This commit is contained in:
rti 2010-06-11 15:04:57 +02:00
commit db99233b0f
177 changed files with 1509 additions and 1453 deletions

View file

@ -69,7 +69,7 @@ struct IOcclusionQuery;
//**************************************************************************** // ****************************************************************************
/// A Graphic Mode descriptor. /// A Graphic Mode descriptor.
struct GfxMode struct GfxMode
{ {
@ -94,17 +94,17 @@ struct GfxMode
GfxMode(uint16 w, uint16 h, uint8 d, bool windowed = true, bool offscreen = false, uint frequency = 0, sint8 aa = -1); GfxMode(uint16 w, uint16 h, uint8 d, bool windowed = true, bool offscreen = false, uint frequency = 0, sint8 aa = -1);
}; };
//**************************************************************************** // ****************************************************************************
// Exceptions. // Exceptions.
struct EBadDisplay : public NLMISC::Exception struct EBadDisplay : public NLMISC::Exception
{ {
EBadDisplay(const std::string &reason) : Exception(reason) { } EBadDisplay(const std::string &reason) : Exception(reason) { }
}; };
//**************************************************************************** // ****************************************************************************
typedef void (*emptyProc)(void); typedef void (*emptyProc)(void);
//**************************************************************************** // ****************************************************************************
// *** IMPORTANT ******************** // *** IMPORTANT ********************
// *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL // *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
// ********************************** // **********************************

View file

@ -22,7 +22,7 @@
namespace NL3D namespace NL3D
{ {
//**************************************************************************** // ****************************************************************************
/** /**
* Startup initialisation. * Startup initialisation.
* \author Cyril Corvazier * \author Cyril Corvazier

View file

@ -28,7 +28,7 @@ namespace NL3D
{ {
//**************************************************************************** // ****************************************************************************
/** /**
* ULandscape Implementation * ULandscape Implementation
* \author Lionel Berenguier * \author Lionel Berenguier

View file

@ -75,7 +75,7 @@ public:
// the pass that is applied on particles // the pass that is applied on particles
enum TPass { Anim, SolidRender, BlendRender, ToolRender }; enum TPass { Anim, SolidRender, BlendRender, ToolRender };
public: public:
//***************************************************************************************************** // *****************************************************************************************************
///\name Object ///\name Object
//@{ //@{
@ -98,7 +98,7 @@ public:
// CParticleSystem *clone(CPSCopyHelper *ch = NULL) ; // CParticleSystem *clone(CPSCopyHelper *ch = NULL) ;
//@} //@}
//***************************************************************************************************** // *****************************************************************************************************
///\name Sharing system ///\name Sharing system
//@{ //@{
@ -116,7 +116,7 @@ public:
bool isSharingEnabled() const { return _Sharing; } bool isSharingEnabled() const { return _Sharing; }
//@} //@}
//***************************************************************************************************** // *****************************************************************************************************
///\name Driver setup ///\name Driver setup
//@{ //@{
@ -126,7 +126,7 @@ public:
/// return the driver that will be used for rendering /// return the driver that will be used for rendering
IDriver *getDriver(void) { return _Driver; } IDriver *getDriver(void) { return _Driver; }
//@} //@}
//***************************************************************************************************** // *****************************************************************************************************
///\name Scene setup ///\name Scene setup
//@{ //@{
@ -139,7 +139,7 @@ public:
CScene *getScene() const { return _Scene; } CScene *getScene() const { return _Scene; }
//@} //@}
//***************************************************************************************************** // *****************************************************************************************************
///\name Position of the system ///\name Position of the system
//@{ //@{
@ -209,7 +209,7 @@ public:
//@} //@}
//***************************************************************************************************** // *****************************************************************************************************
///\name Execution of the system ///\name Execution of the system
//@{ //@{
@ -228,7 +228,7 @@ public:
/// used for benchs. must be reset by the user /// used for benchs. must be reset by the user
static uint32 NbParticlesDrawn; static uint32 NbParticlesDrawn;
//***************************************************************************************************** // *****************************************************************************************************
/**\name Process attachment. Most process are located : set of objects of the same type that have a position /**\name Process attachment. Most process are located : set of objects of the same type that have a position
* in space * in space
@ -287,7 +287,7 @@ public:
//@} //@}
//***************************************************************************************************** // *****************************************************************************************************
///\name Date / Time ///\name Date / Time
//@{ //@{
@ -309,7 +309,7 @@ public:
} }
//@} //@}
//***************************************************************************************************** // *****************************************************************************************************
/**\name User parameters. They may be or not used by the system. Their meaning is defined during the construction /**\name User parameters. They may be or not used by the system. Their meaning is defined during the construction
* of the system * of the system
@ -377,7 +377,7 @@ public:
//***************************************************************************************************** // *****************************************************************************************************
///\name Edition methods : provides some tools for an external editor ///\name Edition methods : provides some tools for an external editor
// @{ // @{
@ -430,7 +430,7 @@ public:
/// Get the name of the system. /// Get the name of the system.
std::string getName(void) const { return _Name; } std::string getName(void) const { return _Name; }
//***************************************************************************************************** // *****************************************************************************************************
///\name Transparency / opacity ///\name Transparency / opacity
// @{ // @{
@ -441,7 +441,7 @@ public:
bool hasTransparentObjects(void) const; bool hasTransparentObjects(void) const;
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
///\name Lighting ///\name Lighting
// @{ // @{
@ -449,7 +449,7 @@ public:
bool hasLightableObjects() const; bool hasLightableObjects() const;
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
///\name Integration parameters ///\name Integration parameters
// @{ // @{
@ -546,7 +546,7 @@ public:
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
/**\name LOD managment. LOD, when used can be performed in 2 ways : /**\name LOD managment. LOD, when used can be performed in 2 ways :
* - Hand tuned LOD (for emission, color, size : this uses LOD as an input for attribute makers). * - Hand tuned LOD (for emission, color, size : this uses LOD as an input for attribute makers).
@ -680,7 +680,7 @@ public:
NLMISC::CRGBA getLightingColor() const { return _LightingColor; } NLMISC::CRGBA getLightingColor() const { return _LightingColor; }
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
// \name Load balancing // \name Load balancing
// @{ // @{
@ -702,7 +702,7 @@ public:
void enableLoadBalancing(bool enabled = true); void enableLoadBalancing(bool enabled = true);
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
///\name Bounding box managment ///\name Bounding box managment
// @{ // @{
@ -741,7 +741,7 @@ public:
void getLastComputedBBox(NLMISC::CAABBox &dest) { dest = _PreComputedBBox; } void getLastComputedBBox(NLMISC::CAABBox &dest) { dest = _PreComputedBBox; }
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
///\name Invalidity flags (no direct effect, just indications for a third party, a model holding the system for example) ///\name Invalidity flags (no direct effect, just indications for a third party, a model holding the system for example)
// @{ // @{
@ -929,7 +929,7 @@ public:
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
///\name sound managment ///\name sound managment
// @{ // @{
/// register a Sound server to this system. All systems share the same sound server. /// register a Sound server to this system. All systems share the same sound server.
@ -950,7 +950,7 @@ public:
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
///\name external access to locatedBindable. PRIVATE PART (to avoid the use of friend) ///\name external access to locatedBindable. PRIVATE PART (to avoid the use of friend)
// @{ // @{
/** register a locatedBindable, and allow it to be referenced by the given ID /** register a locatedBindable, and allow it to be referenced by the given ID
@ -963,7 +963,7 @@ public:
void unregisterLocatedBindableExternID(CPSLocatedBindable *lb); void unregisterLocatedBindableExternID(CPSLocatedBindable *lb);
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
///\name external access to locatedBindable. PUBLIC PART ///\name external access to locatedBindable. PUBLIC PART
// @{ // @{
/// return the number the number of located bindable bound with this ID /// return the number the number of located bindable bound with this ID
@ -983,7 +983,7 @@ public:
void getIDs(std::vector<uint32> &dest) const; void getIDs(std::vector<uint32> &dest) const;
// @} // @}
//***************************************************************************************************** // *****************************************************************************************************
///\name Misc. options / functions ///\name Misc. options / functions
// @{ // @{
/** When using an emitter, it is allowed to have a period of '0'. This special value means that the emitter /** When using an emitter, it is allowed to have a period of '0'. This special value means that the emitter

View file

@ -23,7 +23,7 @@
namespace NL3D { namespace NL3D {
//**************************************************************************** // ****************************************************************************
/** /**
* A Primitive counter. * A Primitive counter.
* \author Lionel Berenguier * \author Lionel Berenguier

View file

@ -107,13 +107,13 @@ inline NLMISC::CRGBA PSBinOpSubtract(NLMISC::CRGBA t1, NLMISC::CRGBA t2)
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
// CPSAttribMakerBinOp specializations to return the correct min/max value // // CPSAttribMakerBinOp specializations to return the correct min/max value //
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
//************************************************************************************************************* // *************************************************************************************************************
/** template specialization implementations /** template specialization implementations
* They're useful to get the correct min / max values depending on the type * They're useful to get the correct min / max values depending on the type
*/ */
//*********************************************************************** // ***********************************************************************
template <> template <>
inline uint32 CPSAttribMakerBinOp<uint32>::getMinValue(void) const inline uint32 CPSAttribMakerBinOp<uint32>::getMinValue(void) const
{ {
@ -138,7 +138,7 @@ inline uint32 CPSAttribMakerBinOp<uint32>::getMinValue(void) const
return 0; return 0;
} }
//*********************************************************************** // ***********************************************************************
template <> template <>
inline uint32 CPSAttribMakerBinOp<uint32>::getMaxValue(void) const inline uint32 CPSAttribMakerBinOp<uint32>::getMaxValue(void) const
{ {
@ -163,7 +163,7 @@ inline uint32 CPSAttribMakerBinOp<uint32>::getMaxValue(void) const
return 0; return 0;
} }
//*********************************************************************** // ***********************************************************************
template <> template <>
inline sint32 CPSAttribMakerBinOp<sint32>::getMinValue(void) const inline sint32 CPSAttribMakerBinOp<sint32>::getMinValue(void) const
{ {
@ -190,7 +190,7 @@ inline sint32 CPSAttribMakerBinOp<sint32>::getMinValue(void) const
return 0; return 0;
} }
//*********************************************************************** // ***********************************************************************
template <> template <>
inline sint32 CPSAttribMakerBinOp<sint32>::getMaxValue(void) const inline sint32 CPSAttribMakerBinOp<sint32>::getMaxValue(void) const
{ {
@ -217,7 +217,7 @@ inline sint32 CPSAttribMakerBinOp<sint32>::getMaxValue(void) const
return 0; return 0;
} }
//*********************************************************************** // ***********************************************************************
template <> template <>
inline float CPSAttribMakerBinOp<float>::getMinValue(void) const inline float CPSAttribMakerBinOp<float>::getMinValue(void) const
{ {
@ -244,7 +244,7 @@ inline float CPSAttribMakerBinOp<float>::getMinValue(void) const
return 0; return 0;
} }
//*********************************************************************** // ***********************************************************************
template <> template <>
inline float CPSAttribMakerBinOp<float>::getMaxValue(void) const inline float CPSAttribMakerBinOp<float>::getMaxValue(void) const
{ {

View file

@ -700,9 +700,9 @@ public:
/////////////////////////////////////// ///////////////////////////////////////
//****************************************************************************************** // ******************************************************************************************
//****************************************************************************************** // ******************************************************************************************
//****************************************************************************************** // ******************************************************************************************
@ -953,9 +953,9 @@ inline bool operator<(const CPSLocatedBindable &lhs, const CPSLocatedBindable &r
//****************************************************************************************** // ******************************************************************************************
//****************************************************************************************** // ******************************************************************************************
//****************************************************************************************** // ******************************************************************************************
/** This class is a located bindable that can focus on several target /** This class is a located bindable that can focus on several target
@ -1030,7 +1030,7 @@ protected:
// INLINES // // INLINES //
///////////// /////////////
//***************************************************************************************************** // *****************************************************************************************************
inline const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CPSLocated *A,const CPSLocated *B) inline const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CPSLocated *A,const CPSLocated *B)
{ {
nlassert(A); nlassert(A);
@ -1041,7 +1041,7 @@ inline const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CPSLocated *
return getConversionMatrix(*ps, A->getMatrixMode(), B->getMatrixMode()); return getConversionMatrix(*ps, A->getMatrixMode(), B->getMatrixMode());
} }
//***************************************************************************************************** // *****************************************************************************************************
inline TAnimationTime CPSLocated::getAgeInSeconds(uint elementIndex) const inline TAnimationTime CPSLocated::getAgeInSeconds(uint elementIndex) const
{ {
nlassert(elementIndex < _Size); nlassert(elementIndex < _Size);
@ -1050,14 +1050,14 @@ inline TAnimationTime CPSLocated::getAgeInSeconds(uint elementIndex) const
return _Time[elementIndex] * _InitialLife; return _Time[elementIndex] * _InitialLife;
} }
//***************************************************************************************************** // *****************************************************************************************************
inline void CPSLocated::computeParametricPos(float date, uint indexInLocated, NLMISC::CVector &dest) const inline void CPSLocated::computeParametricPos(float date, uint indexInLocated, NLMISC::CVector &dest) const
{ {
integrateSingle(date, 1.f, 1, indexInLocated, &dest); integrateSingle(date, 1.f, 1, indexInLocated, &dest);
} }
//***************************************************************************************************** // *****************************************************************************************************
inline const NLMISC::CMatrix &CPSLocatedBindable::getLocalToWorldMatrix() const inline const NLMISC::CMatrix &CPSLocatedBindable::getLocalToWorldMatrix() const
{ {
nlassert(_Owner); nlassert(_Owner);

View file

@ -24,7 +24,7 @@ namespace NL3D
{ {
//**************************************************************************** // ****************************************************************************
/** /**
* This global function register all Serialisable Polymorphic 3D classes. * This global function register all Serialisable Polymorphic 3D classes.
* \author Lionel Berenguier * \author Lionel Berenguier

View file

@ -39,7 +39,7 @@ using NLMISC::CBitmap;
class IDriver; class IDriver;
//**************************************************************************** // ****************************************************************************
// List typedef. // List typedef.
class ITextureDrvInfos; class ITextureDrvInfos;
@ -89,7 +89,7 @@ public:
}; };
//**************************************************************************** // ****************************************************************************
/** /**
* Interface for textures * Interface for textures
* *
@ -405,7 +405,7 @@ public:
// get the texture category // get the texture category
CTextureCategory *getTextureCategory() const {return _TextureCategory;} CTextureCategory *getTextureCategory() const {return _TextureCategory;}
//**************************** // ****************************
// Private part. // Private part.
protected: protected:
// Derived texture should set it to true when they are updated. // Derived texture should set it to true when they are updated.

View file

@ -25,7 +25,7 @@ namespace NL3D
{ {
//**************************************************************************** // ****************************************************************************
/** /**
* CTextureCube * CTextureCube
* \author Matthieu Besson * \author Matthieu Besson

View file

@ -25,7 +25,7 @@ namespace NL3D
{ {
//**************************************************************************** // ****************************************************************************
/** /**
* CTextureFile * CTextureFile
* \author Stephane Coutelas * \author Stephane Coutelas

View file

@ -28,7 +28,7 @@ class CFontGenerator;
#define TEXTUREFONT_NBCATEGORY 5 // Config 1 #define TEXTUREFONT_NBCATEGORY 5 // Config 1
//#define TEXTUREFONT_NBCATEGORY 4 //#define TEXTUREFONT_NBCATEGORY 4
//**************************************************************************** // ****************************************************************************
/** /**
* CTextureFont * CTextureFont
*/ */

View file

@ -26,7 +26,7 @@ namespace NL3D
{ {
//**************************************************************************** // ****************************************************************************
/** /**
* CTextureMem * CTextureMem
*/ */

View file

@ -66,7 +66,7 @@ class UWaterEnvMap;
typedef void (*emptyProc)(void); typedef void (*emptyProc)(void);
//**************************************************************************** // ****************************************************************************
/// Monitor color properties /// Monitor color properties
struct CMonitorColorProperties struct CMonitorColorProperties
{ {

View file

@ -49,7 +49,7 @@ class UPointLight;
class UWaterEnvMap; class UWaterEnvMap;
//**************************************************************************** // ****************************************************************************
// useful callback for createInstanceGroupAndAddToSceneAsync // useful callback for createInstanceGroupAndAddToSceneAsync
class IAsyncLoadCallback class IAsyncLoadCallback
{ {
@ -80,7 +80,7 @@ public:
}; };
//**************************************************************************** // ****************************************************************************
/** /**
* Game Interface for Scene. * Game Interface for Scene.
* A UScene create instances, camera lights etc... Those objects are not sharable through different scenes. You * A UScene create instances, camera lights etc... Those objects are not sharable through different scenes. You

View file

@ -61,7 +61,7 @@ private:
// IMPLEMENTATION // // IMPLEMENTATION //
//////////////////// ////////////////////
//**************************************************************************************************** // ****************************************************************************************************
template <class T> template <class T>
inline void CHistoric<T>::push(const T &value) inline void CHistoric<T>::push(const T &value)
{ {
@ -74,7 +74,7 @@ inline void CHistoric<T>::push(const T &value)
_Historic.push_back(value); _Historic.push_back(value);
} }
//**************************************************************************************************** // ****************************************************************************************************
template <class T> template <class T>
inline void CHistoric<T>::pop() inline void CHistoric<T>::pop()
{ {
@ -82,7 +82,7 @@ inline void CHistoric<T>::pop()
_Historic.pop_back(); _Historic.pop_back();
} }
//**************************************************************************************************** // ****************************************************************************************************
template <class T> template <class T>
inline void CHistoric<T>::setMaxSize(uint maxSize) inline void CHistoric<T>::setMaxSize(uint maxSize)
{ {

View file

@ -31,7 +31,7 @@
namespace NLMISC namespace NLMISC
{ {
//************************************************************************************************** // **************************************************************************************************
/** IPC Utility class to enable easy window-window communication /** IPC Utility class to enable easy window-window communication
* *
* This enable 2-ways non blocking communication between 2 windows on the same machine (windows * This enable 2-ways non blocking communication between 2 windows on the same machine (windows
@ -104,7 +104,7 @@ public:
uint getReceiveQueueSize() const; uint getReceiveQueueSize() const;
//************************************************************************************************** // **************************************************************************************************
private: private:
struct CMsg struct CMsg
{ {

View file

@ -31,7 +31,7 @@ static void checkRange(const uint8 *min, const uint8 *max, const uint8 *start, u
} }
} }
//************************************************************************************ // ************************************************************************************
void nlCheckVertexBuffer(const CVertexBuffer &vb, const uint8 *ptr) void nlCheckVertexBuffer(const CVertexBuffer &vb, const uint8 *ptr)
{ {
CVertexBufferRead vba; CVertexBufferRead vba;
@ -39,49 +39,49 @@ void nlCheckVertexBuffer(const CVertexBuffer &vb, const uint8 *ptr)
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vb.getNumVertices() * vb.getVertexSize(), ptr, 0, vb.getName()); checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vb.getNumVertices() * vb.getVertexSize(), ptr, 0, vb.getName());
} }
//************************************************************************************ // ************************************************************************************
void nlCheckVBA(CVertexBufferRead &vba, const uint8 *ptr) void nlCheckVBA(CVertexBufferRead &vba, const uint8 *ptr)
{ {
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName()); checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName());
} }
//************************************************************************************ // ************************************************************************************
void nlCheckVBA(CVertexBufferReadWrite &vba, const uint8 *ptr) void nlCheckVBA(CVertexBufferReadWrite &vba, const uint8 *ptr)
{ {
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName()); checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptr, 0, vba.getParent()->getName());
} }
//************************************************************************************ // ************************************************************************************
void nlCheckVBARange(CVertexBufferRead &vba, const uint8 *ptStart, uint length) void nlCheckVBARange(CVertexBufferRead &vba, const uint8 *ptStart, uint length)
{ {
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName()); checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName());
} }
//************************************************************************************ // ************************************************************************************
void nlCheckVBARange(CVertexBufferReadWrite &vba, const uint8 *ptStart, uint length) void nlCheckVBARange(CVertexBufferReadWrite &vba, const uint8 *ptStart, uint length)
{ {
checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName()); checkRange((uint8 *) vba.getVertexCoordPointer(), (uint8 *) vba.getVertexCoordPointer() + vba.getParent()->getNumVertices() * vba.getParent()->getVertexSize(), ptStart, length, vba.getParent()->getName());
} }
//************************************************************************************ // ************************************************************************************
void nlCheckIBARange(CIndexBufferReadWrite &iba, const uint8 *ptStart, uint length) void nlCheckIBARange(CIndexBufferReadWrite &iba, const uint8 *ptStart, uint length)
{ {
checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName()); checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName());
} }
//************************************************************************************ // ************************************************************************************
void nlCheckIBARange(CIndexBufferRead &iba, const uint8 *ptStart, uint length) void nlCheckIBARange(CIndexBufferRead &iba, const uint8 *ptStart, uint length)
{ {
checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName()); checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, length, iba.getParent()->getName());
} }
//************************************************************************************ // ************************************************************************************
void nlCheckIBA(CIndexBufferReadWrite &iba, const uint8 *ptStart) void nlCheckIBA(CIndexBufferReadWrite &iba, const uint8 *ptStart)
{ {
checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName()); checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName());
} }
//************************************************************************************ // ************************************************************************************
void nlCheckIBA(CIndexBufferRead &iba, const uint8 *ptStart) void nlCheckIBA(CIndexBufferRead &iba, const uint8 *ptStart)
{ {
checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName()); checkRange((uint8 *) iba.getPtr(), (uint8 *) iba.getPtr() + iba.getParent()->getNumIndexes() * iba.getIndexNumBytes(), ptStart, 0, iba.getParent()->getName());

View file

@ -179,12 +179,8 @@ void CDriverGLStates::forceDefaults(uint nbStages)
// Cull order // Cull order
_CullMode = CCW; _CullMode = CCW;
glCullFace(GL_BACK); glCullFace(GL_BACK);
} }
// *************************************************************************** // ***************************************************************************
void CDriverGLStates::enableBlend(uint enable) void CDriverGLStates::enableBlend(uint enable)
{ {

View file

@ -178,10 +178,37 @@ TKey getKeyFromKeycode (uint keycode)
case 0x31: return KeyAPOSTROPHE; case 0x31: return KeyAPOSTROPHE;
case 0x33: return KeyBACKSLASH; case 0x33: return KeyBACKSLASH;
case 0x5e: return KeyOEM_102; case 0x5e: return KeyOEM_102;
case 0x3a: return KeyCOMMA; // case 0x3a: return KeyCOMMA;
case 0x3b: return KeyPERIOD; case 0x3b: return KeyPERIOD;
case 0x3c: return KeySLASH; case 0x3c: return KeySLASH;
case 0x3d: return KeyPARAGRAPH; case 0x3d: return KeyPARAGRAPH;
// for non-standard keyboards, maps to QWERTY keys
case 0x18: return KeyQ;
case 0x19: return KeyW;
case 0x1a: return KeyE;
case 0x1b: return KeyR;
case 0x1c: return KeyT;
case 0x1d: return KeyY;
case 0x1e: return KeyU;
case 0x1f: return KeyI;
case 0x20: return KeyO;
case 0x21: return KeyP;
case 0x26: return KeyQ;
case 0x27: return KeyS;
case 0x28: return KeyD;
case 0x29: return KeyF;
case 0x2a: return KeyG;
case 0x2b: return KeyH;
case 0x2c: return KeyJ;
case 0x2d: return KeyK;
case 0x2e: return KeyL;
case 0x34: return KeyZ;
case 0x35: return KeyX;
case 0x36: return KeyC;
case 0x37: return KeyV;
case 0x38: return KeyB;
case 0x39: return KeyN;
case 0x3a: return KeyM;
#endif #endif
default: default:
// nlwarning("missing keycode 0x%x %d '%c'", keycode, keycode, keycode); // nlwarning("missing keycode 0x%x %d '%c'", keycode, keycode, keycode);

View file

@ -41,7 +41,7 @@ CVertexBuffer CFlareModel::_OcclusionQueryVB;
using NLMISC::CVector; using NLMISC::CVector;
//******************************************************************************************************************** // ********************************************************************************************************************
CFlareModel::CFlareModel() CFlareModel::CFlareModel()
{ {
std::fill(_Intensity, _Intensity + MaxNumContext, 0.f); std::fill(_Intensity, _Intensity + MaxNumContext, 0.f);
@ -56,7 +56,7 @@ CFlareModel::CFlareModel()
Next = NULL; Next = NULL;
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::resetOcclusionQuerries() void CFlareModel::resetOcclusionQuerries()
{ {
for(uint k = 0; k < MaxNumContext; ++k) for(uint k = 0; k < MaxNumContext; ++k)
@ -69,7 +69,7 @@ void CFlareModel::resetOcclusionQuerries()
} }
} }
//******************************************************************************************************************** // ********************************************************************************************************************
CFlareModel::~CFlareModel() CFlareModel::~CFlareModel()
{ {
// if driver hasn't changed, delete all querries // if driver hasn't changed, delete all querries
@ -92,7 +92,7 @@ CFlareModel::~CFlareModel()
} }
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::registerBasic() void CFlareModel::registerBasic()
{ {
// register the model // register the model
@ -117,7 +117,7 @@ static inline void vbWrite(uint8 *&dest, float uCoord, float vCoord)
dest += 2 * sizeof(float); dest += 2 * sizeof(float);
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::traverseRender() void CFlareModel::traverseRender()
{ {
CRenderTrav &renderTrav = getOwnerScene()->getRenderTrav(); CRenderTrav &renderTrav = getOwnerScene()->getRenderTrav();
@ -540,7 +540,7 @@ void CFlareModel::traverseRender()
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::initStatics() void CFlareModel::initStatics()
{ {
if (!_OcclusionQuerySettuped) if (!_OcclusionQuerySettuped)
@ -560,7 +560,7 @@ void CFlareModel::initStatics()
} }
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::updateOcclusionQueryBegin(IDriver *drv) void CFlareModel::updateOcclusionQueryBegin(IDriver *drv)
{ {
nlassert(drv); nlassert(drv);
@ -571,13 +571,13 @@ void CFlareModel::updateOcclusionQueryBegin(IDriver *drv)
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::updateOcclusionQueryEnd(IDriver *drv) void CFlareModel::updateOcclusionQueryEnd(IDriver *drv)
{ {
drv->setColorMask(true, true, true, true); drv->setColorMask(true, true, true, true);
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::updateOcclusionQuery(IDriver *drv) void CFlareModel::updateOcclusionQuery(IDriver *drv)
{ {
nlassert(drv); nlassert(drv);
@ -604,7 +604,7 @@ void CFlareModel::updateOcclusionQuery(IDriver *drv)
oq->end(); oq->end();
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::renderOcclusionMeshPrimitives(CMesh &mesh, IDriver &drv) void CFlareModel::renderOcclusionMeshPrimitives(CMesh &mesh, IDriver &drv)
{ {
uint numMatrixBlock = mesh.getNbMatrixBlock(); uint numMatrixBlock = mesh.getNbMatrixBlock();
@ -620,7 +620,7 @@ void CFlareModel::renderOcclusionMeshPrimitives(CMesh &mesh, IDriver &drv)
} }
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::setupOcclusionMeshMatrix(IDriver &drv, CScene &scene) const void CFlareModel::setupOcclusionMeshMatrix(IDriver &drv, CScene &scene) const
{ {
nlassert(Shape); nlassert(Shape);
@ -638,7 +638,7 @@ void CFlareModel::setupOcclusionMeshMatrix(IDriver &drv, CScene &scene) const
} }
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv) void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv)
{ {
nlassert(_Scene); nlassert(_Scene);
@ -676,7 +676,7 @@ void CFlareModel::occlusionTest(CMesh &mesh, IDriver &drv)
drv.setColorMask(true, true, true, true); // restore pixel writes drv.setColorMask(true, true, true, true); // restore pixel writes
} }
//******************************************************************************************************************** // ********************************************************************************************************************
void CFlareModel::renderOcclusionTestMesh(IDriver &drv) void CFlareModel::renderOcclusionTestMesh(IDriver &drv)
{ {
nlassert(_Scene); nlassert(_Scene);

