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Fixed: #1053 Move mac screen mode retrieval to cocoa_adapter
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38fbdb0f25
commit
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4 changed files with 79 additions and 95 deletions
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@ -1,91 +0,0 @@
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#include "stdopengl.h"
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#include <nel/misc/types_nl.h>
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#ifdef NL_OS_MAC
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#include <nel/3d/driver.h>
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#include <CoreFoundation/CoreFoundation.h>
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#include <ApplicationServices/ApplicationServices.h>
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using namespace std;
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using namespace NLMISC;
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using namespace NL3D;
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namespace NL3D
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{
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static int bppFromDisplayMode(CGDisplayModeRef mode)
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{
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CFStringRef pixelEncoding = CGDisplayModeCopyPixelEncoding(mode);
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if(CFStringCompare(pixelEncoding, CFSTR(IO32BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo)
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return 32;
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else if(CFStringCompare(pixelEncoding, CFSTR(IO16BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo)
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return 16;
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return 0;
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}
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bool getMacModes(std::vector<GfxMode> &modes)
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{
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static const CGDisplayCount kMaxDisplays = 16;
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CGDirectDisplayID display[kMaxDisplays];
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CGDisplayCount numDisplays;
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CGDisplayErr err = CGGetActiveDisplayList(kMaxDisplays, display, &numDisplays);
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if (err != CGDisplayNoErr)
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{
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nlwarning("Cannot get displays (%d)", err);
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return false;
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}
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nldebug("3D: %d displays found", (int)numDisplays);
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for (CGDisplayCount i = 0; i < numDisplays; ++i)
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{
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CGDirectDisplayID dspy = display[i];
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
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if (modeList == NULL)
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{
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nlwarning("Display is invalid");
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continue;
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}
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for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
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{
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CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
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int bpp = bppFromDisplayMode(mode);
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if (bpp >= 16)
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{
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int w = CGDisplayModeGetWidth(mode);
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int h = CGDisplayModeGetHeight(mode);
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// Add this mode
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GfxMode mode;
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mode.Width = (uint16)w;
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mode.Height = (uint16)h;
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mode.Depth = (uint8)bpp;
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// frequency stays at 0 because on mac cocoa, display resolution
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// is never really changed. if rendering resolution < display resolution
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// cocoa interpolates and keeps the display at it's original resolution
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mode.Frequency = 0;
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modes.push_back (mode);
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nldebug( " Display 0x%x: Mode %dx%d, %d BPP", dspy, w, h, bpp);
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}
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}
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}
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return true;
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}
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}
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#endif
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@ -1581,10 +1581,7 @@ bool CDriverGL::getModes(std::vector<GfxMode> &modes)
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modeIndex++;
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}
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#elif defined(NL_OS_MAC)
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getMacModes(modes);
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#elif defined(NL_OS_MAC) && defined(NL_MAC_NATIVE)
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# warning "OpenGL Driver: Missing Mac Implementation"
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nlwarning("OpenGL Driver: Missing Mac Implementation");
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NL3D::MAC::getModes(modes);
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#elif defined (NL_OS_UNIX)
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@ -70,6 +70,9 @@ bool setWindowStyle(nlWindow wnd, bool fullscreen);
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/// mac specific stuff while calling CDriverGL::getCurrentScreenMode()
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void getCurrentScreenMode(nlWindow wnd, GfxMode& mode);
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/// mac specific stuff while calling CDriverGL::getModes()
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bool getModes(std::vector<GfxMode> &modes);
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/// mac specific stuff while calling CDriverGL::getWindowSize()
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void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height);
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@ -386,6 +386,81 @@ void getCurrentScreenMode(nlWindow wnd, GfxMode& mode)
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}
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}
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/// helper to extract bits per pixel value from screen mode, only 16 or 32 bits
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static int bppFromDisplayMode(CGDisplayModeRef mode)
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{
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CFStringRef pixelEncoding = CGDisplayModeCopyPixelEncoding(mode);
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if(CFStringCompare(pixelEncoding, CFSTR(IO32BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo)
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return 32;
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else if(CFStringCompare(pixelEncoding, CFSTR(IO16BitDirectPixels),
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kCFCompareCaseInsensitive) == kCFCompareEqualTo)
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return 16;
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return 0;
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}
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/// get the list of available screen modes
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bool getModes(std::vector<GfxMode> &modes)
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{
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static const CGDisplayCount kMaxDisplays = 16;
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CGDirectDisplayID display[kMaxDisplays];
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CGDisplayCount numDisplays;
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CGDisplayErr err = CGGetActiveDisplayList(kMaxDisplays, display, &numDisplays);
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if(err != CGDisplayNoErr)
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{
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nlwarning("Cannot get displays (%d)", err);
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return false;
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}
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nldebug("3D: %d displays found", (int)numDisplays);
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for (CGDisplayCount i = 0; i < numDisplays; ++i)
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{
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CGDirectDisplayID dspy = display[i];
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CFArrayRef modeList = CGDisplayCopyAllDisplayModes(dspy, NULL);
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if (modeList == NULL)
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{
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nlwarning("Display is invalid");
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continue;
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}
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for (CFIndex j = 0; j < CFArrayGetCount(modeList); ++j)
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{
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CGDisplayModeRef mode = (CGDisplayModeRef)CFArrayGetValueAtIndex(modeList, j);
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uint8 bpp = bppFromDisplayMode(mode);
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if (bpp >= 16)
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{
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uint16 w = CGDisplayModeGetWidth(mode);
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uint16 h = CGDisplayModeGetHeight(mode);
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// Add this mode
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GfxMode mode;
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mode.Width = w;
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mode.Height = h;
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mode.Depth = bpp;
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// Frequency stays at 0 because on mac cocoa, display resolution
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// is never really changed. if rendering res < display res,
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// cocoa interpolates and keeps the display at it's original res.
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// In case of x11 on mac, fullscreen is not supported, so again, no
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// mode switching is done.
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mode.Frequency = 0;
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modes.push_back (mode);
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nldebug(" Display 0x%x: Mode %dx%d, %d BPP", dspy, w, h, bpp);
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}
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}
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}
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return true;
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}
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/// get the size of the window's content area
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void getWindowSize(nlWindow wnd, uint32 &width, uint32 &height)
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{
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