR)
IF(NOT VC_DIR)
IF(NOT VC_ROOT_DIR)
GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\11.0_Config;InstallDir]" ABSOLUTE)
# VC_ROOT_DIR is set to "registry" when a key is not found
IF(VC_ROOT_DIR MATCHES "registry")
GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\WDExpress\\11.0_Config\\Setup\\VC;InstallDir]" ABSOLUTE)
IF(VC_ROOT_DIR MATCHES "registry")
SET(VS110COMNTOOLS $ENV{VS110COMNTOOLS})
IF(VS110COMNTOOLS)
FILE(TO_CMAKE_PATH ${VS110COMNTOOLS} VC_ROOT_DIR)
ENDIF(VS110COMNTOOLS)
IF(NOT VC_ROOT_DIR)
MESSAGE(FATAL_ERROR "Unable to find VC++ 2012 directory!")
ENDIF(NOT VC_ROOT_DIR)
ENDIF(VC_ROOT_DIR MATCHES "registry")
ENDIF(VC_ROOT_DIR MATCHES "registry")
ENDIF(NOT VC_ROOT_DIR)
# convert IDE fullpath to VC++ path
STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${VC_ROOT_DIR})
ENDIF(NOT VC_DIR)
ELSEIF(MSVC10)
IF(NOT MSVC_REDIST_DIR)
# If you have VC++ 2010 Express, put x64/Microsoft.VC100.CRT/*.dll in ${EXTERNAL_PATH}/redist
SET(MSVC_REDIST_DIR "${EXTERNAL_PATH}/redist")
ENDIF(NOT MSVC_REDIST_DIR)
IF(NOT VC_DIR)
IF(NOT VC_ROOT_DIR)
GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VisualStudio\\10.0_Config;InstallDir]" ABSOLUTE)
# VC_ROOT_DIR is set to "registry" when a key is not found
IF(VC_ROOT_DIR MATCHES "registry")
GET_FILENAME_COMPONENT(VC_ROOT_DIR "[HKEY_CURRENT_USER\\Software\\Microsoft\\VCExpress\\10.0_Config;InstallDir]" ABSOLUTE)
IF(VC_ROOT_DIR MATCHES "registry")
SET(VS100COMNTOOLS $ENV{VS100COMNTOOLS})
IF(VS100COMNTOOLS)
FILE(TO_CMAKE_PATH ${VS100COMNTOOLS} VC_ROOT_DIR)
ENDIF(VS100COMNTOOLS)
IF(NOT VC_ROOT_DIR)
MESSAGE(FATAL_ERROR "Unable to find VC++ 2010 directory!")
ENDIF(NOT VC_ROOT_DIR)
ENDIF(VC_ROOT_DIR MATCHES "registry")
ENDIF(VC_ROOT_DIR MATCHES "registry")
ENDIF(NOT VC_ROOT_DIR)
# convert IDE fullpath to VC++ path
STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${VC_ROOT_DIR})
ENDIF(NOT VC_DIR)
ELSE(MSVC11)
IF(NOT VC_DIR)
IF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
# convert IDE fullpath to VC++ path
STRING(REGEX REPLACE "Common7/.*" "VC" VC_DIR ${CMAKE_MAKE_PROGRAM})
ELSE(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
# convert compiler fullpath to VC++ path
STRING(REGEX REPLACE "VC/bin/.+" "VC" VC_DIR ${CMAKE_CXX_COMPILER})
ENDIF(${CMAKE_MAKE_PROGRAM} MATCHES "Common7")
ENDIF(NOT VC_DIR)
ENDIF(MSVC11)
ELSE(WIN32) ELSE(WIN32)
FIND_PACKAGE(External QUIET)
IF(APPLE) IF(APPLE)
IF(WITH_STATIC_EXTERNAL) IF(WITH_STATIC_EXTERNAL)
SET(CMAKE_FIND_LIBRARY_SUFFIXES .a) SET(CMAKE_FIND_LIBRARY_SUFFIXES .a)
@ -1161,15 +1096,22 @@ MACRO(SETUP_EXTERNAL)
ENDIF(APPLE) ENDIF(APPLE)
ENDIF(WIN32) ENDIF(WIN32)
# Android and iOS have pthread
IF(ANDROID OR IOS)
SET(CMAKE_USE_PTHREADS_INIT 1)
SET(Threads_FOUND TRUE)
ELSE(ANDROID OR IOS)
FIND_PACKAGE(Threads REQUIRED)
# TODO: replace all -l<lib> by absolute path to <lib> in CMAKE_THREAD_LIBS_INIT
ENDIF(ANDROID OR IOS)
IF(WITH_STLPORT) IF(WITH_STLPORT)
FIND_PACKAGE(STLport REQUIRED) FIND_PACKAGE(STLport REQUIRED)
INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${STLPORT_INCLUDE_DIR})
IF(MSVC)
SET(VC_INCLUDE_DIR "${VC_DIR}/include")
FIND_PACKAGE(WindowsSDK REQUIRED)
# use VC++ and Windows SDK include paths
INCLUDE_DIRECTORIES(${VC_INCLUDE_DIR} ${WINSDK_INCLUDE_DIRS})
ENDIF(MSVC)
ENDIF(WITH_STLPORT) ENDIF(WITH_STLPORT)
IF(MSVC)
FIND_PACKAGE(MSVC REQUIRED)
FIND_PACKAGE(WindowsSDK REQUIRED)
ENDIF(MSVC)
ENDMACRO(SETUP_EXTERNAL) ENDMACRO(SETUP_EXTERNAL)

View file

@ -12,7 +12,7 @@ each other so you can use only the parts you really need in your project.
If you want know more about the library content and functionalities, you If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory. should take a look on the documents present in the doc directory.
Ryzom Core is currently developped and tested under GNU/Linux and Windows Ryzom Core is currently developed and tested under GNU/Linux and Windows
environments. environments.
@ -29,4 +29,7 @@ file for for more details on license terms and other legal issues.
Installation Installation
------------ ------------
Please visit http://dev.ryzom.com for more information. Please visit https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home for more information.
In particular the Getting Started section on the right side of the webpage includes build
instructions for Windows, Linux and Mac.

View file

@ -41,6 +41,14 @@ IF(WITH_GTK)
FIND_PACKAGE(GTK2) FIND_PACKAGE(GTK2)
ENDIF(WITH_GTK) ENDIF(WITH_GTK)
IF(WITH_LIBOVR)
FIND_PACKAGE(LibOVR)
ENDIF(WITH_LIBOVR)
IF(WITH_LIBVR)
FIND_PACKAGE(LibVR)
ENDIF(WITH_LIBVR)
IF(WITH_INSTALL_LIBRARIES) IF(WITH_INSTALL_LIBRARIES)
IF(UNIX) IF(UNIX)
SET(prefix ${CMAKE_INSTALL_PREFIX}) SET(prefix ${CMAKE_INSTALL_PREFIX})
@ -68,7 +76,11 @@ IF(WITH_NEL_SAMPLES)
ADD_SUBDIRECTORY(samples) ADD_SUBDIRECTORY(samples)
ENDIF(WITH_NEL_SAMPLES) ENDIF(WITH_NEL_SAMPLES)
IF(WITH_NEL_TOOLS) # Allow to compile only max plugins without other tools.
FIND_PACKAGE(Squish) IF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)
IF(WITH_NEL_TOOLS)
FIND_PACKAGE(Squish)
ENDIF(WITH_NEL_TOOLS)
ADD_SUBDIRECTORY(tools) ADD_SUBDIRECTORY(tools)
ENDIF(WITH_NEL_TOOLS) ENDIF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)

View file

@ -71,7 +71,7 @@ public:
// For clipTrav. cleared at beginning of CClipTrav::traverse // For clipTrav. cleared at beginning of CClipTrav::traverse
void clearVisibleList(); void clearVisibleList();
// For ClipTrav only. NB: list is cleared at begining of traverse(). NB: only CTransform are supported // For ClipTrav only. NB: list is cleared at begininng of traverse(). NB: only CTransform are supported
void addVisibleModel(CTransform *model) void addVisibleModel(CTransform *model)
{ {
_VisibleList[_CurrentNumVisibleModels]= model; _VisibleList[_CurrentNumVisibleModels]= model;

View file

@ -138,6 +138,8 @@ private:
NLMISC::CSmartPtr<NL3D::ITexture> _BlurFinalTex; NLMISC::CSmartPtr<NL3D::ITexture> _BlurFinalTex;
// used as render target in first blur pass, and as displayed texture on second blur pass. // used as render target in first blur pass, and as displayed texture on second blur pass.
NLMISC::CSmartPtr<NL3D::ITexture> _BlurHorizontalTex; NLMISC::CSmartPtr<NL3D::ITexture> _BlurHorizontalTex;
// original render target
NLMISC::CSmartPtr<NL3D::ITexture> _OriginalRenderTarget;
// materials // materials

View file

@ -68,7 +68,7 @@ public:
class CCamera : public CTransform class CCamera : public CTransform
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();

View file

@ -93,7 +93,7 @@ public:
/// \name Visible List mgt. Those visible models are updated each traverse(). /// \name Visible List mgt. Those visible models are updated each traverse().
//@{ //@{
// NB: list is cleared at begining of traverse(). // NB: list is cleared at beginning of traverse().
void addVisibleModel(CTransform *model) void addVisibleModel(CTransform *model)
{ {
model->_IndexInVisibleList= _CurrentNumVisibleModels; model->_IndexInVisibleList= _CurrentNumVisibleModels;

File diff suppressed because it is too large Load diff

View file

@ -133,6 +133,7 @@ public:
// @{ // @{
virtual void disableHardwareVertexProgram(); virtual void disableHardwareVertexProgram();
virtual void disableHardwarePixelProgram();
virtual void disableHardwareVertexArrayAGP(); virtual void disableHardwareVertexArrayAGP();
virtual void disableHardwareTextureShader(); virtual void disableHardwareTextureShader();
@ -473,7 +474,6 @@ public:
virtual void forceDXTCCompression(bool dxtcComp); virtual void forceDXTCCompression(bool dxtcComp);
virtual void setAnisotropicFilter(sint filter); virtual void setAnisotropicFilter(sint filter);
virtual void forceTextureResize(uint divisor); virtual void forceTextureResize(uint divisor);
virtual void forceNativeFragmentPrograms(bool nativeOnly);
virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties); virtual bool setMonitorColorProperties (const CMonitorColorProperties &properties);
// @} // @}

View file

@ -0,0 +1,49 @@
/** \file geometry_program.h
* Geometry program definition
*/
/* Copyright, 2000, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NL_GEOMETRY_PROGRAM_H
#define NL_GEOMETRY_PROGRAM_H
#include <nel/misc/types_nl.h>
#include <nel/misc/smart_ptr.h>
#include <nel/3d/program.h>
#include <list>
namespace NL3D {
class CGeometryProgram : public IProgram
{
public:
/// Constructor
CGeometryProgram();
/// Destructor
virtual ~CGeometryProgram ();
};
} // NL3D
#endif // NL_GEOMETRY_PROGRAM_H
/* End of vertex_program.h */

View file

@ -0,0 +1,178 @@
/**
* \file gpu_program_params.h
* \brief CGPUProgramParams
* \date 2013-09-07 22:17GMT
* \author Jan Boon (Kaetemi)
* CGPUProgramParams
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_GPU_PROGRAM_PARAMS_H
#define NL3D_GPU_PROGRAM_PARAMS_H
#include <nel/misc/types_nl.h>
// STL includes
#include <map>
#include <vector>
// NeL includes
// Project includes
namespace NLMISC {
class CVector;
class CMatrix;
}
namespace NL3D {
/**
* \brief CGPUProgramParams
* \date 2013-09-07 22:17GMT
* \author Jan Boon (Kaetemi)
* A storage for USERCODE-PROVIDED parameters for GPU programs.
* Allows for fast updating and iteration of parameters.
* NOTE TO DRIVER IMPLEMENTORS: DO NOT USE FOR STORING COPIES
* OF HARDCODED DRIVER MATERIAL PARAMETERS OR DRIVER PARAMETERS!!!
* The 4-component alignment that is done in this storage
* class is necessary to simplify support for register-based
* assembly shaders, which require setting per 4 components.
*/
class CGPUProgramParams
{
public:
enum TType { Float, Int, UInt };
struct CMeta { uint Index, Size, Count; TType Type; std::string Name; size_t Next, Prev; }; // size is element size, count is nb of elements
private:
union CVec { float F[4]; sint32 I[4]; uint32 UI[4]; };
public:
CGPUProgramParams();
virtual ~CGPUProgramParams();
/// \name User functions
// @{
// Copy from another params storage
void copy(CGPUProgramParams *params);
// Set by index, available only when the associated program has been compiled
void set1f(uint index, float f0);
void set2f(uint index, float f0, float f1);
void set3f(uint index, float f0, float f1, float f2);
void set4f(uint index, float f0, float f1, float f2, float f3);
void set1i(uint index, sint32 i0);
void set2i(uint index, sint32 i0, sint32 i1);
void set3i(uint index, sint32 i0, sint32 i1, sint32 i2);
void set4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
void set1ui(uint index, uint32 ui0);
void set2ui(uint index, uint32 ui0, uint32 ui1);
void set3ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2);
void set4ui(uint index, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
void set3f(uint index, const NLMISC::CVector& v);
void set4f(uint index, const NLMISC::CVector& v, float f3);
void set4x4f(uint index, const NLMISC::CMatrix& m);
void set4fv(uint index, size_t num, const float *src);
void set4iv(uint index, size_t num, const sint32 *src);
void set4uiv(uint index, size_t num, const uint32 *src);
void unset(uint index);
// Set by name, it is recommended to use index when repeatedly setting an element
void set1f(const std::string &name, float f0);
void set2f(const std::string &name, float f0, float f1);
void set3f(const std::string &name, float f0, float f1, float f2);
void set4f(const std::string &name, float f0, float f1, float f2, float f3);
void set1i(const std::string &name, sint32 i0);
void set2i(const std::string &name, sint32 i0, sint32 i1);
void set3i(const std::string &name, sint32 i0, sint32 i1, sint32 i2);
void set4i(const std::string &name, sint32 i0, sint32 i1, sint32 i2, sint32 i3);
void set1ui(const std::string &name, uint32 ui0);
void set2ui(const std::string &name, uint32 ui0, uint32 ui1);
void set3ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2);
void set4ui(const std::string &name, uint32 ui0, uint32 ui1, uint32 ui2, uint32 ui3);
void set3f(const std::string &name, const NLMISC::CVector& v);
void set4f(const std::string &name, const NLMISC::CVector& v, float f3);
void set4x4f(const std::string &name, const NLMISC::CMatrix& m);
void set4fv(const std::string &name, size_t num, const float *src);
void set4iv(const std::string &name, size_t num, const sint32 *src);
void set4uiv(const std::string &name, size_t num, const uint32 *src);
void unset(const std::string &name);
// @}
// Maps the given name to the given index.
// on duplicate entry the data set by name will be prefered, as it can be
// assumed to have been set after the data set by index, and the mapping
// will usually happen while iterating and finding an element with name
// but no known index.
// Unknown index will be set to ~0, unknown name will have an empty string.
void map(uint index, const std::string &name);
/// \name Internal
// @{
/// Allocate specified number of components if necessary (internal use only)
size_t allocOffset(uint index, uint size, uint count, TType type);
size_t allocOffset(const std::string &name, uint size, uint count, TType type);
size_t allocOffset(uint size, uint count, TType type);
/// Return offset for specified index
size_t getOffset(uint index) const;
size_t getOffset(const std::string &name) const;
/// Remove by offset
void freeOffset(size_t offset);
// @}
/// \name Driver and dev tools
// @{
// Iteration (returns the offsets for access using getFooByOffset)
inline size_t getBegin() const { return m_Meta.size() ? m_First : s_End; }
inline size_t getNext(size_t offset) const { return m_Meta[offset].Next; }
inline size_t getEnd() const { return s_End; }
// Data access
inline uint getSizeByOffset(size_t offset) const { return m_Meta[offset].Size; } // size of element (4 for float4)
inline uint getCountByOffset(size_t offset) const { return m_Meta[offset].Count; } // number of elements (usually 1)
inline uint getNbComponentsByOffset(size_t offset) const { return m_Meta[offset].Size * m_Meta[offset].Count; } // nb of components (size * count)
inline float *getPtrFByOffset(size_t offset) { return m_Vec[offset].F; }
inline sint32 *getPtrIByOffset(size_t offset) { return m_Vec[offset].I; }
inline uint32 *getPtrUIByOffset(size_t offset) { return m_Vec[offset].UI; }
inline TType getTypeByOffset(size_t offset) const { return m_Meta[offset].Type; }
inline uint getIndexByOffset(size_t offset) const { return m_Meta[offset].Index; }
const std::string &getNameByOffset(size_t offset) const { return m_Meta[offset].Name; };
// @}
// Utility
static inline uint getNbRegistersByComponents(uint nbComponents) { return (nbComponents + 3) >> 2; } // vector register per 4 components
private:
std::vector<CVec> m_Vec;
std::vector<CMeta> m_Meta;
std::vector<size_t> m_Map; // map from index to offset
std::map<std::string, size_t> m_MapName; // map from name to offset
size_t m_First;
size_t m_Last;
static const size_t s_End = -1;
}; /* class CGPUProgramParams */
} /* namespace NL3D */
#endif /* #ifndef NL3D_GPU_PROGRAM_PARAMS_H */
/* end of file */

View file

@ -81,14 +81,14 @@ class IDriver;
class CLandscapeGlobals class CLandscapeGlobals
{ {
public: public:
// LANDSCAPE RENDERING CONTEXT. Landscape must setup it at the begining at refine()/render(). // LANDSCAPE RENDERING CONTEXT. Landscape must setup it at the beginning at refine()/render().
// The current date of LandScape for refine only. // The current date of LandScape for refine only.
static sint CurrentDate; static sint CurrentDate;
// The current date of LandScape for render only. // The current date of LandScape for render only.
static sint CurrentRenderDate; static sint CurrentRenderDate;
// The center view for refinement. // The center view for refinement.
static CVector RefineCenter; static CVector RefineCenter;
// What is the treshold for tessellation. // What is the threshold for tessellation.
static float RefineThreshold; static float RefineThreshold;
// Guess. // Guess.
static float OORefineThreshold; static float OORefineThreshold;
@ -143,7 +143,7 @@ public:
static CLandscapeVBAllocator *CurrentTileVBAllocator; static CLandscapeVBAllocator *CurrentTileVBAllocator;
// PATCH GLOBAL INTERFACE. patch must setup them at the begining at refine()/render(). // PATCH GLOBAL INTERFACE. patch must setup them at the beginning at refine()/render().
// NO!!! REMIND: can't have any patch global, since a propagated split()/updateErrorMetric() // NO!!! REMIND: can't have any patch global, since a propagated split()/updateErrorMetric()
// can arise. must use Patch pointer. // can arise. must use Patch pointer.