View file

@ -28,7 +28,7 @@
namespace NL3D { namespace NL3D {
//*************************************************************************************************************** // ***************************************************************************************************************
CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White), CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White),
_DazzleColor(NLMISC::CRGBA::Black), _DazzleColor(NLMISC::CRGBA::Black),
_SizeDisappear(0.f), _SizeDisappear(0.f),
@ -59,7 +59,7 @@ CFlareShape::CFlareShape() : _Color(NLMISC::CRGBA::White),
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CFlareShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CFlareShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
// Version 4 : - added occlusion test mesh, size reduction, angle modification when object is occluded // Version 4 : - added occlusion test mesh, size reduction, angle modification when object is occluded
@ -112,7 +112,7 @@ void CFlareShape::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
CTransformShape *CFlareShape::createInstance(CScene &scene) CTransformShape *CFlareShape::createInstance(CScene &scene)
{ {
CFlareModel *fm = NLMISC::safe_cast<CFlareModel *>(scene.createModel(FlareModelClassId) ); CFlareModel *fm = NLMISC::safe_cast<CFlareModel *>(scene.createModel(FlareModelClassId) );
@ -123,7 +123,7 @@ CTransformShape *CFlareShape::createInstance(CScene &scene)
return fm; return fm;
} }
//*************************************************************************************************************** // ***************************************************************************************************************
float CFlareShape::getNumTriangles (float distance) float CFlareShape::getNumTriangles (float distance)
{ {
float count = 0; float count = 0;
@ -134,7 +134,7 @@ float CFlareShape::getNumTriangles (float distance)
return count; return count;
} }
//*************************************************************************************************************** // ***************************************************************************************************************
bool CFlareShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix) bool CFlareShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &worldMatrix)
{ {
// compute flare pos in world basis : // compute flare pos in world basis :
@ -150,7 +150,7 @@ bool CFlareShape::clip(const std::vector<CPlane> &pyramid, const CMatrix &wor
return true; return true;
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CFlareShape::getAABBox(NLMISC::CAABBox &bbox) const void CFlareShape::getAABBox(NLMISC::CAABBox &bbox) const
{ {
// the flare himself is a point // the flare himself is a point
@ -158,7 +158,7 @@ void CFlareShape::getAABBox(NLMISC::CAABBox &bbox) const
bbox.setHalfSize(CVector::Null); bbox.setHalfSize(CVector::Null);
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CFlareShape::flushTextures (IDriver &driver, uint selectedTexture) void CFlareShape::flushTextures (IDriver &driver, uint selectedTexture)
{ {
// Flush each texture // Flush each texture
@ -175,7 +175,7 @@ void CFlareShape::flushTextures (IDriver &driver, uint selectedTexture)
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CFlareShape::setOcclusionTestMeshName(const std::string &shapeName) void CFlareShape::setOcclusionTestMeshName(const std::string &shapeName)
{ {
if (shapeName == _OcclusionTestMeshName) return; if (shapeName == _OcclusionTestMeshName) return;
@ -184,7 +184,7 @@ void CFlareShape::setOcclusionTestMeshName(const std::string &shapeName)
} }
//*************************************************************************************************************** // ***************************************************************************************************************
CMesh *CFlareShape::getOcclusionTestMesh(CShapeBank &sb) CMesh *CFlareShape::getOcclusionTestMesh(CShapeBank &sb)
{ {
if (_OcclusionTestMesh) return _OcclusionTestMesh; if (_OcclusionTestMesh) return _OcclusionTestMesh;

View file

@ -48,20 +48,20 @@ CLandscapeUser::~CLandscapeUser()
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setZonePath(const std::string &zonePath) void CLandscapeUser::setZonePath(const std::string &zonePath)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_ZoneManager.setZonePath(zonePath); _ZoneManager.setZonePath(zonePath);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::invalidateAllTiles() void CLandscapeUser::invalidateAllTiles()
{ {
_Landscape->Landscape.invalidateAllTiles(); _Landscape->Landscape.invalidateAllTiles();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::loadBankFiles(const std::string &tileBankFile, const std::string &farBankFile) void CLandscapeUser::loadBankFiles(const std::string &tileBankFile, const std::string &farBankFile)
{ {
NL3D_HAUTO_LOAD_LANDSCAPE; NL3D_HAUTO_LOAD_LANDSCAPE;
@ -89,7 +89,7 @@ void CLandscapeUser::loadBankFiles(const std::string &tileBankFile, const std::s
farbankFile.close(); farbankFile.close();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::flushTiles (NLMISC::IProgressCallback &progress) void CLandscapeUser::flushTiles (NLMISC::IProgressCallback &progress)
{ {
@ -147,7 +147,7 @@ void CLandscapeUser::flushTiles (NLMISC::IProgressCallback &progress)
} }
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius, std::vector<std::string> &zonesAdded) void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius, std::vector<std::string> &zonesAdded)
{ {
@ -189,7 +189,7 @@ void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius, std::v
_Landscape->Landscape.checkBinds(); _Landscape->Landscape.checkBinds();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::refreshAllZonesAround(const CVector &pos, float radius, std::vector<std::string> &zonesAdded, std::vector<std::string> &zonesRemoved, void CLandscapeUser::refreshAllZonesAround(const CVector &pos, float radius, std::vector<std::string> &zonesAdded, std::vector<std::string> &zonesRemoved,
NLMISC::IProgressCallback &progress, const std::vector<uint16> *validZoneIds) NLMISC::IProgressCallback &progress, const std::vector<uint16> *validZoneIds)
{ {
@ -241,7 +241,7 @@ void CLandscapeUser::getAllZoneLoaded(std::vector<std::string> &zoneLoaded) cons
} }
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius) void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius)
{ {
std::vector<std::string> dummy; std::vector<std::string> dummy;
@ -249,7 +249,7 @@ void CLandscapeUser::loadAllZonesAround(const CVector &pos, float radius)
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius) void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius)
{ {
NL3D_HAUTO_LOAD_LANDSCAPE; NL3D_HAUTO_LOAD_LANDSCAPE;
@ -257,7 +257,7 @@ void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius)
std::string dummy1, dummy2; std::string dummy1, dummy2;
refreshZonesAround(pos, radius, dummy1, dummy2); refreshZonesAround(pos, radius, dummy1, dummy2);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius, std::string &zoneAdded, std::string &zoneRemoved, const std::vector<uint16> *validZoneIds) void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius, std::string &zoneAdded, std::string &zoneRemoved, const std::vector<uint16> *validZoneIds)
{ {
NL3D_HAUTO_LOAD_LANDSCAPE; NL3D_HAUTO_LOAD_LANDSCAPE;
@ -307,7 +307,7 @@ void CLandscapeUser::refreshZonesAround(const CVector &pos, float radius, std::s
_ZoneManager.checkZonesAround((uint)pos.x, (uint)(-pos.y), (uint)radius, validZoneIds); _ZoneManager.checkZonesAround((uint)pos.x, (uint)(-pos.y), (uint)radius, validZoneIds);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::removeAllZones() void CLandscapeUser::removeAllZones()
{ {
NL3D_HAUTO_LOAD_LANDSCAPE; NL3D_HAUTO_LOAD_LANDSCAPE;
@ -349,7 +349,7 @@ void CLandscapeUser::removeAllZones()
_ZoneManager.clear(); _ZoneManager.clear();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setupStaticLight (const CRGBA &diffuse, const CRGBA &ambiant, float multiply) void CLandscapeUser::setupStaticLight (const CRGBA &diffuse, const CRGBA &ambiant, float multiply)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
@ -358,37 +358,37 @@ void CLandscapeUser::setupStaticLight (const CRGBA &diffuse, const CRGBA &ambian
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setThreshold (float thre) void CLandscapeUser::setThreshold (float thre)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setThreshold(thre); _Landscape->Landscape.setThreshold(thre);
} }
//**************************************************************************** // ****************************************************************************
float CLandscapeUser::getThreshold () const float CLandscapeUser::getThreshold () const
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getThreshold(); return _Landscape->Landscape.getThreshold();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setTileNear (float tileNear) void CLandscapeUser::setTileNear (float tileNear)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setTileNear(tileNear); _Landscape->Landscape.setTileNear(tileNear);
} }
//**************************************************************************** // ****************************************************************************
float CLandscapeUser::getTileNear () const float CLandscapeUser::getTileNear () const
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getTileNear(); return _Landscape->Landscape.getTileNear();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setTileMaxSubdivision (uint tileDiv) void CLandscapeUser::setTileMaxSubdivision (uint tileDiv)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setTileMaxSubdivision(tileDiv); _Landscape->Landscape.setTileMaxSubdivision(tileDiv);
} }
//**************************************************************************** // ****************************************************************************
uint CLandscapeUser::getTileMaxSubdivision () uint CLandscapeUser::getTileMaxSubdivision ()
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
@ -396,7 +396,7 @@ uint CLandscapeUser::getTileMaxSubdivision ()
} }
//**************************************************************************** // ****************************************************************************
std::string CLandscapeUser::getZoneName(const CVector &pos) std::string CLandscapeUser::getZoneName(const CVector &pos)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
@ -404,14 +404,14 @@ std::string CLandscapeUser::getZoneName(const CVector &pos)
} }
//**************************************************************************** // ****************************************************************************
CVector CLandscapeUser::getHeightFieldDeltaZ(float x, float y) const CVector CLandscapeUser::getHeightFieldDeltaZ(float x, float y) const
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getHeightFieldDeltaZ(x,y); return _Landscape->Landscape.getHeightFieldDeltaZ(x,y);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setHeightField(const CHeightMap &hf) void CLandscapeUser::setHeightField(const CHeightMap &hf)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
@ -419,35 +419,35 @@ void CLandscapeUser::setHeightField(const CHeightMap &hf)
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::enableVegetable(bool enable) void CLandscapeUser::enableVegetable(bool enable)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.enableVegetable(enable); _Landscape->Landscape.enableVegetable(enable);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::loadVegetableTexture(const std::string &textureFileName) void CLandscapeUser::loadVegetableTexture(const std::string &textureFileName)
{ {
NL3D_HAUTO_LOAD_LANDSCAPE; NL3D_HAUTO_LOAD_LANDSCAPE;
_Landscape->Landscape.loadVegetableTexture(textureFileName); _Landscape->Landscape.loadVegetableTexture(textureFileName);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setupVegetableLighting(const CRGBA &ambient, const CRGBA &diffuse, const CVector &directionalLight) void CLandscapeUser::setupVegetableLighting(const CRGBA &ambient, const CRGBA &diffuse, const CVector &directionalLight)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setupVegetableLighting(ambient, diffuse, directionalLight); _Landscape->Landscape.setupVegetableLighting(ambient, diffuse, directionalLight);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setVegetableWind(const CVector &windDir, float windFreq, float windPower, float windBendMin) void CLandscapeUser::setVegetableWind(const CVector &windDir, float windFreq, float windPower, float windBendMin)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setVegetableWind(windDir, windFreq, windPower, windBendMin); _Landscape->Landscape.setVegetableWind(windDir, windFreq, windPower, windBendMin);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setVegetableUpdateLightingFrequency(float freq) void CLandscapeUser::setVegetableUpdateLightingFrequency(float freq)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
@ -455,7 +455,7 @@ void CLandscapeUser::setVegetableUpdateLightingFrequency(float freq)
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setUpdateLightingFrequency(float freq) void CLandscapeUser::setUpdateLightingFrequency(float freq)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
@ -463,57 +463,57 @@ void CLandscapeUser::setUpdateLightingFrequency(float freq)
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::enableAdditive (bool enable) void CLandscapeUser::enableAdditive (bool enable)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->enableAdditive(enable); _Landscape->enableAdditive(enable);
} }
//**************************************************************************** // ****************************************************************************
bool CLandscapeUser::isAdditiveEnabled () const bool CLandscapeUser::isAdditiveEnabled () const
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->isAdditive (); return _Landscape->isAdditive ();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setPointLightDiffuseMaterial(CRGBA diffuse) void CLandscapeUser::setPointLightDiffuseMaterial(CRGBA diffuse)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setPointLightDiffuseMaterial(diffuse); _Landscape->Landscape.setPointLightDiffuseMaterial(diffuse);
} }
//**************************************************************************** // ****************************************************************************
CRGBA CLandscapeUser::getPointLightDiffuseMaterial () const CRGBA CLandscapeUser::getPointLightDiffuseMaterial () const
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getPointLightDiffuseMaterial(); return _Landscape->Landscape.getPointLightDiffuseMaterial();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::setDLMGlobalVegetableColor(CRGBA gvc) void CLandscapeUser::setDLMGlobalVegetableColor(CRGBA gvc)
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
_Landscape->Landscape.setDLMGlobalVegetableColor(gvc); _Landscape->Landscape.setDLMGlobalVegetableColor(gvc);
} }
//**************************************************************************** // ****************************************************************************
CRGBA CLandscapeUser::getDLMGlobalVegetableColor() const CRGBA CLandscapeUser::getDLMGlobalVegetableColor() const
{ {
NL3D_HAUTO_UI_LANDSCAPE; NL3D_HAUTO_UI_LANDSCAPE;
return _Landscape->Landscape.getDLMGlobalVegetableColor(); return _Landscape->Landscape.getDLMGlobalVegetableColor();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::updateLightingAll() void CLandscapeUser::updateLightingAll()
{ {
NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL; NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL;
_Landscape->Landscape.updateLightingAll(); _Landscape->Landscape.updateLightingAll();
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::postfixTileFilename (const char *postfix) void CLandscapeUser::postfixTileFilename (const char *postfix)
{ {
NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL; NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL;
_Landscape->Landscape.TileBank.postfixTileFilename (postfix); _Landscape->Landscape.TileBank.postfixTileFilename (postfix);
} }
//**************************************************************************** // ****************************************************************************
void CLandscapeUser::postfixTileVegetableDesc (const char *postfix) void CLandscapeUser::postfixTileVegetableDesc (const char *postfix)
{ {
NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL; NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL;

View file

@ -2429,7 +2429,7 @@ void CMesh::CMeshBuild::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
}*/ }*/
//************************************ // ************************************
CMesh::CMeshBuild::CMeshBuild() CMesh::CMeshBuild::CMeshBuild()
{ {
for (uint k = 0; k < CVertexBuffer::MaxStage; ++k) for (uint k = 0; k < CVertexBuffer::MaxStage; ++k)

View file

@ -27,7 +27,7 @@ namespace NL3D
{ {
//************************************************************************************************* // *************************************************************************************************
void CPackedWorld::build(std::vector<TPackedZoneBaseSPtr> &packedZones) void CPackedWorld::build(std::vector<TPackedZoneBaseSPtr> &packedZones)
{ {
_ZoneGrid.clear(); _ZoneGrid.clear();
@ -77,7 +77,7 @@ void CPackedWorld::build(std::vector<TPackedZoneBaseSPtr> &packedZones)
_RaytraceCounter = ~0; _RaytraceCounter = ~0;
} }
//************************************************************************************************* // *************************************************************************************************
bool CPackedWorld::raytrace(const NLMISC::CVector &start, const NLMISC::CVector &end, CVector &inter, std::vector<NLMISC::CTriangle> *testedTriangles /*= NULL*/, NLMISC::CVector *normal) bool CPackedWorld::raytrace(const NLMISC::CVector &start, const NLMISC::CVector &end, CVector &inter, std::vector<NLMISC::CTriangle> *testedTriangles /*= NULL*/, NLMISC::CVector *normal)
{ {
if (_ZoneGrid.empty()) return false; if (_ZoneGrid.empty()) return false;
@ -138,7 +138,7 @@ bool CPackedWorld::raytrace(const NLMISC::CVector &start, const NLMISC::CVector
return false; return false;
} }
//************************************************************************************************* // *************************************************************************************************
void CPackedWorld::getZones(std::vector<TPackedZoneBaseSPtr> &zones) void CPackedWorld::getZones(std::vector<TPackedZoneBaseSPtr> &zones)
{ {
zones.clear(); zones.clear();
@ -148,7 +148,7 @@ void CPackedWorld::getZones(std::vector<TPackedZoneBaseSPtr> &zones)
} }
} }
//************************************************************************************************* // *************************************************************************************************
void CPackedWorld::serialZoneNames(NLMISC::IStream &f) throw(NLMISC::EStream) void CPackedWorld::serialZoneNames(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialVersion(1); f.serialVersion(1);
@ -156,7 +156,7 @@ void CPackedWorld::serialZoneNames(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serialCont(ZoneNames); f.serialCont(ZoneNames);
} }
//************************************************************************************************* // *************************************************************************************************
void CPackedWorld::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPackedWorld::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
serialZoneNames(f); serialZoneNames(f);
@ -166,7 +166,7 @@ void CPackedWorld::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(_ZoneMinY); f.serial(_ZoneMinY);
} }
//************************************************************************************************* // *************************************************************************************************
void CPackedWorld::select(const NLMISC::CPolygon2D &poly, std::vector<NLMISC::CTriangle> &selectedTriangles) const void CPackedWorld::select(const NLMISC::CPolygon2D &poly, std::vector<NLMISC::CTriangle> &selectedTriangles) const
{ {
selectedTriangles.clear(); selectedTriangles.clear();

View file

@ -23,7 +23,7 @@ uint PSEnterLeaveDepth = 0;
uint PSEnterLeaveMaxDepth = 1; uint PSEnterLeaveMaxDepth = 1;
std::string PSCurrName; std::string PSCurrName;
//*********************************************************************************************************** // ***********************************************************************************************************
CPSEnterLeave::CPSEnterLeave(const char *name) CPSEnterLeave::CPSEnterLeave(const char *name)
{ {
++ PSEnterLeaveDepth; ++ PSEnterLeaveDepth;
@ -35,7 +35,7 @@ CPSEnterLeave::CPSEnterLeave(const char *name)
} }
} }
//*********************************************************************************************************** // ***********************************************************************************************************
CPSEnterLeave::~CPSEnterLeave() CPSEnterLeave::~CPSEnterLeave()
{ {
if (PSEnterLeaveDepth <= PSEnterLeaveMaxDepth) if (PSEnterLeaveDepth <= PSEnterLeaveMaxDepth)
@ -54,7 +54,7 @@ namespace NL3D {
// CParticleSystemProcess implementation // // CParticleSystemProcess implementation //
///////////////////////////////////////////// /////////////////////////////////////////////
//*********************************************************************************************************** // ***********************************************************************************************************
void CParticleSystemProcess::setOwner(CParticleSystem *ps) void CParticleSystemProcess::setOwner(CParticleSystem *ps)
{ {
NL_PS_FUNC(CParticleSystemProcess_setOwner) NL_PS_FUNC(CParticleSystemProcess_setOwner)
@ -69,14 +69,14 @@ void CParticleSystemProcess::setOwner(CParticleSystem *ps)
} }
//*********************************************************************************************************** // ***********************************************************************************************************
uint CParticleSystemProcess::getUserMatrixUsageCount() const uint CParticleSystemProcess::getUserMatrixUsageCount() const
{ {
NL_PS_FUNC(CParticleSystemProcess_getUserMatrixUsageCount) NL_PS_FUNC(CParticleSystemProcess_getUserMatrixUsageCount)
return _MatrixMode == PSUserMatrix; return _MatrixMode == PSUserMatrix;
} }
//*********************************************************************************************************** // ***********************************************************************************************************
void CParticleSystemProcess::setMatrixMode(TPSMatrixMode matrixMode) void CParticleSystemProcess::setMatrixMode(TPSMatrixMode matrixMode)
{ {
NL_PS_FUNC(CParticleSystemProcess_setMatrixMode) NL_PS_FUNC(CParticleSystemProcess_setMatrixMode)
@ -90,7 +90,7 @@ void CParticleSystemProcess::setMatrixMode(TPSMatrixMode matrixMode)
} }
//*********************************************************************************************************** // ***********************************************************************************************************
CFontGenerator *CParticleSystemProcess::getFontGenerator(void) CFontGenerator *CParticleSystemProcess::getFontGenerator(void)
{ {
NL_PS_FUNC(CParticleSystemProcess_getFontGenerator) NL_PS_FUNC(CParticleSystemProcess_getFontGenerator)
@ -98,7 +98,7 @@ CFontGenerator *CParticleSystemProcess::getFontGenerator(void)
return _Owner->getFontGenerator(); return _Owner->getFontGenerator();
} }
//*********************************************************************************************************** // ***********************************************************************************************************
const CFontGenerator *CParticleSystemProcess::getFontGenerator(void) const const CFontGenerator *CParticleSystemProcess::getFontGenerator(void) const
{ {
NL_PS_FUNC(CParticleSystemProcess_getFontGenerator) NL_PS_FUNC(CParticleSystemProcess_getFontGenerator)
@ -106,7 +106,7 @@ const CFontGenerator *CParticleSystemProcess::getFontGenerator(void) const
return _Owner->getFontGenerator(); return _Owner->getFontGenerator();
} }
//*********************************************************************************************************** // ***********************************************************************************************************
CFontManager *CParticleSystemProcess::getFontManager(void) CFontManager *CParticleSystemProcess::getFontManager(void)
{ {
NL_PS_FUNC(CParticleSystemProcess_getFontManager) NL_PS_FUNC(CParticleSystemProcess_getFontManager)
@ -114,7 +114,7 @@ CFontManager *CParticleSystemProcess::getFontManager(void)
return _Owner->getFontManager(); return _Owner->getFontManager();
} }
//*********************************************************************************************************** // ***********************************************************************************************************
const CFontManager *CParticleSystemProcess::getFontManager(void) const const CFontManager *CParticleSystemProcess::getFontManager(void) const
{ {
NL_PS_FUNC(CParticleSystemProcess_getFontManager) NL_PS_FUNC(CParticleSystemProcess_getFontManager)
@ -124,7 +124,7 @@ const CFontManager *CParticleSystemProcess::getFontManager(void) const
//*********************************************************************************************************** // ***********************************************************************************************************
void CParticleSystemProcess::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CParticleSystemProcess::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
NL_PS_FUNC(CParticleSystemProcess_serial) NL_PS_FUNC(CParticleSystemProcess_serial)

View file

@ -2293,7 +2293,7 @@ CTileElement *CPatch::getTileElement(const CUV &uv)
return &(Tiles[ts+tt*OrderS]); return &(Tiles[ts+tt*OrderS]);
} }
//*************************************************************** // ***************************************************************
uint32 CPatch::countNumTriFar0() const uint32 CPatch::countNumTriFar0() const
{ {
uint32 numIndex = MasterBlock.Far0FaceVector ? *MasterBlock.Far0FaceVector : 0; uint32 numIndex = MasterBlock.Far0FaceVector ? *MasterBlock.Far0FaceVector : 0;
@ -2311,7 +2311,7 @@ uint32 CPatch::countNumTriFar0() const
return numIndex; return numIndex;
} }
//*************************************************************** // ***************************************************************
uint32 CPatch::countNumTriFar1() const uint32 CPatch::countNumTriFar1() const
{ {
uint32 numIndex = MasterBlock.Far1FaceVector ? *MasterBlock.Far1FaceVector : 0; uint32 numIndex = MasterBlock.Far1FaceVector ? *MasterBlock.Far1FaceVector : 0;

View file

@ -21,7 +21,7 @@ namespace NL3D
{ {
//*********************************************************************************** // ***********************************************************************************
void CPSAttribMakerMemory<uint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPSAttribMakerMemory<uint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
CPSAttribMakerMemoryBase<uint32>::serial(f); CPSAttribMakerMemoryBase<uint32>::serial(f);
@ -39,7 +39,7 @@ void CPSAttribMakerMemory<uint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStr
} }
} }
//*********************************************************************************** // ***********************************************************************************
void CPSAttribMakerMemory<uint32>::newElement(const CPSEmitterInfo &info) void CPSAttribMakerMemory<uint32>::newElement(const CPSEmitterInfo &info)
{ {
CPSAttribMakerMemoryBase<uint32>::newElement(info); CPSAttribMakerMemoryBase<uint32>::newElement(info);
@ -54,7 +54,7 @@ void CPSAttribMakerMemory<uint32>::newElement(const CPSEmitterInfo &info)
} }
} }
//*********************************************************************************** // ***********************************************************************************
void CPSAttribMakerMemory<sint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPSAttribMakerMemory<sint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
CPSAttribMakerMemoryBase<sint32>::serial(f); CPSAttribMakerMemoryBase<sint32>::serial(f);
@ -72,7 +72,7 @@ void CPSAttribMakerMemory<sint32>::serial(NLMISC::IStream &f) throw(NLMISC::EStr
} }
} }
//*********************************************************************************** // ***********************************************************************************
void CPSAttribMakerMemory<sint32>::newElement(const CPSEmitterInfo &info) void CPSAttribMakerMemory<sint32>::newElement(const CPSEmitterInfo &info)
{ {
CPSAttribMakerMemoryBase<sint32>::newElement(info); CPSAttribMakerMemoryBase<sint32>::newElement(info);
@ -87,7 +87,7 @@ void CPSAttribMakerMemory<sint32>::newElement(const CPSEmitterInfo &info)
} }
} }
//*********************************************************************************** // ***********************************************************************************
void CPSAttribMakerMemory<float>::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPSAttribMakerMemory<float>::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
CPSAttribMakerMemoryBase<float>::serial(f); CPSAttribMakerMemoryBase<float>::serial(f);
@ -105,7 +105,7 @@ void CPSAttribMakerMemory<float>::serial(NLMISC::IStream &f) throw(NLMISC::EStre
} }
} }
//*********************************************************************************** // ***********************************************************************************
void CPSAttribMakerMemory<float>::newElement(const CPSEmitterInfo &info) void CPSAttribMakerMemory<float>::newElement(const CPSEmitterInfo &info)
{ {
CPSAttribMakerMemoryBase<float>::newElement(info); CPSAttribMakerMemoryBase<float>::newElement(info);

