mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-17 04:51:52 +00:00
Implement new gpu program interface in direct3d driver
--HG-- branch : multipass-stereo
This commit is contained in:
parent
0a3f3f1760
commit
ee0396bd6f
13 changed files with 256 additions and 110 deletions
|
@ -26,11 +26,11 @@
|
|||
#include "nel/misc/uv.h"
|
||||
#include "nel/misc/hierarchical_timer.h"
|
||||
#include "nel/3d/texture.h"
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/vertex_buffer.h"
|
||||
#include "nel/3d/index_buffer.h"
|
||||
#include "nel/3d/vertex_program.h"
|
||||
#include "nel/3d/pixel_program.h"
|
||||
#include "nel/3d/geometry_program.h"
|
||||
#include "nel/3d/material.h"
|
||||
#include "nel/misc/mutex.h"
|
||||
#include "nel/3d/primitive_profile.h"
|
||||
|
@ -152,9 +152,6 @@ protected:
|
|||
TIBDrvInfoPtrList _IBDrvInfos;
|
||||
TPolygonMode _PolygonMode;
|
||||
TGPUPrgDrvInfoPtrList _GPUPrgDrvInfos;
|
||||
// TPixelPrgDrvInfoPtrList _PixelPrgDrvInfos;
|
||||
// TGeomPrgDrvInfoPtrList _GeomPrgDrvInfos;
|
||||
// TShaderDrvInfoPtrList _ShaderDrvInfos;
|
||||
|
||||
uint _ResetCounter;
|
||||
|
||||
|
@ -1299,9 +1296,6 @@ protected:
|
|||
friend class CTextureDrvShare;
|
||||
friend class ITextureDrvInfos;
|
||||
friend class IMaterialDrvInfos;
|
||||
// friend class IVertexProgramDrvInfos;
|
||||
// friend class IPixelProgramDrvInfos;
|
||||
// friend class IShaderDrvInfos;
|
||||
friend class IGPUProgramDrvInfos;
|
||||
|
||||
/// remove ptr from the lists in the driver.
|
||||
|
@ -1310,9 +1304,6 @@ protected:
|
|||
void removeTextureDrvInfoPtr(ItTexDrvInfoPtrMap texDrvInfoIt);
|
||||
void removeTextureDrvSharePtr(ItTexDrvSharePtrList texDrvShareIt);
|
||||
void removeMatDrvInfoPtr(ItMatDrvInfoPtrList shaderIt);
|
||||
// void removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt);
|
||||
// void removeVtxPrgDrvInfoPtr(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt);
|
||||
// void removePixelPrgDrvInfoPtr(ItPixelPrgDrvInfoPtrList pixelPrgDrvInfoIt);
|
||||
void removeGPUPrgDrvInfoPtr(ItGPUPrgDrvInfoPtrList gpuPrgDrvInfoIt);
|
||||
|
||||
private:
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
#include "nel/misc/rgba.h"
|
||||
#include "nel/misc/matrix.h"
|
||||
#include "nel/3d/texture.h"
|
||||
#include "nel/3d/shader.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#ifndef NL_SHADER_H
|
||||
#define NL_SHADER_H
|
||||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/misc/smart_ptr.h"
|
||||
#include <list>
|
||||
|
||||
|
||||
namespace NL3D {
|
||||
|
||||
} // NL3D
|
||||
|
||||
|
||||
#endif // NL_SHADER_H
|
||||
|
||||
/* End of shader.h */
|
|
@ -153,8 +153,6 @@ SOURCE_GROUP(Driver FILES
|
|||
../../include/nel/3d/scene.h
|
||||
scene_group.cpp
|
||||
../../include/nel/3d/scene_group.h
|
||||
shader.cpp
|
||||
../../include/nel/3d/shader.h
|
||||
texture.cpp
|
||||
../../include/nel/3d/texture.h
|
||||
vertex_buffer.cpp
|
||||
|
|
|
@ -20,7 +20,6 @@
|
|||
|
||||
#include "nel/misc/types_nl.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/vertex_buffer.h"
|
||||
#include "nel/misc/algo.h"
|
||||
|
||||
|
@ -94,14 +93,6 @@ bool IDriver::release(void)
|
|||
// NB: at IShader deletion, this->_MatDrvInfos is updated (entry deleted);
|
||||
delete *itmat;
|
||||
}
|
||||
/*
|
||||
// Release Shader drv.
