mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-20 16:08:44 +00:00
Implement new gpu program interface in direct3d driver
--HG-- branch : multipass-stereo
This commit is contained in:
parent
0a3f3f1760
commit
ee0396bd6f
13 changed files with 256 additions and 110 deletions
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@ -26,11 +26,11 @@
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#include "nel/misc/uv.h"
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#include "nel/misc/hierarchical_timer.h"
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#include "nel/3d/texture.h"
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#include "nel/3d/shader.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/index_buffer.h"
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#include "nel/3d/vertex_program.h"
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#include "nel/3d/pixel_program.h"
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#include "nel/3d/geometry_program.h"
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#include "nel/3d/material.h"
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#include "nel/misc/mutex.h"
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#include "nel/3d/primitive_profile.h"
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@ -152,9 +152,6 @@ protected:
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TIBDrvInfoPtrList _IBDrvInfos;
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TPolygonMode _PolygonMode;
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TGPUPrgDrvInfoPtrList _GPUPrgDrvInfos;
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// TPixelPrgDrvInfoPtrList _PixelPrgDrvInfos;
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// TGeomPrgDrvInfoPtrList _GeomPrgDrvInfos;
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// TShaderDrvInfoPtrList _ShaderDrvInfos;
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uint _ResetCounter;
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@ -1299,9 +1296,6 @@ protected:
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friend class CTextureDrvShare;
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friend class ITextureDrvInfos;
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friend class IMaterialDrvInfos;
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// friend class IVertexProgramDrvInfos;
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// friend class IPixelProgramDrvInfos;
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// friend class IShaderDrvInfos;
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friend class IGPUProgramDrvInfos;
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/// remove ptr from the lists in the driver.
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@ -1310,9 +1304,6 @@ protected:
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void removeTextureDrvInfoPtr(ItTexDrvInfoPtrMap texDrvInfoIt);
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void removeTextureDrvSharePtr(ItTexDrvSharePtrList texDrvShareIt);
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void removeMatDrvInfoPtr(ItMatDrvInfoPtrList shaderIt);
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// void removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt);
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// void removeVtxPrgDrvInfoPtr(ItVtxPrgDrvInfoPtrList vtxPrgDrvInfoIt);
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// void removePixelPrgDrvInfoPtr(ItPixelPrgDrvInfoPtrList pixelPrgDrvInfoIt);
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void removeGPUPrgDrvInfoPtr(ItGPUPrgDrvInfoPtrList gpuPrgDrvInfoIt);
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private:
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@ -22,7 +22,6 @@
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#include "nel/misc/rgba.h"
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#include "nel/misc/matrix.h"
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#include "nel/3d/texture.h"
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#include "nel/3d/shader.h"
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#include <memory>
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@ -1,32 +0,0 @@
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SHADER_H
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#define NL_SHADER_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/smart_ptr.h"
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#include <list>
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namespace NL3D {
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} // NL3D
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#endif // NL_SHADER_H
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/* End of shader.h */
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@ -153,8 +153,6 @@ SOURCE_GROUP(Driver FILES
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../../include/nel/3d/scene.h
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scene_group.cpp
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../../include/nel/3d/scene_group.h
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shader.cpp
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../../include/nel/3d/shader.h
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texture.cpp
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../../include/nel/3d/texture.h
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vertex_buffer.cpp
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@ -20,7 +20,6 @@
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#include "nel/misc/types_nl.h"
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#include "nel/3d/driver.h"
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#include "nel/3d/shader.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/misc/algo.h"
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@ -94,14 +93,6 @@ bool IDriver::release(void)
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// NB: at IShader deletion, this->_MatDrvInfos is updated (entry deleted);
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delete *itmat;
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}
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/*
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// Release Shader drv.
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ItShaderDrvInfoPtrList itshd;
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while( (itshd = _ShaderDrvInfos.begin()) != _ShaderDrvInfos.end() )
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{
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// NB: at IShader deletion, this->_MatDrvInfos is updated (entry deleted);
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delete *itshd;
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}*/
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// Release VBs drv.
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ItVBDrvInfoPtrList itvb;
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@ -1710,6 +1710,13 @@ bool CDriverD3D::release()
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// Call IDriver::release() before, to destroy textures, shaders and VBs...