View file

@ -42,7 +42,7 @@ const NLMISC::CClassId LandscapeModelId=NLMISC::CClassId(0x5a573b55, 0x6b395829
class CLandscapeModel : public CTransform class CLandscapeModel : public CTransform
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
public: public:

View file

@ -21,6 +21,7 @@
#include "nel/misc/smart_ptr.h" #include "nel/misc/smart_ptr.h"
#include "nel/3d/tessellation.h" #include "nel/3d/tessellation.h"
#include "nel/3d/vertex_buffer.h" #include "nel/3d/vertex_buffer.h"
#include "nel/3d/vertex_program.h"
namespace NL3D namespace NL3D
@ -41,6 +42,7 @@ class CVertexProgram;
#define NL3D_LANDSCAPE_VPPOS_DELTAPOS (CVertexBuffer::TexCoord3) #define NL3D_LANDSCAPE_VPPOS_DELTAPOS (CVertexBuffer::TexCoord3)
#define NL3D_LANDSCAPE_VPPOS_ALPHAINFO (CVertexBuffer::TexCoord4) #define NL3D_LANDSCAPE_VPPOS_ALPHAINFO (CVertexBuffer::TexCoord4)
class CVertexProgramLandscape;
// *************************************************************************** // ***************************************************************************
/** /**
@ -107,6 +109,8 @@ public:
* Give a vertexProgram Id to activate. Always 0, but 1 For tile Lightmap Pass. * Give a vertexProgram Id to activate. Always 0, but 1 For tile Lightmap Pass.
*/ */
void activate(uint vpId); void activate(uint vpId);
void activateVP(uint vpId);
inline CVertexProgramLandscape *getVP(uint vpId) const { return _VertexProgram[vpId]; }
// @} // @}
@ -151,15 +155,35 @@ private:
/// \name Vertex Program mgt . /// \name Vertex Program mgt .
// @{ // @{
public:
enum {MaxVertexProgram= 2,}; enum {MaxVertexProgram= 2,};
// Vertex Program , NULL if not enabled. // Vertex Program , NULL if not enabled.
CVertexProgram *_VertexProgram[MaxVertexProgram]; private:
NLMISC::CSmartPtr<CVertexProgramLandscape> _VertexProgram[MaxVertexProgram];
void deleteVertexProgram(); void deleteVertexProgram();
void setupVBFormatAndVertexProgram(bool withVertexProgram); void setupVBFormatAndVertexProgram(bool withVertexProgram);
// @} // @}
}; };
class CVertexProgramLandscape : public CVertexProgram
{
public:
struct CIdx
{
uint ProgramConstants0;
uint RefineCenter;
uint TileDist;
uint PZBModelPosition;
};
CVertexProgramLandscape(CLandscapeVBAllocator::TType type, bool lightMap = false);
virtual ~CVertexProgramLandscape() { }
virtual void buildInfo();
public:
const CIdx &idx() const { return m_Idx; }
CIdx m_Idx;
};
} // NL3D } // NL3D

View file

@ -165,7 +165,7 @@ public:
// For clipTrav. cleared at beginning of CClipTrav::traverse // For clipTrav. cleared at beginning of CClipTrav::traverse
void clearVisibleList(); void clearVisibleList();
// For ClipTrav only. NB: list is cleared at begining of traverse(). // For ClipTrav only. NB: list is cleared at beginning of traverse().
void addVisibleModel(CTransform *model) void addVisibleModel(CTransform *model)
{ {
_VisibleList[_CurrentNumVisibleModels]= model; _VisibleList[_CurrentNumVisibleModels]= model;

View file

@ -22,7 +22,6 @@
#include "nel/misc/rgba.h" #include "nel/misc/rgba.h"
#include "nel/misc/matrix.h" #include "nel/misc/matrix.h"
#include "nel/3d/texture.h" #include "nel/3d/texture.h"
#include "nel/3d/shader.h"
#include <memory> #include <memory>
@ -171,7 +170,8 @@ public:
* - Alpha of texture in stage 0 is blended with alpha of texture in stage 1. Blend done with the alpha color of each * - Alpha of texture in stage 0 is blended with alpha of texture in stage 1. Blend done with the alpha color of each
* stage and the whole is multiplied by the alpha in color vertex [AT0*ADiffuseCol+AT1*(1-ADiffuseCol)]*AStage * stage and the whole is multiplied by the alpha in color vertex [AT0*ADiffuseCol+AT1*(1-ADiffuseCol)]*AStage
* - RGB still unchanged * - RGB still unchanged
* * Water :
* - Water
*/ */
enum TShader { Normal=0, enum TShader { Normal=0,
Bump, Bump,
@ -183,7 +183,8 @@ public:
PerPixelLightingNoSpec, PerPixelLightingNoSpec,
Cloud, Cloud,
Water, Water,
shaderCount}; shaderCount,
Program /* internally used when a pixel program is active */ };
/// \name Texture Env Modes. /// \name Texture Env Modes.
// @{ // @{

View file

@ -53,7 +53,7 @@ const NLMISC::CClassId MeshBaseInstanceId=NLMISC::CClassId(0xef44331, 0x739f6bc
class CMeshBaseInstance : public CTransformShape class CMeshBaseInstance : public CTransformShape
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
public: public:

View file

@ -49,7 +49,7 @@ const NLMISC::CClassId MeshInstanceId=NLMISC::CClassId(0x6bfe0a34, 0x23b26dc9);
class CMeshInstance : public CMeshBaseInstance class CMeshInstance : public CMeshBaseInstance
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
public: public:

View file

@ -49,7 +49,7 @@ const NLMISC::CClassId MeshMRMInstanceId=NLMISC::CClassId(0xec608f3, 0x1111c33)
class CMeshMRMInstance : public CMeshBaseInstance class CMeshMRMInstance : public CMeshBaseInstance
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
protected: protected:

View file

@ -49,7 +49,7 @@ const NLMISC::CClassId MeshMRMSkinnedInstanceId=NLMISC::CClassId(0x6cfd2619, 0x
class CMeshMRMSkinnedInstance : public CMeshBaseInstance class CMeshMRMSkinnedInstance : public CMeshBaseInstance
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
protected: protected:

View file

@ -61,7 +61,7 @@ public:
Lod0Blend = 0x1, Lod0Blend = 0x1,
}; };
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
/// Last Matrix date for Lods /// Last Matrix date for Lods

View file

@ -27,9 +27,10 @@
namespace NL3D { namespace NL3D {
class CVertexProgramPerPixelLight;
/** /**
* This vertex program is used to perform perpixel lighting with meshs. Its ouputs are : * This vertex program is used to perform perpixel lighting with meshs. Its outputs are :
* *
* Coord Tex 0 : duplicate the tex Coord 0 set from the v.b. * Coord Tex 0 : duplicate the tex Coord 0 set from the v.b.
* Coord Tex 1 : The light vector in tangent space. * Coord Tex 1 : The light vector in tangent space.
@ -49,6 +50,8 @@ namespace NL3D {
class CMeshVPPerPixelLight : public IMeshVertexProgram class CMeshVPPerPixelLight : public IMeshVertexProgram
{ {
public: public:
friend class CVertexProgramPerPixelLight;
/// true if want Specular Lighting. /// true if want Specular Lighting.
bool SpecularLighting; bool SpecularLighting;
public: public:
@ -84,7 +87,9 @@ private:
bool _IsPointLight; bool _IsPointLight;
// //
enum { NumVp = 8}; enum { NumVp = 8};
static std::auto_ptr<CVertexProgram> _VertexProgram[NumVp]; static NLMISC::CSmartPtr<CVertexProgramPerPixelLight> _VertexProgram[NumVp];
NLMISC::CRefPtr<CVertexProgramPerPixelLight> _ActiveVertexProgram;
}; };
} // NL3D } // NL3D

View file

@ -24,6 +24,7 @@
namespace NL3D { namespace NL3D {
class CVertexProgramWindTree;
// *************************************************************************** // ***************************************************************************
/** /**
@ -35,6 +36,7 @@ namespace NL3D {
class CMeshVPWindTree : public IMeshVertexProgram class CMeshVPWindTree : public IMeshVertexProgram
{ {
public: public:
friend class CVertexProgramWindTree;
enum {HrcDepth= 3}; enum {HrcDepth= 3};
@ -104,6 +106,7 @@ public:
// @} // @}
private: private:
static void initVertexPrograms();
void setupLighting(CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat); void setupLighting(CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat);
private: private:
@ -112,7 +115,9 @@ private:
/** The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1). /** The 16 versions: Specular or not (0 or 2), + normalize normal or not (0 or 1).
* All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..) * All multiplied by 4, because support from 0 to 3 pointLights activated. (0.., 4.., 8.., 12..)
*/ */
static std::auto_ptr<CVertexProgram> _VertexProgram[NumVp]; static NLMISC::CSmartPtr<CVertexProgramWindTree> _VertexProgram[NumVp];
NLMISC::CRefPtr<CVertexProgramWindTree> _ActiveVertexProgram;
// WindTree Time for this mesh param setup. Stored in mesh because same for all instances. // WindTree Time for this mesh param setup. Stored in mesh because same for all instances.
float _CurrentTime[HrcDepth]; float _CurrentTime[HrcDepth];

View file

@ -808,7 +808,7 @@ private:
CTessFarVertex BaseFarVertices[4]; CTessFarVertex BaseFarVertices[4];
// Local info for CTessFace tiles. CPatch must setup them at the begining at refine()/render(). // Local info for CTessFace tiles. CPatch must setup them at the beginning at refine()/render().
// For Far Texture coordinates. // For Far Texture coordinates.
float Far0UScale, Far0VScale, Far0UBias, Far0VBias; float Far0UScale, Far0VScale, Far0UBias, Far0VBias;
float Far1UScale, Far1VScale, Far1UBias, Far1VBias; float Far1UScale, Far1VScale, Far1UBias, Far1VBias;

View file

@ -0,0 +1,49 @@
/** \file pixel_program.h
* Pixel program definition
*/
/* Copyright, 2000, 2001 Nevrax Ltd.
*
* This file is part of NEVRAX NEL.
* NEVRAX NEL is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
* NEVRAX NEL is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with NEVRAX NEL; see the file COPYING. If not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
* MA 02111-1307, USA.
*/
#ifndef NL_PIXEL_PROGRAM_H
#define NL_PIXEL_PROGRAM_H
#include <nel/misc/types_nl.h>
#include <nel/misc/smart_ptr.h>
#include <nel/3d/program.h>
#include <list>
namespace NL3D {
class CPixelProgram : public IProgram
{
public:
/// Constructor
CPixelProgram();
/// Destructor
virtual ~CPixelProgram ();
};
} // NL3D
#endif // NL_PIXEL_PROGRAM_H
/* End of vertex_program.h */

View file

@ -55,7 +55,7 @@ const NLMISC::CClassId PointLightModelId=NLMISC::CClassId(0x7e842eba, 0x140b6c6
class CPointLightModel : public CTransform class CPointLightModel : public CTransform
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();

View file

@ -0,0 +1,264 @@
/**
* \file program.h
* \brief IProgram
* \date 2013-09-07 15:00GMT
* \author Jan Boon (Kaetemi)
* IProgram
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_PROGRAM_H
#define NL3D_PROGRAM_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
// Project includes
namespace NL3D {
// List typedef.
class IDriver;
class IProgramDrvInfos;
typedef std::list<IProgramDrvInfos*> TGPUPrgDrvInfoPtrList;
typedef TGPUPrgDrvInfoPtrList::iterator ItGPUPrgDrvInfoPtrList;
// Class for interaction of vertex program with Driver.
// IProgramDrvInfos represent the real data of the GPU program, stored into the driver (eg: just a GLint for opengl).
class IProgramDrvInfos : public NLMISC::CRefCount
{
private:
IDriver *_Driver;
ItGPUPrgDrvInfoPtrList _DriverIterator;
public:
IProgramDrvInfos (IDriver *drv, ItGPUPrgDrvInfoPtrList it);
// The virtual dtor is important.
virtual ~IProgramDrvInfos(void);
virtual uint getUniformIndex(const char *name) const = 0;
};
// Features exposed by a program. Used to set builtin parameters on user provided shaders.
// This is only used for user provided shaders, not for builtin shaders,
// as it is a slow method which has to go through all of the options every time.
// Builtin shaders should set all flags to 0.
// Example:
// User shader flags Matrices in the Vertex Program:
// -> When rendering with a material, the driver will call setUniformDriver,
// which will check if the flag Matrices exists, and if so, it will use
// the index cache to find which matrices are needed by the shader,
// and set those which are found.
// This does not work extremely efficient, but it's the most practical option
// for passing builtin parameters onto user provided shaders.
// Note: May need additional flags related to scene sorting, etcetera.
struct CProgramFeatures
{
CProgramFeatures() : DriverFlags(0), MaterialFlags(0) { }
// Driver builtin parameters
enum TDriverFlags
{
// Matrices
Matrices = 0x00000001,
// Fog
Fog = 0x00000002,
};
uint32 DriverFlags;
enum TMaterialFlags
{
/// Use the CMaterial texture stages as the textures for a Pixel Program
TextureStages = 0x00000001,
TextureMatrices = 0x00000002,
};
// Material builtin parameters
uint32 MaterialFlags;
};
// Stucture used to cache the indices of builtin parameters which are used by the drivers
// Not used for parameters of specific nl3d programs
struct CProgramIndex
{
enum TName
{
ModelView,
ModelViewInverse,
ModelViewTranspose,
ModelViewInverseTranspose,
Projection,
ProjectionInverse,
ProjectionTranspose,
ProjectionInverseTranspose,
ModelViewProjection,
ModelViewProjectionInverse,
ModelViewProjectionTranspose,
ModelViewProjectionInverseTranspose,
Fog,
NUM_UNIFORMS
};
static const char *Names[NUM_UNIFORMS];
uint Indices[NUM_UNIFORMS];
};
/**
* \brief IProgram
* \date 2013-09-07 15:00GMT
* \author Jan Boon (Kaetemi)
* A generic GPU program
*/
class IProgram : public NLMISC::CRefCount
{
public:
enum TProfile
{
none = 0,
// types
// Vertex Shader = 0x01
// Pixel Shader = 0x02
// Geometry Shader = 0x03
// nel - 0x31,type,bitfield
nelvp = 0x31010001, // VP supported by CVertexProgramParser, similar to arbvp1, can be translated to vs_1_1
// direct3d - 0xD9,type,major,minor
// vertex programs
vs_1_1 = 0xD9010101,
vs_2_0 = 0xD9010200,
// vs_2_sw = 0xD9010201, // not sure...
// vs_2_x = 0xD9010202, // not sure...
// vs_3_0 = 0xD9010300, // not supported
// pixel programs
ps_1_1 = 0xD9020101,
ps_1_2 = 0xD9020102,
ps_1_3 = 0xD9020103,
ps_1_4 = 0xD9020104,
ps_2_0 = 0xD9020200,
// ps_2_x = 0xD9020201, // not sure...
// ps_3_0 = 0xD9020300, // not supported
// opengl - 0x61,type,bitfield
// vertex programs
// vp20 = 0x61010001, // NV_vertex_program1_1, outdated
arbvp1 = 0x61010002, // ARB_vertex_program
vp30 = 0x61010004, // NV_vertex_program2
vp40 = 0x61010008, // NV_vertex_program3 + NV_fragment_program3
gp4vp = 0x61010010, // NV_gpu_program4
gp5vp = 0x61010020, // NV_gpu_program5
// pixel programs
// fp20 = 0x61020001, // very limited and outdated, unnecessary
// fp30 = 0x61020002, // NV_fragment_program, now arbfp1, redundant
arbfp1 = 0x61020004, // ARB_fragment_program
fp40 = 0x61020008, // NV_fragment_program2, arbfp1 with "OPTION NV_fragment_program2;\n"
gp4fp = 0x61020010, // NV_gpu_program4
gp5fp = 0x61020020, // NV_gpu_program5
// geometry programs
gp4gp = 0x61030001, // NV_gpu_program4
gp5gp = 0x61030001, // NV_gpu_program5
// glsl - 0x65,type,version
glsl330v = 0x65010330, // GLSL vertex program version 330
glsl330f = 0x65020330, // GLSL fragment program version 330
glsl330g = 0x65030330, // GLSL geometry program version 330
};
struct CSource : public NLMISC::CRefCount
{
public:
std::string DisplayName;
/// Minimal required profile for this GPU program
IProgram::TProfile Profile;
const char *SourcePtr;
size_t SourceLen;
/// Copy the source code string
inline void setSource(const std::string &source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
inline void setSource(const char *source) { SourceCopy = source; SourcePtr = &SourceCopy[0]; SourceLen = SourceCopy.size(); }
/// Set pointer to source code string without copying the string
inline void setSourcePtr(const char *sourcePtr, size_t sourceLen) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = sourceLen; }
inline void setSourcePtr(const char *sourcePtr) { SourceCopy.clear(); SourcePtr = sourcePtr; SourceLen = strlen(sourcePtr); }
/// CVertexProgramInfo/CPixelProgramInfo/... NeL features
CProgramFeatures Features;
/// Map with known parameter indices, used for assembly programs
std::map<std::string, uint> ParamIndices;
private:
std::string SourceCopy;
};
public:
IProgram();
virtual ~IProgram();
// Manage the sources, not allowed after compilation.
// Add multiple sources using different profiles, the driver will use the first one it supports.
inline size_t getSourceNb() const { return m_Sources.size(); };
inline CSource *getSource(size_t i) const { return m_Sources[i]; };
inline size_t addSource(CSource *source) { nlassert(!m_Source); m_Sources.push_back(source); return (m_Sources.size() - 1); }
inline void removeSource(size_t i) { nlassert(!m_Source); m_Sources.erase(m_Sources.begin() + i); }
// Get the idx of a parameter (ogl: uniform, d3d: constant, etcetera) by name. Invalid name returns ~0
inline uint getUniformIndex(const char *name) const { return m_DrvInfo->getUniformIndex(name); };
inline uint getUniformIndex(const std::string &name) const { return m_DrvInfo->getUniformIndex(name.c_str()); };
inline uint getUniformIndex(CProgramIndex::TName name) const { return m_Index.Indices[name]; }
// Get feature information of the current program
inline CSource *source() const { return m_Source; };
inline const CProgramFeatures &features() const { return m_Source->Features; };
inline TProfile profile() const { return m_Source->Profile; }
// Build feature info, called automatically by the driver after compile succeeds
void buildInfo(CSource *source);
// Override this to build additional info in a subclass
virtual void buildInfo();
protected:
/// The progam source
std::vector<NLMISC::CSmartPtr<CSource> > m_Sources;
/// The source used for compilation
NLMISC::CSmartPtr<CSource> m_Source;
CProgramIndex m_Index;
public:
/// The driver information. For the driver implementation only.
NLMISC::CRefPtr<IProgramDrvInfos> m_DrvInfo;
}; /* class IProgram */
} /* namespace NL3D */
#endif /* #ifndef NL3D_PROGRAM_H */
/* end of file */

