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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-19 21:56:13 +00:00
Update supportVertexProgram calls
This commit is contained in:
parent
cbdf86dc01
commit
e2fcaa3aaa
11 changed files with 72 additions and 27 deletions
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@ -1103,7 +1103,7 @@ public:
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/** Return true if the driver supports the specified vertex program profile.
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/** Return true if the driver supports the specified vertex program profile.
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*/
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*/
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const = 0;
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const = 0;
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/** Compile the given vertex program, return if successful.
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/** Compile the given vertex program, return if successful.
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* If a vertex program was set active before compilation,
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* If a vertex program was set active before compilation,
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@ -106,6 +106,7 @@ public:
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// @}
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// @}
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private:
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private:
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static void initVertexPrograms();
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void setupLighting(CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat);
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void setupLighting(CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat);
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private:
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private:
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@ -3003,7 +3003,7 @@ bool CDriverD3D::stretchRect(ITexture * srcText, NLMISC::CRect &srcRect, ITextur
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bool CDriverD3D::supportBloomEffect() const
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bool CDriverD3D::supportBloomEffect() const
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{
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{
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return supportVertexProgram();
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return supportVertexProgram(CVertexProgram::nelvp);
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -1112,7 +1112,7 @@ public:
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/** Return true if the driver supports the specified vertex program profile.
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/** Return true if the driver supports the specified vertex program profile.
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*/
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*/
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const;
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const;
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/** Compile the given vertex program, return if successful.
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/** Compile the given vertex program, return if successful.
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* If a vertex program was set active before compilation,
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* If a vertex program was set active before compilation,
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@ -689,7 +689,7 @@ bool CDriverGL::stretchRect(ITexture * /* srcText */, NLMISC::CRect &/* srcRect
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// ***************************************************************************
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// ***************************************************************************
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bool CDriverGL::supportBloomEffect() const
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bool CDriverGL::supportBloomEffect() const
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{
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{
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return (supportVertexProgram() && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
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return (supportVertexProgram(CVertexProgram::nelvp) && supportFrameBufferObject() && supportPackedDepthStencil() && supportTextureRectangle());
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -1318,7 +1318,7 @@ private:
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/** Return true if the driver supports the specified vertex program profile.
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/** Return true if the driver supports the specified vertex program profile.
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*/
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*/
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile = CVertexProgram::nelvp) const;
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virtual bool supportVertexProgram(CVertexProgram::TProfile profile) const;
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/** Compile the given vertex program, return if successful.
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/** Compile the given vertex program, return if successful.
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* If a vertex program was set active before compilation,
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* If a vertex program was set active before compilation,
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@ -568,18 +568,21 @@ void CLandscape::clear()
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void CLandscape::setDriver(IDriver *drv)
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void CLandscape::setDriver(IDriver *drv)
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{
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{
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nlassert(drv);
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nlassert(drv);
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if(_Driver != drv)
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if (_Driver != drv)
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{
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{
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_Driver= drv;
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_Driver= drv;
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// Does the driver support VertexShader???
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// Does the driver support VertexShader???
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// only if VP supported by GPU.
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// only if VP supported by GPU.
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_VertexShaderOk= (_Driver->supportVertexProgram() && !_Driver->isVertexProgramEmulated());
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_VertexShaderOk = (!_Driver->isVertexProgramEmulated() && (
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_Driver->supportVertexProgram(CVertexProgram::nelvp)
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// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
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));
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// Does the driver has sufficient requirements for Vegetable???
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// Does the driver has sufficient requirements for Vegetable???
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// only if VP supported by GPU, and Only if max vertices allowed.
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// only if VP supported by GPU, and Only if max vertices allowed.
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_DriverOkForVegetable= _VertexShaderOk && (_Driver->getMaxVerticesByVertexBufferHard()>=(uint)NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX);
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_DriverOkForVegetable = _VertexShaderOk && (_Driver->getMaxVerticesByVertexBufferHard()>=(uint)NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX);
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}
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}
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}
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}
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@ -82,7 +82,10 @@ void CLandscapeVBAllocator::updateDriver(IDriver *driver)
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deleteVertexProgram();
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deleteVertexProgram();
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// Then rebuild VB format, and VertexProgram, if needed.
