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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-20 16:08:44 +00:00
Implemented choosing / resetting vegetset for tile sets.
--HG-- branch : gsoc2014-dfighter
This commit is contained in:
parent
2993c88a5d
commit
df7307583b
4 changed files with 77 additions and 2 deletions
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@ -96,6 +96,9 @@ TileEditorMainWindow::TileEditorMainWindow(QWidget *parent)
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connect(m_ui->landEditTB, SIGNAL(clicked()), this, SLOT(onLandEdit()));
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connect(m_ui->landLW, SIGNAL(currentRowChanged(int)), this, SLOT(onLandRowChanged(int)));
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connect(m_ui->chooseVegetPushButton, SIGNAL(clicked()), this, SLOT(onChooseVegetation()));
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connect(m_ui->resetVegetPushButton, SIGNAL(clicked()), this, SLOT(onResetVegetation()));
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// 128x128 List View
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//m_ui->listView128->setItemDelegate(m_tileItemDelegate);
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m_ui->listView128->addAction(m_ui->actionAddTile);
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@ -421,6 +424,8 @@ void TileEditorMainWindow::onLandEdit()
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void TileEditorMainWindow::onLandRowChanged( int row )
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{
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m_ui->chooseVegetPushButton->setText( "..." );
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if( row == -1 )
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{
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disconnect( m_ui->tileSetLV->selectionModel(), SIGNAL( currentChanged( const QModelIndex &, const QModelIndex & ) ),
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@ -456,6 +461,47 @@ void TileEditorMainWindow::onLandRowChanged( int row )
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m_ui->tileSetLV->reset();
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}
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void TileEditorMainWindow::onChooseVegetation()
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{
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QModelIndex idx = m_ui->tileSetLV->currentIndex();
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if( !idx.isValid() )
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{
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QMessageBox::information( this,
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tr("Choosing a vegetation set"),
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tr("You need to select a tileset before choosing a vegetation set!") );
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return;
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}
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QString vegetSet = QFileDialog::getOpenFileName( this,
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tr( "Choose vegetation set" ),
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"",
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tr( "Nel vegetset files (*.vegetset)" ) );
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if( vegetSet.isEmpty() )
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return;
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TileSetNode *node = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
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node->setVegetSet( vegetSet );
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m_ui->chooseVegetPushButton->setText( vegetSet );
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}
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void TileEditorMainWindow::onResetVegetation()
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{
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QModelIndex idx = m_ui->tileSetLV->currentIndex();
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if( !idx.isValid() )
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{
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QMessageBox::information( this,
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tr("Resetting a vegetation set"),
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tr("You need to select a tileset before resetting a vegetation set!") );
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return;
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}
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m_ui->chooseVegetPushButton->setText( "..." );
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TileSetNode *node = reinterpret_cast< TileSetNode* >( idx.internalPointer() );
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node->setVegetSet( "" );
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}
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void TileEditorMainWindow::onActionAddTile(int tabId)
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{
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QFileDialog::Options options;
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@ -493,6 +539,28 @@ void TileEditorMainWindow::changeActiveTileSet(const QModelIndex &newIndex, cons
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m_ui->listViewDisplacement->setRootIndex(tileDispIdx);
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m_ui->listViewDisplacement->setCurrentIndex(m_ui->listViewDisplacement->model()->index(0, 0, m_ui->listViewDisplacement->rootIndex()));
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TileSetNode *oldNode = NULL;
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TileSetNode *newNode = NULL;
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if( oldIndex.isValid() )
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oldNode = reinterpret_cast< TileSetNode* >( oldIndex.internalPointer() );
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if( newIndex.isValid() )
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newNode = reinterpret_cast< TileSetNode* >( newIndex.internalPointer() );
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if( newNode != NULL )
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{
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QString vegetSet = newNode->vegetSet();
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if( !vegetSet.isEmpty() )
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m_ui->chooseVegetPushButton->setText( vegetSet );
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else
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m_ui->chooseVegetPushButton->setText( "..." );
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}
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else
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{
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m_ui->chooseVegetPushButton->setText( "..." );
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}
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//nlinfo("number of rows in displacement: %d", tileDispIdx.model()->rowCount(tileDispIdx));
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//m_ui->listView128->reset();
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@ -59,6 +59,9 @@ public Q_SLOTS:
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void onLandEdit();
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void onLandRowChanged( int row );
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void onResetVegetation();
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void onChooseVegetation();
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void changeActiveTileSet(const QModelIndex &newIndex, const QModelIndex &oldIndex);
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void onZoomFactor(int level);
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@ -18,7 +18,7 @@
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<item row="0" column="0">
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<widget class="QTabWidget" name="tileViewTabWidget">
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<property name="currentIndex">
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<number>2</number>
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<number>4</number>
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</property>
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<widget class="QWidget" name="tab128">
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<attribute name="title">
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@ -306,7 +306,7 @@
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<item row="1" column="1">
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<widget class="QPushButton" name="resetVegetPushButton">
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<property name="text">
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<string/>
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<string>Reset</string>
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</property>
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<property name="icon">
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<iconset>
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@ -72,8 +72,12 @@ public:
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const QString &getTileSetName(){ return m_tileSetName; }
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void setTileSetName( const QString &name ){ m_tileSetName = name; }
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void setVegetSet( const QString &s ){ m_vegetSet = s; }
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QString vegetSet() const{ return m_vegetSet; }
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private:
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QString m_tileSetName;
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QString m_vegetSet;
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};
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class TileTypeNode : public Node
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