View file

@ -128,7 +128,7 @@ inline uint32 CPSAttribMakerBinOp<uint32>::getMinValue(void) const
{ {
uint32 lhs = _Arg[0]->getMinValue(); uint32 lhs = _Arg[0]->getMinValue();
uint32 rhs = _Arg[1]->getMaxValue(); uint32 rhs = _Arg[1]->getMaxValue();
return rhs > rhs ? 0 : lhs - rhs; return rhs > lhs ? 0 : lhs - rhs;
} }
break; break;
default: default:
@ -153,7 +153,7 @@ inline uint32 CPSAttribMakerBinOp<uint32>::getMaxValue(void) const
{ {
uint32 lhs = _Arg[0]->getMaxValue(); uint32 lhs = _Arg[0]->getMaxValue();
uint32 rhs = _Arg[1]->getMinValue(); uint32 rhs = _Arg[1]->getMinValue();
return rhs > rhs ? 0 : lhs - rhs; return rhs > lhs ? 0 : lhs - rhs;
} }
break; break;
default: default:

View file

@ -29,7 +29,7 @@ namespace NL3D {
/* /*
* In this file, we define several template that helps to create attributes maker such as gradient (of float, int, vector etc) * In this file, we define several template that helps to create attributes maker such as gradient (of float, int, vector etc)
* attributes maker are used in the particle system to generate values, such as size, color etc. see ps_attrib_maker.h * attributes maker are used in the particle system to generate values, such as size, color etc. see ps_attrib_maker.h
* for more informations * for more information
*/ */

View file

@ -55,7 +55,7 @@ const NLMISC::CClassId QuadGridClipManagerId=NLMISC::CClassId(0x1ffb079a, 0x6c5
class CQuadGridClipManager : public CTransform class CQuadGridClipManager : public CTransform
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
public: public:

View file

@ -27,6 +27,7 @@
#include "nel/3d/mesh_block_manager.h" #include "nel/3d/mesh_block_manager.h"
#include "nel/3d/shadow_map_manager.h" #include "nel/3d/shadow_map_manager.h"
#include "nel/3d/u_scene.h" #include "nel/3d/u_scene.h"
#include "nel/3d/vertex_program.h"
#include <vector> #include <vector>
@ -68,6 +69,41 @@ class CWaterModel;
#define NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES 3000 #define NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES 3000
#define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB 8 #define NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB 8
/// Container for lighted vertex program.
class CVertexProgramLighted : public CVertexProgram
{
public:
static const uint MaxLight = 4;
static const uint MaxPointLight = (MaxLight - 1);
struct CIdxLighted
{
uint Ambient;
uint Diffuse[MaxLight];
uint Specular[MaxLight];
uint DirOrPos[MaxLight]; // light 0, directional sun; light 1,2,3, omni point light
uint EyePosition;
uint DiffuseAlpha;
};
struct CFeaturesLighted
{
/// Number of point lights that this program is generated for, varies from 0 to 3.
uint NumActivePointLights;
bool SupportSpecular;
bool Normalize;
/// Start of constants to use for lighting with assembly shaders.
uint CtStartNeLVP;
};
CVertexProgramLighted() { }
virtual ~CVertexProgramLighted() { }
virtual void buildInfo();
const CIdxLighted &idxLighted() const { return m_IdxLighted; }
const CFeaturesLighted &featuresLighted() const { return m_FeaturesLighted; }
protected:
CIdxLighted m_IdxLighted;
CFeaturesLighted m_FeaturesLighted;
};
// *************************************************************************** // ***************************************************************************
@ -224,10 +260,10 @@ public:
// @{ // @{
// Max VP Light setup Infos. // Max VP Light setup Infos.
enum {MaxVPLight= 4}; enum {MaxVPLight = CVertexProgramLighted::MaxLight};
/** reset the lighting setup in the driver (all lights are disabled). /** reset the lighting setup in the driver (all lights are disabled).
* called at begining of traverse(). Must be called by any model (before and after rendering) * called at beginning of traverse(). Must be called by any model (before and after rendering)
* that wish to use CDriver::setLight() instead of the standard behavior with changeLightSetup() * that wish to use CDriver::setLight() instead of the standard behavior with changeLightSetup()
*/ */
void resetLightSetup(); void resetLightSetup();
@ -244,7 +280,8 @@ public:
*/ */
void changeLightSetup(CLightContribution *lightContribution, bool useLocalAttenuation); void changeLightSetup(CLightContribution *lightContribution, bool useLocalAttenuation);
/// Must call before beginVPLightSetup
void prepareVPLightSetup();
/** setup the driver VP constants to get info from current LightSetup. /** setup the driver VP constants to get info from current LightSetup.
* Only 0..3 Light + SunLights are supported. The VP do NOT support distance/Spot attenuation * Only 0..3 Light + SunLights are supported. The VP do NOT support distance/Spot attenuation
* Also it does not handle World Matrix with non uniform scale correctly since lighting is made in ObjectSpace * Also it does not handle World Matrix with non uniform scale correctly since lighting is made in ObjectSpace
@ -253,7 +290,7 @@ public:
* \param supportSpecular asitsounds. PointLights and dirLight are localViewer * \param supportSpecular asitsounds. PointLights and dirLight are localViewer
* \param invObjectWM the inverse of object matrix: lights are mul by this. Vp compute in object space. * \param invObjectWM the inverse of object matrix: lights are mul by this. Vp compute in object space.
*/ */
void beginVPLightSetup(uint ctStart, bool supportSpecular, const CMatrix &invObjectWM); void beginVPLightSetup(CVertexProgramLighted *program, const CMatrix &invObjectWM);
/** change the driver VP LightSetup constants which depends on material. /** change the driver VP LightSetup constants which depends on material.
* \param excludeStrongest This remove the strongest light from the setup. The typical use is to have it computed by using perpixel lighting. * \param excludeStrongest This remove the strongest light from the setup. The typical use is to have it computed by using perpixel lighting.
@ -299,7 +336,8 @@ public:
* \param numActivePoinLights tells how many point light from 0 to 3 this VP must handle. NB: the Sun directionnal is not option * \param numActivePoinLights tells how many point light from 0 to 3 this VP must handle. NB: the Sun directionnal is not option
* NB: nlassert(numActiveLights<=MaxVPLight-1). * NB: nlassert(numActiveLights<=MaxVPLight-1).
*/ */
static std::string getLightVPFragment(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize); static std::string getLightVPFragmentNeLVP(uint numActivePointLights, uint ctStart, bool supportSpecular, bool normalize);
// TODO_VP_GLSL
/** This returns a reference to a driver light, by its index /** This returns a reference to a driver light, by its index
* \see getStrongestLightIndex * \see getStrongestLightIndex
@ -381,12 +419,14 @@ private:
mutable uint _StrongestLightIndex; mutable uint _StrongestLightIndex;
mutable bool _StrongestLightTouched; mutable bool _StrongestLightTouched;
// Current vp setuped with beginVPLightSetup()
NLMISC::CRefPtr<CVertexProgramLighted> _VPCurrent;
// Current ctStart setuped with beginVPLightSetup() // Current ctStart setuped with beginVPLightSetup()
uint _VPCurrentCtStart; //uint _VPCurrentCtStart;
// Current num of VP lights enabled. // Current num of VP lights enabled.
uint _VPNumLights; uint _VPNumLights;
// Current support of specular // Current support of specular
bool _VPSupportSpecular; // bool _VPSupportSpecular;
// Sum of all ambiant of all lights + ambiantGlobal. // Sum of all ambiant of all lights + ambiantGlobal.
NLMISC::CRGBAF _VPFinalAmbient; NLMISC::CRGBAF _VPFinalAmbient;
// Diffuse/Spec comp of all light / 255. // Diffuse/Spec comp of all light / 255.

View file

@ -39,7 +39,7 @@ const NLMISC::CClassId RootModelId=NLMISC::CClassId(0x25f0505d, 0x75c69f9);
class CRootModel : public CTransform class CRootModel : public CTransform
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();

View file

@ -826,7 +826,8 @@ private:
void flushSSSModelRequests(); void flushSSSModelRequests();
// common vb for water display // common vb for water display
CVertexBuffer _WaterVB; CVertexBuffer _WaterVB;
bool _RequestParticlesAnimate;
}; };

View file

@ -54,7 +54,7 @@ public:
CSegRemanence(CSegRemanence &other); CSegRemanence(CSegRemanence &other);
CSegRemanence &operator = (CSegRemanence &other); CSegRemanence &operator = (CSegRemanence &other);
//@} //@}
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
/// to instanciate that model from a scene /// to instanciate that model from a scene
static CTransform *creator() { return new CSegRemanence; } static CTransform *creator() { return new CSegRemanence; }

View file

@ -1,99 +0,0 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_SHADER_H
#define NL_SHADER_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include <list>
namespace NL3D {
using NLMISC::CRefCount;
class IDriver;
// List typedef.
class IShaderDrvInfos;
typedef std::list<IShaderDrvInfos*> TShaderDrvInfoPtrList;
typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList;
/**
* Interface for shader driver infos.
*/
class IShaderDrvInfos : public CRefCount
{
private:
IDriver *_Driver;
ItShaderDrvInfoPtrList _DriverIterator;
public:
IShaderDrvInfos(IDriver *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;}
// The virtual dtor is important.
virtual ~IShaderDrvInfos();
};
/**
* Shader resource for the driver. It is just a container for a ".fx" text file.
*/
/* *** IMPORTANT ********************
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
* **********************************
*/
// --------------------------------------------------
class CShader
{
public:
CShader();
~CShader();
// Load a shader file
bool loadShaderFile (const char *filename);
// Set the shader text
void setText (const char *text);
// Get the shader text
const char *getText () const { return _Text.c_str(); }
// Set the shader name
void setName (const char *name);
// Get the shader name
const char *getName () const { return _Name.c_str(); }
public:
// Private. For Driver only.
bool _ShaderChanged;
NLMISC::CRefPtr<IShaderDrvInfos> _DrvInfo;
private:
// The shader
std::string _Text;
// The shader name
std::string _Name;
};
} // NL3D
#endif // NL_SHADER_H
/* End of shader.h */

View file

@ -79,7 +79,7 @@ public:
/// max number of bones supported in skeleton /// max number of bones supported in skeleton
enum { MaxNumBones = 256 }; enum { MaxNumBones = 256 };
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
public: public:

View file

@ -88,7 +88,7 @@ public:
/** return the bounding box of the shape. Default is to return Null bbox. /** return the bounding box of the shape. Default is to return Null bbox.
*/ */
virtual void getAABBox(NLMISC::CAABBox &bbox) const; virtual void getAABBox(NLMISC::CAABBox &bbox) const;
/// get an approximation of the number of triangles this instance will render for a fixed distance. /// get an approximation of the number of triangles this instance will render for a fixed distance.
virtual float getNumTriangles (float distance); virtual float getNumTriangles (float distance);
@ -98,7 +98,7 @@ public:
NLMISC_DECLARE_CLASS(CSkeletonShape); NLMISC_DECLARE_CLASS(CSkeletonShape);
/// flush textures used by this shape. /// flush textures used by this shape.
virtual void flushTextures (IDriver &/* driver */, uint /* selectedTexture */) {} virtual void flushTextures (IDriver &/* driver */, uint /* selectedTexture */) {}
// @} // @}

View file

@ -0,0 +1,134 @@
/**
* \file stereo_debugger.h
* \brief CStereoDebugger
* \date 2013-07-03 20:17GMT
* \author Jan Boon (Kaetemi)
* CStereoDebugger
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#if !FINAL_VERSION
#ifndef NL3D_STEREO_DEBUGGER_H
#define NL3D_STEREO_DEBUGGER_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
#include <nel/misc/geom_ext.h>
// Project includes
#include <nel/3d/stereo_display.h>
#include <nel/3d/frustum.h>
#include <nel/3d/viewport.h>
#include <nel/3d/u_material.h>
#define NL_STEREO_MAX_USER_CAMERAS 8
namespace NL3D {
class ITexture;
class CTextureUser;
class CPixelProgram;
/**
* \brief CStereoDebugger
* \date 2013-07-03 20:17GMT
* \author Jan Boon (Kaetemi)
* CStereoDebugger
*/
class CStereoDebugger : public IStereoDisplay
{
public:
CStereoDebugger();
virtual ~CStereoDebugger();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver);
void releaseTextures();
void initTextures();
void setTextures();
void verifyTextures();
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height);
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
/// At the start of a new render target
virtual bool wantClear();
/// The 3D scene
virtual bool wantScene();
/// Interface within the 3D scene
virtual bool wantInterface3D();
/// 2D Interface
virtual bool wantInterface2D();
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget();
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget();
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
private:
UDriver *m_Driver;
int m_Stage;
int m_SubStage;
CViewport m_LeftViewport;
CViewport m_RightViewport;
CFrustum m_Frustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
NLMISC::CSmartPtr<NL3D::ITexture> m_LeftTex;
NL3D::CTextureUser *m_LeftTexU;
NLMISC::CSmartPtr<NL3D::ITexture> m_RightTex;
NL3D::CTextureUser *m_RightTexU;
NL3D::UMaterial m_Mat;
NLMISC::CQuadUV m_QuadUV;
CPixelProgram *m_PixelProgram;
}; /* class CStereoDebugger */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_DEBUGGER_H */
#endif /* #if !FINAL_VERSION */
/* end of file */