View file

@ -29,7 +29,7 @@ namespace NL3D
{ {
//*************************************************************************************************************** // ***************************************************************************************************************
CPSLight::CPSLight() : _Color(CRGBA::White), CPSLight::CPSLight() : _Color(CRGBA::White),
_ColorScheme(NULL), _ColorScheme(NULL),
_AttenStart(0.1f), _AttenStart(0.1f),
@ -40,7 +40,7 @@ CPSLight::CPSLight() : _Color(CRGBA::White),
NL_PS_FUNC(CPSLight_CPSLight) NL_PS_FUNC(CPSLight_CPSLight)
} }
//*************************************************************************************************************** // ***************************************************************************************************************
CPSLight::~CPSLight() CPSLight::~CPSLight()
{ {
NL_PS_FUNC(CPSLight_CPSLight) NL_PS_FUNC(CPSLight_CPSLight)
@ -67,7 +67,7 @@ CPSLight::~CPSLight()
delete _AttenEndScheme; delete _AttenEndScheme;
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPSLight::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
NL_PS_FUNC(CPSLight_serial) NL_PS_FUNC(CPSLight_serial)
@ -134,14 +134,14 @@ void CPSLight::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
uint32 CPSLight::getType(void) const uint32 CPSLight::getType(void) const
{ {
NL_PS_FUNC(CPSLight_getType) NL_PS_FUNC(CPSLight_getType)
return PSLight; return PSLight;
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::onShow(bool shown) void CPSLight::onShow(bool shown)
{ {
for(uint k = 0; k < _Lights.getSize(); ++k) for(uint k = 0; k < _Lights.getSize(); ++k)
@ -160,7 +160,7 @@ void CPSLight::onShow(bool shown)
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::step(TPSProcessPass pass) void CPSLight::step(TPSProcessPass pass)
{ {
NL_PS_FUNC(CPSLight_step) NL_PS_FUNC(CPSLight_step)
@ -287,7 +287,7 @@ void CPSLight::step(TPSProcessPass pass)
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::setColor(NLMISC::CRGBA color) void CPSLight::setColor(NLMISC::CRGBA color)
{ {
NL_PS_FUNC(CPSLight_setColor) NL_PS_FUNC(CPSLight_setColor)
@ -296,7 +296,7 @@ void CPSLight::setColor(NLMISC::CRGBA color)
_Color = color; _Color = color;
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::setColorScheme(CPSAttribMaker<NLMISC::CRGBA> *scheme) void CPSLight::setColorScheme(CPSAttribMaker<NLMISC::CRGBA> *scheme)
{ {
NL_PS_FUNC(CPSLight_setColorScheme) NL_PS_FUNC(CPSLight_setColorScheme)
@ -308,7 +308,7 @@ void CPSLight::setColorScheme(CPSAttribMaker<NLMISC::CRGBA> *scheme)
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::setAttenStart(float radius) void CPSLight::setAttenStart(float radius)
{ {
NL_PS_FUNC(CPSLight_setAttenStart) NL_PS_FUNC(CPSLight_setAttenStart)
@ -318,7 +318,7 @@ void CPSLight::setAttenStart(float radius)
_AttenStart = radius; _AttenStart = radius;
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::setAttenStartScheme(CPSAttribMaker<float> *scheme) void CPSLight::setAttenStartScheme(CPSAttribMaker<float> *scheme)
{ {
NL_PS_FUNC(CPSLight_setAttenStartScheme) NL_PS_FUNC(CPSLight_setAttenStartScheme)
@ -330,7 +330,7 @@ void CPSLight::setAttenStartScheme(CPSAttribMaker<float> *scheme)
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::setAttenEnd(float radius) void CPSLight::setAttenEnd(float radius)
{ {
NL_PS_FUNC(CPSLight_setAttenEnd) NL_PS_FUNC(CPSLight_setAttenEnd)
@ -339,7 +339,7 @@ void CPSLight::setAttenEnd(float radius)
_AttenEnd = radius; _AttenEnd = radius;
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::setAttenEndScheme(CPSAttribMaker<float> *scheme) void CPSLight::setAttenEndScheme(CPSAttribMaker<float> *scheme)
{ {
NL_PS_FUNC(CPSLight_setAttenEndScheme) NL_PS_FUNC(CPSLight_setAttenEndScheme)
@ -351,7 +351,7 @@ void CPSLight::setAttenEndScheme(CPSAttribMaker<float> *scheme)
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::newElement(const CPSEmitterInfo &info) void CPSLight::newElement(const CPSEmitterInfo &info)
{ {
NL_PS_FUNC(CPSLight_newElement) NL_PS_FUNC(CPSLight_newElement)
@ -361,7 +361,7 @@ void CPSLight::newElement(const CPSEmitterInfo &info)
_Lights.insert(NULL); // instance is created during step() _Lights.insert(NULL); // instance is created during step()
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::deleteElement(uint32 index) void CPSLight::deleteElement(uint32 index)
{ {
NL_PS_FUNC(CPSLight_deleteElement) NL_PS_FUNC(CPSLight_deleteElement)
@ -376,7 +376,7 @@ void CPSLight::deleteElement(uint32 index)
_Lights.remove(index); _Lights.remove(index);
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::resize(uint32 size) void CPSLight::resize(uint32 size)
{ {
NL_PS_FUNC(CPSLight_resize) NL_PS_FUNC(CPSLight_resize)
@ -387,7 +387,7 @@ void CPSLight::resize(uint32 size)
_Lights.resize(size); _Lights.resize(size);
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::releaseAllRef() void CPSLight::releaseAllRef()
{ {
NL_PS_FUNC(CPSLight_releaseAllRef) NL_PS_FUNC(CPSLight_releaseAllRef)
@ -404,7 +404,7 @@ void CPSLight::releaseAllRef()
} }
} }
//*************************************************************************************************************** // ***************************************************************************************************************
void CPSLight::show() void CPSLight::show()
{ {
NL_PS_FUNC(CPSLight_show) NL_PS_FUNC(CPSLight_show)