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IDriver::release();
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ItShaderDrvInfoPtrList itshd;
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while( (itshd = _ShaderDrvInfos.begin()) != _ShaderDrvInfos.end() )
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{
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// NB: at IShader deletion, this->_MatDrvInfos is updated (entry deleted);
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delete *itshd;
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}
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_SwapBufferCounter = 0;
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if (_QuadIB)
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@ -35,7 +35,6 @@
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#include "nel/3d/scissor.h"
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#include "nel/3d/driver.h"
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#include "nel/3d/material.h"
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#include "nel/3d/shader.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/index_buffer.h"
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#include "nel/3d/ptr_set.h"
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@ -181,6 +180,75 @@ public:
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};
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using NLMISC::CRefCount;
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class IDriver;
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class CDriverD3D;
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// List typedef.
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class IShaderDrvInfos;
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typedef std::list<IShaderDrvInfos*> TShaderDrvInfoPtrList;
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typedef TShaderDrvInfoPtrList::iterator ItShaderDrvInfoPtrList;
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/**
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* Interface for shader driver infos.
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*/
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class IShaderDrvInfos : public CRefCount
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{
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private:
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CDriverD3D *_Driver;
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ItShaderDrvInfoPtrList _DriverIterator;
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public:
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IShaderDrvInfos(CDriverD3D *drv, ItShaderDrvInfoPtrList it) {_Driver= drv; _DriverIterator= it;}
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// The virtual dtor is important.
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virtual ~IShaderDrvInfos();
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};
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/**
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* Shader resource for the driver. It is just a container for a ".fx" text file.
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*/
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/* *** IMPORTANT ********************
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* *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
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* **********************************
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*/
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// --------------------------------------------------
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class CShader
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{
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public:
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CShader();
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~CShader();
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// Load a shader file
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bool loadShaderFile (const char *filename);
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// Set the shader text
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void setText (const char *text);
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// Get the shader text
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const char *getText () const { return _Text.c_str(); }
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// Set the shader name
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void setName (const char *name);
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// Get the shader name
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const char *getName () const { return _Name.c_str(); }
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public:
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// Private. For Driver only.
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bool _ShaderChanged;
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NLMISC::CRefPtr<IShaderDrvInfos> _DrvInfo;
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private:
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// The shader
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std::string _Text;
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// The shader name
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std::string _Name;
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};
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// ***************************************************************************
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class CTextureDrvInfosD3D : public ITextureDrvInfos
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{
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};
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// ***************************************************************************
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class CVertexProgamDrvInfosD3D : public IVertexProgramDrvInfos
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class CVertexProgamDrvInfosD3D : public IGPUProgramDrvInfos
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{
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public:
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// The shader
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IDirect3DVertexShader9 *Shader;
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CVertexProgamDrvInfosD3D(IDriver *drv, ItVtxPrgDrvInfoPtrList it);
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CVertexProgamDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it);
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~CVertexProgamDrvInfosD3D();
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virtual uint getParamIdx(char *name) const
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{
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std::map<std::string, uint>::const_iterator it = ParamIndices.find(name);
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if (it != ParamIndices.end()) return it->second;
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return ~0;
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};
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std::map<std::string, uint> ParamIndices;
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};
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// ***************************************************************************
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class CPixelProgramDrvInfosD3D : public IPixelProgramDrvInfos
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class CPixelProgramDrvInfosD3D : public IGPUProgramDrvInfos
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{
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public:
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// The shader
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IDirect3DPixelShader9 *Shader;
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CPixelProgramDrvInfosD3D(IDriver *drv, ItPixelPrgDrvInfoPtrList it);
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CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it);
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~CPixelProgramDrvInfosD3D();
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virtual uint getParamIdx(char *name) const
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{
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std::map<std::string, uint>::const_iterator it = ParamIndices.find(name);
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if (it != ParamIndices.end()) return it->second;
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return ~0;
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};
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std::map<std::string, uint> ParamIndices;
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};
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// Scalar handles
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D3DXHANDLE ScalarFloatHandle[MaxShaderTexture];