View file

@ -0,0 +1,143 @@
/**
* \file stereo_display.h
* \brief IStereoDisplay
* \date 2013-06-27 16:29GMT
* \author Jan Boon (Kaetemi)
* IStereoDisplay
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_DISPLAY_H
#define NL3D_STEREO_DISPLAY_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
// Project includes
namespace NL3D {
class UCamera;
class CViewport;
class CFrustum;
class IStereoDisplay;
class UTexture;
class UDriver;
class IStereoDeviceFactory : public NLMISC::CRefCount
{
public:
IStereoDeviceFactory() { }
virtual ~IStereoDeviceFactory() { }
virtual IStereoDisplay *createDevice() const = 0;
};
struct CStereoDeviceInfo
{
public:
enum TStereoDeviceClass
{
StereoDisplay,
StereoHMD,
StereoNGHMD,
};
enum TStereoDeviceLibrary
{
NeL3D,
OVR,
LibVR,
OpenHMD,
};
NLMISC::CSmartPtr<IStereoDeviceFactory> Factory;
TStereoDeviceLibrary Library;
TStereoDeviceClass Class;
std::string Manufacturer;
std::string ProductName;
std::string Serial; // A unique device identifier
bool AllowAuto; // Allow this device to be automatically selected when no device is configured
};
/**
* \brief IStereoDisplay
* \date 2013-06-27 16:29GMT
* \author Jan Boon (Kaetemi)
* IStereoDisplay
*/
class IStereoDisplay
{
public:
IStereoDisplay();
virtual ~IStereoDisplay();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver) = 0;
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height) = 0;
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera) = 0;
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const = 0;
/// Is there a next pass
virtual bool nextPass() = 0;
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const = 0;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const = 0;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const = 0;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const = 0;
/// At the start of a new render target
virtual bool wantClear() = 0;
/// The 3D scene
virtual bool wantScene() = 0;
/// Interface within the 3D scene
virtual bool wantInterface3D() = 0;
/// 2D Interface
virtual bool wantInterface2D() = 0;
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget() = 0;
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget() = 0;
static const char *getLibraryName(CStereoDeviceInfo::TStereoDeviceLibrary library);
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
static IStereoDisplay *createDevice(const CStereoDeviceInfo &deviceInfo);
static void releaseUnusedLibraries();
static void releaseAllLibraries();
}; /* class IStereoDisplay */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_DISPLAY_H */
/* end of file */

View file

@ -0,0 +1,73 @@
/**
* \file stereo_hmd.h
* \brief IStereoHMD
* \date 2013-06-27 16:30GMT
* \author Jan Boon (Kaetemi)
* IStereoHMD
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_HMD_H
#define NL3D_STEREO_HMD_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
// Project includes
#include <nel/3d/stereo_display.h>
namespace NL3D {
/**
* \brief IStereoHMD
* \date 2013-06-27 16:30GMT
* \author Jan Boon (Kaetemi)
* IStereoHMD
*/
class IStereoHMD : public IStereoDisplay
{
public:
IStereoHMD();
virtual ~IStereoHMD();
/// Get the HMD orientation
virtual NLMISC::CQuat getOrientation() const = 0;
/// Get GUI center (1 = width, 1 = height, 0 = center)
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const = 0;
/// Set the head model, eye position relative to orientation point
virtual void setEyePosition(const NLMISC::CVector &v) = 0;
/// Get the head model, eye position relative to orientation point
virtual const NLMISC::CVector &getEyePosition() const = 0;
/// Set the scale of the game in units per meter
virtual void setScale(float s) = 0;
}; /* class IStereoHMD */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_HMD_H */
/* end of file */

View file

@ -0,0 +1,160 @@
/**
* \file stereo_libvr.h
* \brief CStereoLibVR
* \date 2013-08-19 19:17MT
* \author Thibaut Girka (ThibG)
* CStereoLibVR
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_LIBVR_H
#define NL3D_STEREO_LIBVR_H
#ifdef HAVE_LIBVR
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
#include <nel/misc/geom_ext.h>
// Project includes
#include <nel/3d/stereo_hmd.h>
#include <nel/3d/frustum.h>
#include <nel/3d/viewport.h>
#include <nel/3d/u_material.h>
namespace NL3D {
class ITexture;
class CTextureUser;
class CStereoLibVRDevicePtr;
class CStereoLibVRDeviceHandle;
class CPixelProgram;
#define NL_STEREO_MAX_USER_CAMERAS 8
/**
* \brief CStereoOVR
* \date 2013-06-25 22:22GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
class CStereoLibVR : public IStereoHMD
{
public:
CStereoLibVR(const CStereoLibVRDeviceHandle *handle);
virtual ~CStereoLibVR();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver);
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height);
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
/// At the start of a new render target
virtual bool wantClear();
/// The 3D scene
virtual bool wantScene();
/// Interface within the 3D scene
virtual bool wantInterface3D();
/// 2D Interface
virtual bool wantInterface2D();
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget();
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget();
/// Get the HMD orientation
virtual NLMISC::CQuat getOrientation() const;
/// Get GUI center (1 = width, 1 = height, 0 = center)
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
/// Set the head model, eye position relative to orientation point
virtual void setEyePosition(const NLMISC::CVector &v);
/// Get the head model, eye position relative to orientation point
virtual const NLMISC::CVector &getEyePosition() const;
/// Set the scale of the game in units per meter
virtual void setScale(float s);
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
static bool isLibraryInUse();
static void releaseLibrary();
/// Calculates internal camera information based on the reference camera
void initCamera(uint cid, const NL3D::UCamera *camera);
/// Checks if the device used by this class was actually created
bool isDeviceCreated();
private:
CStereoLibVRDevicePtr *m_DevicePtr;
int m_Stage;
int m_SubStage;
CViewport m_LeftViewport;
CViewport m_RightViewport;
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
mutable bool m_OrientationCached;
mutable NLMISC::CQuat m_OrientationCache;
UDriver *m_Driver;
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
NL3D::CTextureUser *m_BarrelTexU;
NL3D::UMaterial m_BarrelMat;
NLMISC::CQuadUV m_BarrelQuadLeft;
NLMISC::CQuadUV m_BarrelQuadRight;
CPixelProgram *m_PixelProgram;
NLMISC::CVector m_EyePosition;
float m_Scale;
}; /* class CStereoLibVR */
} /* namespace NL3D */
#endif /* HAVE_LIBVR */
#endif /* #ifndef NL3D_STEREO_LIBVR_H */
/* end of file */

View file

@ -0,0 +1,62 @@
/**
* \file stereo_ng_hmd.h
* \brief IStereoNGHMD
* \date 2014-04-01 10:53GMT
* \author Jan Boon (Kaetemi)
* IStereoNGHMD
*/
/*
* Copyright (C) 2014 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*/
#ifndef NL3D_STEREO_NG_HMD_H
#define NL3D_STEREO_NG_HMD_H
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
// Project includes
#include <nel/3d/stereo_hmd.h>
namespace NL3D {
/**
* \brief IStereoNGHMD
* \date 2014-04-01 10:53GMT
* \author Jan Boon (Kaetemi)
* IStereoNGHMD
*/
class IStereoNGHMD : public IStereoHMD
{
public:
IStereoNGHMD();
virtual ~IStereoNGHMD();
/// Kill the player
virtual void killUser() const = 0;
}; /* class IStereoNGHMD */
} /* namespace NL3D */
#endif /* #ifndef NL3D_STEREO_NG_HMD_H */
/* end of file */

View file

@ -0,0 +1,176 @@
/**
* \file stereo_ovr.h
* \brief CStereoOVR
* \date 2013-06-25 22:22GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
/*
* Copyright (C) 2013 by authors
*
* This file is part of NL3D.
* NL3D is free software: you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* NL3D is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
* Public License for more details.
*
* You should have received a copy of the GNU Affero General Public
* License along with NL3D. If not, see
* <http://www.gnu.org/licenses/>.
*
* Linking this library statically or dynamically with other modules
* is making a combined work based on this library. Thus, the terms
* and conditions of the GNU General Public License cover the whole
* combination.
*
* As a special exception, the copyright holders of this library give
* you permission to link this library with the Oculus SDK to produce
* an executable, regardless of the license terms of the Oculus SDK,
* and distribute linked combinations including the two, provided that
* you also meet the terms and conditions of the license of the Oculus
* SDK. You must obey the GNU General Public License in all respects
* for all of the code used other than the Oculus SDK. If you modify
* this file, you may extend this exception to your version of the
* file, but you are not obligated to do so. If you do not wish to do
* so, delete this exception statement from your version.
*/
#ifndef NL3D_STEREO_OVR_H
#define NL3D_STEREO_OVR_H
#ifdef HAVE_LIBOVR
#include <nel/misc/types_nl.h>
// STL includes
// NeL includes
#include <nel/misc/smart_ptr.h>
#include <nel/misc/geom_ext.h>
// Project includes
#include <nel/3d/stereo_hmd.h>
#include <nel/3d/frustum.h>
#include <nel/3d/viewport.h>
#include <nel/3d/u_material.h>
namespace NL3D {
class ITexture;
class CTextureUser;
class CStereoOVRDevicePtr;
class CStereoOVRDeviceHandle;
class CPixelProgramOVR;
#define NL_STEREO_MAX_USER_CAMERAS 8
/**
* \brief CStereoOVR
* \date 2013-06-25 22:22GMT
* \author Jan Boon (Kaetemi)
* CStereoOVR
*/
class CStereoOVR : public IStereoHMD
{
public:
CStereoOVR(const CStereoOVRDeviceHandle *handle);
virtual ~CStereoOVR();
/// Sets driver and generates necessary render targets
virtual void setDriver(NL3D::UDriver *driver);
/// Gets the required screen resolution for this device
virtual bool getScreenResolution(uint &width, uint &height);
/// Set latest camera position etcetera
virtual void updateCamera(uint cid, const NL3D::UCamera *camera);
/// Get the frustum to use for clipping
virtual void getClippingFrustum(uint cid, NL3D::UCamera *camera) const;
/// Is there a next pass
virtual bool nextPass();
/// Gets the current viewport
virtual const NL3D::CViewport &getCurrentViewport() const;
/// Gets the current camera frustum
virtual const NL3D::CFrustum &getCurrentFrustum(uint cid) const;
/// Gets the current camera frustum
virtual void getCurrentFrustum(uint cid, NL3D::UCamera *camera) const;
/// Gets the current camera matrix
virtual void getCurrentMatrix(uint cid, NL3D::UCamera *camera) const;
/// At the start of a new render target
virtual bool wantClear();
/// The 3D scene
virtual bool wantScene();
/// Interface within the 3D scene
virtual bool wantInterface3D();
/// 2D Interface
virtual bool wantInterface2D();
/// Returns true if a new render target was set, always fase if not using render targets
virtual bool beginRenderTarget();
/// Returns true if a render target was fully drawn, always false if not using render targets
virtual bool endRenderTarget();
/// Get the HMD orientation
virtual NLMISC::CQuat getOrientation() const;
/// Get GUI center (1 = width, 1 = height, 0 = center)
virtual void getInterface2DShift(uint cid, float &x, float &y, float distance) const;
/// Set the head model, eye position relative to orientation point
virtual void setEyePosition(const NLMISC::CVector &v);
/// Get the head model, eye position relative to orientation point
virtual const NLMISC::CVector &getEyePosition() const;
/// Set the scale of the game in units per meter
virtual void setScale(float s);
static void listDevices(std::vector<CStereoDeviceInfo> &devicesOut);
static bool isLibraryInUse();
static void releaseLibrary();
/// Calculates internal camera information based on the reference camera
void initCamera(uint cid, const NL3D::UCamera *camera);
/// Checks if the device used by this class was actually created
bool isDeviceCreated();
private:
CStereoOVRDevicePtr *m_DevicePtr;
int m_Stage;
int m_SubStage;
CViewport m_LeftViewport;
CViewport m_RightViewport;
CFrustum m_ClippingFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_LeftFrustum[NL_STEREO_MAX_USER_CAMERAS];
CFrustum m_RightFrustum[NL_STEREO_MAX_USER_CAMERAS];
CMatrix m_CameraMatrix[NL_STEREO_MAX_USER_CAMERAS];
mutable bool m_OrientationCached;
mutable NLMISC::CQuat m_OrientationCache;
UDriver *m_Driver;
NLMISC::CSmartPtr<NL3D::ITexture> m_BarrelTex;
NL3D::CTextureUser *m_BarrelTexU;
NL3D::UMaterial m_BarrelMat;
NLMISC::CQuadUV m_BarrelQuadLeft;
NLMISC::CQuadUV m_BarrelQuadRight;
NLMISC::CRefPtr<CPixelProgramOVR> m_PixelProgram;
NLMISC::CVector m_EyePosition;
float m_Scale;
}; /* class CStereoOVR */
} /* namespace NL3D */
#endif /* HAVE_LIBOVR */
#endif /* #ifndef NL3D_STEREO_OVR_H */
/* end of file */

View file

@ -90,7 +90,7 @@ const NLMISC::CClassId TransformId=NLMISC::CClassId(0x174750cb, 0xf952024);
class CTransform : public ITransformable class CTransform : public ITransformable
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
/// get the scene which has created us /// get the scene which has created us
@ -113,7 +113,7 @@ public:
/** /**
* Extra init for a model. this method is called by the framework at the very end of CScene::createModel() * Extra init for a model. this method is called by the framework at the very end of CScene::createModel()
* Warning! if the model is a CTransformShape, then when initModel() is called, Shape and other related member/setup * Warning! if the model is a CTransformShape, then when initModel() is called, Shape and other related member/setup
* of IShape::createInstance() are not yet done (because createModel() is called at the begining in createInstance()). * of IShape::createInstance() are not yet done (because createModel() is called at the beginning in createInstance()).
* *
* Because initModel() is called at the very end, deriver could implement anything like creating other models, * Because initModel() is called at the very end, deriver could implement anything like creating other models,
* but not deleting this model... * but not deleting this model...

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@ -55,7 +55,7 @@ const NLMISC::CClassId TransformShapeId=NLMISC::CClassId(0x1e6115e6, 0x63502517
class CTransformShape : public CTransform class CTransformShape : public CTransform
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
public: public:

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@ -168,6 +168,7 @@ public:
*/ */
// @{ // @{
virtual void disableHardwareVertexProgram()=0; virtual void disableHardwareVertexProgram()=0;
virtual void disableHardwarePixelProgram()=0;
virtual void disableHardwareVertexArrayAGP()=0; virtual void disableHardwareVertexArrayAGP()=0;
virtual void disableHardwareTextureShader()=0; virtual void disableHardwareTextureShader()=0;
// @} // @}
@ -672,13 +673,6 @@ public:
*/ */
virtual void forceTextureResize(uint divisor)=0; virtual void forceTextureResize(uint divisor)=0;
/** Sets enforcement of native fragment programs. This is by default enabled.
*
* \param nativeOnly If set to false, fragment programs don't need to be native to stay loaded,
* otherwise (aka if true) they will be purged.
*/
virtual void forceNativeFragmentPrograms(bool nativeOnly) = 0;
/** Setup monitor color properties. /** Setup monitor color properties.
* *
* Return false if setup failed. * Return false if setup failed.

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@ -48,7 +48,7 @@ const NLMISC::CClassId VegetableBlendLayerModelId=NLMISC::CClassId(0x77375163,
class CVegetableBlendLayerModel : public CTransform class CVegetableBlendLayerModel : public CTransform
{ {
public: public:
/// Call at the begining of the program, to register the model /// Call at the beginning of the program, to register the model
static void registerBasic(); static void registerBasic();
public: public:

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@ -48,6 +48,7 @@ class CVegetableLightEx;
// default distance is 60 meters. // default distance is 60 meters.
#define NL3D_VEGETABLE_DEFAULT_DIST_MAX 60.f #define NL3D_VEGETABLE_DEFAULT_DIST_MAX 60.f
class CVertexProgramVeget;
// *************************************************************************** // ***************************************************************************
/** /**
@ -306,7 +307,8 @@ private:
// The same, but no VBHard. // The same, but no VBHard.
CVegetableVBAllocator _VBSoftAllocator[CVegetableVBAllocator::VBTypeCount]; CVegetableVBAllocator _VBSoftAllocator[CVegetableVBAllocator::VBTypeCount];
// Vertex Program. One VertexProgram for each rdrPass (with / without fog) // Vertex Program. One VertexProgram for each rdrPass (with / without fog)
CVertexProgram *_VertexProgram[NL3D_VEGETABLE_NRDRPASS][2]; CSmartPtr<CVertexProgramVeget> _VertexProgram[NL3D_VEGETABLE_NRDRPASS][2];
CRefPtr<CVertexProgramVeget> _ActiveVertexProgram;
// Material. Useful for texture and alphaTest // Material. Useful for texture and alphaTest
@ -342,7 +344,7 @@ private:
/// setup the vertexProgram constants. /// setup the vertexProgram constants.
void setupVertexProgramConstants(IDriver *driver); void setupVertexProgramConstants(IDriver *driver, bool fogEnabled);
/** swap the RdrPass type (hard or soft) of the rdrPass of an instance group. /** swap the RdrPass type (hard or soft) of the rdrPass of an instance group.