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// Then rebuild VB format, and VertexProgram, if needed.
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// Do it only if VP supported by GPU.
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// Do it only if VP supported by GPU.
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setupVBFormatAndVertexProgram(_Driver->supportVertexProgram() && !_Driver->isVertexProgramEmulated());
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setupVBFormatAndVertexProgram(!_Driver->isVertexProgramEmulated() && (
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_Driver->supportVertexProgram(CVertexProgram::nelvp)
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// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
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));
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// must reallocate the VertexBuffer.
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// must reallocate the VertexBuffer.
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if( _NumVerticesAllocated>0 )
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if( _NumVerticesAllocated>0 )
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@ -568,7 +571,8 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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_VB.initEx();
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_VB.initEx();
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// Init the Vertex Program.
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// Init the Vertex Program.
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_VertexProgram[0]= new CVertexProgramLandscape(Far0);
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_VertexProgram[0] = new CVertexProgramLandscape(Far0);
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nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
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}
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}
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else if(_Type==Far1)
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else if(_Type==Far1)
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{
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{
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@ -584,6 +588,7 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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// Init the Vertex Program.
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// Init the Vertex Program.
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_VertexProgram[0] = new CVertexProgramLandscape(Far1);
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_VertexProgram[0] = new CVertexProgramLandscape(Far1);
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nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
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}
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}
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else
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else
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{
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{
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@ -599,9 +604,11 @@ void CLandscapeVBAllocator::setupVBFormatAndVertexProgram(bool withVertexProgr
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// Init the Vertex Program.
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// Init the Vertex Program.
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_VertexProgram[0] = new CVertexProgramLandscape(Tile, false);
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_VertexProgram[0] = new CVertexProgramLandscape(Tile, false);
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nlverify(_Driver->compileVertexProgram(_VertexProgram[0]));
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// Init the Vertex Program for lightmap pass
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// Init the Vertex Program for lightmap pass
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_VertexProgram[1] = new CVertexProgramLandscape(Tile, true);
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_VertexProgram[1] = new CVertexProgramLandscape(Tile, true);
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nlverify(_Driver->compileVertexProgram(_VertexProgram[1]));
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}
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}
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}
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}
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@ -499,19 +499,19 @@ bool CMeshVPPerPixelLight::begin(IDriver *drv,
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const NLMISC::CVector &viewerPos)
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const NLMISC::CVector &viewerPos)
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{
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{
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// test if supported by driver
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// test if supported by driver
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if (!
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if (drv->isVertexProgramEmulated()
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(drv->supportVertexProgram()
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|| !drv->supportPerPixelLighting(SpecularLighting))
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&& !drv->isVertexProgramEmulated()
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&& drv->supportPerPixelLighting(SpecularLighting)
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)
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)
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{
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{
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return false;
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return false;
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}
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}
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//
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//
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enable(true, drv); // must enable the vertex program before the vb is activated
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enable(true, drv); // must enable the vertex program before the vb is activated
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CVertexProgramPerPixelLight *program = _ActiveVertexProgram;
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CVertexProgramPerPixelLight *program = _ActiveVertexProgram;
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nlassert(program);
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if (!program)
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{
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// failed to compile vertex program
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return false;
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}
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//
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//
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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CRenderTrav *renderTrav= &scene->getRenderTrav();
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/// Setup for gouraud lighting
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/// Setup for gouraud lighting
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@ -593,8 +593,14 @@ void CMeshVPPerPixelLight::enable(bool enabled, IDriver *drv)
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| (SpecularLighting ? 2 : 0)
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| (SpecularLighting ? 2 : 0)
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| (_IsPointLight ? 1 : 0);
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| (_IsPointLight ? 1 : 0);
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//
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//
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drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]);
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if (drv->activeVertexProgram((CVertexProgramPerPixelLight *)_VertexProgram[idVP]))
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_ActiveVertexProgram = _VertexProgram[idVP];
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{
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_ActiveVertexProgram = _VertexProgram[idVP];
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}
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else
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{
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_ActiveVertexProgram = NULL;
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}
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}
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}
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else
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else
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{
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{
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@ -207,12 +207,11 @@ void CMeshVPWindTree::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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f.serial(SpecularLighting);
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f.serial(SpecularLighting);
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}
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}
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void CMeshVPWindTree::initVertexPrograms()
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// ***************************************************************************
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void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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{
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{
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// init the vertexProgram code.