View file

@ -56,7 +56,7 @@ CPSCollisionInfo *CPSLocated::_FirstCollision = NULL;
///*************************************************************************************** /// ***************************************************************************************
/** /**
* Constructor * Constructor
*/ */
@ -81,7 +81,7 @@ CPSLocated::CPSLocated() : /*_MaxNumFaces(0),*/
} }
//***************************************************************************************************** // *****************************************************************************************************
const NLMISC::CMatrix &CPSLocated::getLocalToWorldMatrix() const const NLMISC::CMatrix &CPSLocated::getLocalToWorldMatrix() const
{ {
NL_PS_FUNC(CPSLocated_getLocalToWorldMatrix) NL_PS_FUNC(CPSLocated_getLocalToWorldMatrix)
@ -98,7 +98,7 @@ const NLMISC::CMatrix &CPSLocated::getLocalToWorldMatrix() const
return NLMISC::CMatrix::Identity; return NLMISC::CMatrix::Identity;
} }
//***************************************************************************************************** // *****************************************************************************************************
const NLMISC::CMatrix &CPSLocated::getWorldToLocalMatrix() const const NLMISC::CMatrix &CPSLocated::getWorldToLocalMatrix() const
{ {
NL_PS_FUNC(CPSLocated_getWorldToLocalMatrix) NL_PS_FUNC(CPSLocated_getWorldToLocalMatrix)
@ -116,7 +116,7 @@ const NLMISC::CMatrix &CPSLocated::getWorldToLocalMatrix() const
} }
///*************************************************************************************** /// ***************************************************************************************
float CPSLocated::evalMaxDuration() const float CPSLocated::evalMaxDuration() const
{ {
NL_PS_FUNC(CPSLocated_evalMaxDuration) NL_PS_FUNC(CPSLocated_evalMaxDuration)
@ -125,7 +125,7 @@ float CPSLocated::evalMaxDuration() const
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::checkIntegrity() const void CPSLocated::checkIntegrity() const
{ {
NL_PS_FUNC(CPSLocated_checkIntegrity) NL_PS_FUNC(CPSLocated_checkIntegrity)
@ -147,7 +147,7 @@ void CPSLocated::checkIntegrity() const
// //
} }
///*************************************************************************************** /// ***************************************************************************************
bool CPSLocated::setLastForever() bool CPSLocated::setLastForever()
{ {
NL_PS_FUNC(CPSLocated_setLastForever) NL_PS_FUNC(CPSLocated_setLastForever)
@ -168,7 +168,7 @@ bool CPSLocated::setLastForever()
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::systemDateChanged() void CPSLocated::systemDateChanged()
{ {
NL_PS_FUNC(CPSLocated_systemDateChanged) NL_PS_FUNC(CPSLocated_systemDateChanged)
@ -181,7 +181,7 @@ void CPSLocated::systemDateChanged()
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::releaseRefTo(const CParticleSystemProcess *other) void CPSLocated::releaseRefTo(const CParticleSystemProcess *other)
{ {
NL_PS_FUNC(CPSLocated_releaseRefTo) NL_PS_FUNC(CPSLocated_releaseRefTo)
@ -209,7 +209,7 @@ void CPSLocated::releaseRefTo(const CParticleSystemProcess *other)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::releaseAllRef() void CPSLocated::releaseAllRef()
{ {
NL_PS_FUNC(CPSLocated_releaseAllRef) NL_PS_FUNC(CPSLocated_releaseAllRef)
@ -241,7 +241,7 @@ void CPSLocated::releaseAllRef()
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::notifyMotionTypeChanged(void) void CPSLocated::notifyMotionTypeChanged(void)
{ {
NL_PS_FUNC(CPSLocated_notifyMotionTypeChanged) NL_PS_FUNC(CPSLocated_notifyMotionTypeChanged)
@ -254,7 +254,7 @@ void CPSLocated::notifyMotionTypeChanged(void)
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::integrateSingle(float startDate, float deltaT, uint numStep, void CPSLocated::integrateSingle(float startDate, float deltaT, uint numStep,
uint32 indexInLocated, uint32 indexInLocated,
NLMISC::CVector *destPos, NLMISC::CVector *destPos,
@ -302,7 +302,7 @@ void CPSLocated::integrateSingle(float startDate, float deltaT, uint numStep,
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::performParametricMotion(TAnimationTime date) void CPSLocated::performParametricMotion(TAnimationTime date)
{ {
NL_PS_FUNC(CPSLocated_performParametricMotion) NL_PS_FUNC(CPSLocated_performParametricMotion)
@ -340,7 +340,7 @@ void CPSLocated::performParametricMotion(TAnimationTime date)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
/// allocate parametric infos /// allocate parametric infos
void CPSLocated::allocateParametricInfos(void) void CPSLocated::allocateParametricInfos(void)
{ {
@ -364,7 +364,7 @@ void CPSLocated::allocateParametricInfos(void)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
/// release parametric infos /// release parametric infos
void CPSLocated::releaseParametricInfos(void) void CPSLocated::releaseParametricInfos(void)
{ {
@ -377,7 +377,7 @@ void CPSLocated::releaseParametricInfos(void)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
/// Test whether this located support parametric motion /// Test whether this located support parametric motion
bool CPSLocated::supportParametricMotion(void) const bool CPSLocated::supportParametricMotion(void) const
{ {
@ -385,7 +385,7 @@ bool CPSLocated::supportParametricMotion(void) const
return _NonIntegrableForceNbRefs == 0 && _NumIntegrableForceWithDifferentBasis == 0; return _NonIntegrableForceNbRefs == 0 && _NumIntegrableForceWithDifferentBasis == 0;
} }
///*************************************************************************************** /// ***************************************************************************************
/** When set to true, this tells the system to use parametric motion. This is needed in a few case only, /** When set to true, this tells the system to use parametric motion. This is needed in a few case only,
* and can only work if all the forces that apply to the system are integrable * and can only work if all the forces that apply to the system are integrable
*/ */
@ -405,7 +405,7 @@ void CPSLocated::enableParametricMotion(bool enable /*= true*/)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::setMatrixMode(TPSMatrixMode matrixMode) void CPSLocated::setMatrixMode(TPSMatrixMode matrixMode)
{ {
NL_PS_FUNC(CPSLocated_setMatrixMode) NL_PS_FUNC(CPSLocated_setMatrixMode)
@ -426,7 +426,7 @@ void CPSLocated::setMatrixMode(TPSMatrixMode matrixMode)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
/* /*
void CPSLocated::notifyMaxNumFacesChanged(void) void CPSLocated::notifyMaxNumFacesChanged(void)
{ {
@ -448,7 +448,7 @@ void CPSLocated::notifyMaxNumFacesChanged(void)
} }
*/ */
///*************************************************************************************** /// ***************************************************************************************
uint CPSLocated::getNumWantedTris() const uint CPSLocated::getNumWantedTris() const
{ {
NL_PS_FUNC(CPSLocated_getNumWantedTris) NL_PS_FUNC(CPSLocated_getNumWantedTris)
@ -488,7 +488,7 @@ bool CPSLocated::hasParticles(void) const
return false; return false;
} }
///*************************************************************************************** /// ***************************************************************************************
/// tells whether there are alive emitters /// tells whether there are alive emitters
bool CPSLocated::hasEmitters(void) const bool CPSLocated::hasEmitters(void) const
{ {
@ -502,7 +502,7 @@ bool CPSLocated::hasEmitters(void) const
return false; return false;
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::getLODVect(NLMISC::CVector &v, float &offset, TPSMatrixMode matrixMode) void CPSLocated::getLODVect(NLMISC::CVector &v, float &offset, TPSMatrixMode matrixMode)
{ {
NL_PS_FUNC(CPSLocated_getLODVect) NL_PS_FUNC(CPSLocated_getLODVect)
@ -512,7 +512,7 @@ void CPSLocated::getLODVect(NLMISC::CVector &v, float &offset, TPSMatrixMode mat
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
float CPSLocated::getUserParam(uint numParam) const float CPSLocated::getUserParam(uint numParam) const
{ {
NL_PS_FUNC(CPSLocated_getUserParam) NL_PS_FUNC(CPSLocated_getUserParam)
@ -521,7 +521,7 @@ float CPSLocated::getUserParam(uint numParam) const
return _Owner->getUserParam(numParam); return _Owner->getUserParam(numParam);
} }
///*************************************************************************************** /// ***************************************************************************************
CScene *CPSLocated::getScene(void) CScene *CPSLocated::getScene(void)
{ {
NL_PS_FUNC(CPSLocated_getScene) NL_PS_FUNC(CPSLocated_getScene)
@ -530,7 +530,7 @@ CScene *CPSLocated::getScene(void)
return _Owner->getScene(); return _Owner->getScene();
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::incrementNbDrawnParticles(uint num) void CPSLocated::incrementNbDrawnParticles(uint num)
{ {
NL_PS_FUNC(CPSLocated_incrementNbDrawnParticles) NL_PS_FUNC(CPSLocated_incrementNbDrawnParticles)
@ -538,7 +538,7 @@ void CPSLocated::incrementNbDrawnParticles(uint num)
CParticleSystem::NbParticlesDrawn += num; // for benchmark purpose CParticleSystem::NbParticlesDrawn += num; // for benchmark purpose
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::setInitialLife(TAnimationTime lifeTime) void CPSLocated::setInitialLife(TAnimationTime lifeTime)
{ {
NL_PS_FUNC(CPSLocated_setInitialLife) NL_PS_FUNC(CPSLocated_setInitialLife)
@ -563,7 +563,7 @@ void CPSLocated::setInitialLife(TAnimationTime lifeTime)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::setLifeScheme(CPSAttribMaker<float> *scheme) void CPSLocated::setLifeScheme(CPSAttribMaker<float> *scheme)
{ {
NL_PS_FUNC(CPSLocated_setLifeScheme) NL_PS_FUNC(CPSLocated_setLifeScheme)
@ -581,7 +581,7 @@ void CPSLocated::setLifeScheme(CPSAttribMaker<float> *scheme)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::setInitialMass(float mass) void CPSLocated::setInitialMass(float mass)
{ {
NL_PS_FUNC(CPSLocated_setInitialMass) NL_PS_FUNC(CPSLocated_setInitialMass)
@ -592,7 +592,7 @@ void CPSLocated::setInitialMass(float mass)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::setMassScheme(CPSAttribMaker<float> *scheme) void CPSLocated::setMassScheme(CPSAttribMaker<float> *scheme)
{ {
NL_PS_FUNC(CPSLocated_setMassScheme) NL_PS_FUNC(CPSLocated_setMassScheme)
@ -604,7 +604,7 @@ void CPSLocated::setMassScheme(CPSAttribMaker<float> *scheme)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
/// get a matrix that helps to express located B coordinate in located A basis /// get a matrix that helps to express located B coordinate in located A basis
const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CParticleSystem &ps, TPSMatrixMode destMode, TPSMatrixMode srcMode) const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CParticleSystem &ps, TPSMatrixMode destMode, TPSMatrixMode srcMode)
{ {
@ -648,7 +648,7 @@ const NLMISC::CMatrix &CPSLocated::getConversionMatrix(const CParticleSystem &ps
return NLMISC::CMatrix::Identity; return NLMISC::CMatrix::Identity;
} }
///*************************************************************************************** /// ***************************************************************************************
NLMISC::CVector CPSLocated::computeI(void) const NLMISC::CVector CPSLocated::computeI(void) const
{ {
NL_PS_FUNC(CPSLocated_computeI) NL_PS_FUNC(CPSLocated_computeI)
@ -679,7 +679,7 @@ NLMISC::CVector CPSLocated::computeI(void) const
} }
} }
///*************************************************************************************** /// ***************************************************************************************
NLMISC::CVector CPSLocated::computeIWithZAxisAligned(void) const NLMISC::CVector CPSLocated::computeIWithZAxisAligned(void) const
{ {
NL_PS_FUNC(CPSLocated_computeIWithZAxisAligned) NL_PS_FUNC(CPSLocated_computeIWithZAxisAligned)
@ -713,7 +713,7 @@ NLMISC::CVector CPSLocated::computeIWithZAxisAligned(void) const
} }
} }
///*************************************************************************************** /// ***************************************************************************************
NLMISC::CVector CPSLocated::computeJ(void) const NLMISC::CVector CPSLocated::computeJ(void) const
{ {
NL_PS_FUNC(CPSLocated_computeJ) NL_PS_FUNC(CPSLocated_computeJ)
@ -744,7 +744,7 @@ NLMISC::CVector CPSLocated::computeJ(void) const
} }
} }
///*************************************************************************************** /// ***************************************************************************************
NLMISC::CVector CPSLocated::computeK(void) const NLMISC::CVector CPSLocated::computeK(void) const
{ {
NL_PS_FUNC(CPSLocated_computeK) NL_PS_FUNC(CPSLocated_computeK)
@ -776,7 +776,7 @@ NLMISC::CVector CPSLocated::computeK(void) const
} }
} }
///*************************************************************************************** /// ***************************************************************************************
NLMISC::CVector CPSLocated::computeKWithZAxisAligned(void) const NLMISC::CVector CPSLocated::computeKWithZAxisAligned(void) const
{ {
NL_PS_FUNC(CPSLocated_computeKWithZAxisAligned) NL_PS_FUNC(CPSLocated_computeKWithZAxisAligned)
@ -807,7 +807,7 @@ NLMISC::CVector CPSLocated::computeKWithZAxisAligned(void) const
} }
} }
///*************************************************************************************** /// ***************************************************************************************
IDriver *CPSLocated::getDriver() const IDriver *CPSLocated::getDriver() const
{ {
NL_PS_FUNC(CPSLocated_getDriver) NL_PS_FUNC(CPSLocated_getDriver)
@ -817,7 +817,7 @@ IDriver *CPSLocated::getDriver() const
return _Owner->getDriver(); return _Owner->getDriver();
} }
///*************************************************************************************** /// ***************************************************************************************
/// dtor /// dtor
CPSLocated::~CPSLocated() CPSLocated::~CPSLocated()
{ {
@ -852,7 +852,7 @@ CPSLocated::~CPSLocated()
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
/** /**
* sorted insertion (by decreasing priority order) of a bindable (particle e.g an aspect, emitter) in a located * sorted insertion (by decreasing priority order) of a bindable (particle e.g an aspect, emitter) in a located
*/ */
@ -915,7 +915,7 @@ bool CPSLocated::bind(CPSLocatedBindable *lb)
return true; return true;
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::remove(const CPSLocatedBindable *p) void CPSLocated::remove(const CPSLocatedBindable *p)
{ {
NL_PS_FUNC(CPSLocated_remove) NL_PS_FUNC(CPSLocated_remove)
@ -932,7 +932,7 @@ void CPSLocated::remove(const CPSLocatedBindable *p)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::registerDtorObserver(CPSLocatedBindable *anObserver) void CPSLocated::registerDtorObserver(CPSLocatedBindable *anObserver)
{ {
NL_PS_FUNC(CPSLocated_registerDtorObserver) NL_PS_FUNC(CPSLocated_registerDtorObserver)
@ -943,7 +943,7 @@ void CPSLocated::registerDtorObserver(CPSLocatedBindable *anObserver)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::unregisterDtorObserver(CPSLocatedBindable *anObserver) void CPSLocated::unregisterDtorObserver(CPSLocatedBindable *anObserver)
{ {
NL_PS_FUNC(CPSLocated_unregisterDtorObserver) NL_PS_FUNC(CPSLocated_unregisterDtorObserver)
@ -956,7 +956,7 @@ void CPSLocated::unregisterDtorObserver(CPSLocatedBindable *anObserver)
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::postNewElement(const NLMISC::CVector &pos, void CPSLocated::postNewElement(const NLMISC::CVector &pos,
const NLMISC::CVector &speed, const NLMISC::CVector &speed,
CPSLocated &emitterLocated, CPSLocated &emitterLocated,
@ -1028,7 +1028,7 @@ void CPSLocated::postNewElement(const NLMISC::CVector &pos,
} }
///*************************************************************************************** /// ***************************************************************************************
sint32 CPSLocated::newElement(const CPSSpawnInfo &si, bool doEmitOnce /* = false */, TAnimationTime ellapsedTime) sint32 CPSLocated::newElement(const CPSSpawnInfo &si, bool doEmitOnce /* = false */, TAnimationTime ellapsedTime)
{ {
NL_PS_FUNC(CPSLocated_newElement) NL_PS_FUNC(CPSLocated_newElement)
@ -1236,7 +1236,7 @@ sint32 CPSLocated::newElement(const CPSSpawnInfo &si, bool doEmitOnce /* = false
} }
///*************************************************************************************** /// ***************************************************************************************
sint32 CPSLocated::newElement(const CVector &pos, const CVector &speed, CPSLocated *emitter, uint32 indexInEmitter, sint32 CPSLocated::newElement(const CVector &pos, const CVector &speed, CPSLocated *emitter, uint32 indexInEmitter,
TPSMatrixMode speedCoordSystem, bool doEmitOnce /* = false */) TPSMatrixMode speedCoordSystem, bool doEmitOnce /* = false */)
{ {
@ -1265,7 +1265,7 @@ sint32 CPSLocated::newElement(const CVector &pos, const CVector &speed, CPSLocat
} }
///*************************************************************************************** /// ***************************************************************************************
static inline uint32 IDToLittleEndian(uint32 input) static inline uint32 IDToLittleEndian(uint32 input)
{ {
NL_PS_FUNC(IDToLittleEndian) NL_PS_FUNC(IDToLittleEndian)
@ -1279,7 +1279,7 @@ static inline uint32 IDToLittleEndian(uint32 input)
#endif #endif
} }
///*************************************************************************************** /// ***************************************************************************************
inline void CPSLocated::deleteElementBase(uint32 index) inline void CPSLocated::deleteElementBase(uint32 index)
{ {
NL_PS_FUNC(CPSLocated_deleteElementBase) NL_PS_FUNC(CPSLocated_deleteElementBase)
@ -1316,7 +1316,7 @@ inline void CPSLocated::deleteElementBase(uint32 index)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::deleteElement(uint32 index) void CPSLocated::deleteElement(uint32 index)
{ {
NL_PS_FUNC(CPSLocated_deleteElement) NL_PS_FUNC(CPSLocated_deleteElement)
@ -1336,7 +1336,7 @@ void CPSLocated::deleteElement(uint32 index)
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::deleteElement(uint32 index, TAnimationTime timeToNextSimStep) void CPSLocated::deleteElement(uint32 index, TAnimationTime timeToNextSimStep)
{ {
NL_PS_FUNC(CPSLocated_deleteElement) NL_PS_FUNC(CPSLocated_deleteElement)
@ -1355,7 +1355,7 @@ void CPSLocated::deleteElement(uint32 index, TAnimationTime timeToNextSimStep)
} }
/// Resize the located container /// Resize the located container
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::resize(uint32 newSize) void CPSLocated::resize(uint32 newSize)
{ {
NL_PS_FUNC(CPSLocated_resize) NL_PS_FUNC(CPSLocated_resize)
@ -1417,7 +1417,7 @@ public:
}; };
}; };
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPSLocated::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
NL_PS_FUNC(CPSLocated_serial) NL_PS_FUNC(CPSLocated_serial)
@ -1636,7 +1636,7 @@ void CPSLocated::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
// integrate speed of particles. Makes eventually use of SSE instructions when present // integrate speed of particles. Makes eventually use of SSE instructions when present
static void IntegrateSpeed(uint count, float *src1, const float *src2, float *dest, float ellapsedTime) static void IntegrateSpeed(uint count, float *src1, const float *src2, float *dest, float ellapsedTime)
{ {
@ -1767,7 +1767,7 @@ static void IntegrateSpeed(uint count, float *src1, const float *src2, float *de
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::computeMotion() void CPSLocated::computeMotion()
{ {
NL_PS_FUNC(CPSLocated_computeMotion) NL_PS_FUNC(CPSLocated_computeMotion)
@ -1797,7 +1797,7 @@ void CPSLocated::computeMotion()
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::computeNewParticleMotion(uint firstInstanceIndex) void CPSLocated::computeNewParticleMotion(uint firstInstanceIndex)
{ {
NL_PS_FUNC(CPSLocated_computeNewParticleMotion) NL_PS_FUNC(CPSLocated_computeNewParticleMotion)
@ -1806,7 +1806,7 @@ void CPSLocated::computeNewParticleMotion(uint firstInstanceIndex)
computeCollisions(firstInstanceIndex, &CParticleSystem::_SpawnPos[0], &_Pos[0]); computeCollisions(firstInstanceIndex, &CParticleSystem::_SpawnPos[0], &_Pos[0]);
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::resetCollisions(uint numInstances) void CPSLocated::resetCollisions(uint numInstances)
{ {
NL_PS_FUNC(CPSLocated_resetCollisions) NL_PS_FUNC(CPSLocated_resetCollisions)
@ -1828,7 +1828,7 @@ void CPSLocated::resetCollisions(uint numInstances)
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::updateCollisions() void CPSLocated::updateCollisions()
{ {
NL_PS_FUNC(CPSLocated_updateCollisions) NL_PS_FUNC(CPSLocated_updateCollisions)
@ -1908,7 +1908,7 @@ void CPSLocated::updateCollisions()
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::doLODDegradation() void CPSLocated::doLODDegradation()
{ {
NL_PS_FUNC(CPSLocated_doLODDegradation) NL_PS_FUNC(CPSLocated_doLODDegradation)
@ -1940,7 +1940,7 @@ void CPSLocated::doLODDegradation()
CParticleSystem::InsideRemoveLoop = false; CParticleSystem::InsideRemoveLoop = false;
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::step(TPSProcessPass pass) void CPSLocated::step(TPSProcessPass pass)
{ {
NL_PS_FUNC(CPSLocated_step) NL_PS_FUNC(CPSLocated_step)
@ -1989,7 +1989,7 @@ void CPSLocated::step(TPSProcessPass pass)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::updateLife() void CPSLocated::updateLife()
{ {
NL_PS_FUNC(CPSLocated_updateLife) NL_PS_FUNC(CPSLocated_updateLife)
@ -2086,7 +2086,7 @@ void CPSLocated::updateLife()
} }
///*************************************************************************************** /// ***************************************************************************************
// When a particle is deleted, it is replaced by the last particle in the array // When a particle is deleted, it is replaced by the last particle in the array
// if this particle is to be deleted to, must update its new index // if this particle is to be deleted to, must update its new index
static inline void removeParticleFromRemoveList(uint indexToRemove, uint arraySize) static inline void removeParticleFromRemoveList(uint indexToRemove, uint arraySize)
@ -2131,7 +2131,7 @@ void checkRemoveArray(uint size)
} }
///*************************************************************************************** /// ***************************************************************************************
#ifndef NL_DEBUG #ifndef NL_DEBUG
inline inline
#endif #endif
@ -2150,7 +2150,7 @@ TAnimationTime CPSLocated::computeDateFromCollisionToNextSimStep(uint particleIn
return std::max(0.f, result); return std::max(0.f, result);
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::removeOldParticles() void CPSLocated::removeOldParticles()
{ {
NL_PS_FUNC(CPSLocated_removeOldParticles) NL_PS_FUNC(CPSLocated_removeOldParticles)
@ -2360,7 +2360,7 @@ void CPSLocated::removeOldParticles()
#endif #endif
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::addNewlySpawnedParticles() void CPSLocated::addNewlySpawnedParticles()
{ {
NL_PS_FUNC(CPSLocated_addNewlySpawnedParticles) NL_PS_FUNC(CPSLocated_addNewlySpawnedParticles)
@ -2418,7 +2418,7 @@ void CPSLocated::addNewlySpawnedParticles()
#endif #endif
} }
///*************************************************************************************** /// ***************************************************************************************
bool CPSLocated::computeBBox(NLMISC::CAABBox &box) const bool CPSLocated::computeBBox(NLMISC::CAABBox &box) const
{ {
NL_PS_FUNC(CPSLocated_computeBBox) NL_PS_FUNC(CPSLocated_computeBBox)
@ -2478,7 +2478,7 @@ bool CPSLocated::computeBBox(NLMISC::CAABBox &box) const
/// Setup the driver model matrix. It is set accordingly to the basis used for rendering /// Setup the driver model matrix. It is set accordingly to the basis used for rendering
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::setupDriverModelMatrix(void) void CPSLocated::setupDriverModelMatrix(void)
{ {
NL_PS_FUNC(CPSLocated_setupDriverModelMatrix) NL_PS_FUNC(CPSLocated_setupDriverModelMatrix)
@ -2487,7 +2487,7 @@ void CPSLocated::setupDriverModelMatrix(void)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::queryCollisionInfo(void) void CPSLocated::queryCollisionInfo(void)
{ {
NL_PS_FUNC(CPSLocated_queryCollisionInfo) NL_PS_FUNC(CPSLocated_queryCollisionInfo)
@ -2509,7 +2509,7 @@ void CPSLocated::queryCollisionInfo(void)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::releaseCollisionInfo(void) void CPSLocated::releaseCollisionInfo(void)
{ {
NL_PS_FUNC(CPSLocated_releaseCollisionInfo) NL_PS_FUNC(CPSLocated_releaseCollisionInfo)
@ -2527,7 +2527,7 @@ void CPSLocated::releaseCollisionInfo(void)
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::registerIntegrableForce(CPSForce *f) void CPSLocated::registerIntegrableForce(CPSForce *f)
{ {
NL_PS_FUNC(CPSLocated_registerIntegrableForce) NL_PS_FUNC(CPSLocated_registerIntegrableForce)
@ -2543,7 +2543,7 @@ void CPSLocated::registerIntegrableForce(CPSForce *f)
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::unregisterIntegrableForce(CPSForce *f) void CPSLocated::unregisterIntegrableForce(CPSForce *f)
{ {
NL_PS_FUNC(CPSLocated_unregisterIntegrableForce) NL_PS_FUNC(CPSLocated_unregisterIntegrableForce)
@ -2559,7 +2559,7 @@ void CPSLocated::unregisterIntegrableForce(CPSForce *f)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::addNonIntegrableForceRef(void) void CPSLocated::addNonIntegrableForceRef(void)
{ {
NL_PS_FUNC(CPSLocated_addNonIntegrableForceRef) NL_PS_FUNC(CPSLocated_addNonIntegrableForceRef)
@ -2569,7 +2569,7 @@ void CPSLocated::addNonIntegrableForceRef(void)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::releaseNonIntegrableForceRef(void) void CPSLocated::releaseNonIntegrableForceRef(void)
{ {
NL_PS_FUNC(CPSLocated_releaseNonIntegrableForceRef) NL_PS_FUNC(CPSLocated_releaseNonIntegrableForceRef)
@ -2580,7 +2580,7 @@ void CPSLocated::releaseNonIntegrableForceRef(void)
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::integrableForceBasisChanged(TPSMatrixMode matrixMode) void CPSLocated::integrableForceBasisChanged(TPSMatrixMode matrixMode)
{ {
NL_PS_FUNC(CPSLocated_integrableForceBasisChanged) NL_PS_FUNC(CPSLocated_integrableForceBasisChanged)
@ -2598,7 +2598,7 @@ void CPSLocated::integrableForceBasisChanged(TPSMatrixMode matrixMode)
} }
///*************************************************************************************** /// ***************************************************************************************
CPSLocatedBindable *CPSLocated::unbind(uint index) CPSLocatedBindable *CPSLocated::unbind(uint index)
{ {
NL_PS_FUNC(CPSLocated_unbind) NL_PS_FUNC(CPSLocated_unbind)
@ -2611,7 +2611,7 @@ CPSLocatedBindable *CPSLocated::unbind(uint index)
CHECK_PS_INTEGRITY CHECK_PS_INTEGRITY
} }
///*************************************************************************************** /// ***************************************************************************************
bool CPSLocated::isBound(const CPSLocatedBindable *lb) const bool CPSLocated::isBound(const CPSLocatedBindable *lb) const
{ {
NL_PS_FUNC(CPSLocated_isBound) NL_PS_FUNC(CPSLocated_isBound)
@ -2620,7 +2620,7 @@ bool CPSLocated::isBound(const CPSLocatedBindable *lb) const
return it != _LocatedBoundCont.end(); return it != _LocatedBoundCont.end();
} }
///*************************************************************************************** /// ***************************************************************************************
uint CPSLocated::getIndexOf(const CPSLocatedBindable *lb) const uint CPSLocated::getIndexOf(const CPSLocatedBindable *lb) const
{ {
NL_PS_FUNC(CPSLocated_getIndexOf) NL_PS_FUNC(CPSLocated_getIndexOf)
@ -2640,14 +2640,14 @@ uint CPSLocated::getIndexOf(const CPSLocatedBindable *lb) const
/////////////////////////////////////// ///////////////////////////////////////
///*************************************************************************************** /// ***************************************************************************************
CPSLocatedBindable::CPSLocatedBindable() : _Owner(NULL), _ExternID(0), _LOD(PSLod1n2), _Active(true) CPSLocatedBindable::CPSLocatedBindable() : _Owner(NULL), _ExternID(0), _LOD(PSLod1n2), _Active(true)
{ {
NL_PS_FUNC(CPSLocatedBindable_CPSLocatedBindable) NL_PS_FUNC(CPSLocatedBindable_CPSLocatedBindable)
_Owner = NULL; _Owner = NULL;
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocatedBindable::setOwner(CPSLocated *psl) void CPSLocatedBindable::setOwner(CPSLocated *psl)
{ {
NL_PS_FUNC(CPSLocatedBindable_setOwner) NL_PS_FUNC(CPSLocatedBindable_setOwner)
@ -2675,7 +2675,7 @@ void CPSLocatedBindable::setOwner(CPSLocated *psl)
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocatedBindable::finalize(void) void CPSLocatedBindable::finalize(void)
{ {
NL_PS_FUNC(CPSLocatedBindable_finalize) NL_PS_FUNC(CPSLocatedBindable_finalize)
@ -2685,7 +2685,7 @@ void CPSLocatedBindable::finalize(void)
} }
} }
///*************************************************************************************** /// ***************************************************************************************
CPSLocatedBindable::~CPSLocatedBindable() CPSLocatedBindable::~CPSLocatedBindable()
{ {
NL_PS_FUNC(CPSLocatedBindable_CPSLocatedBindableDtor) NL_PS_FUNC(CPSLocatedBindable_CPSLocatedBindableDtor)
@ -2698,14 +2698,14 @@ CPSLocatedBindable::~CPSLocatedBindable()
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocatedBindable::notifyTargetRemoved(CPSLocated *ptr) void CPSLocatedBindable::notifyTargetRemoved(CPSLocated *ptr)
{ {
NL_PS_FUNC(CPSLocatedBindable_notifyTargetRemoved) NL_PS_FUNC(CPSLocatedBindable_notifyTargetRemoved)
ptr->unregisterDtorObserver(this); ptr->unregisterDtorObserver(this);
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPSLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
NL_PS_FUNC(CPSLocatedBindable_IStream ) NL_PS_FUNC(CPSLocatedBindable_IStream )
@ -2742,7 +2742,7 @@ void CPSLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocatedBindable::displayIcon2d(const CVector tab[], uint nbSegs, float scale) void CPSLocatedBindable::displayIcon2d(const CVector tab[], uint nbSegs, float scale)
{ {
NL_PS_FUNC(CPSLocatedBindable_displayIcon2d) NL_PS_FUNC(CPSLocatedBindable_displayIcon2d)
@ -2796,7 +2796,7 @@ void CPSLocatedBindable::displayIcon2d(const CVector tab[], uint nbSegs, float s
} }
///*************************************************************************************** /// ***************************************************************************************
CFontManager *CPSLocatedBindable::getFontManager(void) CFontManager *CPSLocatedBindable::getFontManager(void)
{ {
NL_PS_FUNC(CPSLocatedBindable_getFontManager) NL_PS_FUNC(CPSLocatedBindable_getFontManager)
@ -2804,7 +2804,7 @@ CFontManager *CPSLocatedBindable::getFontManager(void)
return _Owner->getFontManager(); return _Owner->getFontManager();
} }
///*************************************************************************************** /// ***************************************************************************************
/// Shortcut to get the font manager if one was set (const version) /// Shortcut to get the font manager if one was set (const version)
const CFontManager *CPSLocatedBindable::getFontManager(void) const const CFontManager *CPSLocatedBindable::getFontManager(void) const
{ {
@ -2814,7 +2814,7 @@ const CFontManager *CPSLocatedBindable::getFontManager(void) const
} }
///*************************************************************************************** /// ***************************************************************************************
// Shortcut to get the matrix of the system // Shortcut to get the matrix of the system
const NLMISC::CMatrix &CPSLocatedBindable::getSysMat(void) const const NLMISC::CMatrix &CPSLocatedBindable::getSysMat(void) const
{ {
@ -2823,7 +2823,7 @@ const CFontManager *CPSLocatedBindable::getFontManager(void) const
return _Owner->getOwner()->getSysMat(); return _Owner->getOwner()->getSysMat();
} }
///*************************************************************************************** /// ***************************************************************************************
/// shortcut to get the inverted matrix of the system /// shortcut to get the inverted matrix of the system
const NLMISC::CMatrix &CPSLocatedBindable::getInvertedSysMat(void) const const NLMISC::CMatrix &CPSLocatedBindable::getInvertedSysMat(void) const
{ {
@ -2833,7 +2833,7 @@ const NLMISC::CMatrix &CPSLocatedBindable::getInvertedSysMat(void) const
} }
///*************************************************************************************** /// ***************************************************************************************
/// shortcut to get the view matrix /// shortcut to get the view matrix
const NLMISC::CMatrix &CPSLocatedBindable::getViewMat(void) const const NLMISC::CMatrix &CPSLocatedBindable::getViewMat(void) const
{ {
@ -2843,7 +2843,7 @@ const NLMISC::CMatrix &CPSLocatedBindable::getViewMat(void) const
} }
///*************************************************************************************** /// ***************************************************************************************
/// shortcut to get the inverted view matrix /// shortcut to get the inverted view matrix
const NLMISC::CMatrix &CPSLocatedBindable::getInvertedViewMat(void) const const NLMISC::CMatrix &CPSLocatedBindable::getInvertedViewMat(void) const
{ {
@ -2852,7 +2852,7 @@ const NLMISC::CMatrix &CPSLocatedBindable::getInvertedViewMat(void) const
return _Owner->getOwner()->getInvertedViewMat(); return _Owner->getOwner()->getInvertedViewMat();
} }
///*************************************************************************************** /// ***************************************************************************************
/// shortcut to setup the model matrix (system basis or world basis) /// shortcut to setup the model matrix (system basis or world basis)
void CPSLocatedBindable::setupDriverModelMatrix(void) void CPSLocatedBindable::setupDriverModelMatrix(void)
{ {
@ -2861,7 +2861,7 @@ void CPSLocatedBindable::setupDriverModelMatrix(void)
_Owner->setupDriverModelMatrix(); _Owner->setupDriverModelMatrix();
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocatedBindable::setExternID(uint32 id) void CPSLocatedBindable::setExternID(uint32 id)
{ {
NL_PS_FUNC(CPSLocatedBindable_setExternID) NL_PS_FUNC(CPSLocatedBindable_setExternID)
@ -2883,7 +2883,7 @@ void CPSLocatedBindable::setExternID(uint32 id)
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocatedBindable::releaseAllRef() void CPSLocatedBindable::releaseAllRef()
{ {
NL_PS_FUNC(CPSLocatedBindable_releaseAllRef) NL_PS_FUNC(CPSLocatedBindable_releaseAllRef)
@ -2897,7 +2897,7 @@ void CPSLocatedBindable::releaseAllRef()
// CPSTargetLocatedBindable implementation // // CPSTargetLocatedBindable implementation //
///////////////////////////////////////////// /////////////////////////////////////////////
///*************************************************************************************** /// ***************************************************************************************
void CPSTargetLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPSTargetLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
NL_PS_FUNC(CPSTargetLocatedBindable_serial) NL_PS_FUNC(CPSTargetLocatedBindable_serial)
@ -2917,7 +2917,7 @@ void CPSTargetLocatedBindable::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSTargetLocatedBindable::attachTarget(CPSLocated *ptr) void CPSTargetLocatedBindable::attachTarget(CPSLocated *ptr)
{ {
NL_PS_FUNC(CPSTargetLocatedBindable_attachTarget) NL_PS_FUNC(CPSTargetLocatedBindable_attachTarget)
@ -2939,7 +2939,7 @@ void CPSTargetLocatedBindable::attachTarget(CPSLocated *ptr)
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSTargetLocatedBindable::notifyTargetRemoved(CPSLocated *ptr) void CPSTargetLocatedBindable::notifyTargetRemoved(CPSLocated *ptr)
{ {
NL_PS_FUNC(CPSTargetLocatedBindable_notifyTargetRemoved) NL_PS_FUNC(CPSTargetLocatedBindable_notifyTargetRemoved)
@ -2955,7 +2955,7 @@ void CPSTargetLocatedBindable::notifyTargetRemoved(CPSLocated *ptr)
// dtor // dtor
///*************************************************************************************** /// ***************************************************************************************
void CPSTargetLocatedBindable::finalize(void) void CPSTargetLocatedBindable::finalize(void)
{ {
NL_PS_FUNC(CPSTargetLocatedBindable_finalize) NL_PS_FUNC(CPSTargetLocatedBindable_finalize)
@ -2969,7 +2969,7 @@ void CPSTargetLocatedBindable::finalize(void)
CPSLocatedBindable::finalize(); CPSLocatedBindable::finalize();
} }
///*************************************************************************************** /// ***************************************************************************************
CPSTargetLocatedBindable::~CPSTargetLocatedBindable() CPSTargetLocatedBindable::~CPSTargetLocatedBindable()
{ {
NL_PS_FUNC(CPSTargetLocatedBindable_CPSTargetLocatedBindable) NL_PS_FUNC(CPSTargetLocatedBindable_CPSTargetLocatedBindable)
@ -2980,7 +2980,7 @@ CPSTargetLocatedBindable::~CPSTargetLocatedBindable()
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSTargetLocatedBindable::releaseRefTo(const CParticleSystemProcess *other) void CPSTargetLocatedBindable::releaseRefTo(const CParticleSystemProcess *other)
{ {
NL_PS_FUNC(CPSTargetLocatedBindable_releaseRefTo) NL_PS_FUNC(CPSTargetLocatedBindable_releaseRefTo)
@ -2992,7 +2992,7 @@ void CPSTargetLocatedBindable::releaseRefTo(const CParticleSystemProcess *other)
nlassert(std::find(_Targets.begin(), _Targets.end(), other) == _Targets.end()); nlassert(std::find(_Targets.begin(), _Targets.end(), other) == _Targets.end());
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSTargetLocatedBindable::releaseAllRef() void CPSTargetLocatedBindable::releaseAllRef()
{ {
NL_PS_FUNC(CPSTargetLocatedBindable_releaseAllRef) NL_PS_FUNC(CPSTargetLocatedBindable_releaseAllRef)
@ -3005,7 +3005,7 @@ void CPSTargetLocatedBindable::releaseAllRef()
CPSLocatedBindable::releaseAllRef(); CPSLocatedBindable::releaseAllRef();
} }
///*************************************************************************************** /// ***************************************************************************************
uint CPSLocated::getUserMatrixUsageCount() const uint CPSLocated::getUserMatrixUsageCount() const
{ {
NL_PS_FUNC(CPSLocated_getUserMatrixUsageCount) NL_PS_FUNC(CPSLocated_getUserMatrixUsageCount)
@ -3017,7 +3017,7 @@ uint CPSLocated::getUserMatrixUsageCount() const
return count + CParticleSystemProcess::getUserMatrixUsageCount(); return count + CParticleSystemProcess::getUserMatrixUsageCount();
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv) void CPSLocated::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv)
{ {
NL_PS_FUNC(CPSLocated_enumTexs) NL_PS_FUNC(CPSLocated_enumTexs)
@ -3027,7 +3027,7 @@ void CPSLocated::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriv
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::setZBias(float value) void CPSLocated::setZBias(float value)
{ {
NL_PS_FUNC(CPSLocated_setZBias) NL_PS_FUNC(CPSLocated_setZBias)
@ -3037,7 +3037,7 @@ void CPSLocated::setZBias(float value)
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::computeCollisions(uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter) void CPSLocated::computeCollisions(uint firstInstanceIndex, const NLMISC::CVector *posBefore, const NLMISC::CVector *posAfter)
{ {
NL_PS_FUNC(CPSLocated_computeCollisions) NL_PS_FUNC(CPSLocated_computeCollisions)
@ -3050,7 +3050,7 @@ void CPSLocated::computeCollisions(uint firstInstanceIndex, const NLMISC::CVecto
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::computeSpawns(uint firstInstanceIndex, bool includeEmitOnce) void CPSLocated::computeSpawns(uint firstInstanceIndex, bool includeEmitOnce)
{ {
NL_PS_FUNC(CPSLocated_computeSpawns) NL_PS_FUNC(CPSLocated_computeSpawns)
@ -3084,7 +3084,7 @@ void CPSLocated::computeSpawns(uint firstInstanceIndex, bool includeEmitOnce)
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::computeForces() void CPSLocated::computeForces()
{ {
NL_PS_FUNC(CPSLocated_computeForces) NL_PS_FUNC(CPSLocated_computeForces)
@ -3099,7 +3099,7 @@ void CPSLocated::computeForces()
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSCollisionInfo::update(const CPSCollisionInfo &other) void CPSCollisionInfo::update(const CPSCollisionInfo &other)
{ {
NL_PS_FUNC(CPSCollisionInfo_update) NL_PS_FUNC(CPSCollisionInfo_update)
@ -3122,7 +3122,7 @@ void CPSCollisionInfo::update(const CPSCollisionInfo &other)
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::checkLife() const void CPSLocated::checkLife() const
{ {
NL_PS_FUNC(CPSLocated_checkLife) NL_PS_FUNC(CPSLocated_checkLife)
@ -3136,7 +3136,7 @@ void CPSLocated::checkLife() const
} }
} }
///*************************************************************************************** /// ***************************************************************************************
void CPSLocated::onShow(bool shown) void CPSLocated::onShow(bool shown)
{ {
for(TLocatedBoundCont::iterator it = _LocatedBoundCont.begin(); it != _LocatedBoundCont.end(); ++it) for(TLocatedBoundCont::iterator it = _LocatedBoundCont.begin(); it != _LocatedBoundCont.end(); ++it)

View file

@ -1126,7 +1126,7 @@ void CPSMultiTexturedParticle::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture>
if (_Texture2) dest.push_back(_Texture2); if (_Texture2) dest.push_back(_Texture2);
} }
//***************************************************************************************************** // *****************************************************************************************************
bool CPSMultiTexturedParticle::isAlternateTextureUsed(IDriver &driver) const bool CPSMultiTexturedParticle::isAlternateTextureUsed(IDriver &driver) const
{ {
NL_PS_FUNC(CPSMultiTexturedParticle_isAlternateTextureUsed) NL_PS_FUNC(CPSMultiTexturedParticle_isAlternateTextureUsed)

View file

@ -666,7 +666,7 @@ void CPSQuad::updateMatBeforeRendering(IDriver *drv, CVertexBuffer &vb)
} }
} }
//***************************************************************************************************** // *****************************************************************************************************
void CPSQuad::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv) void CPSQuad::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv)
{ {
NL_PS_FUNC(CPSQuad_enumTexs) NL_PS_FUNC(CPSQuad_enumTexs)
@ -674,7 +674,7 @@ void CPSQuad::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver
CPSMultiTexturedParticle::enumTexs(dest, drv); CPSMultiTexturedParticle::enumTexs(dest, drv);
} }
//***************************************************************************************************** // *****************************************************************************************************
void CPSQuad::setZBias(float value) void CPSQuad::setZBias(float value)
{ {
NL_PS_FUNC(CPSQuad_setZBias) NL_PS_FUNC(CPSQuad_setZBias)
@ -682,7 +682,7 @@ void CPSQuad::setZBias(float value)
} }
//***************************************************************************************************** // *****************************************************************************************************
void CPSQuad::setTexture(CSmartPtr<ITexture> tex) void CPSQuad::setTexture(CSmartPtr<ITexture> tex)
{ {
NL_PS_FUNC(CPSQuad_setTexture) NL_PS_FUNC(CPSQuad_setTexture)
@ -690,7 +690,7 @@ void CPSQuad::setTexture(CSmartPtr<ITexture> tex)
CPSMultiTexturedParticle::touch(); CPSMultiTexturedParticle::touch();
} }
//***************************************************************************************************** // *****************************************************************************************************
void CPSQuad::setTextureGroup(NLMISC::CSmartPtr<CTextureGrouped> texGroup) void CPSQuad::setTextureGroup(NLMISC::CSmartPtr<CTextureGrouped> texGroup)
{ {
NL_PS_FUNC(CPSQuad_setTextureGroup) NL_PS_FUNC(CPSQuad_setTextureGroup)
@ -698,21 +698,21 @@ void CPSQuad::setTextureGroup(NLMISC::CSmartPtr<CTextureGrouped> texGroup)
CPSMultiTexturedParticle::touch(); CPSMultiTexturedParticle::touch();
} }
//***************************************************************************************************** // *****************************************************************************************************
void CPSQuad::setTexture2(ITexture *tex) void CPSQuad::setTexture2(ITexture *tex)
{ {
NL_PS_FUNC(CPSQuad_setTexture2) NL_PS_FUNC(CPSQuad_setTexture2)
CPSMultiTexturedParticle::setTexture2(tex); CPSMultiTexturedParticle::setTexture2(tex);
} }
//***************************************************************************************************** // *****************************************************************************************************
void CPSQuad::setTexture2Alternate(ITexture *tex) void CPSQuad::setTexture2Alternate(ITexture *tex)
{ {
NL_PS_FUNC(CPSQuad_setTexture2Alternate) NL_PS_FUNC(CPSQuad_setTexture2Alternate)
CPSMultiTexturedParticle::setTexture2Alternate(tex); CPSMultiTexturedParticle::setTexture2Alternate(tex);
} }
//***************************************************************************************************** // *****************************************************************************************************
void CPSQuad::updateTexWrapMode(IDriver &drv) void CPSQuad::updateTexWrapMode(IDriver &drv)
{ {
NL_PS_FUNC(CPSQuad_updateTexWrapMode) NL_PS_FUNC(CPSQuad_updateTexWrapMode)