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@ -19,90 +19,24 @@
#include "nel/misc/types_nl.h" #include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h" #include "nel/misc/smart_ptr.h"
#include "nel/3d/program.h"
#include <list> #include <list>
namespace NL3D { namespace NL3D {
// List typedef. class CVertexProgram : public IProgram
class IDriver;
class IVertexProgramDrvInfos;
typedef std::list<IVertexProgramDrvInfos*> TVtxPrgDrvInfoPtrList;
typedef TVtxPrgDrvInfoPtrList::iterator ItVtxPrgDrvInfoPtrList;
// Class for interaction of vertex program with Driver.
// IVertexProgramDrvInfos represent the real data of the vertex program, stored into the driver (eg: just a GLint for opengl).
class IVertexProgramDrvInfos : public NLMISC::CRefCount
{
private:
IDriver *_Driver;
ItVtxPrgDrvInfoPtrList _DriverIterator;
public:
IVertexProgramDrvInfos (IDriver *drv, ItVtxPrgDrvInfoPtrList it);
// The virtual dtor is important.
virtual ~IVertexProgramDrvInfos(void);
};
/**
* This class is a vertex program.
*
* D3D / OPENGL compatibility notes:
* ---------------------------------
*
* To make your program compatible with D3D and OPENGL nel drivers, please follow thoses directives to write your vertex programs
*
* - Use only v[0], v[1] etc.. syntax for input registers. Don't use v0, v1 or v[OPOS] etc..
* - Use only c[0], c[1] etc.. syntax for constant registers. Don't use c0, c1 etc..
* - Use only o[HPOS], o[COL0] etc.. syntax for output registers. Don't use oPos, oD0 etc..
* - Use only uppercase for registers R1, R2 etc.. Don't use lowercase r1, r2 etc..
* - Use a semicolon to delineate instructions.
* - Use ARL instruction to load the adress register and not MOV.
* - Don't use the NOP instruction.
* - Don't use macros.
*
* -> Thoses programs work without any change under OpenGL.
* -> Direct3D driver implementation will have to modify the syntax on the fly before the setup like this:
* - "v[0]" must be changed in "v0" etc..
* - "o[HPOS]" must be changed in oPos etc..
* - Semicolon must be changed in line return character.
* - ARL instruction must be changed in MOV.
*
* Behaviour of LOG may change depending on implementation: You can only expect to have dest.z = log2(abs(src.w)).
* LIT may or may not clamp the specular exponent to [-128, 128] (not done when EXT_vertex_shader is used for example ..)
*
* Depending on the implementation, some optimizations can be achieved by masking the unused output values of instructions
* as LIT, EXPP ..
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CVertexProgram : public NLMISC::CRefCount
{ {
public: public:
/// Constructor /// Constructor
CVertexProgram (const char* program); CVertexProgram();
CVertexProgram(const char *nelvp);
/// Destructor /// Destructor
virtual ~CVertexProgram (); virtual ~CVertexProgram ();
/// Get the program
const std::string& getProgram () const { return _Program; };
private:
/// The progam
std::string _Program;
public:
/// The driver information. For the driver implementation only.
NLMISC::CRefPtr<IVertexProgramDrvInfos> _DrvInfo;
}; };
} // NL3D } // NL3D

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@ -21,6 +21,40 @@
#include <vector> #include <vector>
/**
* This class is a vertex program.
*
* D3D / OPENGL compatibility notes:
* ---------------------------------
*
* To make your program compatible with D3D and OPENGL nel drivers, please follow thoses directives to write your vertex programs
*
* - Use only v[0], v[1] etc.. syntax for input registers. Don't use v0, v1 or v[OPOS] etc..
* - Use only c[0], c[1] etc.. syntax for constant registers. Don't use c0, c1 etc..
* - Use only o[HPOS], o[COL0] etc.. syntax for output registers. Don't use oPos, oD0 etc..
* - Use only uppercase for registers R1, R2 etc.. Don't use lowercase r1, r2 etc..
* - Use a semicolon to delineate instructions.
* - Use ARL instruction to load the adress register and not MOV.
* - Don't use the NOP instruction.
* - Don't use macros.
*
* -> Thoses programs work without any change under OpenGL.
* -> Direct3D driver implementation will have to modify the syntax on the fly before the setup like this:
* - "v[0]" must be changed in "v0" etc..
* - "o[HPOS]" must be changed in oPos etc..
* - Semicolon must be changed in line return character.
* - ARL instruction must be changed in MOV.
*
* Behaviour of LOG may change depending on implementation: You can only expect to have dest.z = log2(abs(src.w)).
* LIT may or may not clamp the specular exponent to [-128, 128] (not done when EXT_vertex_shader is used for example ..)
*
* Depending on the implementation, some optimizations can be achieved by masking the unused output values of instructions
* as LIT, EXPP ..
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
/// Swizzle of an operand in a vertex program /// Swizzle of an operand in a vertex program
struct CVPSwizzle struct CVPSwizzle
@ -188,7 +222,7 @@ public:
* \warning: Only syntax is checked. It doesn't check that a register has been initialised before use. * \warning: Only syntax is checked. It doesn't check that a register has been initialised before use.
* \param src The input text of a vertex program, in OpenGL format. * \param src The input text of a vertex program, in OpenGL format.
* \param result The result program. * \param result The result program.
* \param errorOuput If parsing failed, contains the reason * \param errorOutput If parsing failed, contains the reason
* \result true if the parsing succeeded * \result true if the parsing succeeded
*/ */
bool parse(const char *src, TProgram &result, std::string &errorOutput); bool parse(const char *src, TProgram &result, std::string &errorOutput);

View file

@ -61,7 +61,7 @@ public:
// Get envmap 2D texture (after projection of cube map) // Get envmap 2D texture (after projection of cube map)
ITexture *getEnvMap2D() const { return _Env2D; } ITexture *getEnvMap2D() const { return _Env2D; }
// tmp for debug : render test mesh with current model / view matrixs // tmp for debug : render test mesh with current model / view matrixs
void renderTestMesh(IDriver &driver); // void renderTestMesh(IDriver &driver);
// set constant alpha of envmap // set constant alpha of envmap
void setAlpha(uint8 alpha) { _Alpha = alpha; } void setAlpha(uint8 alpha) { _Alpha = alpha; }
uint8 getAlpha() const { return _Alpha; } uint8 getAlpha() const { return _Alpha; }

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@ -49,6 +49,29 @@ const NLMISC::CClassId WaveMakerModelClassId = NLMISC::CClassId(0x16da3356, 0x7
const uint WATER_VERTEX_HARD_SIZE = sizeof(float[3]); const uint WATER_VERTEX_HARD_SIZE = sizeof(float[3]);
const uint WATER_VERTEX_SOFT_SIZE = sizeof(float[5]); const uint WATER_VERTEX_SOFT_SIZE = sizeof(float[5]);
// VP Water No Wave
class CVertexProgramWaterVPNoWave : public CVertexProgram
{
public:
struct CIdx
{
uint BumpMap0Scale;
uint BumpMap0Offset;
uint BumpMap1Scale;
uint BumpMap1Offset;
uint ObserverHeight;
uint ScaleReflectedRay;
uint DiffuseMapVector0;
uint DiffuseMapVector1;
};
CVertexProgramWaterVPNoWave(bool diffuse);
virtual ~CVertexProgramWaterVPNoWave() { }
virtual void buildInfo();
inline const CIdx &idx() const { return m_Idx; }
private:
CIdx m_Idx;
bool m_Diffuse;
};
/** /**
* A water shape. * A water shape.
@ -247,17 +270,17 @@ private:
static bool _GridSizeTouched; static bool _GridSizeTouched;
// //
static std::auto_ptr<CVertexProgram> _VertexProgramBump1; /*static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1;
static std::auto_ptr<CVertexProgram> _VertexProgramBump2; static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2;
// //
static std::auto_ptr<CVertexProgram> _VertexProgramBump1Diffuse; static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump1Diffuse;
static std::auto_ptr<CVertexProgram> _VertexProgramBump2Diffuse; static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramBump2Diffuse;
// //
static std::auto_ptr<CVertexProgram> _VertexProgramNoBump; static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBump;
static std::auto_ptr<CVertexProgram> _VertexProgramNoBumpDiffuse; static NLMISC::CSmartPtr<CVertexProgram> _VertexProgramNoBumpDiffuse;*/
// //
static std::auto_ptr<CVertexProgram> _VertexProgramNoWave; static NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> _VertexProgramNoWave;
static std::auto_ptr<CVertexProgram> _VertexProgramNoWaveDiffuse; static NLMISC::CSmartPtr<CVertexProgramWaterVPNoWave> _VertexProgramNoWaveDiffuse;
}; };

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@ -466,6 +466,7 @@ private:
uint _NumberOfPatchComputed; uint _NumberOfPatchComputed;
uint _ProcessCount; uint _ProcessCount;
uint64 _CPUMask; uint64 _CPUMask;
NLMISC::CMutex _ProcessExitedMutex;
volatile uint _ProcessExited; volatile uint _ProcessExited;
// *** Bitmap sharing // *** Bitmap sharing

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@ -4,6 +4,10 @@ IF(WITH_3D)
SUBDIRS(3d) SUBDIRS(3d)
ENDIF(WITH_3D) ENDIF(WITH_3D)
IF(WITH_GUI)
ADD_SUBDIRECTORY(gui)
ENDIF(WITH_GUI)
IF(WITH_GEORGES) IF(WITH_GEORGES)
SUBDIRS(georges) SUBDIRS(georges)
ENDIF(WITH_GEORGES) ENDIF(WITH_GEORGES)

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@ -44,7 +44,7 @@ public:
UFormElm& getRootNode (); UFormElm& getRootNode ();
const UFormElm& getRootNode () const; const UFormElm& getRootNode () const;
const std::string &getComment () const; const std::string &getComment () const;
void write (class NLMISC::IStream &stream, bool georges4CVS); void write (class NLMISC::IStream &stream);
void getDependencies (std::set<std::string> &dependencies) const; void getDependencies (std::set<std::string> &dependencies) const;
uint getNumParent () const; uint getNumParent () const;
UForm *getParentForm (uint parent) const; UForm *getParentForm (uint parent) const;
@ -73,7 +73,7 @@ public:
// ** IO functions // ** IO functions
// Set the filename before saving the form // Set the filename before saving the form
void write (xmlDocPtr doc, const char *filename, bool georges4CVS); void write (xmlDocPtr doc, const char *filename);
// ** Parent access // ** Parent access

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@ -161,7 +161,7 @@ public:
}; };
// ** IO functions // ** IO functions
void write (xmlDocPtr root, const char *filename, bool georges4CVS); void write (xmlDocPtr root, const char *filename);
// Count parent DFN // Count parent DFN
uint countParentDfn (uint32 round=0) const; uint countParentDfn (uint32 round=0) const;

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@ -63,7 +63,7 @@ private:
TTypeMap _MapType; TTypeMap _MapType;
// Map of filename / CRefPtr<CFormDfnCFormDfn> // Map of filename / CRefPtr<CFormDfnCFormDfn>
TFormDfnMap _MapFormDfn; TFormDfnMap _MapFormDfn;
// Map of form / CRefPtr<CForm> // Map of form / CRefPtr<CForm>
TFormMap _MapForm; TFormMap _MapForm;

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@ -54,9 +54,6 @@ public:
/// State of the form /// State of the form
TState State; TState State;
/// CVS Revision string
std::string Revision;
/// Comments of the form /// Comments of the form
std::string Comments; std::string Comments;
@ -65,7 +62,7 @@ public:
/// ** IO functions /// ** IO functions
void read (xmlNodePtr root); void read (xmlNodePtr root);
void write (xmlNodePtr node, bool georges4CVS) const; void write (xmlNodePtr node) const;
// Get state string // Get state string
static const char *getStateString (TState state); static const char *getStateString (TState state);

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@ -109,7 +109,7 @@ struct TLoadFormDicoEntry
} }
}; };
*/ */
const uint32 PACKED_SHEET_HEADER = 'PKSH'; const uint32 PACKED_SHEET_HEADER = NELID("PKSH");
const uint32 PACKED_SHEET_VERSION = 5; const uint32 PACKED_SHEET_VERSION = 5;
// This Version may be used if you want to use the serialVersion() system in loadForm() // This Version may be used if you want to use the serialVersion() system in loadForm()
const uint32 PACKED_SHEET_VERSION_COMPATIBLE = 0; const uint32 PACKED_SHEET_VERSION_COMPATIBLE = 0;

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@ -55,7 +55,7 @@ public:
static bool uiCompatible (TType type, TUI ui); static bool uiCompatible (TType type, TUI ui);
// ** IO functions // ** IO functions
void write (xmlDocPtr doc, bool georges4CVS) const; void write (xmlDocPtr doc) const;
// Header // Header
CFileHeader Header; CFileHeader Header;

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@ -53,9 +53,8 @@ public:
/** Write the form in a stream. /** Write the form in a stream.
* *
* \param stream is the stream used to write the form * \param stream is the stream used to write the form
* \param georges4CVS should be true if you use Georges with CVS false else
*/ */
virtual void write (NLMISC::IStream &stream, bool georges4CVS) = 0; virtual void write (NLMISC::IStream &stream) = 0;
/** /**
* Access form parents * Access form parents

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@ -0,0 +1,3 @@
FILE(GLOB HEADERS *.h)
INSTALL(FILES ${HEADERS} DESTINATION include/nel/gui COMPONENT headers)

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@ -0,0 +1,156 @@
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ACTION_HANDLER_H
#define NL_ACTION_HANDLER_H
#include "nel/misc/types_nl.h"
#include <libxml/parser.h>
#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#include "nel/misc/xml_auto_ptr.h"
#include <map>
namespace NLGUI
{
class CCtrlBase;
/**
* interface for action handlers
* \author Nicolas Brigand
* \author Nevrax France
* \date 2002
*/
class IActionHandler
{
public:
// Execute the answer to the action
// Params has the following form : paramName=theParam|paramName2=theParam2|...
virtual void execute (CCtrlBase * /* pCaller */, const std::string &/* sParams */) { }
virtual ~IActionHandler() {}
static std::string getParam (const std::string &Params, const std::string &ParamName);
static void getAllParams (const std::string &Params, std::vector< std::pair<std::string,std::string> > &AllParams);
};
/**
interface for action handlers factory
no release in this factory : a handler must be destroyed by the control that created it
*/
class CAHManager
{
public:
typedef std::map< std::string, IActionHandler* > TFactoryMap;
typedef std::map< IActionHandler*, std::string > TNameMap;
static CAHManager* getInstance()
{
if (_GlobalInstance == NULL)
_GlobalInstance = new CAHManager;
return _GlobalInstance;
}
/// return pointer to action handler or null if it doesn't exist
IActionHandler *getActionHandler(const std::string &name) const
{
if( name.empty() )
return NULL;
TFactoryMap::const_iterator it = FactoryMap.find(name);
if( it == FactoryMap.end() )
{
nlwarning( "Couldn't find action handler %s", name.c_str() );
return NULL;
}
else
return it->second;
}
/// Return the name of the action handler given its pointer
const std::string &getActionHandlerName(IActionHandler *pAH) const
{
TNameMap::const_iterator it = NameMap.find(pAH);
return it != NameMap.end() ? it->second : EmptyName;
}
/// map of action handler factories
TFactoryMap FactoryMap;
TNameMap NameMap;
std::string EmptyName;
/// return the Action Handler 'name'. if name is of form 'ah:params', then params are filled (NB: else not changed)
IActionHandler *getAH(const std::string &name, std::string &params);
IActionHandler *getAH(const std::string &name, class CStringShared &params);
/** common method to parse Action Handler from a xml node
* \param ahId eg: "onclick_l"
* \param paramId eg: "params_l".
* \param params returned parameters.
* NB: if paramId is NULL, empty or does not exist in the xmlNode, then the optional param in ahId (eg: "show:phrase_book")
* is taken
* NB: if none of the optional param in ahId, or the specified param are filled/found, then params is not changed
*/
void parseAH(xmlNodePtr cur, const char *ahId, const char *paramId, IActionHandler *&ahRet, std::string &params);
void parseAH(xmlNodePtr cur, const char *ahId, const char *paramId, IActionHandler *&ahRet, class CStringShared &params);
/// Get the AH name from ptr
const std::string &getAHName(IActionHandler *pAH){ return getActionHandlerName(pAH); }
void runActionHandler(const std::string &AHName, CCtrlBase *pCaller, const std::string &Params=std::string("") );
void runActionHandler(IActionHandler *ah, CCtrlBase *pCaller, const std::string &Params=std::string("") );
// Submit a generic event
void submitEvent( const std::string &evt );
static void setEditorMode( bool b ){ editorMode = b; }
private:
CAHManager(){}
static CAHManager *_GlobalInstance;
static bool editorMode;
};
/// Ah name must all be lower case
#define REGISTER_ACTION_HANDLER(handler ,name) \
class handler##Factory : public handler \
{ \
public: \
handler##Factory () \
{ \
nlassert(name!=NULL); \
const char *c= name; \
while(*c!='\0') \
{ \
nlassert(islower(*c) || !isalpha(*c)); \
c++; \
} \
CAHManager *pAHFM = CAHManager::getInstance(); \
pAHFM->FactoryMap.insert(CAHManager::TFactoryMap::value_type(name,this)); \
pAHFM->NameMap.insert(CAHManager::TNameMap::value_type(this,name)); \
}; \
}; \
handler##Factory handler##FactoryInstance ; \
\
}
#endif //NL_ACTION_HANDLER_H

