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Fix VS2013 64bit compiler error
C1128: number of sections exceeded object file format limit : compile with /bigobj
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3 changed files with 13 additions and 0 deletions
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@ -111,6 +111,10 @@ NL_ADD_RUNTIME_FLAGS(ryzom_entities_game_service)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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IF(MSVC)
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SET_TARGET_PROPERTIES(ryzom_entities_game_service PROPERTIES COMPILE_FLAGS "/bigobj")
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ENDIF(MSVC)
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IF(WITH_PCH AND NOT MINGW) # FIXME: PCH too large (> 130MB), crashes cc1plus under MinGW
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ADD_NATIVE_PRECOMPILED_HEADER(ryzom_entities_game_service ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
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ENDIF(WITH_PCH AND NOT MINGW)
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@ -20,6 +20,10 @@ NL_ADD_RUNTIME_FLAGS(ryzom_shard_unifier_service)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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IF(MSVC)
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SET_TARGET_PROPERTIES(ryzom_shard_unifier_service PROPERTIES COMPILE_FLAGS "/bigobj")
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ENDIF(MSVC)
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IF(WITH_PCH)
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ADD_NATIVE_PRECOMPILED_HEADER(ryzom_shard_unifier_service ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.h ${CMAKE_CURRENT_SOURCE_DIR}/stdpch.cpp)
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ENDIF(WITH_PCH)
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@ -12,6 +12,7 @@ ADD_EXECUTABLE(sheets_packer_shard ${SRC} ${EGSSHEETS}
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${CMAKE_SOURCE_DIR}/ryzom/server/src/ai_service/sheets.h
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${CMAKE_SOURCE_DIR}/ryzom/server/src/ai_service/commands_mlf.cpp)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/ryzom/common/src ${CMAKE_SOURCE_DIR}/ryzom/server/src ${CMAKE_SOURCE_DIR}/ryzom/tools/sheets_packer_shard ${CMAKE_SOURCE_DIR}/ryzom/server/src/entities_game_service)
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TARGET_LINK_LIBRARIES(sheets_packer_shard
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ryzom_gameshare
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@ -31,4 +32,8 @@ NL_ADD_RUNTIME_FLAGS(sheets_packer_shard)
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ADD_DEFINITIONS(-DNO_EGS_VARS)
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ADD_DEFINITIONS(-DNO_AI_COMP)
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IF(MSVC)
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SET_TARGET_PROPERTIES(sheets_packer_shard PROPERTIES COMPILE_FLAGS "/bigobj")
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ENDIF(MSVC)
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INSTALL(TARGETS sheets_packer_shard RUNTIME DESTINATION ${RYZOM_BIN_PREFIX} COMPONENT tools)
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