View file

@ -29,7 +29,7 @@ namespace NL3D
static const uint SoundBufSize = 1024; static const uint SoundBufSize = 1024;
//*************************************************************************************************** // ***************************************************************************************************
CPSSound::CPSSound() : _Gain(1.f), CPSSound::CPSSound() : _Gain(1.f),
_GainScheme(NULL), _GainScheme(NULL),
_Pitch(1.f), _Pitch(1.f),
@ -46,7 +46,7 @@ CPSSound::CPSSound() : _Gain(1.f),
_SoundName = NLMISC::CStringMapper::emptyId(); _SoundName = NLMISC::CStringMapper::emptyId();
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::stopSound() void CPSSound::stopSound()
{ {
NL_PS_FUNC(CPSSound_stopSound) NL_PS_FUNC(CPSSound_stopSound)
@ -67,7 +67,7 @@ void CPSSound::stopSound()
_SoundStopped = true; _SoundStopped = true;
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::reactivateSound() void CPSSound::reactivateSound()
{ {
NL_PS_FUNC(CPSSound_reactivateSound) NL_PS_FUNC(CPSSound_reactivateSound)
@ -75,7 +75,7 @@ void CPSSound::reactivateSound()
_SoundReactivated = true; _SoundReactivated = true;
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::removeAllSources(void) void CPSSound::removeAllSources(void)
{ {
NL_PS_FUNC(CPSSound_removeAllSources) NL_PS_FUNC(CPSSound_removeAllSources)
@ -87,7 +87,7 @@ void CPSSound::removeAllSources(void)
} }
} }
//*************************************************************************************************** // ***************************************************************************************************
CPSSound::~CPSSound() CPSSound::~CPSSound()
{ {
NL_PS_FUNC(CPSSound_CPSSound) NL_PS_FUNC(CPSSound_CPSSound)
@ -96,7 +96,7 @@ CPSSound::~CPSSound()
delete _PitchScheme; delete _PitchScheme;
} }
//*************************************************************************************************** // ***************************************************************************************************
uint32 CPSSound::getType(void) const uint32 CPSSound::getType(void) const
{ {
NL_PS_FUNC(CPSSound_getType) NL_PS_FUNC(CPSSound_getType)
@ -105,7 +105,7 @@ uint32 CPSSound::getType(void) const
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::step(TPSProcessPass pass) void CPSSound::step(TPSProcessPass pass)
{ {
NL_PS_FUNC(CPSSound_step) NL_PS_FUNC(CPSSound_step)
@ -212,7 +212,7 @@ void CPSSound::step(TPSProcessPass pass)
while (leftToDo); while (leftToDo);
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::setGain(float Gain) void CPSSound::setGain(float Gain)
{ {
NL_PS_FUNC(CPSSound_setGain) NL_PS_FUNC(CPSSound_setGain)
@ -221,7 +221,7 @@ void CPSSound::setGain(float Gain)
_Gain = Gain; _Gain = Gain;
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::setGainScheme(CPSAttribMaker<float> *Gain) void CPSSound::setGainScheme(CPSAttribMaker<float> *Gain)
{ {
NL_PS_FUNC(CPSSound_setGainScheme) NL_PS_FUNC(CPSSound_setGainScheme)
@ -233,7 +233,7 @@ void CPSSound::setGainScheme(CPSAttribMaker<float> *Gain)
} }
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::setPitch(float pitch) void CPSSound::setPitch(float pitch)
{ {
NL_PS_FUNC(CPSSound_setPitch) NL_PS_FUNC(CPSSound_setPitch)
@ -242,7 +242,7 @@ void CPSSound::setPitch(float pitch)
_Pitch = pitch; _Pitch = pitch;
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch) void CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch)
{ {
NL_PS_FUNC(CPSSound_setPitchScheme) NL_PS_FUNC(CPSSound_setPitchScheme)
@ -254,7 +254,7 @@ void CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch)
} }
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
NL_PS_FUNC(CPSSound_serial) NL_PS_FUNC(CPSSound_serial)
@ -366,7 +366,7 @@ void CPSSound::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::newElement(const CPSEmitterInfo &info) void CPSSound::newElement(const CPSEmitterInfo &info)
{ {
NL_PS_FUNC(CPSSound_newElement) NL_PS_FUNC(CPSSound_newElement)
@ -414,7 +414,7 @@ void CPSSound::newElement(const CPSEmitterInfo &info)
} }
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::deleteElement(uint32 index) void CPSSound::deleteElement(uint32 index)
{ {
NL_PS_FUNC(CPSSound_deleteElement) NL_PS_FUNC(CPSSound_deleteElement)
@ -428,7 +428,7 @@ void CPSSound::deleteElement(uint32 index)
_Sounds.remove(index); _Sounds.remove(index);
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::resize(uint32 size) void CPSSound::resize(uint32 size)
{ {
NL_PS_FUNC(CPSSound_resize) NL_PS_FUNC(CPSSound_resize)
@ -450,7 +450,7 @@ void CPSSound::resize(uint32 size)
_Sounds.resize(size); _Sounds.resize(size);
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPSSound::setUseOriginalPitchFlag(bool useOriginalPitch) void CPSSound::setUseOriginalPitchFlag(bool useOriginalPitch)
{ {
NL_PS_FUNC(CPSSound_setUseOriginalPitchFlag) NL_PS_FUNC(CPSSound_setUseOriginalPitchFlag)

View file

@ -50,7 +50,7 @@ namespace NL3D
{ {
//**************************************************************************** // ****************************************************************************
void registerSerial3d() void registerSerial3d()
{ {
static bool bInitialized=false; static bool bInitialized=false;

View file

@ -28,14 +28,14 @@ CTextureBlend::CTextureBlend() : _BlendFactor(0), _SharingEnabled(true)
} }
//************************************************************************ // ************************************************************************
bool CTextureBlend::supportSharing() const bool CTextureBlend::supportSharing() const
{ {
return _BlendTex[0] && _BlendTex[0]->supportSharing() return _BlendTex[0] && _BlendTex[0]->supportSharing()
&& _BlendTex[1] && _BlendTex[1]->supportSharing(); && _BlendTex[1] && _BlendTex[1]->supportSharing();
} }
//************************************************************************ // ************************************************************************
std::string CTextureBlend::getShareName() const std::string CTextureBlend::getShareName() const
{ {
nlassert(supportSharing()); nlassert(supportSharing());
@ -48,14 +48,14 @@ std::string CTextureBlend::getShareName() const
} }
//************************************************************************ // ************************************************************************
void CTextureBlend::enableSharing(bool enabled /*= false*/) void CTextureBlend::enableSharing(bool enabled /*= false*/)
{ {
_SharingEnabled = enabled; _SharingEnabled = enabled;
} }
//************************************************************************ // ************************************************************************
void CTextureBlend::release() void CTextureBlend::release()
{ {
if (_BlendTex[0] && _BlendTex[0]->getReleasable()) _BlendTex[0]->release(); if (_BlendTex[0] && _BlendTex[0]->getReleasable()) _BlendTex[0]->release();
@ -63,7 +63,7 @@ void CTextureBlend::release()
ITexture::release(); ITexture::release();
} }
//************************************************************************ // ************************************************************************
bool CTextureBlend::setBlendFactor(uint16 factor) bool CTextureBlend::setBlendFactor(uint16 factor)
{ {
nlassert(factor <= 256); nlassert(factor <= 256);
@ -77,7 +77,7 @@ bool CTextureBlend::setBlendFactor(uint16 factor)
} }
//************************************************************************ // ************************************************************************
void CTextureBlend::setBlendTexture(uint index, ITexture *tex) void CTextureBlend::setBlendTexture(uint index, ITexture *tex)
{ {
nlassert(index < 2); nlassert(index < 2);
@ -89,7 +89,7 @@ void CTextureBlend::setBlendTexture(uint index, ITexture *tex)
} }
//************************************************************************ // ************************************************************************
void CTextureBlend::doGenerate(bool async) void CTextureBlend::doGenerate(bool async)
{ {
if (!_BlendTex[0] || !_BlendTex[1]) if (!_BlendTex[0] || !_BlendTex[1])
@ -107,7 +107,7 @@ void CTextureBlend::doGenerate(bool async)
} }
//************************************************************************ // ************************************************************************
void CTextureBlend::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CTextureBlend::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialVersion(0); f.serialVersion(0);

View file

@ -19,7 +19,7 @@
namespace NL3D { namespace NL3D {
//*********************************************************************************************************** // ***********************************************************************************************************
CTextureEmboss::CTextureEmboss() : _Ambient(CRGBA::Black), CTextureEmboss::CTextureEmboss() : _Ambient(CRGBA::Black),
_Diffuse(CRGBA::White), _Diffuse(CRGBA::White),
_DisableSharing(false), _DisableSharing(false),
@ -30,7 +30,7 @@ CTextureEmboss::CTextureEmboss() : _Ambient(CRGBA::Black),
} }
//*********************************************************************************************************** // ***********************************************************************************************************
void CTextureEmboss::setHeightMap(ITexture *heightMap) void CTextureEmboss::setHeightMap(ITexture *heightMap)
{ {
if (heightMap != _HeightMap) if (heightMap != _HeightMap)
@ -40,7 +40,7 @@ void CTextureEmboss::setHeightMap(ITexture *heightMap)
} }
} }
//*********************************************************************************************************** // ***********************************************************************************************************
void CTextureEmboss::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CTextureEmboss::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialVersion(0); f.serialVersion(0);
@ -63,20 +63,20 @@ void CTextureEmboss::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(_DisableSharing); f.serial(_DisableSharing);
} }
//*********************************************************************************************************** // ***********************************************************************************************************
bool CTextureEmboss::supportSharing() const bool CTextureEmboss::supportSharing() const
{ {
return !_DisableSharing && _HeightMap && _HeightMap->supportSharing(); return !_DisableSharing && _HeightMap && _HeightMap->supportSharing();
} }
//*********************************************************************************************************** // ***********************************************************************************************************
std::string CTextureEmboss::getShareName() const std::string CTextureEmboss::getShareName() const
{ {
nlassert(supportSharing()); nlassert(supportSharing());
return "Emboss:" + _HeightMap->getShareName(); return "Emboss:" + _HeightMap->getShareName();
} }
//*********************************************************************************************************** // ***********************************************************************************************************
void CTextureEmboss::release() void CTextureEmboss::release()
{ {
ITexture::release(); ITexture::release();
@ -89,7 +89,7 @@ void CTextureEmboss::release()
} }
} }
//*********************************************************************************************************** // ***********************************************************************************************************
void CTextureEmboss::doGenerate(bool /* async */) void CTextureEmboss::doGenerate(bool /* async */)
{ {
if (!_HeightMap) if (!_HeightMap)

View file

@ -33,7 +33,7 @@ H_AUTO_DECL( NL3D_Misc_VisualCollisionEntity_GetLight )
#define NL3D_HAUTO_LIGHT_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight ) #define NL3D_HAUTO_LIGHT_VCE H_AUTO_USE( NL3D_Misc_VisualCollisionEntity_GetLight )
//**************************************************************************** // ****************************************************************************
bool CVisualCollisionEntityUser::snapToGround(CVector &pos) bool CVisualCollisionEntityUser::snapToGround(CVector &pos)
{ {
NL3D_HAUTO_SNAP_VCE; NL3D_HAUTO_SNAP_VCE;

View file

@ -59,7 +59,7 @@ static uint32 inline getFVBVertex(uint section, uint side)
const uint NUM_FACES_TO_RENDER = 5; const uint NUM_FACES_TO_RENDER = 5;
//******************************************************************************* // *******************************************************************************
CWaterEnvMap::CWaterEnvMap() CWaterEnvMap::CWaterEnvMap()
{ {
_UpdateTime = 0; _UpdateTime = 0;
@ -73,7 +73,7 @@ CWaterEnvMap::CWaterEnvMap()
_Alpha = 255; _Alpha = 255;
} }
//******************************************************************************* // *******************************************************************************
void CWaterEnvMap::init(uint cubeMapSize, uint projection2DSize, TGlobalAnimationTime updateTime, IDriver &driver) void CWaterEnvMap::init(uint cubeMapSize, uint projection2DSize, TGlobalAnimationTime updateTime, IDriver &driver)
{ {
// Allocate cube map // Allocate cube map
@ -154,7 +154,7 @@ void CWaterEnvMap::init(uint cubeMapSize, uint projection2DSize, TGlobalAnimatio
_Env2DSize = projection2DSize; _Env2DSize = projection2DSize;
} }
//******************************************************************************* // *******************************************************************************
void CWaterEnvMap::update(TGlobalAnimationTime time, IDriver &driver) void CWaterEnvMap::update(TGlobalAnimationTime time, IDriver &driver)
{ {
if (_LastRenderTime == time) return; if (_LastRenderTime == time) return;
@ -206,7 +206,7 @@ void CWaterEnvMap::update(TGlobalAnimationTime time, IDriver &driver)
driver.setRenderTarget(NULL); driver.setRenderTarget(NULL);
} }
//******************************************************************************* // *******************************************************************************
void CWaterEnvMap::doInit() void CWaterEnvMap::doInit()
{ {
if (!_FlattenVBInitialized) if (!_FlattenVBInitialized)
@ -241,7 +241,7 @@ static CVertexProgram testMeshVP(
//******************************************************************************* // *******************************************************************************
void CWaterEnvMap::renderTestMesh(IDriver &driver) void CWaterEnvMap::renderTestMesh(IDriver &driver)
{ {
doInit(); doInit();
@ -269,7 +269,7 @@ void CWaterEnvMap::renderTestMesh(IDriver &driver)
driver.activeVertexProgram(NULL); driver.activeVertexProgram(NULL);
} }
//******************************************************************************* // *******************************************************************************
void CWaterEnvMap::initFlattenVB() void CWaterEnvMap::initFlattenVB()
{ {
_FlattenVB.setPreferredMemory(CVertexBuffer::AGPPreferred, true); _FlattenVB.setPreferredMemory(CVertexBuffer::AGPPreferred, true);
@ -336,7 +336,7 @@ void CWaterEnvMap::initFlattenVB()
} }
} }
//******************************************************************************* // *******************************************************************************
void CWaterEnvMap::invalidate() void CWaterEnvMap::invalidate()
{ {
_LastRenderTime = -1; _LastRenderTime = -1;
@ -352,7 +352,7 @@ void CWaterEnvMap::invalidate()
_NumRenderedFaces = 0; _NumRenderedFaces = 0;
} }
//******************************************************************************* // *******************************************************************************
void CWaterEnvMap::initTestVB() void CWaterEnvMap::initTestVB()
{ {
_TestVB.setPreferredMemory(CVertexBuffer::AGPPreferred, true); _TestVB.setPreferredMemory(CVertexBuffer::AGPPreferred, true);

View file

@ -25,7 +25,7 @@ namespace NL3D
// CWaterEnvMapUser // // CWaterEnvMapUser //
////////////////////// //////////////////////
//*********************************************************************************** // ***********************************************************************************
void CWaterEnvMapUser::init(uint cubeMapSize, uint projection2DSize, TGlobalAnimationTime updateTime) void CWaterEnvMapUser::init(uint cubeMapSize, uint projection2DSize, TGlobalAnimationTime updateTime)
{ {
EnvMap.init(cubeMapSize, projection2DSize, updateTime, *(EnvMap.Driver->getDriver())); EnvMap.init(cubeMapSize, projection2DSize, updateTime, *(EnvMap.Driver->getDriver()));
@ -36,7 +36,7 @@ void CWaterEnvMapUser::init(uint cubeMapSize, uint projection2DSize, TGlobalAnim
////////////////////////////// //////////////////////////////
//*********************************************************************************** // ***********************************************************************************
void CWaterEnvMapRenderHelper::render(TFace face, TGlobalAnimationTime time, UDriver &drv) void CWaterEnvMapRenderHelper::render(TFace face, TGlobalAnimationTime time, UDriver &drv)
{ {
CMatrix mat; CMatrix mat;
@ -61,7 +61,7 @@ void CWaterEnvMapRenderHelper::render(TFace face, TGlobalAnimationTime time, UDr
// CWaterEnvMapRenderFromUScene // // CWaterEnvMapRenderFromUScene //
////////////////////////////////// //////////////////////////////////
//*********************************************************************************** // ***********************************************************************************
CWaterEnvMapRenderFromUScene::CWaterEnvMapRenderFromUScene() CWaterEnvMapRenderFromUScene::CWaterEnvMapRenderFromUScene()
{ {
_Scene = NULL; _Scene = NULL;
@ -70,7 +70,7 @@ CWaterEnvMapRenderFromUScene::CWaterEnvMapRenderFromUScene()
_RenderPart = UScene::RenderAll; _RenderPart = UScene::RenderAll;
} }
//*********************************************************************************** // ***********************************************************************************
void CWaterEnvMapRenderFromUScene::setScene(UScene *scene, UCamera cam) void CWaterEnvMapRenderFromUScene::setScene(UScene *scene, UCamera cam)
{ {
_Scene = scene; _Scene = scene;
@ -82,7 +82,7 @@ void CWaterEnvMapRenderFromUScene::setScene(UScene *scene, UCamera cam)
} }
//*********************************************************************************** // ***********************************************************************************
void CWaterEnvMapRenderFromUScene::doRender(const CMatrix &camMatrix, TGlobalAnimationTime time, UDriver &drv) void CWaterEnvMapRenderFromUScene::doRender(const CMatrix &camMatrix, TGlobalAnimationTime time, UDriver &drv)
{ {
if (!_Scene) return; if (!_Scene) return;
@ -108,7 +108,7 @@ void CWaterEnvMapRenderFromUScene::doRender(const CMatrix &camMatrix, TGlobalAni
postRender(time, drv); postRender(time, drv);
} }
//*********************************************************************************** // ***********************************************************************************
void CWaterEnvMapUser::invalidate() void CWaterEnvMapUser::invalidate()
{ {
EnvMap.invalidate(); EnvMap.invalidate();

View file

@ -699,7 +699,7 @@ void CWaterHeightMap::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
//*** perform a bilinear on 4 values // *** perform a bilinear on 4 values
// 0---1 // 0---1
// | | // | |
// 3---2 // 3---2

View file

@ -208,7 +208,7 @@ static void inline FillWaterVB(uint8 *&vbPointer, float x, float y, float z, flo
} }
*/ */
//*************************************************************************************************************** // ***************************************************************************************************************
/* /*
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
__forceinline __forceinline
@ -331,7 +331,7 @@ static void SetupWaterVertex( sint qLeft,
*/ */
//***************************************************************************************************** // *****************************************************************************************************
/* /*
static void DrawPoly2D(CVertexBuffer &vb, IDriver *drv, const NLMISC::CMatrix &mat, const NLMISC::CPolygon &p) static void DrawPoly2D(CVertexBuffer &vb, IDriver *drv, const NLMISC::CMatrix &mat, const NLMISC::CPolygon &p)
{ {
@ -366,7 +366,7 @@ static void DrawPoly2D(CVertexBuffer &vb, IDriver *drv, const NLMISC::CMatrix &m
*/ */
//*************************************************************************************************************** // ***************************************************************************************************************
/* /*
void CWaterModel::traverseRender() void CWaterModel::traverseRender()
{ {
@ -740,9 +740,9 @@ void CWaterModel::traverseRender()
} }
*/ */
//*********************** // ***********************
// Water MATERIAL SETUP // // Water MATERIAL SETUP //
//*********************** // ***********************
/* /*
void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, const NLMISC::CVector &obsPos, bool above, float maxDist, float zHeight) void CWaterModel::setupMaterialNVertexShader(IDriver *drv, CWaterShape *shape, const NLMISC::CVector &obsPos, bool above, float maxDist, float zHeight)
{ {
@ -1169,7 +1169,7 @@ void CWaterModel::computeClippedPoly()
_ClippedPoly.clip(tp); _ClippedPoly.clip(tp);
} }
//*********************************************************************************************************** // ***********************************************************************************************************
void CWaterModel::unlink() void CWaterModel::unlink()
{ {
if (!_Prev) if (!_Prev)
@ -1186,7 +1186,7 @@ void CWaterModel::unlink()
_Prev = NULL; _Prev = NULL;
} }
//*********************************************************************************************************** // ***********************************************************************************************************
void CWaterModel::link() void CWaterModel::link()
{ {
nlassert(_Next == NULL); nlassert(_Next == NULL);
@ -1204,7 +1204,7 @@ void CWaterModel::link()
//*********************************************************************************************************** // ***********************************************************************************************************
uint CWaterModel::getNumWantedVertices() uint CWaterModel::getNumWantedVertices()
{ {
H_AUTO( NL3D_Water_Render ); H_AUTO( NL3D_Water_Render );
@ -1359,7 +1359,7 @@ uint CWaterModel::getNumWantedVertices()
return totalNumVertices; return totalNumVertices;
} }
//*********************************************************************************************************** // ***********************************************************************************************************
uint CWaterModel::fillVB(void *datas, uint startTri, IDriver &drv) uint CWaterModel::fillVB(void *datas, uint startTri, IDriver &drv)
{ {
H_AUTO( NL3D_Water_Render ); H_AUTO( NL3D_Water_Render );
@ -1416,7 +1416,7 @@ void computeWaterVertexSoft(float px, float py, CVector &pos, CVector2f &envMapT
} }
} }
//*********************************************************************************************************** // ***********************************************************************************************************
uint CWaterModel::fillVBSoft(void *datas, uint startTri) uint CWaterModel::fillVBSoft(void *datas, uint startTri)
{ {
_StartTri = (uint32) startTri; _StartTri = (uint32) startTri;
@ -1531,7 +1531,7 @@ void computeWaterVertexHard(float px, float py, CVector &pos, const CVector &cam
pos.z = 0.f; pos.z = 0.f;
} }
//*********************************************************************************************************** // ***********************************************************************************************************
uint CWaterModel::fillVBHard(void *datas, uint startTri) uint CWaterModel::fillVBHard(void *datas, uint startTri)
{ {
_StartTri = (uint32) startTri; _StartTri = (uint32) startTri;
@ -1609,7 +1609,7 @@ uint CWaterModel::fillVBHard(void *datas, uint startTri)
//*************************************************************************************************************** // ***************************************************************************************************************
void CWaterModel::traverseRender() void CWaterModel::traverseRender()
{ {
H_AUTO( NL3D_Water_Render ); H_AUTO( NL3D_Water_Render );
@ -1677,7 +1677,7 @@ void CWaterModel::traverseRender()
//*********************************************************************************************************** // ***********************************************************************************************************
bool CWaterModel::clip() bool CWaterModel::clip()
{ {
H_AUTO( NL3D_Water_Render ); H_AUTO( NL3D_Water_Render );
@ -1707,7 +1707,7 @@ struct CSimpleVertexInfo
}; };
*/ */
//*********************************************************************************************************** // ***********************************************************************************************************
/* /*
void CWaterModel::doSimpleRender(IDriver *drv) void CWaterModel::doSimpleRender(IDriver *drv)
{ {
@ -1915,7 +1915,7 @@ void CWaterModel::doSimpleRender(IDriver *drv)
} }
*/ */
//*********************************************************************************************************** // ***********************************************************************************************************
void CWaterModel::updateDiffuseMapMatrix(bool force /* = false*/) void CWaterModel::updateDiffuseMapMatrix(bool force /* = false*/)
{ {
if (compareMatrixDate(_MatrixUpdateDate) ||force) if (compareMatrixDate(_MatrixUpdateDate) ||force)

View file

@ -20,7 +20,7 @@
namespace NLMISC namespace NLMISC
{ {
//********************************************************************************************************* // *********************************************************************************************************
CContiguousBlockAllocator::CContiguousBlockAllocator() CContiguousBlockAllocator::CContiguousBlockAllocator()
{ {
_BlockStart = NULL; _BlockStart = NULL;
@ -33,13 +33,13 @@ CContiguousBlockAllocator::CContiguousBlockAllocator()
#endif #endif
} }
//********************************************************************************************************* // *********************************************************************************************************
CContiguousBlockAllocator::~CContiguousBlockAllocator() CContiguousBlockAllocator::~CContiguousBlockAllocator()
{ {
init(0); init(0);
} }
//********************************************************************************************************* // *********************************************************************************************************
void CContiguousBlockAllocator::init(uint numBytes /*=0*/) void CContiguousBlockAllocator::init(uint numBytes /*=0*/)
{ {
if (_BlockStart) _DefaultAlloc.deallocate(_BlockStart, _BlockEnd - _BlockStart); if (_BlockStart) _DefaultAlloc.deallocate(_BlockStart, _BlockEnd - _BlockStart);
@ -60,7 +60,7 @@ void CContiguousBlockAllocator::init(uint numBytes /*=0*/)
#endif #endif
} }
//********************************************************************************************************* // *********************************************************************************************************
void *CContiguousBlockAllocator::alloc(uint numBytes) void *CContiguousBlockAllocator::alloc(uint numBytes)
{ {
if (numBytes == 0) return NULL; if (numBytes == 0) return NULL;
@ -84,7 +84,7 @@ void *CContiguousBlockAllocator::alloc(uint numBytes)
return _DefaultAlloc.allocate(numBytes); return _DefaultAlloc.allocate(numBytes);
} }
//********************************************************************************************************* // *********************************************************************************************************
void CContiguousBlockAllocator::free(void *block, uint numBytes) void CContiguousBlockAllocator::free(void *block, uint numBytes)
{ {
if (!block) return; if (!block) return;

View file

@ -230,7 +230,7 @@ void CStdDisplayer::doDisplay ( const CLog::TDisplayInfo& args, const char *mess
printf ("%s", str.c_str()); printf ("%s", str.c_str());
if (!args.CallstackAndLog.empty()) if (!args.CallstackAndLog.empty())
printf (args.CallstackAndLog.c_str()); printf ("%s", args.CallstackAndLog.c_str());
fflush(stdout); fflush(stdout);
} }