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_BASE_H
#define RZ_CTRL_BASE_H
#include "nel/misc/types_nl.h"
#include "nel/gui/view_base.h"
#include "nel/gui/event_descriptor.h"
namespace NLGUI
{
class CCtrlBase : public CViewBase
{
public:
// Tooltip mode
enum TToolTipParentType
{
TTMouse= 0, // The tooltip is displayed relatively to the mouse when it appears
TTCtrl= 1, // The tooltip is displayed relatively to the ctrl it comes from when it apeears
TTWindow= 2, // The tooltip is displayed relatively to the window where the control lies.
TTSpecialWindow= 3, // The tooltip is displayed relatively to a special user window
NumToolTipParentRef
};
public:
/// Constructor
CCtrlBase(const TCtorParam &param) : CViewBase(param)
{
_ToolTipInstant= true;
_ToolTipParent= TTCtrl;
// see interface.txt for meaning of auto
_ToolTipParentPosRef= Hotspot_TTAuto;
_ToolTipPosRef= Hotspot_TTAuto;
resizer = false;
}
/// Destructor
virtual ~CCtrlBase();
static std::string tooltipParentToString( TToolTipParentType type );
static TToolTipParentType stringToToolTipParent( const std::string &str );
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
// special parse
virtual bool parse(xmlNodePtr cur, CInterfaceGroup *parentGroup);
bool handleEvent (const NLGUI::CEventDescriptor &event);
virtual CCtrlBase *getSubCtrl (sint32 /* x */, sint32 /* y */) { return this; }
/// Debug
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
/// Get the ContextHelp for this control. Default is to return _ContextHelp
virtual void getContextHelp(ucstring &help) const {help= _ContextHelp;}
/// Get the ContextHelp for this control, with tooltip specific code. Default behaviour is identical to getContextHelp.
virtual void getContextHelpToolTip(ucstring &help) const { getContextHelp(help); }
// Get the name of the context help window. Default to "context_help"
virtual std::string getContextHelpWindowName() const;
/// Get the ContextHelp ActionHandler. If "", noop
const std::string &getContextHelpActionHandler() const {return _OnContextHelp;}
/// Get the ContextHelp ActionHandler Params
const std::string &getContextHelpAHParams() const {return _OnContextHelpParams;}
/// true if both are empty
bool emptyContextHelp() const;
// Should return true if the context help should be displayed instantly
bool wantInstantContextHelp() const { return _ToolTipInstant; }
/// Set true if ToolTip should be displayed instantly
void setInstantContextHelp(bool instant) { _ToolTipInstant = instant;}
/** If ctrl has a non rectangle shape, perform further test to know
* if control should be taken in account for context help
*/
virtual bool preciseHitTest(sint32 /* x */, sint32 /* y */) const { return true; }
/// return the type of anchor for the tooltip of this control
TToolTipParentType getToolTipParent() const { return _ToolTipParent;}
const std::string &getToolTipSpecialParent() const {return _ToolTipSpecialParent.toString();}
/// Set the type of anchor for the tooltip of this control
void setToolTipParent(TToolTipParentType type) { _ToolTipParent = type; }
void setToolTipSpecialParent(const std::string &parent) { _ToolTipSpecialParent = parent; }
/// Get the ToolTip pos references (parent relevant only if getToolTipParent()!=TTMouse)
THotSpot getToolTipParentPosRef() const { return _ToolTipParentPosRef;}
THotSpot getToolTipPosRef() const { return _ToolTipPosRef;}
THotSpot getToolTipParentPosRefAlt() const { return _ToolTipParentPosRefAlt;}
THotSpot getToolTipPosRefAlt() const { return _ToolTipPosRefAlt;}
/// Set the ToolTip pos references (parent relevant only if getToolTipParent()!=TTMouse)
void setToolTipParentPosRef(THotSpot pos) { _ToolTipParentPosRef = pos;}
void setToolTipPosRef(THotSpot pos) { _ToolTipPosRef = pos;}
/// replace the default contextHelp
ucstring getDefaultContextHelp() const {return _ContextHelp;}
void setDefaultContextHelp(const ucstring &help) {_ContextHelp= help;}
void setOnContextHelp(const std::string &help) {_OnContextHelp= help;}
void setOnContextHelpAHParams(const std::string &p) {_OnContextHelpParams= p;}
// called when this element or a son has been captured
virtual void elementCaptured(CCtrlBase * /* capturedElement */) {}
virtual bool isCtrl() const { return true; }
// Made for CtrlResizer to take the precedence over son controls.
virtual uint getDeltaDepth() const { return 0; }
// true if this ctrl is capturable (true by default, false for tooltip)
virtual bool isCapturable() const {return true;}
bool isResizer() const{ return resizer; }
// from CInterfaceElement
virtual void visit(CInterfaceElementVisitor *visitor);
/** test if virtual desktop change is possible while this element is captured by the mouse
* Useful for resizers
*/
virtual bool canChangeVirtualDesktop() const { return true; }
// called when keyboard capture has been lost
virtual void onKeyboardCaptureLost() {}
REFLECT_EXPORT_START(CCtrlBase, CViewBase)
REFLECT_UCSTRING("tooltip", getDefaultContextHelp, setDefaultContextHelp);
REFLECT_EXPORT_END
// special for mouse over : return true and fill the name of the cursor to display
virtual bool getMouseOverShape(std::string &/* texName */, uint8 &/* rot */, NLMISC::CRGBA &/* col */) { return false; }
virtual void serial(NLMISC::IStream &f);
uint32 getDepth( CInterfaceGroup *group );
protected:
// This is the ContextHelp filled by default in parse()
ucstring _ContextHelp;
CStringShared _OnContextHelp;
CStringShared _OnContextHelpParams;
CStringShared _ToolTipSpecialParent;
TToolTipParentType _ToolTipParent;
bool _ToolTipInstant : 1;
THotSpot _ToolTipParentPosRef : 6;
THotSpot _ToolTipPosRef : 6;
THotSpot _ToolTipParentPosRefAlt : 6;
THotSpot _ToolTipPosRefAlt : 6;
protected:
void convertTooltipHotSpot(const char *prop, THotSpot &parentHS, THotSpot &childHS);
static std::string TooltipHotSpotToString( THotSpot parent, THotSpot child );
void mapAHString( const std::string &key, const std::string &value );
std::string getAHString( const std::string &key ) const;
static std::map< std::string, std::map< std::string, std::string > > AHCache;
bool resizer;
};
}
#endif // RZ_VIEW_BASE_H
/* End of ctrl_base.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CTRL_BASE_BUTTON_H
#define NL_CTRL_BASE_BUTTON_H
#include "nel/gui/ctrl_base.h"
#include "nel/gui/action_handler.h"
namespace NLGUI
{
// ***************************************************************************
/**
* Base Class For Buttons.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2003
*/
class CCtrlBaseButton : public CCtrlBase
{
public:
enum EType { PushButton = 0, ToggleButton, RadioButton, ButtonTypeCount };
/// Constructor
CCtrlBaseButton(const TCtorParam &param);
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual bool handleEvent (const NLGUI::CEventDescriptor& event);
/// \name Misc
// @{
void setType (EType t) { _Type = t; }
EType getType() { return _Type; }
std::string getTypeString() const;
void setTypeFromString( const std::string &type );
void setClickWhenPushed(bool click) { _ClickWhenPushed = click; }
bool getClickWhenPushed() const { return _ClickWhenPushed; }
void setPushed (bool state);
bool getPushed () const { return _Pushed; }
void setFrozen (bool state);
bool getFrozen () const { return _Frozen; }
// Set half tone mode for the display of frozen buttons. Default is true.
void setFrozenHalfTone(bool enabled);
bool getFrozenHalfTone() const { return _FrozenHalfTone; }
// if the radio is a radio button, then all radio button are unselected
void unselect();
// @}
/// \name Colors
// @{
void setColor(NLMISC::CRGBA col) { _ColorNormal = col; }
void setColorPushed(NLMISC::CRGBA col) { _ColorPushed = col; }
void setColorOver(NLMISC::CRGBA col) { _ColorOver = col; }
NLMISC::CRGBA getColor() const { return _ColorNormal; }
NLMISC::CRGBA getColorPushed() const { return _ColorPushed; }
NLMISC::CRGBA getColorOver() const { return _ColorOver; }
// Override because mustupdate 3 states
void setModulateGlobalColorAll(bool state);
void setModulateGlobalColorNormal(bool state) {_ModulateGlobalColorNormal= state;}
void setModulateGlobalColorPushed(bool state) {_ModulateGlobalColorPushed= state;}
void setModulateGlobalColorOver(bool state) {_ModulateGlobalColorOver= state;}
virtual sint32 getAlpha() const { return _ColorNormal.A; }
virtual void setAlpha (sint32 a) { _ColorOver.A = _ColorNormal.A = _ColorPushed.A = (uint8)a; }
std::string getColorAsString() const
{ return NLMISC::toString(_ColorNormal.R) + " " + NLMISC::toString(_ColorNormal.G) + " " +
NLMISC::toString(_ColorNormal.B) + " " + NLMISC::toString(_ColorNormal.A); }
std::string getColorOverAsString() const
{ return NLMISC::toString(_ColorOver.R) + " " + NLMISC::toString(_ColorOver.G) + " " +
NLMISC::toString(_ColorOver.B) + " " + NLMISC::toString(_ColorOver.A); }
std::string getColorPushedAsString() const
{ return NLMISC::toString(_ColorPushed.R) + " " + NLMISC::toString(_ColorPushed.G) + " " +
NLMISC::toString(_ColorPushed.B) + " " + NLMISC::toString(_ColorPushed.A); }
void setColorAsString(const std::string &col) { _ColorNormal = convertColor (col.c_str()); }
void setColorOverAsString(const std::string &col) { _ColorOver = convertColor (col.c_str()); }
void setColorPushedAsString(const std::string &col) { _ColorPushed = convertColor (col.c_str()); }
// @}
///\name radio button specific
//@{
/** Initialize radio button reference
* Advanced:
* NB: must call initRBRef() for radio button if button is created without parse().
* NB: setParent() must be called before (else assert)
*/
void initRBRef();
//@}
void initRBRefFromRadioButton(CCtrlBaseButton * pBut);
/// \name Handlers
// @{
// Event part
void setActionOnLeftClick (const std::string &actionHandlerName) { _AHOnLeftClickString = actionHandlerName; _AHOnLeftClick = CAHManager::getInstance()->getAH(actionHandlerName, _AHLeftClickParams); }
void setActionOnLeftClickParams(const std::string &params) { _AHOnLeftClickStringParams = params; }
void setActionOnRightClick (const std::string &actionHandlerName) { _AHOnRightClick = CAHManager::getInstance()->getAH(actionHandlerName, _AHRightClickParams); }
void setActionOnClockTick (const std::string &ahName) { _AHOnClockTick = CAHManager::getInstance()->getAH(ahName, _AHClockTickParams); }
void setParamsOnLeftClick (const std::string &paramsHandlerName) { _AHLeftClickParams = paramsHandlerName; }
void setParamsOnRightClick (const std::string &paramsHandlerName) { _AHRightClickParams = paramsHandlerName; }
void setParamsOnClockTick (const std::string &ahParamsName) { _AHClockTickParams = ahParamsName; }
// get Event part
std::string _getActionOnOver() const{ return CAHManager::getInstance()->getAHName( _AHOnOver ); }
std::string _getActionOnLeftClick() const { return CAHManager::getInstance()->getAHName( _AHOnLeftClick ); }
std::string _getActionOnLeftLongClick() const { return CAHManager::getInstance()->getAHName( _AHOnLeftLongClick ); }
std::string _getActionOnDblLeftClick() const { return CAHManager::getInstance()->getAHName( _AHOnLeftDblClick ); }
std::string _getActionOnRightClick() const { return CAHManager::getInstance()->getAHName( _AHOnRightClick ); }
std::string _getActionOnClockTick() const { return CAHManager::getInstance()->getAHName( _AHOnClockTick ); }
IActionHandler *getActionOnLeftClick () const { return _AHOnLeftClick; }
IActionHandler *getActionOnRightClick () const { return _AHOnRightClick; }
IActionHandler *getActionOnClockTick () const { return _AHOnClockTick; }
std::string _getParamsOnOver() const{ return _AHOverParams.toString(); }
std::string _getParamsOnLeftClick () const { return _AHLeftClickParams.toString(); }
const std::string &getParamsOnLeftClick () const { return _AHLeftClickParams; }
const std::string &getParamsOnRightClick () const { return _AHRightClickParams; }
const std::string &getParamsOnClockTick () const { return _AHClockTickParams; }
// run action on left click
void runLeftClickAction();
// Context menu accessor/ One for each button
void setListMenuLeft (const std::string &cm) { _ListMenuLeft = cm; }
void setListMenuRight (const std::string &cm) { _ListMenuRight = cm; }
void setListMenuBoth (const std::string &cm) { _ListMenuLeft= _ListMenuRight= cm; }
std::string getListMenuLeft () { return _ListMenuLeft.toString(); }
std::string getListMenuRight () { return _ListMenuRight.toString(); }
// @}
int luaRunLeftClickAction(CLuaState &ls);
REFLECT_EXPORT_START(CCtrlBaseButton, CCtrlBase)
REFLECT_BOOL("pushed", getPushed, setPushed);
REFLECT_STRING("col_normal", getColorAsString, setColorAsString);
REFLECT_STRING("col_over", getColorOverAsString, setColorOverAsString);
REFLECT_STRING("col_pushed", getColorPushedAsString, setColorPushedAsString);
REFLECT_RGBA("col_normal_rgba", getColor, setColor);
REFLECT_RGBA("col_over_rgba", getColorOver, setColorOver);
REFLECT_RGBA("col_pushed_rgba", getColorPushed, setColorPushed);
REFLECT_BOOL("frozen", getFrozen, setFrozen);
REFLECT_BOOL("frozen_half_tone", getFrozenHalfTone, setFrozenHalfTone);
REFLECT_STRING("onclick_l", _getActionOnLeftClick, setActionOnLeftClick);
REFLECT_STRING("params_l", _getParamsOnLeftClick, setParamsOnLeftClick);
REFLECT_LUA_METHOD("runLeftClickAction", luaRunLeftClickAction);
REFLECT_EXPORT_END
protected:
EType _Type;
// State
bool _Pushed : 1;
bool _Over : 1;
bool _OverWhenPushed : 1;
bool _Frozen : 1;
bool _FrozenHalfTone : 1;
bool _ClickWhenPushed : 1;
bool _ModulateGlobalColorNormal : 1;
bool _ModulateGlobalColorPushed : 1;
bool _ModulateGlobalColorOver : 1;
bool _LeftLongClickHandled : 1; // Is it already handled ?
bool _LeftDblClickHandled : 1;
///\name radio button specific
//@{
CCtrlBaseButton *_RBRefBut; // The reference button. If NULL the control do not own the reference
// There is only one radio button per group that own the reference (the first one)
CCtrlBaseButton **_RBRef; // The pointer onto the reference button
//@}
// Colors
NLMISC::CRGBA _ColorNormal;
NLMISC::CRGBA _ColorPushed;
NLMISC::CRGBA _ColorOver;
///\name Long click specific
//@{
sint64 _LeftLongClickDate; // Time we left click down
//@}
// for double click : last date at which last left click occurred
static sint64 _LastLeftClickDate;
static NLMISC::CRefPtr<CCtrlBaseButton> _LastLeftClickButton;
///\name Action Handler
//@{
IActionHandler *_AHOnOver;
CStringShared _AHOverParams;
std::string _AHOnLeftClickString;
std::string _AHOnLeftClickStringParams;
IActionHandler *_AHOnLeftClick;
CStringShared _AHLeftClickParams;
IActionHandler *_AHOnLeftDblClick;
CStringShared _AHLeftDblClickParams;
IActionHandler *_AHOnRightClick;
CStringShared _AHRightClickParams;
IActionHandler *_AHOnClockTick;
CStringShared _AHClockTickParams;
IActionHandler *_AHOnLeftLongClick;
CStringShared _AHLeftLongClickParams;
//@}
CStringShared _ListMenuLeft;
CStringShared _ListMenuRight;
// get the colors modulated on request
NLMISC::CRGBA getCurrentColorNormal(NLMISC::CRGBA globalColor) const
{
NLMISC::CRGBA rgba = _ColorNormal;
if(_ModulateGlobalColorNormal)
rgba.modulateFromColor(rgba, globalColor);
return rgba;
}
NLMISC::CRGBA getCurrentColorPushed(NLMISC::CRGBA globalColor) const
{
NLMISC::CRGBA rgba = _ColorPushed;
if(_ModulateGlobalColorPushed)
rgba.modulateFromColor(rgba, globalColor);
return rgba;
}
NLMISC::CRGBA getCurrentColorOver(NLMISC::CRGBA globalColor) const
{
NLMISC::CRGBA rgba = _ColorOver;
if(_ModulateGlobalColorOver)
rgba.modulateFromColor(rgba, globalColor);
return rgba;
}
// call it at draw
void updateOver(bool &lastOver);
virtual void elementCaptured(CCtrlBase *capturedElement);
};
}
#endif // NL_CTRL_BASE_BUTTON_H
/* End of ctrl_base_button.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_BUTTON_H
#define RZ_CTRL_BUTTON_H
#include "nel/gui/ctrl_base_button.h"
#include "nel/gui/view_renderer.h"
namespace NLGUI
{
class CEventDescriptor;
/**
* <Class description>
* \author Nicolas Brigand
* \author Nevrax France
* \date 2002
*/
class CCtrlButton : public CCtrlBaseButton
{
public:
DECLARE_UI_CLASS( CCtrlButton )
/// Constructor
CCtrlButton(const TCtorParam &param) : CCtrlBaseButton(param)
{
_Scale = false;
_Align = 0;
}
void setAlignFromString( const std::string &s );
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
// Init part
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
virtual bool getMouseOverShape(std::string &/* texName */, uint8 &/* rot */, NLMISC::CRGBA &/* col */);
// Display part
virtual void draw();
void setTexture (const std::string&name);
void setTexturePushed (const std::string&name);
void setTextureOver (const std::string&name);
void fitTexture();
std::string getTexture () const;
std::string getTexturePushed () const;
std::string getTextureOver() const;
bool isTextureValid() const { return _TextureIdNormal != -1; }
// test if the texture must scale
bool getScale() const { return _Scale; }
void setScale(bool scale) { _Scale = scale; }
/// \from CInterfaceElement
sint32 getMaxUsedW() const;
sint32 getMinUsedW() const;
REFLECT_EXPORT_START(CCtrlButton, CCtrlBaseButton)
REFLECT_STRING("texture", getTexture, setTexture);
REFLECT_STRING("texture_pushed", getTexturePushed, setTexturePushed);
REFLECT_STRING("texture_over", getTextureOver, setTextureOver);
REFLECT_BOOL("scale", getScale, setScale);
REFLECT_EXPORT_END
protected:
CViewRenderer::CTextureId _TextureIdNormal;
CViewRenderer::CTextureId _TextureIdPushed;
CViewRenderer::CTextureId _TextureIdOver;
private:
bool _Scale;
sint32 _Align; /// 1st bit - Left/Right (0/1) 2nd bit - Bottom/Top (0/1)
};
}
#endif // RZ_CTRL_BUTTON_H
/* End of ctrl_button.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_COL_PICK_H
#define RZ_CTRL_COL_PICK_H
#include "nel/misc/types_nl.h"
#include "nel/gui/ctrl_base.h"
namespace NLGUI
{
/**
* Class handling a Color Picker
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2003
*/
class CCtrlColPick : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlColPick )
CCtrlColPick(const TCtorParam &param);
~CCtrlColPick();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual void draw();
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
sint32 getColorR () const { return _ColorSelect.R; }
sint32 getColorG () const { return _ColorSelect.G; }
sint32 getColorB () const { return _ColorSelect.B; }
sint32 getColorA () const { return _ColorSelect.A; }
void setColorR (sint32 r) { _ColorSelect.R = (uint8)r; }
void setColorG (sint32 g) { _ColorSelect.G = (uint8)g; }
void setColorB (sint32 b) { _ColorSelect.B = (uint8)b; }
void setColorA (sint32 a) { _ColorSelect.A = (uint8)a; }
std::string getColor () const; // Get Color Selected
void setColor (const std::string &col); // Set Color Selected
std::string getColorOver () const; // Get Color Over
void setColorOver (const std::string &col); // Set Color Over
REFLECT_EXPORT_START(CCtrlColPick, CCtrlBase)
REFLECT_SINT32("r", getColorR, setColorR);
REFLECT_SINT32("g", getColorG, setColorG);
REFLECT_SINT32("b", getColorB, setColorB);
REFLECT_SINT32("a", getColorA, setColorA);
REFLECT_STRING("color", getColor, setColor);
REFLECT_STRING("color_over", getColorOver, setColorOver);
REFLECT_EXPORT_END
protected:
void selectColor (sint32 x, sint32 y);
NLMISC::CRGBA getColor (sint32 x, sint32 y);
protected:
bool _MouseDown;
sint32 _Texture;
NLMISC::CRGBA _ColorSelect; // Last Color selected
NLMISC::CRGBA _ColorOver; // Color Under Mouse Pointer
std::string _AHOnChange;
std::string _AHOnChangeParams;
CInterfaceProperty _ColSelR;
CInterfaceProperty _ColSelG;
CInterfaceProperty _ColSelB;
CInterfaceProperty _ColSelA;
};
}
#endif // RZ_CTRL_COL_PICK_H
/* End of ctrl_col_pick.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CTRL_DRAGGABLE_H
#define CTRL_DRAGGABLE_H
#include "nel/gui/ctrl_base.h"
namespace NLGUI
{
class CCtrlDraggable : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlDraggable )
CCtrlDraggable( const TCtorParam &param );
virtual ~CCtrlDraggable(){};
static CCtrlDraggable *getDraggedSheet(){ return _LastDraggedSheet; }
bool isDragged() const{ return dragged; }
void setDragged( bool dragged ){ this->dragged = dragged; }
bool isDraggable() const{ return draggable; }
void setDraggable( bool draggable ){ this->draggable = draggable; }
void abortDragging()
{
dragged = false;
_LastDraggedSheet = NULL;
}
// Necessary because of reflection, no other purpose
void draw(){}
REFLECT_EXPORT_START(CCtrlDraggable, CCtrlBase)
REFLECT_BOOL("dragable", isDraggable, setDraggable);
REFLECT_EXPORT_END
protected:
static void setDraggedSheet( CCtrlDraggable *draggable ){ _LastDraggedSheet = draggable; }
private:
static CCtrlDraggable *_LastDraggedSheet;
bool dragged;
bool draggable;
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_POLYGON_H
#define RZ_CTRL_POLYGON_H
#include "nel/gui/ctrl_base.h"
#include "nel/gui/view_renderer.h"
#include "nel/misc/geom_ext.h"
#include "nel/misc/polygon.h"
namespace NLMISC
{
class CVector2f;
}
namespace NLGUI
{
/** Display of an arbitrary polygon in the ui.
* polygons are clipped & batched.
*
* Derives from CCtrlBase in order to provide button / tooltip capability
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 1/2006
*/
class CCtrlPolygon : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlPolygon )
CCtrlPolygon( const TCtorParam &param );
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
virtual void updateCoords();
virtual void draw();
/** Change the vertices. This is costly because concav / complex polys are split in a list of triangles
*/
void setVertices(const std::vector<NLMISC::CVector> &vertices);
const std::vector<NLMISC::CVector> &getVertices() const { return _Poly.Vertices; }
// test if current position in inside the current (transformed) poly (in window space)
bool contains(const NLMISC::CVector2f &pos) const;
// color
void setColorRGBA(NLMISC::CRGBA col) { _Color = col; }
NLMISC::CRGBA getColorRGBA() const { return _Color; }
// from CViewBase
virtual sint32 getAlpha() const { return (sint32) _Color.A; }
virtual void setAlpha(sint32 a);
/** Change the matrix for this poly. Changing the matrix is usually cheaper than changing
* The vertices because complex poly do not have to be split again
*/
//void setMatrix(const NLMISC::CMatrix &mat);
//const NLMISC::CMatrix &getMatrix() const { return _Matrix; }
// test if last call to 'setVertices' was for a valid poly (e.g one that doesn't overlapp itself)
bool isValid() const { return _Valid; }
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
// no capturable by default (just tooltip capability wanted)
virtual bool isCapturable() const { return false; }
private:
NLMISC::CPolygon _Poly;
NLMISC::CPolygon2D _XFormPoly;
//NLMISC::CMatrix _Matrix;
bool _Valid;
bool _Touched;
NLMISC::CRGBA _Color;
std::vector<NLMISC::CTriangle> _Tris;
std::vector<NLMISC::CTriangle> _RealTris; // clipped tris in screen coordinates
private:
void updateBoudingRect();
protected:
// TMP TMP : have to solve matrix imprecision for display in map -> do the full computation for now ...
virtual void computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src);
public:
void touch();
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_QUAD_H
#define RZ_CTRL_QUAD_H
#include "nel/gui/ctrl_base.h"
#include "nel/gui/view_renderer.h"
#include "nel/misc/geom_ext.h"
namespace NLGUI
{
/** Display of an arbitrary textured quad in the UI. The applied texture is filtered.
* Unlike CViewBitmap, the texture is always scaled here, and this ui element coordinates
* are driven by the quad vertices coordinates (see setQuad).
*
* Derives from CCtrlBase for tooltipping support
*
* \author Nicolas Vizerie
* \author Nevrax France
* \date 12/2005
*/
class CCtrlQuad : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlQuad )
enum TWrapMode { Repeat = 0, Clamp, CustomUVs, WrapModeCount };
CCtrlQuad( const TCtorParam &param );
// from CInterfaceElement
bool parse(xmlNodePtr cur,CInterfaceGroup *parentGroup);
virtual void updateCoords();
virtual void draw();
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
// from CViewBase
virtual sint32 getAlpha() const { return (sint32) _Color.A; }
virtual void setAlpha (sint32 a);
// texture
void setTexture(const std::string &texName);
std::string getTexture () const;
// color
void setColorRGBA(NLMISC::CRGBA col) { _Color = col; }
NLMISC::CRGBA getColorRGBA() const { return _Color; }
/** Set a new quad relative to parent pos
* x,y, w, h & hotspot are updated to fit the bounding rect of the quad
*/
void setQuad(const NLMISC::CQuad &quad);
void setQuad(const NLMISC::CVector &start, const NLMISC::CVector &end, float thickness);
/** Fit the given texture size (no hotspot for now, always centered)
* NB : current texture is not modified.
*/
void setQuad(const std::string &texName, const NLMISC::CVector &pos, float angle = 0.f, float offCenter = 0.f);
void setQuad(const NLMISC::CVector &pos, float radius, float angle = 0.f);
const NLMISC::CQuad &getQuad() const { return _Quad; }
void setAdditif(bool additif);
bool getAdditif() const { return _Additif; }
void setFiltered(bool filtered);
bool getFiltered() const { return _Filtered; }
void setPattern(float umin, float umax, TWrapMode wrapMode);
/** Set uvs for each corners -> this will change the wrap mode to CustomUVs
* Use setPattern(0.f, 0.f, CCtrlQuad::Repeat) to return to previous behavior
*/
void setCustomUVs(const NLMISC::CUV uvs[4]);
// from CCtrlBase, no op by default
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
// see if this control contains the given point (in parent coords)
bool contains(const NLMISC::CVector2f &pos) const;
// no capturable by default (just tooltip capability wanted)
virtual bool isCapturable() const { return false; }
private:
NLMISC::CRGBA _Color;
NLMISC::CQuad _Quad;
NLMISC::CQuadUV _RealQuad; // absolute coords
float _ClampedUCorrection;
CViewRenderer::CTextureId _TextureId; /// Accelerator
bool _Additif;
bool _Filtered;
float _UMin;
float _UMax;
TWrapMode _WrapMode;
NLMISC::CUV _CustomUVs[4];
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_SCROLL_H
#define RZ_CTRL_SCROLL_H
#include "nel/misc/types_nl.h"
#include "nel/gui/ctrl_scroll_base.h"
namespace NLGUI
{
/**
* Class handling scollbar function
* \author Matthieu 'TrapII' Besson
* \author Nevrax France
* \date 2002
*/
class CCtrlScroll : public CCtrlScrollBase, public NLMISC::ICDBNode::IPropertyObserver
{
public:
DECLARE_UI_CLASS( CCtrlScroll )
CCtrlScroll(const TCtorParam &param);
~CCtrlScroll();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse(xmlNodePtr cur, CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual void draw();
virtual bool handleEvent (const NLGUI::CEventDescriptor &event);
void setTarget (CInterfaceGroup *pIG);
// Return the delta value the track has moved
sint32 moveTrackX (sint32 dx);
sint32 moveTrackY (sint32 dy);
/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
*/
void moveTargetX (sint32 dx);
void moveTargetY (sint32 dy);
void setAlign (sint32 nAlign) { _Aligned = nAlign; }
// invert the factor for target
void setInverted(bool invert) { _Inverted = invert; }
void setTextureBottomOrLeft (const std::string &txName);
void setTextureMiddle (const std::string &txName);
void setTextureTopOrRight (const std::string &txName);
std::string getTextureBottomOrLeft() const;
std::string getTextureMiddle() const;
std::string getTextureTopOrRight() const;
void setTextureBottomOrLeft (sint32 txid) { _TxIdB = txid; }
void setTextureMiddle (sint32 txid) { _TxIdM = txid; }
void setTextureMiddleTile (uint8 tile) { _TileM = tile; } // 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR)
void setTextureTopOrRight (sint32 txid) { _TxIdT = txid; }
// number scroller
sint32 getValue() const { return _IsDBLink ? _DBLink.getSInt32() : _Value; }
// NB: the value is clamped (see setMinMax) and stepped (see setStepValue())
void setValue(sint32 value);
void setMinMax(sint32 nMin, sint32 nMax) { _Min = nMin; _Max = nMax; }
void setStepValue(uint32 step) { _StepValue= step; }
void setTrackPos(sint32 pos);
sint32 getTrackPos() const { return _TrackPos; }
sint32 getTrackSize() const { return _TrackSize; }
// dummy set for track size (forlua export)
void setTrackSize(sint32 /* trackSize */) { throw NLMISC::Exception("TrackSize is read-only"); }
void setFrozen (bool state);
bool getFrozen () const { return _Frozen; }
int luaSetTarget(CLuaState &ls);
int luaEnsureVisible(CLuaState &ls);
// name
void setName(const std::string & val) {_Name = val;}
std::string getName() const {return _Name;}
// max
void setMax(sint32 max) {_Max = max;}
sint32 getMax() const {return _Max;}
REFLECT_EXPORT_START(CCtrlScroll, CCtrlScrollBase)
REFLECT_LUA_METHOD("setTarget", luaSetTarget)
REFLECT_LUA_METHOD("ensureVisible", luaEnsureVisible);
REFLECT_SINT32("value", getValue, setValue);
REFLECT_SINT32("trackPos", getTrackPos, setTrackPos);
REFLECT_SINT32("trackSize", getTrackSize, setTrackSize);
REFLECT_STRING("name", getName, setName);
REFLECT_SINT32("max", getMax, setMax);
REFLECT_EXPORT_END
/** Ensure that a child element be visible into the frame through which
* its parent group is displayed.
* Example : Had we a list of items for which we want some item 'itemPtr' to have its top position
* matching the middle of the list, we would do :
* this->ensureVisible(itemPtr, Hotspot_Tx, Hotspot_Mx);
*
* The scrollbar will be moved accordingly.
*/
void ensureVisible(CInterfaceElement *childElement, THotSpot childHotSpot, THotSpot parentHotSpot);
protected:
CInterfaceProperty _DBLink; // If this is a value scroller we can link it with db
sint32 _Value; // Or we can use a normal value
sint32 _InitialValue;
sint32 _Min, _Max;
std::string _AHOnScroll;
std::string _AHOnScrollParams;
//
std::string _AHOnScrollEnd;
std::string _AHOnScrollEndParams;
//
//
std::string _AHOnScrollCancel;
std::string _AHOnScrollCancelParams;
sint32 _Aligned; // 0-Top 1-Bottom 2-Left 3-Right
sint32 _TrackDispPos;
sint32 _TrackPos;
sint32 _TrackSize;
sint32 _TrackSizeMin;
sint32 _MouseDownOffsetX;
sint32 _MouseDownOffsetY;
sint32 _TxIdB; // Same as Left if Horizontal sb
sint32 _TxIdM;
sint32 _TxIdT; // Same as Right if Horizontal sb
uint8 _TileM;
sint32 _LastTargetHReal;
sint32 _LastTargetMaxHReal;
sint32 _LastTargetOfsY;
sint32 _LastTargetWReal;
sint32 _LastTargetMaxWReal;
sint32 _LastTargetOfsX;
bool _Vertical : 1; // true if vertical track bar
bool _IsDBLink : 1;
bool _ObserverOn : 1;
bool _Inverted : 1;
bool _MouseDown : 1;
bool _CallingAH : 1;
bool _Cancelable : 1; // true if the slider may be cancelled when pressed on the mouse right button
bool _Frozen : 1;
// For Target Scroller only: the target offset step in pixel.
sint32 _TargetStepX;
sint32 _TargetStepY;
// For Value Scroller only: indicate the step the scroll bar has. 0 or 1 means no step
uint32 _StepValue;
// Slider's name
std::string _Name;
void computeTargetOfsFromPos();
// from IPropertyObserver
virtual void update(NLMISC::ICDBNode *node);
// step the value, and clamp it
void normalizeValue(sint32 &value);
void runAH(const std::string &name, const std::string &params);
};
}
#endif // RZ_CTRL_SCROLL_H
/* End of ctrl_scroll.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CTRL_SCROLL_BASE_H
#define CTRL_SCROLL_BASE_H
#include "nel/gui/ctrl_base.h"
namespace NLGUI
{
class CInterfaceGroup;
class CCtrlScrollBase : public CCtrlBase
{
public:
DECLARE_UI_CLASS( CCtrlScrollBase )
CCtrlScrollBase( const TCtorParam &param );
virtual ~CCtrlScrollBase();
virtual void setTarget( CInterfaceGroup *pIG );
CInterfaceGroup* getTarget(){ return _Target; }
virtual sint32 moveTrackX( sint32 dx );
virtual sint32 moveTrackY( sint32 dy );
/** Move the Target Ofs with a Delta, and recompute TrackPos from this Ofs.
* Useful for finer controled group scrolling when the list is very big (with mouseWheel or scroll buttons)
*/
virtual void moveTargetX( sint32 dx );
virtual void moveTargetY( sint32 dy );
// Necessary because of reflection, no other purpose
void draw(){}
protected:
CInterfaceGroup *_Target; // If NULL the scroller is a value scroller
private:
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_SHEET_CTRL_SELECTION_H
#define CL_SHEET_CTRL_SELECTION_H
namespace NLGUI
{
class IActionHandler;
/** Infos about a selection group
*/
class CSheetSelectionGroup
{
public:
CSheetSelectionGroup(std::string name) : _Name(name), _Active(false), _TextureIndex(-1), _Color(NLMISC::CRGBA::White), _GlobalColorEnabled(true) {}
void setTexture(const std::string &texName);
sint32 getTextureIndex() const { return _TextureIndex; }
sint32 getTextureWidth() const { return _TextureWidth; }
sint32 getTextureHeight() const { return _TextureHeight; }
void setColor(NLMISC::CRGBA color) { _Color = color; }
NLMISC::CRGBA getColor() const { return _Color; }
void setActive(bool active) { _Active = active; }
bool isActive() const { return _Active; }
const std::string &getName() const { return _Name; }
void enableGlobalColor(bool enabled) { _GlobalColorEnabled = enabled; }
bool isGlobalColorEnabled() const { return _GlobalColorEnabled; }
private:
std::string _Name;
bool _Active;
sint32 _TextureIndex; // index for the selection texture
sint32 _TextureWidth;
sint32 _TextureHeight;
NLMISC::CRGBA _Color; // color that modulate the texture of selection
bool _GlobalColorEnabled;
};
/** Class to manage selection of sheet.
* Sheet are managed by groups, identified by their ID.
*/
class CCtrlSheetSelection
{
public:
// Add a group, and returns its index, or -1 if already created.
sint addGroup(const std::string &name);
// Get a group by its name (must exist)
CSheetSelectionGroup *getGroup(const std::string &name);
const CSheetSelectionGroup *getGroup(const std::string &name) const;
// Get a group by its index
CSheetSelectionGroup *getGroup(uint index);
const CSheetSelectionGroup *getGroup(uint index) const;
// Get the index of a group from its name, return -1 if not a group
sint getGroupIndex(const std::string &name) const;
// Deactivate all groups
void deactivateAll();
// delete all groups
void deleteGroups();
private:
//
typedef std::vector<CSheetSelectionGroup> TGroupVect;
typedef std::map<std::string, uint> TGroupNameToIndex;
private:
TGroupVect _Groups;
TGroupNameToIndex _GroupNameToIndex;
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CTRL_TEXT_BUTTON_H
#define NL_CTRL_TEXT_BUTTON_H
#include "nel/gui/ctrl_base_button.h"
#include "nel/gui/view_renderer.h"
namespace NLGUI
{
class CEventDescriptor;
class CViewText;
// ***************************************************************************
/**
* Text Button that can be either Push or Toggle button. Localized, auto-resize
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CCtrlTextButton : public CCtrlBaseButton
{
public:
DECLARE_UI_CLASS( CCtrlTextButton )
/// Constructor
CCtrlTextButton(const TCtorParam &param);
~CCtrlTextButton();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
// Init part
virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
virtual void updateCoords();
virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
// Display part
virtual void draw();
// Hide/Show the text also.
virtual void setActive(bool state);
// Add also our ViewText
virtual void onAddToGroup();
/// \from CInterfaceElement
sint32 getMaxUsedW() const;
sint32 getMinUsedW() const;
// Special Text Colors accessors
// Colors
NLMISC::CRGBA getTextColorNormal() const {return _TextColorNormal;}
void setTextColorNormal(NLMISC::CRGBA v) {_TextColorNormal= v;}
NLMISC::CRGBA getTextColorPushed() const {return _TextColorPushed;}
void setTextColorPushed(NLMISC::CRGBA v) {_TextColorPushed= v;}
NLMISC::CRGBA getTextColorOver() const {return _TextColorOver;}
void setTextColorOver(NLMISC::CRGBA v) {_TextColorOver= v;}
// Shadow Colors
NLMISC::CRGBA getTextShadowColorNormal() const {return _TextShadowColorNormal;}
void setTextShadowColorNormal(NLMISC::CRGBA v) {_TextShadowColorNormal= v;}
NLMISC::CRGBA getTextShadowColorPushed() const {return _TextShadowColorPushed;}
void setTextShadowColorPushed(NLMISC::CRGBA v) {_TextShadowColorPushed= v;}
NLMISC::CRGBA getTextShadowColorOver() const {return _TextShadowColorOver;}
void setTextShadowColorOver(NLMISC::CRGBA v) {_TextShadowColorOver= v;}
// Global Modulate Colors
bool getTextModulateGlobalColorNormal() const {return _TextModulateGlobalColorNormal;}
void setTextModulateGlobalColorNormal(bool v) {_TextModulateGlobalColorNormal= v;}
bool getTextModulateGlobalColorPushed() const {return _TextModulateGlobalColorPushed;}
void setTextModulateGlobalColorPushed(bool v) {_TextModulateGlobalColorPushed= v;}
bool getTextModulateGlobalColorOver() const {return _TextModulateGlobalColorOver;}
void setTextModulateGlobalColorOver(bool v) {_TextModulateGlobalColorOver= v;}
// Set text (noop if text id)
void setText (const ucstring &text);
ucstring getText () const;
void setHardText (const std::string &text);
std::string getHardText () const;
CViewText* getViewText();
void setViewText(CViewText* text) {_ViewText=text;}
void setTextX(sint32 x);
sint32 getTextX() const { return _TextX; }
void setWMargin(sint32 w) { _WMargin = w; }
sint32 getWMargin() const { return _WMargin; }
sint32 getWMin() const { return _WMin; }
void setWMin( sint32 wmin ) { _WMin = wmin; }
// Compute Size according to bitmap and Text (Ensure as big as possible button)
sint32 getWMax() const;
int luaGetViewText(CLuaState &ls);
REFLECT_EXPORT_START(CCtrlTextButton, CCtrlBaseButton)
REFLECT_UCSTRING("uc_hardtext", getText, setText);
REFLECT_STRING("hardtext", getHardText, setHardText);
REFLECT_SINT32("text_x", getTextX, setTextX)
REFLECT_SINT32("wmargin", getWMargin, setWMargin)
REFLECT_SINT32("wmin", getWMin, setWMin)
REFLECT_LUA_METHOD("getViewText", luaGetViewText)
REFLECT_EXPORT_END
void onRemoved();
void onWidgetDeleted( CInterfaceElement *e );
protected:
enum {NumTexture= 3};
CViewRenderer::CTextureId _TextureIdNormal[NumTexture];
CViewRenderer::CTextureId _TextureIdPushed[NumTexture];
CViewRenderer::CTextureId _TextureIdOver[NumTexture];
// setup
void setup();
private:
CViewText *_ViewText;
bool _Setuped;
bool _IsViewTextId;
bool _ForceTextOver; // text is displayed over the "over" texture
// Size of Bitmaps
sint32 _BmpLeftW, _BmpMiddleW, _BmpRightW, _BmpH;
// Value to add to TextW to get button W.
sint32 _WMargin;
// Min W Value
sint32 _WMin;
sint32 _TextY;
sint32 _TextX;
THotSpot _TextPosRef;
THotSpot _TextParentPosRef;
// Special Colors for text
NLMISC::CRGBA _TextColorNormal;
NLMISC::CRGBA _TextColorPushed;
NLMISC::CRGBA _TextColorOver;
NLMISC::CRGBA _TextShadowColorNormal;
NLMISC::CRGBA _TextShadowColorPushed;
NLMISC::CRGBA _TextShadowColorOver;
bool _TextModulateGlobalColorNormal;
bool _TextModulateGlobalColorPushed;
bool _TextModulateGlobalColorOver;
bool _TextHeaderColor;
};
}
#endif // NL_CTRL_TEXT_BUTTON_H
/* End of ctrl_text_button.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef RZ_CTRL_TOOLTIP_H
#define RZ_CTRL_TOOLTIP_H
#include "nel/gui/ctrl_base.h"
#include "nel/3d/u_texture.h"
namespace NLGUI
{
class CEventDescriptor;
/**
* \author Matthieu 'Mr TRAP' Besson
* \author Nevrax France
* \date 2003
*/
class CCtrlToolTip : public CCtrlBase
{
public:
DECLARE_UI_CLASS(CCtrlToolTip)
/// Constructor
CCtrlToolTip(const TCtorParam &param) : CCtrlBase(param) {}
virtual bool handleEvent (const NLGUI::CEventDescriptor& eventDesc);
virtual void draw();
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
// Can do nothing with tooltip (but display it :) )
virtual bool isCapturable() const {return false;}
virtual void serial(NLMISC::IStream &f);
public:
};
}
#endif // RZ_CTRL_TOOLTIP_H
/* End of ctrl_tooltip.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef DBMANAGER_H
#define DBMANAGER_H
#include "nel/misc/cdb_manager.h"
namespace NLGUI
{
/**
Database Manager
Provides access to a simple CDB based tree hierarchical data store
*/
class CDBManager : public NLMISC::CCDBManager
{
public:
static CDBManager* getInstance();
static void release();
/**
Retrieves a leaf node from the database.
@param name - name of the data leaf node we are querying.
@param create - when true if a node cannot be found it is created.
*/
NLMISC::CCDBNodeLeaf* getDbProp( const std::string &name, bool create = true );
/**
Deletes a node from the database.
@param name - name of the node.
*/
void delDbProp( const std::string &name );
/**
Returns a leaf node's content as an sint32
@param name - name of the leaf node.
*/
sint32 getDbValue32( const std::string &name );
/**
Returns the root branch of the database.
*/
NLMISC::CCDBNodeBranch* getDB() const;
private:
CDBManager();
~CDBManager();
static CDBManager *instance;
};
}
#endif