|
||||
ItShaderDrvInfoPtrList itshd;
|
||||
while( (itshd = _ShaderDrvInfos.begin()) != _ShaderDrvInfos.end() )
|
||||
{
|
||||
// NB: at IShader deletion, this->_MatDrvInfos is updated (entry deleted);
|
||||
delete *itshd;
|
||||
}*/
|
||||
|
||||
// Release VBs drv.
|
||||
ItVBDrvInfoPtrList itvb;
|
||||
|
|
|
@ -1710,6 +1710,13 @@ bool CDriverD3D::release()
|
|||
// Call IDriver::release() before, to destroy textures, shaders and VBs...
|
||||
IDriver::release();
|
||||
|
||||
ItShaderDrvInfoPtrList itshd;
|
||||
while( (itshd = _ShaderDrvInfos.begin()) != _ShaderDrvInfos.end() )
|
||||
{
|
||||
// NB: at IShader deletion, this->_MatDrvInfos is updated (entry deleted);
|
||||
delete *itshd;
|
||||
}
|
||||
|
||||
_SwapBufferCounter = 0;
|
||||
|
||||
if (_QuadIB)
|
||||
|
|
|
@ -35,7 +35,6 @@
|
|||
#include "nel/3d/scissor.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/material.h"
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/vertex_buffer.h"
|
||||
#include "nel/3d/index_buffer.h"
|
||||
#include "nel/3d/ptr_set.h"
|
||||
|
@ -181,6 +180,75 @@ public:
|
|||
};
|
||||
|
||||
|
||||
using NLMISC::CRefCount;
|
||||
|
||||
|
||||
class IDriver;
|
||||
class CDriverD3D;
|
||||
|
||||
// List typedef.
|
||||
class IShaderDrvInfos;
|
||||
typedef std::list<IShaderDrvInfos*> TShaderDrvInfoPtrList;
|
||||
typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList;
|
||||
|
||||
/**
|
||||
* Interface for shader driver infos.
|
||||
*/
|
||||
class IShaderDrvInfos : public CRefCount
|
||||
{
|
||||
private:
|
||||
CDriverD3D *_Driver;
|
||||
ItShaderDrvInfoPtrList _DriverIterator;
|
||||
|
||||
public:
|
||||
IShaderDrvInfos(CDriverD3D *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;}
|
||||
// The virtual dtor is important.
|
||||
virtual ~IShaderDrvInfos();
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Shader resource for the driver. It is just a container for a ".fx" text file.
|
||||
*/
|
||||
/* *** IMPORTANT ********************
|
||||
* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
|
||||
* **********************************
|
||||
*/
|
||||
// --------------------------------------------------
|
||||
class CShader
|
||||
{
|
||||
public:
|
||||
CShader();
|
||||
~CShader();
|
||||
|
||||
// Load a shader file
|
||||
bool loadShaderFile (const char *filename);
|
||||
|
||||
// Set the shader text
|
||||
void setText (const char *text);
|
||||
|
||||
// Get the shader text
|
||||
const char *getText () const { return _Text.c_str(); }
|
||||
|
||||
// Set the shader name
|
||||
void setName (const char *name);
|
||||
|
||||
// Get the shader name
|
||||
const char *getName () const { return _Name.c_str(); }
|
||||
|
||||
public:
|
||||
// Private. For Driver only.