View file

@ -31,12 +31,12 @@ static LRESULT CALLBACK nlDefaultWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LP
} }
//*************************************************************** // ***************************************************************
CDummyWindow::CDummyWindow() : _HWnd(NULL) CDummyWindow::CDummyWindow() : _HWnd(NULL)
{ {
} }
//*************************************************************** // ***************************************************************
bool CDummyWindow::init(HINSTANCE hInstance, WNDPROC winProc) bool CDummyWindow::init(HINSTANCE hInstance, WNDPROC winProc)
{ {
release(); release();
@ -72,7 +72,7 @@ bool CDummyWindow::init(HINSTANCE hInstance, WNDPROC winProc)
return false; return false;
} }
//*************************************************************** // ***************************************************************
void CDummyWindow::release() void CDummyWindow::release()
{ {
if (_HWnd) if (_HWnd)
@ -82,7 +82,7 @@ void CDummyWindow::release()
} }
} }
//*************************************************************** // ***************************************************************
CDummyWindow::~CDummyWindow() CDummyWindow::~CDummyWindow()
{ {
release(); release();

View file

@ -21,7 +21,7 @@
namespace NLMISC namespace NLMISC
{ {
//***************************************************************************************************************** // *****************************************************************************************************************
CFixedSizeAllocator::CFixedSizeAllocator(uint numBytesPerBlock, uint numBlockPerChunk) CFixedSizeAllocator::CFixedSizeAllocator(uint numBytesPerBlock, uint numBlockPerChunk)
{ {
_FreeSpace = NULL; _FreeSpace = NULL;
@ -32,7 +32,7 @@ CFixedSizeAllocator::CFixedSizeAllocator(uint numBytesPerBlock, uint numBlockPer
_NumAlloc = 0; _NumAlloc = 0;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
CFixedSizeAllocator::~CFixedSizeAllocator() CFixedSizeAllocator::~CFixedSizeAllocator()
{ {
if (_NumAlloc != 0) if (_NumAlloc != 0)
@ -50,7 +50,7 @@ CFixedSizeAllocator::~CFixedSizeAllocator()
} }
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void *CFixedSizeAllocator::alloc() void *CFixedSizeAllocator::alloc()
{ {
if (!_FreeSpace) if (!_FreeSpace)
@ -62,7 +62,7 @@ void *CFixedSizeAllocator::alloc()
return _FreeSpace->unlink(); return _FreeSpace->unlink();
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CFixedSizeAllocator::free(void *block) void CFixedSizeAllocator::free(void *block)
{ {
if (!block) return; if (!block) return;
@ -76,20 +76,20 @@ void CFixedSizeAllocator::free(void *block)
node->link(); node->link();
} }
//***************************************************************************************************************** // *****************************************************************************************************************
uint CFixedSizeAllocator::CChunk::getBlockSizeWithOverhead() const uint CFixedSizeAllocator::CChunk::getBlockSizeWithOverhead() const
{ {
return std::max((uint)(sizeof(CNode) - offsetof(CNode, Next)),(uint)(Allocator->getNumBytesPerBlock())) + offsetof(CNode, Next); return std::max((uint)(sizeof(CNode) - offsetof(CNode, Next)),(uint)(Allocator->getNumBytesPerBlock())) + offsetof(CNode, Next);
} }
//***************************************************************************************************************** // *****************************************************************************************************************
CFixedSizeAllocator::CChunk::CChunk() CFixedSizeAllocator::CChunk::CChunk()
{ {
NumFreeObjs = 0; NumFreeObjs = 0;
Allocator = NULL; Allocator = NULL;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
CFixedSizeAllocator::CChunk::~CChunk() CFixedSizeAllocator::CChunk::~CChunk()
{ {
nlassert(Allocator != NULL); nlassert(Allocator != NULL);
@ -103,7 +103,7 @@ CFixedSizeAllocator::CChunk::~CChunk()
delete Mem; delete Mem;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CFixedSizeAllocator::CChunk::init(CFixedSizeAllocator *alloc) void CFixedSizeAllocator::CChunk::init(CFixedSizeAllocator *alloc)
{ {
nlassert(!Allocator); nlassert(!Allocator);
@ -134,7 +134,7 @@ void CFixedSizeAllocator::CChunk::init(CFixedSizeAllocator *alloc)
++(alloc->_NumChunks); ++(alloc->_NumChunks);
} }
//***************************************************************************************************************** // *****************************************************************************************************************
CFixedSizeAllocator::CNode &CFixedSizeAllocator::CChunk::getNode(uint index) CFixedSizeAllocator::CNode &CFixedSizeAllocator::CChunk::getNode(uint index)
{ {
nlassert(Allocator != NULL); nlassert(Allocator != NULL);
@ -142,7 +142,7 @@ CFixedSizeAllocator::CNode &CFixedSizeAllocator::CChunk::getNode(uint index)
return *(CNode *) ((uint8 *) Mem + index * getBlockSizeWithOverhead()); return *(CNode *) ((uint8 *) Mem + index * getBlockSizeWithOverhead());
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CFixedSizeAllocator::CChunk::add() void CFixedSizeAllocator::CChunk::add()
{ {
nlassert(Allocator); nlassert(Allocator);
@ -158,7 +158,7 @@ void CFixedSizeAllocator::CChunk::add()
} }
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CFixedSizeAllocator::CChunk::grab() void CFixedSizeAllocator::CChunk::grab()
{ {
// a node of this chunk has been given back // a node of this chunk has been given back
@ -166,7 +166,7 @@ void CFixedSizeAllocator::CChunk::grab()
-- NumFreeObjs; -- NumFreeObjs;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void *CFixedSizeAllocator::CNode::unlink() void *CFixedSizeAllocator::CNode::unlink()
{ {
nlassert(Prev != NULL); nlassert(Prev != NULL);
@ -177,7 +177,7 @@ void *CFixedSizeAllocator::CNode::unlink()
return (void *) &Next; return (void *) &Next;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CFixedSizeAllocator::CNode::link() void CFixedSizeAllocator::CNode::link()
{ {
// destroy the obj to get back uninitialized memory // destroy the obj to get back uninitialized memory

View file

@ -22,14 +22,14 @@
namespace NLMISC namespace NLMISC
{ {
//******************************************************************************************************************************** // ********************************************************************************************************************************
void CGridTraversal::startTraverse(const NLMISC::CVector2f &start, sint &nextX, sint &nextY) void CGridTraversal::startTraverse(const NLMISC::CVector2f &start, sint &nextX, sint &nextY)
{ {
nextX = (sint) floorf(start.x); nextX = (sint) floorf(start.x);
nextY = (sint) floorf(start.y); nextY = (sint) floorf(start.y);
} }
//******************************************************************************************************************************** // ********************************************************************************************************************************
bool CGridTraversal::traverse(const NLMISC::CVector2f &start, const NLMISC::CVector2f &dir, sint &x, sint &y) bool CGridTraversal::traverse(const NLMISC::CVector2f &start, const NLMISC::CVector2f &dir, sint &x, sint &y)
{ {
if (dir.x > 0.f) if (dir.x > 0.f)

View file

@ -33,13 +33,13 @@ namespace NLMISC
//************************************************************************************************** // **************************************************************************************************
//////////////////////////////////////// ////////////////////////////////////////
// CInterWindowMsgQueue::CProtagonist // // CInterWindowMsgQueue::CProtagonist //
//////////////////////////////////////// ////////////////////////////////////////
//************************************************************************************************** // **************************************************************************************************
CInterWindowMsgQueue::CProtagonist::CProtagonist() : _Id(0), CInterWindowMsgQueue::CProtagonist::CProtagonist() : _Id(0),
_Wnd(0), _Wnd(0),
_SharedMemMutex(0), _SharedMemMutex(0),
@ -48,13 +48,13 @@ namespace NLMISC
} }
//************************************************************************************************** // **************************************************************************************************
CInterWindowMsgQueue::CProtagonist::~CProtagonist() CInterWindowMsgQueue::CProtagonist::~CProtagonist()
{ {
release(); release();
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::release() void CInterWindowMsgQueue::CProtagonist::release()
{ {
CloseHandle(_SharedMemMutex); CloseHandle(_SharedMemMutex);
@ -69,7 +69,7 @@ namespace NLMISC
// unhook window // unhook window
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::acquireSMMutex() void CInterWindowMsgQueue::CProtagonist::acquireSMMutex()
{ {
nlassert(_SharedMemMutex); nlassert(_SharedMemMutex);
@ -77,14 +77,14 @@ namespace NLMISC
nlassert(result != WAIT_FAILED); nlassert(result != WAIT_FAILED);
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::releaseSMMutex() void CInterWindowMsgQueue::CProtagonist::releaseSMMutex()
{ {
nlassert(_SharedMemMutex); nlassert(_SharedMemMutex);
ReleaseMutex(_SharedMemMutex); ReleaseMutex(_SharedMemMutex);
} }
//************************************************************************************************** // **************************************************************************************************
bool CInterWindowMsgQueue::CProtagonist::init(uint32 id) bool CInterWindowMsgQueue::CProtagonist::init(uint32 id)
{ {
nlassert(id != 0); nlassert(id != 0);
@ -98,7 +98,7 @@ namespace NLMISC
return true; return true;
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::CProtagonist::setWnd(HWND wnd) void CInterWindowMsgQueue::CProtagonist::setWnd(HWND wnd)
{ {
nlassert(wnd != 0); nlassert(wnd != 0);
@ -114,7 +114,7 @@ namespace NLMISC
_Wnd = wnd; _Wnd = wnd;
} }
//************************************************************************************************** // **************************************************************************************************
HWND CInterWindowMsgQueue::CProtagonist::getWnd() HWND CInterWindowMsgQueue::CProtagonist::getWnd()
{ {
if (!_SharedMemMutex) if (!_SharedMemMutex)
@ -145,20 +145,20 @@ namespace NLMISC
} }
//************************************************************************************************** // **************************************************************************************************
///////////////////////////////////// /////////////////////////////////////
// CInterWindowMsgQueue::CSendTask // // CInterWindowMsgQueue::CSendTask //
///////////////////////////////////// /////////////////////////////////////
//************************************************************************************************** // **************************************************************************************************
CInterWindowMsgQueue::CSendTask::CSendTask(CInterWindowMsgQueue *parent) : _StopAsked(false) CInterWindowMsgQueue::CSendTask::CSendTask(CInterWindowMsgQueue *parent) : _StopAsked(false)
{ {
nlassert(parent); nlassert(parent);
_Parent = parent; _Parent = parent;
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::CSendTask::run() void CInterWindowMsgQueue::CSendTask::run()
{ {
while(!_StopAsked) while(!_StopAsked)
@ -209,39 +209,39 @@ namespace NLMISC
} }
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::CSendTask::stop() void CInterWindowMsgQueue::CSendTask::stop()
{ {
_StopAsked = true; _StopAsked = true;
} }
//************************************************************************************************** // **************************************************************************************************
////////////////////////// //////////////////////////
// CInterWindowMsgQueue // // CInterWindowMsgQueue //
////////////////////////// //////////////////////////
//************************************************************************************************** // **************************************************************************************************
CInterWindowMsgQueue::CInterWindowMsgQueue() : _SendTask(NULL), CInterWindowMsgQueue::CInterWindowMsgQueue() : _SendTask(NULL),
_SendThread(NULL), _SendThread(NULL),
_OutMessageQueue("CInterWindowMsgQueue::_OutMessageQueue") _OutMessageQueue("CInterWindowMsgQueue::_OutMessageQueue")
{ {
} }
//************************************************************************************************** // **************************************************************************************************
bool CInterWindowMsgQueue::init(HWND ownerWindow, uint32 localId, uint32 foreignId) bool CInterWindowMsgQueue::init(HWND ownerWindow, uint32 localId, uint32 foreignId)
{ {
return initInternal(NULL, ownerWindow, localId, foreignId); return initInternal(NULL, ownerWindow, localId, foreignId);
} }
//************************************************************************************************** // **************************************************************************************************
bool CInterWindowMsgQueue::init(HINSTANCE hInstance, uint32 localId, uint32 foreignId) bool CInterWindowMsgQueue::init(HINSTANCE hInstance, uint32 localId, uint32 foreignId)
{ {
return initInternal(hInstance, NULL, localId, foreignId); return initInternal(hInstance, NULL, localId, foreignId);
} }
//************************************************************************************************** // **************************************************************************************************
bool CInterWindowMsgQueue::initInternal(HINSTANCE hInstance, HWND ownerWindow, uint32 localId, uint32 foreignId) bool CInterWindowMsgQueue::initInternal(HINSTANCE hInstance, HWND ownerWindow, uint32 localId, uint32 foreignId)
{ {
if (!ownerWindow) if (!ownerWindow)
@ -307,7 +307,7 @@ namespace NLMISC
return true; return true;
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::release() void CInterWindowMsgQueue::release()
{ {
if (_LocalWindow.getWnd() != 0) if (_LocalWindow.getWnd() != 0)
@ -458,13 +458,13 @@ namespace NLMISC
return DefWindowProc(hwnd, uMsg, wParam, lParam); return DefWindowProc(hwnd, uMsg, wParam, lParam);
} }
//************************************************************************************************** // **************************************************************************************************
CInterWindowMsgQueue::~CInterWindowMsgQueue() CInterWindowMsgQueue::~CInterWindowMsgQueue()
{ {
release(); release();
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::clearOutQueue() void CInterWindowMsgQueue::clearOutQueue()
{ {
CSynchronized<TMsgList>::CAccessor outMessageQueue(&_OutMessageQueue); CSynchronized<TMsgList>::CAccessor outMessageQueue(&_OutMessageQueue);
@ -474,7 +474,7 @@ namespace NLMISC
} }
} }
//************************************************************************************************** // **************************************************************************************************
void CInterWindowMsgQueue::sendMessage(CMemStream &msg) void CInterWindowMsgQueue::sendMessage(CMemStream &msg)
{ {
if (!msg.isReading()) if (!msg.isReading())
@ -491,7 +491,7 @@ namespace NLMISC
} }
//************************************************************************************************** // **************************************************************************************************
bool CInterWindowMsgQueue::pumpMessage(CMemStream &dest) bool CInterWindowMsgQueue::pumpMessage(CMemStream &dest)
{ {
if (_InMessageQueue.empty()) return false; if (_InMessageQueue.empty()) return false;
@ -509,20 +509,20 @@ namespace NLMISC
return true; return true;
} }
//************************************************************************************************** // **************************************************************************************************
bool CInterWindowMsgQueue::connected() const bool CInterWindowMsgQueue::connected() const
{ {
return const_cast<CProtagonist &>(_ForeignWindow).getWnd() != NULL; return const_cast<CProtagonist &>(_ForeignWindow).getWnd() != NULL;
} }
//************************************************************************************************** // **************************************************************************************************
uint CInterWindowMsgQueue::getSendQueueSize() const uint CInterWindowMsgQueue::getSendQueueSize() const
{ {
CSynchronized<TMsgList>::CAccessor outMessageQueue(&const_cast<CSynchronized<TMsgList> &>(_OutMessageQueue)); CSynchronized<TMsgList>::CAccessor outMessageQueue(&const_cast<CSynchronized<TMsgList> &>(_OutMessageQueue));
return (uint)outMessageQueue.value().size(); return (uint)outMessageQueue.value().size();
} }
//************************************************************************************************** // **************************************************************************************************
uint CInterWindowMsgQueue::getReceiveQueueSize() const uint CInterWindowMsgQueue::getReceiveQueueSize() const
{ {
return (uint)_InMessageQueue.size(); return (uint)_InMessageQueue.size();

View file

@ -20,7 +20,7 @@
namespace NLMISC namespace NLMISC
{ {
//******************************************************************************************* // *******************************************************************************************
/// build some hermite spline value, with the given points and tangents /// build some hermite spline value, with the given points and tangents
static inline void BuildHermiteVector(const NLMISC::CVector2f &P0, static inline void BuildHermiteVector(const NLMISC::CVector2f &P0,
const NLMISC::CVector2f &P1, const NLMISC::CVector2f &P1,
@ -41,7 +41,7 @@ static inline void BuildHermiteVector(const NLMISC::CVector2f &P0,
h1 * P0.y + h2 * P1.y + h3 * T0.y + h4 * T1.y); h1 * P0.y + h2 * P1.y + h3 * T0.y + h4 * T1.y);
} }
//******************************************************************************************* // *******************************************************************************************
CMouseSmoother::CMouseSmoother(double samplingPeriod /*=0.2f*/) CMouseSmoother::CMouseSmoother(double samplingPeriod /*=0.2f*/)
{ {
nlassert(samplingPeriod > 0); nlassert(samplingPeriod > 0);
@ -50,7 +50,7 @@ CMouseSmoother::CMouseSmoother(double samplingPeriod /*=0.2f*/)
} }
//******************************************************************************************* // *******************************************************************************************
void CMouseSmoother::setSamplingPeriod(double period) void CMouseSmoother::setSamplingPeriod(double period)
{ {
if (period == _SamplingPeriod) return; if (period == _SamplingPeriod) return;
@ -60,7 +60,7 @@ void CMouseSmoother::setSamplingPeriod(double period)
} }
//******************************************************************************************* // *******************************************************************************************
NLMISC::CVector2f CMouseSmoother::samplePos(const CVector2f &wantedPos, double date) NLMISC::CVector2f CMouseSmoother::samplePos(const CVector2f &wantedPos, double date)
{ {
if (!_Init) if (!_Init)
@ -124,7 +124,7 @@ NLMISC::CVector2f CMouseSmoother::samplePos(const CVector2f &wantedPos, double d
return result; return result;
} }
//******************************************************************************************* // *******************************************************************************************
void CMouseSmoother::reset() void CMouseSmoother::reset()
{ {
_Init = false; _Init = false;

View file

@ -25,7 +25,7 @@ namespace NLMISC
CObjectArenaAllocator *CObjectArenaAllocator::_DefaultAllocator = NULL; CObjectArenaAllocator *CObjectArenaAllocator::_DefaultAllocator = NULL;
//***************************************************************************************************************** // *****************************************************************************************************************
CObjectArenaAllocator::CObjectArenaAllocator(uint maxAllocSize, uint granularity /* = 4*/) CObjectArenaAllocator::CObjectArenaAllocator(uint maxAllocSize, uint granularity /* = 4*/)
{ {
nlassert(granularity > 0); nlassert(granularity > 0);
@ -40,7 +40,7 @@ CObjectArenaAllocator::CObjectArenaAllocator(uint maxAllocSize, uint granularity
#endif #endif
} }
//***************************************************************************************************************** // *****************************************************************************************************************
CObjectArenaAllocator::~CObjectArenaAllocator() CObjectArenaAllocator::~CObjectArenaAllocator()
{ {
for(uint k = 0; k < _ObjectSizeToAllocator.size(); ++k) for(uint k = 0; k < _ObjectSizeToAllocator.size(); ++k)
@ -49,7 +49,7 @@ CObjectArenaAllocator::~CObjectArenaAllocator()
} }
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void *CObjectArenaAllocator::alloc(uint size) void *CObjectArenaAllocator::alloc(uint size)
{ {
#ifdef NL_DEBUG #ifdef NL_DEBUG
@ -90,7 +90,7 @@ void *CObjectArenaAllocator::alloc(uint size)
return (void *) ((uint8 *) block + sizeof(uint)); return (void *) ((uint8 *) block + sizeof(uint));
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CObjectArenaAllocator::free(void *block) void CObjectArenaAllocator::free(void *block)
{ {
if (!block) return; if (!block) return;
@ -127,7 +127,7 @@ void CObjectArenaAllocator::free(void *block)
#endif #endif
} }
//***************************************************************************************************************** // *****************************************************************************************************************
uint CObjectArenaAllocator::getNumAllocatedBlocks() const uint CObjectArenaAllocator::getNumAllocatedBlocks() const
{ {
uint numObjs = 0; uint numObjs = 0;
@ -138,7 +138,7 @@ uint CObjectArenaAllocator::getNumAllocatedBlocks() const
return numObjs; return numObjs;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
CObjectArenaAllocator &CObjectArenaAllocator::getDefaultAllocator() CObjectArenaAllocator &CObjectArenaAllocator::getDefaultAllocator()
{ {
if (!_DefaultAllocator) if (!_DefaultAllocator)
@ -151,7 +151,7 @@ CObjectArenaAllocator &CObjectArenaAllocator::getDefaultAllocator()
#ifdef NL_DEBUG #ifdef NL_DEBUG
//***************************************************************************************************************** // *****************************************************************************************************************
void CObjectArenaAllocator::dumpUnreleasedBlocks() void CObjectArenaAllocator::dumpUnreleasedBlocks()
{ {
for(std::map<void *, uint>::iterator it = _MemBlockToAllocID.begin(); it != _MemBlockToAllocID.end(); ++it) for(std::map<void *, uint>::iterator it = _MemBlockToAllocID.begin(); it != _MemBlockToAllocID.end(); ++it)
@ -160,7 +160,7 @@ void CObjectArenaAllocator::dumpUnreleasedBlocks()
} }
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CObjectArenaAllocator::setBreakForAllocID(bool enabled, uint id) void CObjectArenaAllocator::setBreakForAllocID(bool enabled, uint id)
{ {
_WantBreakOnAlloc = enabled; _WantBreakOnAlloc = enabled;

View file

@ -301,7 +301,7 @@ bool CWinProcess::setCPUMask(uint64 mask)
return SetProcessAffinityMask((HANDLE)_ProcessHandle, processAffinityMask)!=0; return SetProcessAffinityMask((HANDLE)_ProcessHandle, processAffinityMask)!=0;
} }
//**************************************************************************************************************** // ****************************************************************************************************************
/** /**
* Simple wrapper around the PSAPI library * Simple wrapper around the PSAPI library
* \author Nicolas Vizerie * \author Nicolas Vizerie
@ -327,7 +327,7 @@ private:
bool _LoadFailed; bool _LoadFailed;
}; };
//**************************************************************************************************************** // ****************************************************************************************************************
CPSAPILib::CPSAPILib() CPSAPILib::CPSAPILib()
{ {
_LoadFailed = false; _LoadFailed = false;
@ -337,7 +337,7 @@ CPSAPILib::CPSAPILib()
EnumProcessModules = NULL; EnumProcessModules = NULL;
} }
//**************************************************************************************************************** // ****************************************************************************************************************
CPSAPILib::~CPSAPILib() CPSAPILib::~CPSAPILib()
{ {
if (_PSAPILibHandle) if (_PSAPILibHandle)
@ -346,7 +346,7 @@ CPSAPILib::~CPSAPILib()
} }
} }
//**************************************************************************************************************** // ****************************************************************************************************************
bool CPSAPILib::init() bool CPSAPILib::init()
{ {
// //
@ -381,7 +381,7 @@ static CPSAPILib PSAPILib;
//**************************************************************************************************************** // ****************************************************************************************************************
bool CWinProcess::enumProcessesId(std::vector<uint32> &processesId) bool CWinProcess::enumProcessesId(std::vector<uint32> &processesId)
{ {
if (!PSAPILib.init()) return false; if (!PSAPILib.init()) return false;
@ -407,7 +407,7 @@ bool CWinProcess::enumProcessesId(std::vector<uint32> &processesId)
return true; return true;
} }
//**************************************************************************************************************** // ****************************************************************************************************************
bool CWinProcess::enumProcessModules(uint32 processId, std::vector<std::string> &moduleNames) bool CWinProcess::enumProcessModules(uint32 processId, std::vector<std::string> &moduleNames)
{ {
if (!PSAPILib.init()) return false; if (!PSAPILib.init()) return false;
@ -445,7 +445,7 @@ bool CWinProcess::enumProcessModules(uint32 processId, std::vector<std::string>
return true; return true;
} }
//**************************************************************************************************************** // ****************************************************************************************************************
uint32 CWinProcess::getProcessIdFromModuleFilename(const std::string &moduleFileName) uint32 CWinProcess::getProcessIdFromModuleFilename(const std::string &moduleFileName)
{ {
std::vector<uint32> processesId; std::vector<uint32> processesId;
@ -467,7 +467,7 @@ uint32 CWinProcess::getProcessIdFromModuleFilename(const std::string &moduleFile
return 0; return 0;
} }
//**************************************************************************************************************** // ****************************************************************************************************************
bool CWinProcess::terminateProcess(uint32 processId, uint exitCode) bool CWinProcess::terminateProcess(uint32 processId, uint exitCode)
{ {
if (!processId) return false; if (!processId) return false;
@ -478,7 +478,7 @@ bool CWinProcess::terminateProcess(uint32 processId, uint exitCode)
return ok != FALSE; return ok != FALSE;
} }
//**************************************************************************************************************** // ****************************************************************************************************************
bool CWinProcess::terminateProcessFromModuleName(const std::string &moduleName, uint exitCode) bool CWinProcess::terminateProcessFromModuleName(const std::string &moduleName, uint exitCode)
{ {
return terminateProcess(getProcessIdFromModuleFilename(moduleName), exitCode); return terminateProcess(getProcessIdFromModuleFilename(moduleName), exitCode);