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DBGROUP_COMBO_BOX_H
#define NL_DBGROUP_COMBO_BOX_H
#include "nel/misc/types_nl.h"
#include "nel/gui/interface_group.h"
namespace NLGUI
{
class CCtrlBaseButton;
class CViewText;
class CGroupMenu;
// ***************************************************************************
/**
* Widget: ComboBox of text
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CDBGroupComboBox : public CInterfaceGroup
{
public:
DECLARE_UI_CLASS( CDBGroupComboBox )
/// Constructor
CDBGroupComboBox(const TCtorParam &param);
~CDBGroupComboBox();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
/// CInterfaceGroup Interface
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
virtual void updateCoords ();
virtual void checkCoords ();
// Combo Texts
void resetTexts();
void addText(const ucstring &text);
void setText(uint i, const ucstring &text);
void insertText(uint i, const ucstring &text);
const ucstring &getText(uint i) const;
const uint &getTextId(uint i) const;
uint getTextPos(uint nId) const;
const ucstring &getTexture(uint i) const;
void removeText(uint nPos);
uint getNumTexts() const {return (uint)_Texts.size();}
void sortText();
// selection
void setSelection(sint32 val);
void setSelectionNoTrigger(sint32 val);
sint32 getSelection() const;
// selection number
void setSelectionNb(sint32 /* val */){}
sint32 getSelectionNb() const {return (sint32)_Texts.size();}
// selection text
void setSelectionText(const std::string & val);
std::string getSelectionText() const;
// view text
void setViewText(const ucstring & text);
ucstring getViewText() const;
void setTexture(uint i, const ucstring &texture);
sint32 evalContentWidth() const;
int luaAddText(CLuaState &ls);
int luaRemoveSelection(CLuaState &ls);
int luaRemoveText(CLuaState &ls);
int luaRemoveTextByIndex(CLuaState &ls);
int luaResetTexts(CLuaState &ls);
int luaSetText(CLuaState &ls);
int luaInsertText(CLuaState &ls);
int luaGetText(CLuaState &ls);
int luaGetNumTexts(CLuaState &ls);
int luaSetTexture(CLuaState &ls);
REFLECT_EXPORT_START(CDBGroupComboBox, CInterfaceGroup)
REFLECT_SINT32("selection", getSelection, setSelection)
REFLECT_LUA_METHOD("addText", luaAddText)
REFLECT_LUA_METHOD("setText", luaSetText)
REFLECT_LUA_METHOD("insertText", luaInsertText)
REFLECT_LUA_METHOD("setTexture", luaSetTexture)
REFLECT_LUA_METHOD("getText", luaGetText)
REFLECT_LUA_METHOD("getNumTexts", luaGetNumTexts)
REFLECT_LUA_METHOD("removeSelection", luaRemoveSelection)
REFLECT_LUA_METHOD("removeText", luaRemoveText)
REFLECT_LUA_METHOD("removeTextByIndex", luaRemoveTextByIndex)
REFLECT_LUA_METHOD("resetTexts", luaResetTexts)
REFLECT_SINT32 ("selectionNb", getSelectionNb, setSelectionNb)
REFLECT_STRING ("selection_text", getSelectionText, setSelectionText)
REFLECT_UCSTRING ("view_text", getViewText, setViewText)
REFLECT_EXPORT_END
protected:
friend class CHandlerComboBoxSelectStart;
bool _LinkedToDB; // if not linked to db, then _NotLinkedToDBSelection is used instead
bool _Setuped;
bool _DirtySelection;
sint32 _CacheSelection;
// sint32
CInterfaceProperty _Selection;
sint32 _NotLinkedToDBSelection;
std::vector<std::pair<uint, ucstring> > _Texts;
std::vector<ucstring> _Textures;
// Action Handler called on combo click
std::string _AHOnSelectStart;
// Action handler called when the content is changed
std::string _AHOnChange;
std::string _AHOnChangeParams;
bool _CallingOnChangeActionHandler; // avoid infinite loop here
// Children
CViewText *_ViewText;
CCtrlBaseButton *_SelectButton;
bool _IsExternViewText;
ucstring _ExternViewText;
private:
void setup();
void dirt();
public:
// private : fill a menu with current content
void fillMenu(CGroupMenu *groupMenu) const;
static std::string measureMenu;
static std::string selectMenu;
static std::string selectMenuOut;
};
}
#endif // NL_DBGROUP_COMBO_BOX_H
/* End of dbgroup_combo_box.h */