|
||||
bool _ShaderChanged;
|
||||
NLMISC::CRefPtr<IShaderDrvInfos> _DrvInfo;
|
||||
private:
|
||||
// The shader
|
||||
std::string _Text;
|
||||
// The shader name
|
||||
std::string _Name;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
class CTextureDrvInfosD3D : public ITextureDrvInfos
|
||||
{
|
||||
|
@ -229,29 +297,48 @@ public:
|
|||
};
|
||||
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
class CVertexProgamDrvInfosD3D : public IVertexProgramDrvInfos
|
||||
class CVertexProgamDrvInfosD3D : public IGPUProgramDrvInfos
|
||||
{
|
||||
public:
|
||||
|
||||
// The shader
|
||||
IDirect3DVertexShader9 *Shader;
|
||||
|
||||
CVertexProgamDrvInfosD3D(IDriver *drv, ItVtxPrgDrvInfoPtrList it);
|
||||
CVertexProgamDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it);
|
||||
~CVertexProgamDrvInfosD3D();
|
||||
|
||||
virtual uint getParamIdx(char *name) const
|
||||
{
|
||||
std::map<std::string, uint>::const_iterator it = ParamIndices.find(name);
|
||||
if (it != ParamIndices.end()) return it->second;
|
||||
return ~0;
|
||||
};
|
||||
|
||||
std::map<std::string, uint> ParamIndices;
|
||||
};
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
class CPixelProgramDrvInfosD3D : public IPixelProgramDrvInfos
|
||||
class CPixelProgramDrvInfosD3D : public IGPUProgramDrvInfos
|
||||
{
|
||||
public:
|
||||
|
||||
// The shader
|
||||
IDirect3DPixelShader9 *Shader;
|
||||
|
||||
CPixelProgramDrvInfosD3D(IDriver *drv, ItPixelPrgDrvInfoPtrList it);
|
||||
CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it);
|
||||
~CPixelProgramDrvInfosD3D();
|
||||
|
||||
virtual uint getParamIdx(char *name) const
|
||||
{
|
||||
std::map<std::string, uint>::const_iterator it = ParamIndices.find(name);
|
||||
if (it != ParamIndices.end()) return it->second;
|
||||
return ~0;
|
||||
};
|
||||
|
||||
std::map<std::string, uint> ParamIndices;
|
||||
};
|
||||
|
||||
|
||||
|
@ -346,7 +433,7 @@ public:
|
|||
// Scalar handles
|
||||
D3DXHANDLE ScalarFloatHandle[MaxShaderTexture];
|
||||
|
||||
CShaderDrvInfosD3D(IDriver *drv, ItShaderDrvInfoPtrList it);
|
||||
CShaderDrvInfosD3D(CDriverD3D *drv, ItShaderDrvInfoPtrList it);
|
||||
virtual ~CShaderDrvInfosD3D();
|
||||
};
|
||||
|
||||
|
@ -1048,7 +1135,7 @@ public:
|
|||
* ColorOp[n] = DISABLE;
|
||||
* AlphaOp[n] = DISABLE;
|
||||
*/
|
||||
virtual bool activeShader(CShader *shd);
|
||||
bool activeShader(CShader *shd);
|
||||
|
||||
// Bench
|
||||
virtual void startBench (bool wantStandardDeviation = false, bool quick = false, bool reset = true);
|
||||
|
@ -1922,7 +2009,7 @@ public:
|
|||
{
|
||||
H_AUTO_D3D(CDriverD3D_getPixelProgramD3D);
|
||||
CPixelProgramDrvInfosD3D* d3dPixelProgram;
|
||||
d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IPixelProgramDrvInfos*)(pixelProgram._DrvInfo);
|
||||
d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IGPUProgramDrvInfos*)(pixelProgram._DrvInfo);
|
||||
return d3dPixelProgram;
|
||||
}
|
||||
|
||||
|
@ -1931,7 +2018,7 @@ public:
|
|||
{
|
||||
H_AUTO_D3D(CDriverD3D_getVertexProgramD3D);
|
||||
CVertexProgamDrvInfosD3D* d3dVertexProgram;
|
||||
d3dVertexProgram = (CVertexProgamDrvInfosD3D*)(IVertexProgramDrvInfos*)(vertexProgram._DrvInfo);
|
||||
d3dVertexProgram = (CVertexProgamDrvInfosD3D*)(IGPUProgramDrvInfos*)(vertexProgram._DrvInfo);
|
||||
return d3dVertexProgram;
|
||||
}
|
||||
|
||||
|
@ -2114,6 +2201,8 @@ private:
|
|||
|
||||
void findNearestFullscreenVideoMode();
|
||||
|
||||
TShaderDrvInfoPtrList _ShaderDrvInfos;
|
||||
|
||||
// Windows
|
||||
std::string _WindowClass;
|
||||
HWND _HWnd;
|
||||
|
@ -2563,6 +2652,10 @@ public:
|
|||
// Clip the wanted rectangle with window. return true if rect is not NULL.