View file

@ -44,22 +44,22 @@ if(APPLE)
SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0") SET(MACOSX_BUNDLE_BUNDLE_VERSION "1.0")
SET(MACOSX_BUNDLE_COPYRIGHT "Winchgate and The Ryzom Core Community") SET(MACOSX_BUNDLE_COPYRIGHT "Winchgate and The Ryzom Core Community")
ADD_EXECUTABLE(client MACOSX_BUNDLE ${SRC}) ADD_EXECUTABLE(ryzom_client MACOSX_BUNDLE ${SRC})
# TODO: in release mode, cmake could copy all the dylibs into the .app # TODO: in release mode, cmake could copy all the dylibs into the .app
# bundle for redistribution... should some part of cpack handle that? # bundle for redistribution... should some part of cpack handle that?
# ADD_CUSTOM_COMMAND(TARGET client POST_BUILD # ADD_CUSTOM_COMMAND(TARGET ryzom_client POST_BUILD
# # make frameworks directory in app bundle # # make frameworks directory in app bundle
# COMMAND ${CMAKE_COMMAND} -E make_directory # COMMAND ${CMAKE_COMMAND} -E make_directory
# ${CMAKE_CURRENT_BINARY_DIR}/client.app/Contents/Frameworks # ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
# # copy framework into app bundle # # copy framework into app bundle
# COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY} # COMMAND ${CMAKE_COMMAND} -E copy ${SOME_LIBRARY}
# ${CMAKE_CURRENT_BINARY_DIR}/client.app/Contents/Frameworks # ${CMAKE_CURRENT_BINARY_DIR}/ryzom_client.app/Contents/Frameworks
# # ... # # ...
# # install_name_tool the lib pathes # # install_name_tool the lib pathes
ELSE(APPLE) ELSE(APPLE)
ADD_EXECUTABLE(client ${SRC}) ADD_EXECUTABLE(ryzom_client ${SRC})
ENDIF(APPLE) ENDIF(APPLE)
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(
@ -70,10 +70,10 @@ INCLUDE_DIRECTORIES(
${CURL_INCLUDE_DIRS} ${CURL_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}) ${CMAKE_CURRENT_SOURCE_DIR})
TARGET_LINK_LIBRARIES(client ${PLATFORM_LINKFLAGS} TARGET_LINK_LIBRARIES(ryzom_client ${PLATFORM_LINKFLAGS}
${LIBXML2_LIBRARIES} ${LIBXML2_LIBRARIES}
${NELMISC_LIBRARY} ${NELMISC_LIBRARY}
game_share ryzom_gameshare
${NELNET_LIBRARY} ${NELNET_LIBRARY}
${NELLIGO_LIBRARY} ${NELLIGO_LIBRARY}
${NELGEORGES_LIBRARY} ${NELGEORGES_LIBRARY}
@ -82,18 +82,17 @@ TARGET_LINK_LIBRARIES(client ${PLATFORM_LINKFLAGS}
${CURL_LIBRARIES} ${CURL_LIBRARIES}
${NELSOUND_LIBRARY} ${NELSOUND_LIBRARY}
${NELSNDDRV_LIBRARY} ${NELSNDDRV_LIBRARY}
client_sheets ryzom_clientsheets
${NELPACS_LIBRARY} ${NELPACS_LIBRARY}
${LIBWWW_LIBRARY} ${LIBWWW_LIBRARY}
${Boost_LIBRARIES} ryzom_sevenzip
seven_zip
luabind # TODO: find luabind and expat cleanly using a find script luabind # TODO: find luabind and expat cleanly using a find script
expat) expat)
IF(NOT WITH_COCOA) IF(NOT WITH_COCOA)
TARGET_LINK_LIBRARIES(client ${X11_LIBRARIES}) TARGET_LINK_LIBRARIES(ryzom_client ${X11_LIBRARIES})
ENDIF(NOT WITH_COCOA) ENDIF(NOT WITH_COCOA)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
INSTALL(TARGETS client RUNTIME DESTINATION bin COMPONENT client BUNDLE DESTINATION /Applications) INSTALL(TARGETS ryzom_client RUNTIME DESTINATION bin COMPONENT client BUNDLE DESTINATION /Applications)

View file

@ -124,9 +124,9 @@ NL3D::UParticleSystemInstance CAnimationFX::createMatchingInstance(const float *
return fx; return fx;
}// createMatchingInstance // }// createMatchingInstance //
//******************************************************************************* // *******************************************************************************
// CAnimationFXSet // CAnimationFXSet
//******************************************************************************* // *******************************************************************************
//----------------------------------------------- //-----------------------------------------------
// init // init

View file

@ -25,13 +25,13 @@
extern NL3D::UScene *Scene; extern NL3D::UScene *Scene;
//********************************************************************* // *********************************************************************
CAnimationFXIDArray::CAnimationFXIDArray() CAnimationFXIDArray::CAnimationFXIDArray()
{ {
_AnimSet = NULL; _AnimSet = NULL;
} }
//********************************************************************* // *********************************************************************
void CAnimationFXIDArray::release() void CAnimationFXIDArray::release()
{ {
_IDToFXArray.clear(); _IDToFXArray.clear();
@ -42,7 +42,7 @@ void CAnimationFXIDArray::release()
_AnimSet = NULL; _AnimSet = NULL;
} }
//********************************************************************* // *********************************************************************
void CAnimationFXIDArray::init(const CIDToStringArraySheet &sheet, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /* = false*/) void CAnimationFXIDArray::init(const CIDToStringArraySheet &sheet, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /* = false*/)
{ {
release(); release();
@ -66,7 +66,7 @@ void CAnimationFXIDArray::init(const CIDToStringArraySheet &sheet, NL3D::UAnimat
} }
} }
//********************************************************************* // *********************************************************************
void CAnimationFXIDArray::init(const std::string &sheetName, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /*= false*/) void CAnimationFXIDArray::init(const std::string &sheetName, NL3D::UAnimationSet *animSet, bool mustDeleteAnimSet /*= false*/)
{ {
CIDToStringArraySheet *array = dynamic_cast<CIDToStringArraySheet *>(SheetMngr.get(NLMISC::CSheetId(sheetName))); CIDToStringArraySheet *array = dynamic_cast<CIDToStringArraySheet *>(SheetMngr.get(NLMISC::CSheetId(sheetName)));
@ -77,7 +77,7 @@ void CAnimationFXIDArray::init(const std::string &sheetName, NL3D::UAnimationSet
} }
//********************************************************************* // *********************************************************************
const CAnimationFX *CAnimationFXIDArray::getFX(uint32 id) const const CAnimationFX *CAnimationFXIDArray::getFX(uint32 id) const
{ {
// after init, element are sorted by ids // after init, element are sorted by ids

View file

@ -35,19 +35,19 @@ using namespace NL3D;
extern CUserEntity *UserEntity; extern CUserEntity *UserEntity;
//************************************************************************************* // *************************************************************************************
CAttachedFX::CAttachedFX() CAttachedFX::CAttachedFX()
{ {
clear(); clear();
} }
//************************************************************************************* // *************************************************************************************
CAttachedFX::~CAttachedFX() CAttachedFX::~CAttachedFX()
{ {
clear(); clear();
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CAttachedFX::clear() void CAttachedFX::clear()
{ {
if (!FX.empty()) if (!FX.empty())
@ -70,7 +70,7 @@ void CAttachedFX::clear()
TargeterUserBoneID = 0xff; TargeterUserBoneID = 0xff;
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CAttachedFX::create(CCharacterCL &parent, void CAttachedFX::create(CCharacterCL &parent,
const CBuildInfo &buildInfo, const CBuildInfo &buildInfo,
const CTargeterInfo &targeterInfo const CTargeterInfo &targeterInfo
@ -84,7 +84,7 @@ void CAttachedFX::create(CCharacterCL &parent,
create(parent, instance, buildInfo, targeterInfo); create(parent, instance, buildInfo, targeterInfo);
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CAttachedFX::create(CCharacterCL &parent, void CAttachedFX::create(CCharacterCL &parent,
NL3D::UParticleSystemInstance instance, NL3D::UParticleSystemInstance instance,
const CBuildInfo &buildInfo, const CBuildInfo &buildInfo,
@ -216,7 +216,7 @@ void CAttachedFX::create(CCharacterCL &parent,
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CAttachedFX::evalTargeterStickPos(NLMISC::CVector &dest) const void CAttachedFX::evalTargeterStickPos(NLMISC::CVector &dest) const
{ {
CEntityCL *targeter = EntitiesMngr.entity(TargeterInfo.Slot); CEntityCL *targeter = EntitiesMngr.entity(TargeterInfo.Slot);
@ -256,7 +256,7 @@ void CAttachedFX::evalTargeterStickPos(NLMISC::CVector &dest) const
}; };
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CAttachedFX::update(CCharacterCL &parent, const NLMISC::CMatrix &alignMatrix) void CAttachedFX::update(CCharacterCL &parent, const NLMISC::CMatrix &alignMatrix)
{ {
if (AniFX && !FX.empty()) if (AniFX && !FX.empty())

View file

@ -66,13 +66,13 @@ static void buildAttackPart(const std::string &sheetName, CAnimationFXSet &fxSet
} }
} }
//*********************************************************************************************** // ***********************************************************************************************
CAttack::CAttack() CAttack::CAttack()
{ {
Sheet = NULL; Sheet = NULL;
} }
//*********************************************************************************************** // ***********************************************************************************************
void CAttack::init(const CAttackSheet *sheet, NL3D::UAnimationSet *as) void CAttack::init(const CAttackSheet *sheet, NL3D::UAnimationSet *as)
{ {
nlassert(!Sheet); // init already done nlassert(!Sheet); // init already done
@ -88,7 +88,7 @@ void CAttack::init(const CAttackSheet *sheet, NL3D::UAnimationSet *as)
buildAttackPart(Sheet->ImpactFX, ImpactFX, as); buildAttackPart(Sheet->ImpactFX, ImpactFX, as);
} }
//*********************************************************************************************** // ***********************************************************************************************
void CAttackList::init(const CAttackListSheet *attackList, NL3D::UAnimationSet *as) void CAttackList::init(const CAttackListSheet *attackList, NL3D::UAnimationSet *as)
{ {
nlassert(_Attacks.empty()); nlassert(_Attacks.empty());
@ -125,7 +125,7 @@ struct CAttackEntryComp2
} }
}; };
//*********************************************************************************************** // ***********************************************************************************************
const CAttack *CAttackList::getAttackFromID(const CAttackIDSheet &id) const const CAttack *CAttackList::getAttackFromID(const CAttackIDSheet &id) const
{ {
H_AUTO_USE(RZ_AttackList); H_AUTO_USE(RZ_AttackList);
@ -139,7 +139,7 @@ const CAttack *CAttackList::getAttackFromID(const CAttackIDSheet &id) const
return &(it->Attack); return &(it->Attack);
} }
//*********************************************************************************************** // ***********************************************************************************************
CAttackListManager &CAttackListManager::getInstance() CAttackListManager &CAttackListManager::getInstance()
{ {
H_AUTO_USE(RZ_AttackList) H_AUTO_USE(RZ_AttackList)
@ -148,7 +148,7 @@ CAttackListManager &CAttackListManager::getInstance()
return *_Instance; return *_Instance;
} }
//*********************************************************************************************** // ***********************************************************************************************
void CAttackListManager::releaseInstance() void CAttackListManager::releaseInstance()
{ {
if( _Instance ) if( _Instance )
@ -156,7 +156,7 @@ void CAttackListManager::releaseInstance()
_Instance = NULL; _Instance = NULL;
} }
//*********************************************************************************************** // ***********************************************************************************************
void CAttackListManager::init() void CAttackListManager::init()
{ {
if (_AnimationSet) return; // init already done if (_AnimationSet) return; // init already done
@ -185,7 +185,7 @@ void CAttackListManager::init()
buildLinkFXs(); buildLinkFXs();
} }
//*********************************************************************************************** // ***********************************************************************************************
void CAttackListManager::release() void CAttackListManager::release()
{ {
if (!_AnimationSet) return; if (!_AnimationSet) return;
@ -197,7 +197,7 @@ void CAttackListManager::release()
_Instance = NULL; _Instance = NULL;
} }
//*********************************************************************************************** // ***********************************************************************************************
const CAttackList *CAttackListManager::getAttackList(const std::string &name) const const CAttackList *CAttackListManager::getAttackList(const std::string &name) const
{ {
H_AUTO_USE(RZ_AttackList) H_AUTO_USE(RZ_AttackList)
@ -206,19 +206,19 @@ const CAttackList *CAttackListManager::getAttackList(const std::string &name) co
return NULL; return NULL;
} }
//*********************************************************************************************** // ***********************************************************************************************
CAttackListManager::CAttackListManager() CAttackListManager::CAttackListManager()
{ {
_AnimationSet = NULL; _AnimationSet = NULL;
} }
//******************************************************************************************* // *******************************************************************************************
void CAttackListManager::buildAurasFXs() void CAttackListManager::buildAurasFXs()
{ {
_Auras.init("auras.id_to_string_array", _AnimationSet, false /* must not delete animset, owned by this object */); _Auras.init("auras.id_to_string_array", _AnimationSet, false /* must not delete animset, owned by this object */);
} }
//******************************************************************************************* // *******************************************************************************************
void CAttackListManager::buildLinkFXs() void CAttackListManager::buildLinkFXs()
{ {
_Links.init("links.id_to_string_array", _AnimationSet, false /* must not delete animset, owned by this object */); _Links.init("links.id_to_string_array", _AnimationSet, false /* must not delete animset, owned by this object */);

View file

@ -2291,6 +2291,8 @@ void CCharacterCL::endAnimTransition()
dir(front()); dir(front());
*/ */
break; break;
default:
break;
} }
// Change the current mode. // Change the current mode.
if ( _ModeWanted != MBEHAV::UNKNOWN_MODE ) if ( _ModeWanted != MBEHAV::UNKNOWN_MODE )
@ -2658,6 +2660,8 @@ KeyChosen:
else else
nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnMoveRight '%s' is not valid.", _Slot, _CurrentAutomaton.c_str(), CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(), CAnimationState::getAnimationStateName(curAnimState.OnMoveRight).c_str()); nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnMoveRight '%s' is not valid.", _Slot, _CurrentAutomaton.c_str(), CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(), CAnimationState::getAnimationStateName(curAnimState.OnMoveRight).c_str());
break; break;
default:
break;
} }
// On Rotation/About Face // On Rotation/About Face
@ -2684,6 +2688,8 @@ KeyChosen:
else else
nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnRightRotation '%s' is not valid.", _Slot, _CurrentAutomaton.c_str(), CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(), CAnimationState::getAnimationStateName(curAnimState.OnRightRotation).c_str()); nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnRightRotation '%s' is not valid.", _Slot, _CurrentAutomaton.c_str(), CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(), CAnimationState::getAnimationStateName(curAnimState.OnRightRotation).c_str());
break; break;
default:
break;
} }
// Max Loop // Max Loop
@ -2729,6 +2735,8 @@ KeyChosen:
else else
nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnBigBendRight '%s' is not valid.", _Slot, _CurrentAutomaton.c_str(), CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(), CAnimationState::getAnimationStateName(curAnimState.OnBigBendRight).c_str()); nlwarning("CH::setAnim:%d: automaton '%s': state '%s': OnBigBendRight '%s' is not valid.", _Slot, _CurrentAutomaton.c_str(), CAnimationState::getAnimationStateName(curAnimState.MoveState).c_str(), CAnimationState::getAnimationStateName(curAnimState.OnBigBendRight).c_str());
break; break;
default:
break;
} }
// If the animation change according to a high speed and speed high enough or oo. // If the animation change according to a high speed and speed high enough or oo.
@ -3084,6 +3092,7 @@ KeyChosen:
case MAGICFX::CastLoop: afs = &_CurrentAttack->AttackLoopFX; break; case MAGICFX::CastLoop: afs = &_CurrentAttack->AttackLoopFX; break;
case MAGICFX::CastEnd: afs = &_CurrentAttack->AttackEndFX; break; case MAGICFX::CastEnd: afs = &_CurrentAttack->AttackEndFX; break;
case MAGICFX::CastFail: afs = &_CurrentAttack->AttackFailFX; break; case MAGICFX::CastFail: afs = &_CurrentAttack->AttackFailFX; break;
default: break;
} }
playCastFX(afs, _CurrentAttackInfo.Intensity); playCastFX(afs, _CurrentAttackInfo.Intensity);
} }
@ -3444,6 +3453,8 @@ ADD_METHOD(void CCharacterCL::updateAnimationState())
case OnMoveRight: case OnMoveRight:
setAnim(_CurrentState->OnMoveRight); setAnim(_CurrentState->OnMoveRight);
return; return;
default:
break;
} }
// ON ROTATION // ON ROTATION
@ -3458,6 +3469,8 @@ ADD_METHOD(void CCharacterCL::updateAnimationState())
case OnRotRight: case OnRotRight:
setAnim(CAnimationStateSheet::Idle); setAnim(CAnimationStateSheet::Idle);
return; return;
default:
break;
} }
// ON BAD HEADING // ON BAD HEADING
@ -3475,6 +3488,8 @@ ADD_METHOD(void CCharacterCL::updateAnimationState())
case OnBendRight: case OnBendRight:
setAnim(_CurrentState->MoveState); setAnim(_CurrentState->MoveState);
return; return;
default:
break;
} }
// \todo GUIGUI : changer de place cette partie je pense. // \todo GUIGUI : changer de place cette partie je pense.
@ -3640,6 +3655,8 @@ void CCharacterCL::beginCast(const MBEHAV::CBehaviour &behaviour)
case MBEHAV::CAST_STUN: case MBEHAV::CAST_STUN:
setAnim(CAnimationStateSheet::StunCastInit); setAnim(CAnimationStateSheet::StunCastInit);
break; break;
default:
break;
} }
}// beginCast // }// beginCast //
@ -3746,6 +3763,8 @@ void CCharacterCL::endCast(const MBEHAV::CBehaviour &behaviour, const MBEHAV::CB
case MBEHAV::CAST_MIX_LINK: case MBEHAV::CAST_MIX_LINK:
setAnim(CAnimationStateSheet::MixedCastLink); setAnim(CAnimationStateSheet::MixedCastLink);
break; break;
default:
break;
} }
} }
break; break;
@ -3754,7 +3773,7 @@ void CCharacterCL::endCast(const MBEHAV::CBehaviour &behaviour, const MBEHAV::CB
}// endCast // }// endCast //
//************************************************************************************************* // *************************************************************************************************
void CCharacterCL::updateCurrentAttack() void CCharacterCL::updateCurrentAttack()
{ {
// This is a behaviour for the magic. // This is a behaviour for the magic.
@ -3842,7 +3861,7 @@ inline static void getResistAndDistance(uint8 packedInfo, bool isDirectAttack, b
resist = (packedInfo & 128) != 0; resist = (packedInfo & 128) != 0;
} }
//********************************************************************************************* // *********************************************************************************************
void CCharacterCL::performCurrentAttackEnd(const CBehaviourContext &bc, bool directOffensifSpell, vector<double> &targetHitDates, TAnimStateKey animForCombat) void CCharacterCL::performCurrentAttackEnd(const CBehaviourContext &bc, bool directOffensifSpell, vector<double> &targetHitDates, TAnimStateKey animForCombat)
{ {
if (!_CurrentAttack) return; if (!_CurrentAttack) return;
@ -4213,7 +4232,7 @@ void CCharacterCL::performCurrentAttackEnd(const CBehaviourContext &bc, bool dir
*/ */
} }
//********************************************************************************************* // *********************************************************************************************
void CCharacterCL::buildStaticObjectCastFX(const NLMISC::CVector &castWorldOrigin, NLMISC::CVector &castWorldPos, const CAttackSheet &/* sheet */, uint intensity) void CCharacterCL::buildStaticObjectCastFX(const NLMISC::CVector &castWorldOrigin, NLMISC::CVector &castWorldPos, const CAttackSheet &/* sheet */, uint intensity)
{ {
if (intensity == 0) return; if (intensity == 0) return;
@ -4250,7 +4269,7 @@ void CCharacterCL::buildStaticObjectCastFX(const NLMISC::CVector &castWorldOrigi
} }
} }
//********************************************************************************************* // *********************************************************************************************
void CCharacterCL::computeTargetStickMode(const CAttackSheet &sheet, const CAttackInfo &attackInfo, CFXStickMode &dest, CEntityCL &target) void CCharacterCL::computeTargetStickMode(const CAttackSheet &sheet, const CAttackInfo &attackInfo, CFXStickMode &dest, CEntityCL &target)
{ {
bool hasPhysicalImpact = false; bool hasPhysicalImpact = false;
@ -4290,7 +4309,7 @@ void CCharacterCL::computeTargetStickMode(const CAttackSheet &sheet, const CAtta
} }
//********************************************************************************************* // *********************************************************************************************
bool CCharacterCL::createCurrentAttackEndPart(CProjectileBuild &destPB, bool CCharacterCL::createCurrentAttackEndPart(CProjectileBuild &destPB,
const CAttack *currentAttack, const CAttack *currentAttack,
const CCharacterCL &target, const CCharacterCL &target,
@ -4393,7 +4412,7 @@ bool CCharacterCL::createCurrentAttackEndPart(CProjectileBuild &destPB,
} }
//********************************************************************************************* // *********************************************************************************************
void CCharacterCL::computeBestCastRay(CEntityCL &targetEntity, void CCharacterCL::computeBestCastRay(CEntityCL &targetEntity,
const CFXStickMode &targetStickMode, const CFXStickMode &targetStickMode,
NLMISC::CVector &castWorldOrigin, NLMISC::CVector &castWorldOrigin,
@ -4425,7 +4444,7 @@ void CCharacterCL::computeBestCastRay(CEntityCL &targetEntity,
} }
} }
//********************************************************************************************* // *********************************************************************************************
bool CCharacterCL::isCurrentBehaviourAttackEnd() const bool CCharacterCL::isCurrentBehaviourAttackEnd() const
{ {
switch(_CurrentBehaviour.Behaviour) switch(_CurrentBehaviour.Behaviour)
@ -4443,8 +4462,9 @@ bool CCharacterCL::isCurrentBehaviourAttackEnd() const
case MBEHAV::POWERFUL_ATTACK: case MBEHAV::POWERFUL_ATTACK:
case MBEHAV::AREA_ATTACK: case MBEHAV::AREA_ATTACK:
return true; return true;
default:
return false;
} }
return false;
} }
@ -4627,6 +4647,8 @@ void CCharacterCL::applyBehaviour(const CBehaviourContext &bc) // virtual
case RANGE_ATTACK: case RANGE_ATTACK:
combatAnimState= CAnimationStateSheet::Attack1; combatAnimState= CAnimationStateSheet::Attack1;
break; break;
default:
break;
} }
} }
} }
@ -8928,7 +8950,7 @@ void CCharacterCL::attachFX(const CAttachedFX::TSmartPtr fx)
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::setAuraFX(uint index, const CAnimationFX *sheet) void CCharacterCL::setAuraFX(uint index, const CAnimationFX *sheet)
{ {
nlassert(index < MaxNumAura); nlassert(index < MaxNumAura);
@ -8959,7 +8981,7 @@ void CCharacterCL::setAuraFX(uint index, const CAnimationFX *sheet)
} }
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::setLinkFX(const CAnimationFX *fx, const CAnimationFX *dispell) void CCharacterCL::setLinkFX(const CAnimationFX *fx, const CAnimationFX *dispell)
{ {
// no-op if same link // no-op if same link
@ -8989,7 +9011,7 @@ void CCharacterCL::setLinkFX(const CAnimationFX *fx, const CAnimationFX *dispell
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::startItemAttackFXs(bool activateTrails, uint intensity) void CCharacterCL::startItemAttackFXs(bool activateTrails, uint intensity)
{ {
uint numItems = (uint)_Items.size(); uint numItems = (uint)_Items.size();
@ -9000,7 +9022,7 @@ void CCharacterCL::startItemAttackFXs(bool activateTrails, uint intensity)
} }
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::stopItemAttackFXs() void CCharacterCL::stopItemAttackFXs()
{ {
uint numItems = (uint)_Items.size(); uint numItems = (uint)_Items.size();
@ -9083,7 +9105,7 @@ void CCharacterCL::applyVisualFX(sint64 prop)
setLinkFX(linkFX, dispellFX); setLinkFX(linkFX, dispellFX);
} }
//********************************************************************************************* // *********************************************************************************************
const char *CCharacterCL::getBoneNameFromBodyPart(BODY::TBodyPart part, BODY::TSide side) const const char *CCharacterCL::getBoneNameFromBodyPart(BODY::TBodyPart part, BODY::TSide side) const
{ {
if (!_Sheet) return CEntityCL::getBoneNameFromBodyPart(part, side); if (!_Sheet) return CEntityCL::getBoneNameFromBodyPart(part, side);
@ -9091,14 +9113,14 @@ const char *CCharacterCL::getBoneNameFromBodyPart(BODY::TBodyPart part, BODY::TS
} }
//********************************************************************************************* // *********************************************************************************************
const CItemSheet *CCharacterCL::getRightHandItemSheet() const const CItemSheet *CCharacterCL::getRightHandItemSheet() const
{ {
if (_RHandInstIdx == CEntityCL::BadIndex) return NULL; if (_RHandInstIdx == CEntityCL::BadIndex) return NULL;
return _Items[_RHandInstIdx].Sheet; return _Items[_RHandInstIdx].Sheet;
} }
//********************************************************************************************* // *********************************************************************************************
const CItemSheet *CCharacterCL::getLeftHandItemSheet() const const CItemSheet *CCharacterCL::getLeftHandItemSheet() const
{ {
if (_LHandInstIdx == CEntityCL::BadIndex) return NULL; if (_LHandInstIdx == CEntityCL::BadIndex) return NULL;
@ -9120,7 +9142,7 @@ void CCharacterCL::resetAllSoundAnimId()
///////////////////////////// /////////////////////////////
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::CWornItem::startAttackFX(NL3D::USkeleton skeleton, uint intensity, SLOTTYPE::EVisualSlot visualSlot, bool activateTrail) void CCharacterCL::CWornItem::startAttackFX(NL3D::USkeleton skeleton, uint intensity, SLOTTYPE::EVisualSlot visualSlot, bool activateTrail)
{ {
if (intensity < 1 || intensity > 5) return; if (intensity < 1 || intensity > 5) return;
@ -9151,6 +9173,8 @@ void CCharacterCL::CWornItem::startAttackFX(NL3D::USkeleton skeleton, uint inten
else else
stickPoint = "box_arme_gauche"; stickPoint = "box_arme_gauche";
break; break;
default:
break;
} }
} }
if (stickPoint) if (stickPoint)
@ -9203,13 +9227,13 @@ void CCharacterCL::CWornItem::startAttackFX(NL3D::USkeleton skeleton, uint inten
} }
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::CWornItem::stopAttackFX() void CCharacterCL::CWornItem::stopAttackFX()
{ {
if (!Trail.empty()) Trail.stop(); if (!Trail.empty()) Trail.stop();
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::CWornItem::initFXs(SLOTTYPE::EVisualSlot /* visualSlot */, NL3D::UInstance parent) void CCharacterCL::CWornItem::initFXs(SLOTTYPE::EVisualSlot /* visualSlot */, NL3D::UInstance parent)
{ {
releaseFXs(); releaseFXs();
@ -9236,7 +9260,7 @@ void CCharacterCL::CWornItem::initFXs(SLOTTYPE::EVisualSlot /* visualSlot */, NL
} }
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::CWornItem::enableAdvantageFX(NL3D::UInstance parent) void CCharacterCL::CWornItem::enableAdvantageFX(NL3D::UInstance parent)
{ {
if (!Sheet) return; if (!Sheet) return;
@ -9278,7 +9302,7 @@ void CCharacterCL::CWornItem::enableAdvantageFX(NL3D::UInstance parent)
} }
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::CWornItem::releaseFXs() void CCharacterCL::CWornItem::releaseFXs()
{ {
if (Scene) if (Scene)
@ -9290,7 +9314,7 @@ void CCharacterCL::CWornItem::releaseFXs()
} }
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::CWornItem::setTrailSize(uint size) void CCharacterCL::CWornItem::setTrailSize(uint size)
{ {
if (Trail.empty()) return; if (Trail.empty()) return;
@ -9308,14 +9332,14 @@ void CCharacterCL::CWornItem::setTrailSize(uint size)
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
const CAttack *CCharacterCL::getAttack(const CAttackIDSheet &id) const const CAttack *CCharacterCL::getAttack(const CAttackIDSheet &id) const
{ {
if (!_Sheet) return NULL; if (!_Sheet) return NULL;
return getAttack(id, _Sheet->AttackLists); return getAttack(id, _Sheet->AttackLists);
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
const CAttack *CCharacterCL::getAttack(const CAttackIDSheet &id, const std::vector<NLMISC::TSStringId> &attackList) const const CAttack *CCharacterCL::getAttack(const CAttackIDSheet &id, const std::vector<NLMISC::TSStringId> &attackList) const
{ {
for(std::vector<NLMISC::TSStringId>::const_reverse_iterator it = attackList.rbegin(); it != attackList.rend(); ++it) for(std::vector<NLMISC::TSStringId>::const_reverse_iterator it = attackList.rbegin(); it != attackList.rend(); ++it)
@ -9331,7 +9355,7 @@ const CAttack *CCharacterCL::getAttack(const CAttackIDSheet &id, const std::vect
} }
//*********************************************************************************************************************** // ***********************************************************************************************************************
void CCharacterCL::initStaticFX() void CCharacterCL::initStaticFX()
{ {
_StaticFX = NULL; _StaticFX = NULL;