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CShaderDrvInfosD3D(IDriver *drv, ItShaderDrvInfoPtrList it);
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CShaderDrvInfosD3D(CDriverD3D *drv, ItShaderDrvInfoPtrList it);
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virtual ~CShaderDrvInfosD3D();
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};
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* ColorOp[n] = DISABLE;
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* AlphaOp[n] = DISABLE;
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*/
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virtual bool activeShader(CShader *shd);
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bool activeShader(CShader *shd);
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// Bench
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virtual void startBench (bool wantStandardDeviation = false, bool quick = false, bool reset = true);
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{
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H_AUTO_D3D(CDriverD3D_getPixelProgramD3D);
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CPixelProgramDrvInfosD3D* d3dPixelProgram;
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d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IPixelProgramDrvInfos*)(pixelProgram._DrvInfo);
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d3dPixelProgram = (CPixelProgramDrvInfosD3D*)(IGPUProgramDrvInfos*)(pixelProgram._DrvInfo);
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return d3dPixelProgram;
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}
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{
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H_AUTO_D3D(CDriverD3D_getVertexProgramD3D);
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CVertexProgamDrvInfosD3D* d3dVertexProgram;
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d3dVertexProgram = (CVertexProgamDrvInfosD3D*)(IVertexProgramDrvInfos*)(vertexProgram._DrvInfo);
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d3dVertexProgram = (CVertexProgamDrvInfosD3D*)(IGPUProgramDrvInfos*)(vertexProgram._DrvInfo);
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return d3dVertexProgram;
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}
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void findNearestFullscreenVideoMode();
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TShaderDrvInfoPtrList _ShaderDrvInfos;
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// Windows
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std::string _WindowClass;
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HWND _HWnd;
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// Clip the wanted rectangle with window. return true if rect is not NULL.
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bool clipRect(NLMISC::CRect &rect);
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friend class IShaderDrvInfos;
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void removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt);
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};
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#define NL_D3DCOLOR_RGBA(rgba) (D3DCOLOR_ARGB(rgba.A,rgba.R,rgba.G,rgba.B))
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@ -37,7 +37,7 @@ namespace NL3D
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// ***************************************************************************
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CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItPixelPrgDrvInfoPtrList it) : IPixelProgramDrvInfos (drv, it)
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CPixelProgramDrvInfosD3D::CPixelProgramDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
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{
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H_AUTO_D3D(CPixelProgramDrvInfosD3D_CPixelProgamDrvInfosD3D)
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Shader = NULL;
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// Program setuped ?
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if (program->_DrvInfo==NULL)
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{
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_PixelPrgDrvInfos.push_front (NULL);
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ItPixelPrgDrvInfoPtrList itPix = _PixelPrgDrvInfos.begin();
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*itPix = new CPixelProgramDrvInfosD3D(this, itPix);
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// Find a supported pixel program profile
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CGPUProgramSource *source = NULL;
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for (uint i = 0; i < program->getProgramSource()->Sources.size(); ++i)
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{
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if (supportPixelProgram(program->getProgramSource()->Sources[i]->Profile))
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{
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source = program->getProgramSource()->Sources[i];
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}
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}
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if (!source)
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{
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nlwarning("No supported source profile for pixel program");
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return false;
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}
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_GPUPrgDrvInfos.push_front (NULL);
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ItGPUPrgDrvInfoPtrList itPix = _GPUPrgDrvInfos.begin();
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CPixelProgramDrvInfosD3D *drvInfo;
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*itPix = drvInfo = new CPixelProgramDrvInfosD3D(this, itPix);
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// Create a driver info structure
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program->_DrvInfo = *itPix;
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const std::string &dest = program->getProgram();
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LPD3DXBUFFER pShader;
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LPD3DXBUFFER pErrorMsgs;
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if (D3DXAssembleShader (dest.c_str(), dest.size(), NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK)
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if (D3DXAssembleShader(source->SourcePtr, source->SourceLen, NULL, NULL, 0, &pShader, &pErrorMsgs) == D3D_OK)
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{
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if (_DeviceInterface->CreatePixelShader((DWORD*)pShader->GetBufferPointer(), &(getPixelProgramD3D(*program)->Shader)) != D3D_OK)
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return false;
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nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
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return false;
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}
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// Set parameters for assembly programs
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drvInfo->ParamIndices = source->ParamIndices;
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// Build the feature info
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program->buildInfo(source->DisplayName.c_str(), source->Features);
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}
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}
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// Set the pixel program
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if (program)
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{
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CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IPixelProgramDrvInfos*)program->_DrvInfo);
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CPixelProgramDrvInfosD3D *info = static_cast<CPixelProgramDrvInfosD3D *>((IGPUProgramDrvInfos*)program->_DrvInfo);
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setPixelShader (info->Shader);
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float z = 0;
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#include "stddirect3d.h"
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#include "driver_direct3d.h"
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#include "nel/misc/path.h"
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#include "nel/misc/file.h"
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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// ***************************************************************************
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CShader::~CShader()
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{
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// Must kill the drv mirror of this shader.