|
||||
bool clipRect(NLMISC::CRect &rect);
|
||||
|
||||
friend class IShaderDrvInfos;
|
||||
|
||||
void removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt);
|
||||
|
||||
};
|
||||
|
||||
#define NL_D3DCOLOR_RGBA(rgba) (D3DCOLOR_ARGB(rgba.A,rgba.R,rgba.G,rgba.B))
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace NL3D
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItPixelPrgDrvInfoPtrList it) : IPixelProgramDrvInfos (drv, it)
|
||||
CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
|
||||
{
|
||||
H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgamDrvInfosD3D)
|
||||
Shader = NULL;
|
||||
|
@ -81,18 +81,32 @@ bool CDriverD3D::activePixelProgram(CPixelProgram *program)
|
|||
// Program setuped ?
|
||||
if (program->_DrvInfo==NULL)
|
||||
{
|
||||
_PixelPrgDrvInfos.push_front (NULL);
|
||||
ItPixelPrgDrvInfoPtrList itPix = _PixelPrgDrvInfos.begin();
|
||||
*itPix = new CPixelProgramDrvInfosD3D(this, itPix);
|
||||
// Find a supported pixel program profile
|
||||
CGPUProgramSource *source = NULL;
|
||||
for (uint i = 0; i < program->getProgramSource()->Sources.size(); ++i)
|
||||
{
|
||||
if (supportPixelProgram(program->getProgramSource()->Sources[i]->Profile))
|
||||
{
|
||||
source = program->getProgramSource()->Sources[i];
|
||||
}
|
||||
}
|
||||
if (!source)
|
||||
{
|
||||
nlwarning("No supported source profile for pixel program");
|
||||
return false;
|
||||
}
|
||||
|
||||
_GPUPrgDrvInfos.push_front (NULL);
|
||||
ItGPUPrgDrvInfoPtrList itPix = _GPUPrgDrvInfos.begin();
|
||||
CPixelProgramDrvInfosD3D *drvInfo;
|
||||
*itPix = drvInfo = new CPixelProgramDrvInfosD3D(this, itPix);
|
||||
|
||||
// Create a driver info structure
|
||||
program->_DrvInfo = *itPix;
|
||||
|
||||
const std::string &dest = program->getProgram();
|
||||
|
||||
LPD3DXBUFFER pShader;
|
||||
LPD3DXBUFFER pErrorMsgs;
|
||||
if (D3DXAssembleShader (dest.c_str(), dest.size(), NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK)
|
||||
if (D3DXAssembleShader(source->SourcePtr, source->SourceLen, NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK)
|
||||
{
|
||||
if (_DeviceInterface->CreatePixelShader((DWORD*)pShader->GetBufferPointer(), &(getPixelProgramD3D(*program)->Shader)) != D3D_OK)
|
||||
return false;
|
||||
|
@ -103,13 +117,19 @@ bool CDriverD3D::activePixelProgram(CPixelProgram *program)
|
|||
nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set parameters for assembly programs
|
||||
drvInfo->ParamIndices = source->ParamIndices;
|
||||
|
||||
// Build the feature info
|
||||
program->buildInfo(source->DisplayName.c_str(), source->Features);
|
||||
}
|
||||
}
|
||||
|
||||
// Set the pixel program
|
||||
if (program)
|
||||
{
|
||||
CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IPixelProgramDrvInfos*)program->_DrvInfo);
|
||||
CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IGPUProgramDrvInfos*)program->_DrvInfo);
|
||||
setPixelShader (info->Shader);
|
||||
|
||||
float z = 0;
|
||||
|
|
|
@ -17,6 +17,8 @@
|
|||
#include "stddirect3d.h"
|
||||
|
||||
#include "driver_direct3d.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "nel/misc/file.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
@ -24,6 +26,93 @@ using namespace NLMISC;
|
|||
namespace NL3D
|
||||
{
|
||||
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CShader::~CShader()
|
||||
{
|
||||
// Must kill the drv mirror of this shader.