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// init the vertexProgram code.
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static bool vpCreated= false;
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static bool vpCreated= false;
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if(!vpCreated)
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if(!vpCreated)
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{
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{
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vpCreated= true;
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vpCreated= true;
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@ -231,6 +230,12 @@ void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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_VertexProgram[i] = new CVertexProgramWindTree(numPls, normalize, specular);
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_VertexProgram[i] = new CVertexProgramWindTree(numPls, normalize, specular);
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}
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}
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}
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}
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}
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// ***************************************************************************
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void CMeshVPWindTree::initInstance(CMeshBaseInstance *mbi)
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{
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initVertexPrograms();
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// init a random phase.
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// init a random phase.
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mbi->_VPWindTreePhase= frand(1);
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mbi->_VPWindTreePhase= frand(1);
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@ -374,7 +379,7 @@ inline void CMeshVPWindTree::setupPerInstanceConstants(IDriver *driver, CScene
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// ***************************************************************************
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// ***************************************************************************
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bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat, const NLMISC::CVector & /*viewerPos*/)
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bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *mbi, const NLMISC::CMatrix &invertedModelMat, const NLMISC::CVector & /*viewerPos*/)
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{
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{
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if (!(driver->supportVertexProgram() && !driver->isVertexProgramEmulated())) return false;
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if (driver->isVertexProgramEmulated()) return false;
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// Activate the good VertexProgram
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// Activate the good VertexProgram
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@ -393,8 +398,16 @@ bool CMeshVPWindTree::begin(IDriver *driver, CScene *scene, CMeshBaseInstance *m
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// correct VP id for correct unmber of pls.
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// correct VP id for correct unmber of pls.
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idVP= numPls*4 + idVP;
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idVP= numPls*4 + idVP;
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// activate VP.
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// activate VP.
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driver->activeVertexProgram(_VertexProgram[idVP]);
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if (driver->activeVertexProgram(_VertexProgram[idVP]))
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_ActiveVertexProgram = _VertexProgram[idVP];
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{
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_ActiveVertexProgram = _VertexProgram[idVP];
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}
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else
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{
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// vertex program not supported
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_ActiveVertexProgram = NULL;
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return false;
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}
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// precompute mesh
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// precompute mesh
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@ -461,7 +474,20 @@ bool CMeshVPWindTree::supportMeshBlockRendering() const
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// ***************************************************************************
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// ***************************************************************************
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bool CMeshVPWindTree::isMBRVpOk(IDriver *driver) const
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bool CMeshVPWindTree::isMBRVpOk(IDriver *driver) const
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{
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{
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return driver->supportVertexProgram() && !driver->isVertexProgramEmulated();
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initVertexPrograms();
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if (driver->isVertexProgramEmulated())
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{
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return false;
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}
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for (uint i = 0; i < NumVp; ++i)
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{
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if (!driver->compileVertexProgram(_VertexProgram[i]))
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{
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return false;
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}
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}
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return true;
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}
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}
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// ***************************************************************************
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// ***************************************************************************
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@ -98,7 +98,9 @@ void CVegetableVBAllocator::updateDriver(IDriver *driver)
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_VBHardOk= false;
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_VBHardOk= false;
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// Driver must support VP.
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// Driver must support VP.
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nlassert(_Driver->supportVertexProgram());
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nlassert(_Driver->supportVertexProgram(CVertexProgram::nelvp)
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// || _Driver->supportVertexProgram(CVertexProgram::glsl330v) // TODO_VP_GLSL
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);
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// must reallocate the VertexBuffer.
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// must reallocate the VertexBuffer.
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if( _NumVerticesAllocated>0 )
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if( _NumVerticesAllocated>0 )
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