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_DrvInfo.kill();
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}
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// ***************************************************************************
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CShader::CShader()
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{
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_ShaderChanged = true;
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}
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// ***************************************************************************
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void CShader::setText (const char *text)
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{
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_Text = text;
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_ShaderChanged = true;
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}
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// ***************************************************************************
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void CShader::setName (const char *name)
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{
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_Name = name;
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_ShaderChanged = true;
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}
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// ***************************************************************************
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bool CShader::loadShaderFile (const char *filename)
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{
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_Text = "";
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// Lookup
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string _filename = NLMISC::CPath::lookup(filename, false, true, true);
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if (!_filename.empty())
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{
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// File length
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uint size = NLMISC::CFile::getFileSize (_filename);
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_Text.reserve (size+1);
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try
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{
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NLMISC::CIFile file;
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if (file.open (_filename))
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{
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// Read it
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while (!file.eof ())
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{
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char line[512];
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||||
file.getline (line, 512);
|
||||
_Text += line;
|
||||
}
|
||||
|
||||
// Set the shader name
|
||||
_Name = NLMISC::CFile::getFilename (filename);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
nlwarning ("Can't open the file %s for reading", _filename.c_str());
|
||||
}
|
||||
}
|
||||
catch (const Exception &e)
|
||||
{
|
||||
nlwarning ("Error while reading %s : %s", _filename.c_str(), e.what());
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ***************************************************************************
|
||||
|
||||
IShaderDrvInfos::~IShaderDrvInfos()
|
||||
{
|
||||
_Driver->removeShaderDrvInfoPtr(_DriverIterator);
|
||||
}
|
||||
|
||||
void CDriverD3D::removeShaderDrvInfoPtr(ItShaderDrvInfoPtrList shaderIt)
|
||||
{
|
||||
_ShaderDrvInfos.erase(shaderIt);
|
||||
}
|
||||
|
||||
// mem allocator for state records
|
||||
std::allocator<uint8> CStateRecord::Allocator;
|
||||
|
||||
|
@ -249,7 +338,7 @@ HRESULT CDriverD3D::SetVertexShaderConstantI(UINT StartRegister, CONST INT* pCon
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
CShaderDrvInfosD3D::CShaderDrvInfosD3D(IDriver *drv, ItShaderDrvInfoPtrList it) : IShaderDrvInfos(drv, it)
|
||||
CShaderDrvInfosD3D::CShaderDrvInfosD3D(CDriverD3D *drv, ItShaderDrvInfoPtrList it) : IShaderDrvInfos(drv, it)
|
||||
{
|
||||
H_AUTO_D3D(CShaderDrvInfosD3D_CShaderDrvInfosD3D)
|
||||
Validated = false;
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace NL3D
|
|||
|
||||
// ***************************************************************************
|
||||
|
||||
CVertexProgamDrvInfosD3D::CVertexProgamDrvInfosD3D(IDriver *drv, ItVtxPrgDrvInfoPtrList it) : IVertexProgramDrvInfos (drv, it)
|
||||
CVertexProgamDrvInfosD3D::CVertexProgamDrvInfosD3D(IDriver *drv, ItGPUPrgDrvInfoPtrList it) : IGPUProgramDrvInfos (drv, it)
|
||||
{
|
||||
H_AUTO_D3D(CVertexProgamDrvInfosD3D_CVertexProgamDrvInfosD3D)
|
||||
Shader = NULL;
|
||||
|
@ -274,9 +274,25 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
|
|||
// Program setuped ?