|
||||
_DrvInfo.kill();
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
CShader::CShader()
|
||||
{
|
||||
_ShaderChanged = true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CShader::setText (const char *text)
|
||||
{
|
||||
_Text = text;
|
||||
_ShaderChanged = true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
void CShader::setName (const char *name)
|
||||
{
|
||||
_Name = name;
|
||||
_ShaderChanged = true;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
bool CShader::loadShaderFile (const char *filename)
|
||||
{
|
||||
_Text = "";
|
||||
// Lookup
|
||||
string _filename = NLMISC::CPath::lookup(filename, false, true, true);
|
||||
if (!_filename.empty())
|
||||
{
|
||||
// File length
|
||||
uint size = NLMISC::CFile::getFileSize (_filename);
|
||||
_Text.reserve (size+1);
|
||||
|
||||
try
|
||||
{
|
||||
NLMISC::CIFile file;
|
||||
if (file.open (_filename))
|
||||
{
|
||||
// Read it
|
||||
while (!file.eof ())
|
||||
{
|
||||
char line[512];
|
||||
file.getline (line, 512);
|
||||
_Text += line;
|
||||
}
|
||||
|
||||
// Set the shader name
|
||||
_Name = NLMISC::CFile::getFilename (filename);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning ("Can't open the file %s for reading", _filename.c_str());
|
||||
}
|
||||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
nlwarning ("Error while reading %s : %s", _filename.c_str(), e.what());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IShaderDrvInfos::~IShaderDrvInfos()
|
||||
{
|
||||
_Driver->removeShaderDrvInfoPtr(_DriverIterator);
|
||||
}
|
||||
|
||||
void CDriverD3D::removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt)
|
||||
{
|
||||
_ShaderDrvInfos.erase(shaderIt);
|
||||
}
|
||||
|
||||
// mem allocator for state records
|
||||
std::allocator<uint8> CStateRecord::Allocator;
|
||||
|
||||
|
@ -249,7 +338,7 @@ HRESULT CDriverD3D::SetVertexShaderConstantI(UINT StartRegister, CONST INT* pCon
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
CShaderDrvInfosD3D::CShaderDrvInfosD3D(IDriver *drv, ItShaderDrvInfoPtrList it) : IShaderDrvInfos(drv, it)
|
||||
CShaderDrvInfosD3D::CShaderDrvInfosD3D(CDriverD3D *drv, ItShaderDrvInfoPtrList it) : IShaderDrvInfos(drv, it)
|
||||
{
|
||||
H_AUTO_D3D(CShaderDrvInfosD3D_CShaderDrvInfosD3D)
|
||||
Validated = false;
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace NL3D
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
CVertexProgamDrvInfosD3D::CVertexProgamDrvInfosD3D(IDriver *drv, ItVtxPrgDrvInfoPtrList it) : IVertexProgramDrvInfos (drv, it)
|
||||
CVertexProgamDrvInfosD3D::CVertexProgamDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
|
||||
{
|
||||
H_AUTO_D3D(CVertexProgamDrvInfosD3D_CVertexProgamDrvInfosD3D)
|
||||
Shader = NULL;
|
||||
|
@ -274,9 +274,25 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
|
|||
// Program setuped ?
