Erm. Initialize Nel3D on other platforms too...

This commit is contained in:
dfighter1985 2015-02-06 02:29:33 +01:00
parent dfaf2b08e6
commit eca3a92a08

View file

@ -42,14 +42,12 @@ void init3d ()
// Enable divid by zero and overflow exception // Enable divid by zero and overflow exception
//_control87 (_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM); //_control87 (_EM_INVALID|_EM_DENORMAL/*|_EM_ZERODIVIDE|_EM_OVERFLOW*/|_EM_UNDERFLOW|_EM_INEXACT, _MCW_EM);
#endif // NL_OS_WINDOWS
NL3D::registerSerial3d(); NL3D::registerSerial3d();
CScene::registerBasics(); CScene::registerBasics();
_Initialized = true; _Initialized = true;
#endif // NL_OS_WINDOWS
} }
} // NL3D } // NL3D