|
||||
if (program->_DrvInfo==NULL)
|
||||
{
|
||||
_VtxPrgDrvInfos.push_front (NULL);
|
||||
ItVtxPrgDrvInfoPtrList itTex = _VtxPrgDrvInfos.begin();
|
||||
*itTex = new CVertexProgamDrvInfosD3D(this, itTex);
|
||||
// Find nelvp
|
||||
CGPUProgramSource *source = NULL;
|
||||
for (uint i = 0; i < program->getProgramSource()->Sources.size(); ++i)
|
||||
{
|
||||
if (program->getProgramSource()->Sources[i]->Profile == CVertexProgram::nelvp)
|
||||
{
|
||||
source = program->getProgramSource()->Sources[i];
|
||||
}
|
||||
}
|
||||
if (!source)
|
||||
{
|
||||
nlwarning("Direct3D driver only supports 'nelvp' profile, vertex program cannot be used");
|
||||
return false;
|
||||
}
|
||||
|
||||
_GPUPrgDrvInfos.push_front (NULL);
|
||||
ItGPUPrgDrvInfoPtrList itTex = _GPUPrgDrvInfos.begin();
|
||||
CVertexProgamDrvInfosD3D *drvInfo;
|
||||
*itTex = drvInfo = new CVertexProgamDrvInfosD3D(this, itTex);
|
||||
|
||||
// Create a driver info structure
|
||||
program->_DrvInfo = *itTex;
|
||||
|
@ -287,7 +303,7 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
|
|||
CVPParser parser;
|
||||
CVPParser::TProgram parsedProgram;
|
||||
std::string errorOutput;
|
||||
bool result = parser.parse(program->getProgram().c_str(), parsedProgram, errorOutput);
|
||||
bool result = parser.parse(source->SourcePtr, parsedProgram, errorOutput);
|
||||
if (!result)
|
||||
{
|
||||
nlwarning("Unable to parse a vertex program :");
|
||||
|
@ -345,13 +361,19 @@ bool CDriverD3D::activeVertexProgram (CVertexProgram *program)
|
|||
nlwarning ((const char*)pErrorMsgs->GetBufferPointer());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Set parameters for assembly programs
|
||||
drvInfo->ParamIndices = source->ParamIndices;
|
||||
|
||||
// Build the feature info
|
||||
program->buildInfo(source->DisplayName.c_str(), source->Features);
|
||||
}
|
||||
}
|
||||
|
||||
// Set the vertex program
|
||||
if (program)
|
||||
{
|
||||
CVertexProgamDrvInfosD3D *info = static_cast<CVertexProgamDrvInfosD3D *>((IVertexProgramDrvInfos*)program->_DrvInfo);
|
||||
CVertexProgamDrvInfosD3D *info = static_cast<CVertexProgamDrvInfosD3D *>((IGPUProgramDrvInfos*)program->_DrvInfo);
|
||||
setVertexProgram (info->Shader, program);
|
||||
|
||||
/* D3DRS_FOGSTART and D3DRS_FOGEND must be set with [1, 0] else the fog doesn't work properly on VertexShader and non-VertexShader objects
|
||||
|
|
|
@ -49,7 +49,6 @@
|
|||
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/3d/material.h"
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/vertex_buffer.h"
|
||||
#include "nel/3d/ptr_set.h"
|
||||
#include "nel/3d/texture_cube.h"
|
||||
|
|
|
@ -18,7 +18,6 @@
|
|||
|
||||
#include "nel/3d/material.h"
|
||||
#include "nel/3d/texture.h"
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/misc/stream.h"
|
||||
|
||||
|
|
|
@ -1,30 +0,0 @@
|
|||
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||||
// Copyright (C) 2010 Winch Gate Property Limited
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Affero General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Affero General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Affero General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "std3d.h"
|
||||
|
||||
#include "nel/3d/shader.h"
|
||||
#include "nel/3d/driver.h"
|
||||
#include "nel/misc/path.h"
|
||||
#include "nel/misc/file.h"
|
||||
|
||||
using namespace std;
|
||||
using namespace NLMISC;
|
||||
|
||||
namespace NL3D
|
||||
{
|
||||
|
||||
} // NL3D
|
Loading…
Reference in a new issue