|
||||
if (program->_DrvInfo==NULL)
|
||||
{
|
||||
_VtxPrgDrvInfos.push_front (NULL);
|
||||
ItVtxPrgDrvInfoPtrList itTex = _VtxPrgDrvInfos.begin();
|
||||
*itTex = new CVertexProgamDrvInfosD3D(this, itTex);
|
||||
// Find nelvp
|
||||
CGPUProgramSource *source = NULL;
|
||||
for (uint i = 0; i < program->getProgramSource()->Sources.size(); ++i)
|
||||
{
|
||||
if (program->getProgramSource()->Sources[i]->Profile == CVertexProgram::nelvp)
|
||||
{
|
||||
source = program->getProgramSource()->Sources[i];
|
||||
}
|
||||
}
|
||||
if (!source)
|
||||
{
|
||||
nlwarning("Direct3D driver only supports 'nelvp' profile, vertex program cannot be used");
|
||||
return false;
|
||||
}
|
||||
|
||||
_GPUPrgDrvInfos.push_front (NULL);
|
||||
ItGPUPrgDrvInfoPtrList itTex = _GPUPrgDrvInfos.begin();
|
||||
CVertexProgamDrvInfosD3D *drvInfo;
|
||||
*itTex = drvInfo = new CVertexProgamDrvInfosD3D(this, itTex);
|
||||
|
||||
// Create a driver info structure
|
||||
program->_DrvInfo = *itTex;
|
||||
|
@ -287,7 +303,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
|
|||
CVPParser parser;
|
||||
CVPParser::TProgram parsedProgram;
|
||||
std::string errorOutput;
|
||||
bool result = parser.parse(program->getProgram().c_str(), parsedProgram, errorOutput);
|
||||
bool result = parser.parse(source->SourcePtr, parsedProgram, errorOutput);
|
||||
if (!result)
|
||||
{
|
||||
nlwarning("Unable to parse a vertex program :");
|
||||
|
@ -345,13 +361,19 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
|
|||
nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set parameters for assembly programs
|
||||
drvInfo->ParamIndices = source->ParamIndices;
|
||||
|
||||
// Build the feature info
|
||||
program->buildInfo(source->DisplayName.c_str(), source->Features);
|
||||
}
|
||||
}
|
||||
|
||||
// Set the vertex program
|
||||
if (program)
|
||||
{
|
||||
CVertexProgamDrvInfosD3D *info = static_cast<CVertexProgamDrvInfosD3D *>((IVertexProgramDrvInfos*)program->_DrvInfo);
|
||||
CVertexProgamDrvInfosD3D *info = static_cast<CVertexProgamDrvInfosD3D *>((IGPUProgramDrvInfos*)program->_DrvInfo);
|
||||
setVertexProgram (info->Shader, program);
|
||||
|
||||
/* D3DRS_FOGSTART and D3DRS_FOGEND must be set with [1, 0] else the fog doesn't work properly on VertexShader and non-VertexShader objects
|
||||
|
|
|
@ -49,7 +49,6 @@
|
|||
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/material.h"
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/vertex_buffer.h"
|
||||
#include "nel/3d/ptr_set.h"
|
||||
#include "nel/3d/texture_cube.h"
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
|
||||
#include "nel/3d/material.h"
|
||||
#include "nel/3d/texture.h"
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/misc/stream.h"
|
||||
|
||||
|
|
|
@ -1,30 +0,0 @@
|
|||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "std3d.h"
|
||||
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "nel/misc/file.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
} // NL3D
|
Loading…
Reference in a new issue