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DBGROUP_SELECT_NUMBER_H
#define NL_DBGROUP_SELECT_NUMBER_H
#include "nel/misc/types_nl.h"
#include "nel/gui/interface_group.h"
namespace NLGUI
{
class CCtrlBaseButton;
class CViewText;
class CViewBitmap;
// ***************************************************************************
/**
* Widget to select a number
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CDBGroupSelectNumber : public CInterfaceGroup
{
public:
DECLARE_UI_CLASS( CDBGroupSelectNumber )
/// Constructor
CDBGroupSelectNumber(const TCtorParam &param);
~CDBGroupSelectNumber();
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
/// CInterfaceGroup Interface
virtual bool parse (xmlNodePtr cur, CInterfaceGroup *parentGroup);
virtual void updateCoords ();
virtual void checkCoords();
virtual void draw ();
virtual void clearViews ();
virtual bool handleEvent (const NLGUI::CEventDescriptor &eventDesc);
// mod interface
void changeValue(sint delta);
sint32 getMinValue () const { return _MinValue; }
void setMinValue (sint32 m) { _MinValue = m; }
sint32 getMaxValue () const { return _MaxValue; }
void setMaxValue (sint32 m) { _MaxValue = m; }
sint32 getCurrentValue () const { return _Number.getSInt32(); }
void setCurrentValue (sint32 val) { _Number.setSInt32(val); }
REFLECT_EXPORT_START(CDBGroupSelectNumber, CInterfaceGroup)
REFLECT_SINT32("min", getMinValue, setMinValue);
REFLECT_SINT32("max", getMaxValue, setMaxValue);
REFLECT_EXPORT_END
protected:
// sint32
CInterfaceProperty _Number;
bool _LoopMode;
sint _MinValue;
sint _MaxValue;
sint _DeltaMultiplier;
// Children
CViewBitmap *_SlotNumber;
CViewText *_TextNumber;
CCtrlBaseButton *_ButtonUp;
CCtrlBaseButton *_ButtonDown;
private:
void setup();
};
}
#endif // NL_DBGROUP_SELECT_NUMBER_H
/* End of dbgroup_select_number.h */

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