View file

@ -5,26 +5,23 @@ SOURCE_GROUP(headers FILES ${PRIV_H} ${PUB_H})
IF(NOT WIN32) IF(NOT WIN32)
ADD_LIBRARY(client_sheets SHARED ${SRC}) ADD_LIBRARY(ryzom_clientsheets SHARED ${SRC})
ELSE(NOT WIN32) ELSE(NOT WIN32)
ADD_LIBRARY(client_sheets STATIC ${SRC}) ADD_LIBRARY(ryzom_clientsheets STATIC ${SRC})
ENDIF(NOT WIN32) ENDIF(NOT WIN32)
INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${NEL_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(client_sheets game_share ${NELMISC_LIBRARY}) TARGET_LINK_LIBRARIES(ryzom_clientsheets ryzom_gameshare ${NELMISC_LIBRARY})
SET_TARGET_PROPERTIES(client_sheets PROPERTIES VERSION ${NL_VERSION}) SET_TARGET_PROPERTIES(ryzom_clientsheets PROPERTIES VERSION ${NL_VERSION})
IF(WIN32) IF(WIN32)
SET_TARGET_PROPERTIES(client_sheets PROPERTIES COMPILE_FLAGS "/Yustdpch.h") SET_TARGET_PROPERTIES(ryzom_clientsheets PROPERTIES COMPILE_FLAGS "/Yustdpch.h")
SET_SOURCE_FILES_PROPERTIES(stdpch.cpp PROPERTIES COMPILE_FLAGS "/Ycstdpch.h") SET_SOURCE_FILES_PROPERTIES(stdpch.cpp PROPERTIES COMPILE_FLAGS "/Ycstdpch.h")
SET_TARGET_PROPERTIES(client_sheets SET_TARGET_PROPERTIES(ryzom_clientsheets
PROJECT_LABEL "Library: Client Sheets" PROJECT_LABEL "Library: Client Sheets"
DEBUG_POSTFIX "_d" DEBUG_POSTFIX "_d"
RELEASE_POSTFIX "_r" RELEASE_POSTFIX "_r"
LINK_FLAGS_DEBUG "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrt" LINK_FLAGS_DEBUG "/NODEFAULTLIB:msvcrt"
LINK_FLAGS_RELEASE "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrtd")
ENDIF(WIN32) ENDIF(WIN32)
ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) INSTALL(TARGETS ryzom_clientsheets LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)
INSTALL(TARGETS client_sheets LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)

View file

@ -20,7 +20,7 @@
#include "animation_fx_set_sheet.h" #include "animation_fx_set_sheet.h"
#include "nel/georges/u_form_elm.h" #include "nel/georges/u_form_elm.h"
//**************************************************************************************************** // ****************************************************************************************************
CAnimationFXSetSheet::CAnimationFXSetSheet() CAnimationFXSetSheet::CAnimationFXSetSheet()
{ {
Type = ANIMATION_FX_SET; Type = ANIMATION_FX_SET;
@ -31,13 +31,13 @@ CAnimationFXSetSheet::CAnimationFXSetSheet()
} }
} }
//**************************************************************************************************** // ****************************************************************************************************
void CAnimationFXSetSheet::build(const NLGEORGES::UFormElm &item) void CAnimationFXSetSheet::build(const NLGEORGES::UFormElm &item)
{ {
buildWithPrefix(item); buildWithPrefix(item);
} }
//**************************************************************************************************** // ****************************************************************************************************
void CAnimationFXSetSheet::buildWithPrefix(const NLGEORGES::UFormElm &item, const std::string &prefix /*=""*/) void CAnimationFXSetSheet::buildWithPrefix(const NLGEORGES::UFormElm &item, const std::string &prefix /*=""*/)
{ {
FX.clear(); FX.clear();
@ -55,7 +55,7 @@ void CAnimationFXSetSheet::buildWithPrefix(const NLGEORGES::UFormElm &item, cons
} }
} }
//**************************************************************************************************** // ****************************************************************************************************
void CAnimationFXSetSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CAnimationFXSetSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialCont(FX); f.serialCont(FX);

View file

@ -22,7 +22,7 @@
#include "nel/georges/u_form_elm.h" #include "nel/georges/u_form_elm.h"
//***************************************************************************************** // *****************************************************************************************
void CAttackIDSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CAttackIDSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
uint32 attackType = 0; uint32 attackType = 0;
@ -57,7 +57,7 @@ void CAttackIDSheet::build(const NLGEORGES::UFormElm &item, const std::string &p
} }
} }
//***************************************************************************************** // *****************************************************************************************
void CAttackIDSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CAttackIDSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialEnum(Type); f.serialEnum(Type);
@ -84,7 +84,7 @@ void CAttackIDSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
} }
} }
//***************************************************************************************** // *****************************************************************************************
void CAttackIDSheet::CSpellInfo::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CAttackIDSheet::CSpellInfo::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
uint32 spellID = 0; uint32 spellID = 0;
@ -95,14 +95,14 @@ void CAttackIDSheet::CSpellInfo::build(const NLGEORGES::UFormElm &item, const st
Mode = (MAGICFX::TSpellMode) spellMode; Mode = (MAGICFX::TSpellMode) spellMode;
} }
//***************************************************************************************** // *****************************************************************************************
void CAttackIDSheet::CSpellInfo::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CAttackIDSheet::CSpellInfo::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialEnum(Mode); f.serialEnum(Mode);
f.serialEnum(ID); f.serialEnum(ID);
} }
//***************************************************************************************** // *****************************************************************************************
bool operator == (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs) bool operator == (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
{ {
if (lhs.Type != rhs.Type) return false; if (lhs.Type != rhs.Type) return false;
@ -117,7 +117,7 @@ bool operator == (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
} }
} }
//***************************************************************************************** // *****************************************************************************************
bool operator < (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs) bool operator < (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
{ {
if (lhs.Type != rhs.Type) return lhs.Type < rhs.Type; if (lhs.Type != rhs.Type) return lhs.Type < rhs.Type;
@ -132,13 +132,13 @@ bool operator < (const CAttackIDSheet &lhs, const CAttackIDSheet &rhs)
} }
} }
//***************************************************************************************** // *****************************************************************************************
bool operator == (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs) bool operator == (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs)
{ {
return lhs.Mode == rhs.Mode && lhs.ID == rhs.ID; return lhs.Mode == rhs.Mode && lhs.ID == rhs.ID;
} }
//***************************************************************************************** // *****************************************************************************************
bool operator < (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs) bool operator < (const CAttackIDSheet::CSpellInfo &lhs, const CAttackIDSheet::CSpellInfo &rhs)
{ {
if (lhs.Mode != rhs.Mode) return lhs.Mode < rhs.Mode; if (lhs.Mode != rhs.Mode) return lhs.Mode < rhs.Mode;

View file

@ -23,27 +23,27 @@
using namespace NLGEORGES; using namespace NLGEORGES;
//******************************************************************************************* // *******************************************************************************************
CAttackListSheet::CAttackListSheet() CAttackListSheet::CAttackListSheet()
{ {
Type = ATTACK_LIST; Type = ATTACK_LIST;
} }
//******************************************************************************************* // *******************************************************************************************
void CAttackListSheetEntry::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CAttackListSheetEntry::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
ID.build(item, prefix + "ID." ); ID.build(item, prefix + "ID." );
Attack.build(item, prefix + "Attack."); Attack.build(item, prefix + "Attack.");
} }
//******************************************************************************************* // *******************************************************************************************
void CAttackListSheetEntry::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CAttackListSheetEntry::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(ID); f.serial(ID);
f.serial(Attack); f.serial(Attack);
} }
//******************************************************************************************* // *******************************************************************************************
void CAttackListSheet::build(const NLGEORGES::UFormElm &item) void CAttackListSheet::build(const NLGEORGES::UFormElm &item)
{ {
const UFormElm *attacks = NULL; const UFormElm *attacks = NULL;
@ -64,7 +64,7 @@ void CAttackListSheet::build(const NLGEORGES::UFormElm &item)
} }
} }
//******************************************************************************************* // *******************************************************************************************
void CAttackListSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CAttackListSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialCont(Attacks); f.serialCont(Attacks);

View file

@ -24,7 +24,7 @@
#include "nel/georges/u_form_loader.h" #include "nel/georges/u_form_loader.h"
//********************************************************************************************************* // *********************************************************************************************************
CAttackSheet::CAttackSheet() CAttackSheet::CAttackSheet()
{ {
ProjectileDelay = 0.f; ProjectileDelay = 0.f;
@ -37,7 +37,7 @@ CAttackSheet::CAttackSheet()
AdditionnalStartOffset.set(0.f, 0.f, 0.f); AdditionnalStartOffset.set(0.f, 0.f, 0.f);
} }
//********************************************************************************************************* // *********************************************************************************************************
void CAttackSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CAttackSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
bool ok = true; bool ok = true;
@ -71,7 +71,7 @@ void CAttackSheet::build(const NLGEORGES::UFormElm &item, const std::string &pre
} }
} }
//********************************************************************************************************* // *********************************************************************************************************
void CAttackSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CAttackSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialEnum(ProjectileMode); f.serialEnum(ProjectileMode);

View file

@ -29,7 +29,7 @@ static void build(NLMISC::TSStringId &result, const NLGEORGES::UFormElm &item, c
result = ClientSheetsStrings.add(str); result = ClientSheetsStrings.add(str);
} }
//********************************************************************************************* // *********************************************************************************************
CBodyToBoneSheet::CBodyToBoneSheet() CBodyToBoneSheet::CBodyToBoneSheet()
{ {
Head = 0; Head = 0;
@ -44,7 +44,7 @@ CBodyToBoneSheet::CBodyToBoneSheet()
RightFoot = 0; RightFoot = 0;
} }
//********************************************************************************************* // *********************************************************************************************
void CBodyToBoneSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CBodyToBoneSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
::build(Head, item, prefix, "Head"); ::build(Head, item, prefix, "Head");
@ -59,7 +59,7 @@ void CBodyToBoneSheet::build(const NLGEORGES::UFormElm &item, const std::string
::build(RightFoot, item, prefix, "RightFoot"); ::build(RightFoot, item, prefix, "RightFoot");
} }
//********************************************************************************************* // *********************************************************************************************
void CBodyToBoneSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CBodyToBoneSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
ClientSheetsStrings.serial(f, Head); ClientSheetsStrings.serial(f, Head);
@ -74,7 +74,7 @@ void CBodyToBoneSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
ClientSheetsStrings.serial(f, RightFoot); ClientSheetsStrings.serial(f, RightFoot);
} }
//********************************************************************************************* // *********************************************************************************************
const char *CBodyToBoneSheet::getBoneName(BODY::TBodyPart part, BODY::TSide side) const const char *CBodyToBoneSheet::getBoneName(BODY::TBodyPart part, BODY::TSide side) const
{ {
BODY::TBodyPart hominPart = BODY::getMatchingHominBodyPart(part); BODY::TBodyPart hominPart = BODY::getMatchingHominBodyPart(part);

View file

@ -23,14 +23,14 @@
using namespace NLGEORGES; using namespace NLGEORGES;
//*************************************************************************************************** // ***************************************************************************************************
CFloraSheet::CFloraSheet() CFloraSheet::CFloraSheet()
{ {
Type = FLORA; Type = FLORA;
_TotalWeight = 0; _TotalWeight = 0;
} }
//*************************************************************************************************** // ***************************************************************************************************
void CFloraSheet::build(const NLGEORGES::UFormElm &item) void CFloraSheet::build(const NLGEORGES::UFormElm &item)
{ {
const UFormElm *plantArray = NULL; const UFormElm *plantArray = NULL;
@ -55,7 +55,7 @@ void CFloraSheet::build(const NLGEORGES::UFormElm &item)
item.getValueByName(MicroLifeThreshold, "MicroLifeThreshold"); item.getValueByName(MicroLifeThreshold, "MicroLifeThreshold");
} }
//*************************************************************************************************** // ***************************************************************************************************
void CFloraSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CFloraSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialCont(_Plants); f.serialCont(_Plants);
@ -63,7 +63,7 @@ void CFloraSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(_TotalWeight); f.serial(_TotalWeight);
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPlantInfo::build(const NLGEORGES::UFormElm &item) void CPlantInfo::build(const NLGEORGES::UFormElm &item)
{ {
item.getValueByName(SheetName, "File name"); item.getValueByName(SheetName, "File name");
@ -74,14 +74,14 @@ void CPlantInfo::build(const NLGEORGES::UFormElm &item)
} }
} }
//*************************************************************************************************** // ***************************************************************************************************
void CPlantInfo::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CPlantInfo::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(SheetName); f.serial(SheetName);
f.serial(CumulatedWeight); f.serial(CumulatedWeight);
} }
//*************************************************************************************************** // ***************************************************************************************************
const CPlantInfo *CFloraSheet::getPlantInfoFromWeightedIndex(uint64 index) const const CPlantInfo *CFloraSheet::getPlantInfoFromWeightedIndex(uint64 index) const
{ {
if (_TotalWeight == 0) return NULL; if (_TotalWeight == 0) return NULL;

View file

@ -22,13 +22,13 @@
using namespace NLGEORGES; using namespace NLGEORGES;
//**************************************************************************************** // ****************************************************************************************
CIDToStringArraySheet::CIDToStringArraySheet() CIDToStringArraySheet::CIDToStringArraySheet()
{ {
Type = ID_TO_STRING_ARRAY; Type = ID_TO_STRING_ARRAY;
} }
//******************************************************************************************* // *******************************************************************************************
void CIDToStringArraySheet::build(const NLGEORGES::UFormElm &item) void CIDToStringArraySheet::build(const NLGEORGES::UFormElm &item)
{ {
const UFormElm *stringArray = NULL; const UFormElm *stringArray = NULL;
@ -50,20 +50,20 @@ void CIDToStringArraySheet::build(const NLGEORGES::UFormElm &item)
} }
} }
//******************************************************************************************* // *******************************************************************************************
void CIDToStringArraySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CIDToStringArraySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serialCont(Array); f.serialCont(Array);
} }
//******************************************************************************************* // *******************************************************************************************
void CIDToString::build(const NLGEORGES::UFormElm &item) void CIDToString::build(const NLGEORGES::UFormElm &item)
{ {
item.getValueByName(String, "String"); item.getValueByName(String, "String");
item.getValueByName(ID, "ID"); item.getValueByName(ID, "ID");
} }
//******************************************************************************************* // *******************************************************************************************
void CIDToString::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CIDToString::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(ID); f.serial(ID);

View file

@ -20,7 +20,7 @@
#include "item_fx_sheet.h" #include "item_fx_sheet.h"
#include "nel/georges/u_form_elm.h" #include "nel/georges/u_form_elm.h"
//******************************************************************************************* // *******************************************************************************************
CItemFXSheet::CItemFXSheet() CItemFXSheet::CItemFXSheet()
{ {
_Trail = 0; _Trail = 0;
@ -32,7 +32,7 @@ CItemFXSheet::CItemFXSheet()
AttackFXRot.set(0.f, 0.f, 0.f); AttackFXRot.set(0.f, 0.f, 0.f);
} }
//******************************************************************************************* // *******************************************************************************************
void CItemFXSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CItemFXSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
std::string trail; std::string trail;
@ -72,7 +72,7 @@ void CItemFXSheet::build(const NLGEORGES::UFormElm &item, const std::string &pre
} }
} }
//******************************************************************************************* // *******************************************************************************************
void CItemFXSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CItemFXSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(TrailMinSliceTime); f.serial(TrailMinSliceTime);
@ -86,25 +86,25 @@ void CItemFXSheet::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serialCont(_StaticFXs); f.serialCont(_StaticFXs);
} }
//******************************************************************************************* // *******************************************************************************************
const char *CItemFXSheet::getTrail() const const char *CItemFXSheet::getTrail() const
{ {
return _Trail ? ClientSheetsStrings.get(_Trail) : ""; return _Trail ? ClientSheetsStrings.get(_Trail) : "";
} }
//******************************************************************************************* // *******************************************************************************************
const char *CItemFXSheet::getAdvantageFX() const const char *CItemFXSheet::getAdvantageFX() const
{ {
return _AdvantageFX ? ClientSheetsStrings.get(_AdvantageFX) : ""; return _AdvantageFX ? ClientSheetsStrings.get(_AdvantageFX) : "";
} }
//******************************************************************************************* // *******************************************************************************************
const char *CItemFXSheet::getAttackFX() const const char *CItemFXSheet::getAttackFX() const
{ {
return _AttackFX ? ClientSheetsStrings.get(_AttackFX) : ""; return _AttackFX ? ClientSheetsStrings.get(_AttackFX) : "";
} }
//******************************************************************************************* // *******************************************************************************************
void CItemFXSheet::CStaticFX::build(const NLGEORGES::UFormElm &item) void CItemFXSheet::CStaticFX::build(const NLGEORGES::UFormElm &item)
{ {
std::string name; std::string name;
@ -118,7 +118,7 @@ void CItemFXSheet::CStaticFX::build(const NLGEORGES::UFormElm &item)
item.getValueByName(Offset.z, "OffsetZ"); item.getValueByName(Offset.z, "OffsetZ");
} }
//******************************************************************************************* // *******************************************************************************************
void CItemFXSheet::CStaticFX::serial(NLMISC::IStream &f) throw(NLMISC::EStream) void CItemFXSheet::CStaticFX::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
ClientSheetsStrings.serial(f, Name); ClientSheetsStrings.serial(f, Name);
@ -126,21 +126,21 @@ void CItemFXSheet::CStaticFX::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(Offset); f.serial(Offset);
} }
//******************************************************************************************* // *******************************************************************************************
const char *CItemFXSheet::getStaticFXName(uint index) const const char *CItemFXSheet::getStaticFXName(uint index) const
{ {
nlassert(index < _StaticFXs.size()); nlassert(index < _StaticFXs.size());
return _StaticFXs[index].Name ? ClientSheetsStrings.get(_StaticFXs[index].Name) : ""; return _StaticFXs[index].Name ? ClientSheetsStrings.get(_StaticFXs[index].Name) : "";
} }
//******************************************************************************************* // *******************************************************************************************
const char *CItemFXSheet::getStaticFXBone(uint index) const const char *CItemFXSheet::getStaticFXBone(uint index) const
{ {
nlassert(index < _StaticFXs.size()); nlassert(index < _StaticFXs.size());
return _StaticFXs[index].Bone ? ClientSheetsStrings.get(_StaticFXs[index].Bone) : ""; return _StaticFXs[index].Bone ? ClientSheetsStrings.get(_StaticFXs[index].Bone) : "";
} }
//******************************************************************************************* // *******************************************************************************************
const NLMISC::CVector &CItemFXSheet::getStaticFXOffset(uint index) const const NLMISC::CVector &CItemFXSheet::getStaticFXOffset(uint index) const
{ {
nlassert(index < _StaticFXs.size()); nlassert(index < _StaticFXs.size());

View file

@ -21,7 +21,7 @@
// CSkyObjectSheet::CColorInfo // // CSkyObjectSheet::CColorInfo //
///////////////////////////////// /////////////////////////////////
//***************************************************************************************************** // *****************************************************************************************************
void CSkyObjectSheet::CColorInfoSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CSkyObjectSheet::CColorInfoSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
item.getValueByName(MapName, (prefix + "MapName").c_str()); item.getValueByName(MapName, (prefix + "MapName").c_str());
@ -30,7 +30,7 @@ void CSkyObjectSheet::CColorInfoSheet::build(const NLGEORGES::UFormElm &item, co
Mode = (TSkyColorMode) mode; Mode = (TSkyColorMode) mode;
} }
//***************************************************************************************************** // *****************************************************************************************************
void CSkyObjectSheet::CColorInfoSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CSkyObjectSheet::CColorInfoSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(MapName); f.serial(MapName);
@ -41,7 +41,7 @@ void CSkyObjectSheet::CColorInfoSheet::serial(class NLMISC::IStream &f) throw(NL
// CSkyObjectSheet::CColorGradientInfo // // CSkyObjectSheet::CColorGradientInfo //
///////////////////////////////////////// /////////////////////////////////////////
//***************************************************************************************************** // *****************************************************************************************************
void CSkyObjectSheet::CColorGradientInfoSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CSkyObjectSheet::CColorGradientInfoSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
item.getValueByName(TargetTextureStage, (prefix + "TargetTextureStage").c_str()); item.getValueByName(TargetTextureStage, (prefix + "TargetTextureStage").c_str());
@ -59,7 +59,7 @@ void CSkyObjectSheet::CColorGradientInfoSheet::build(const NLGEORGES::UFormElm &
} }
} }
//***************************************************************************************************** // *****************************************************************************************************
void CSkyObjectSheet::CColorGradientInfoSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CSkyObjectSheet::CColorGradientInfoSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(TargetTextureStage); f.serial(TargetTextureStage);
@ -70,7 +70,7 @@ void CSkyObjectSheet::CColorGradientInfoSheet::serial(class NLMISC::IStream &f)
// CSkyObjectSheet::CVersion // // CSkyObjectSheet::CVersion //
/////////////////////////////// ///////////////////////////////
//***************************************************************************************************** // *****************************************************************************************************
void CSkyObjectSheet::CVersionSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CSkyObjectSheet::CVersionSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
item.getValueByName(ShapeName, (prefix + "ShapeName").c_str()); item.getValueByName(ShapeName, (prefix + "ShapeName").c_str());
@ -101,7 +101,7 @@ void CSkyObjectSheet::CVersionSheet::build(const NLGEORGES::UFormElm &item, cons
} }
} }
//***************************************************************************************************** // *****************************************************************************************************
void CSkyObjectSheet::CVersionSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CSkyObjectSheet::CVersionSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(ShapeName); f.serial(ShapeName);
@ -125,14 +125,14 @@ void CSkyObjectSheet::CVersionSheet::serial(class NLMISC::IStream &f) throw(NLMI
// CSkyObjectSheet // // CSkyObjectSheet //
///////////////////// /////////////////////
//***************************************************************************************************** // *****************************************************************************************************
CSkyObjectSheet::CSkyObjectSheet() CSkyObjectSheet::CSkyObjectSheet()
{ {
VisibleInMainScene = true; VisibleInMainScene = true;
VisibleInEnvMap = true; VisibleInEnvMap = true;
} }
//***************************************************************************************************** // *****************************************************************************************************
void CSkyObjectSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CSkyObjectSheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
Std.build(item, prefix + "StdVersion."); Std.build(item, prefix + "StdVersion.");
@ -142,7 +142,7 @@ void CSkyObjectSheet::build(const NLGEORGES::UFormElm &item, const std::string &
item.getValueByName(VisibleInEnvMap, (prefix + "VisibleInEnvMap").c_str()); item.getValueByName(VisibleInEnvMap, (prefix + "VisibleInEnvMap").c_str());
} }
//***************************************************************************************************** // *****************************************************************************************************
void CSkyObjectSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CSkyObjectSheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(Std); f.serial(Std);

View file

@ -17,7 +17,7 @@
#include "stdpch.h" #include "stdpch.h"
#include "sky_sheet.h" #include "sky_sheet.h"
//***************************************************************************************************** // *****************************************************************************************************
CSkySheet::CSkySheet() CSkySheet::CSkySheet()
{ {
AnimLengthInSeconds = 3; // by default, anim last 3 secconds (over 90 frames) AnimLengthInSeconds = 3; // by default, anim last 3 secconds (over 90 frames)
@ -26,7 +26,7 @@ CSkySheet::CSkySheet()
WaterEnvMapAlpha = 255; WaterEnvMapAlpha = 255;
} }
//***************************************************************************************************** // *****************************************************************************************************
void CSkySheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix) void CSkySheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix)
{ {
item.getValueByName(InstanceGroupName, (prefix + "InstanceGroupName").c_str()); item.getValueByName(InstanceGroupName, (prefix + "InstanceGroupName").c_str());
@ -55,7 +55,7 @@ void CSkySheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix
item.getValueByName(WaterEnvMapAlpha, (prefix + "WaterEnvMapAlpha").c_str()); item.getValueByName(WaterEnvMapAlpha, (prefix + "WaterEnvMapAlpha").c_str());
} }
//***************************************************************************************************** // *****************************************************************************************************
void CSkySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream) void CSkySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
{ {
f.serial(InstanceGroupName); f.serial(InstanceGroupName);
@ -69,7 +69,7 @@ void CSkySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
f.serial(WaterEnvMapAlpha); f.serial(WaterEnvMapAlpha);
} }
//***************************************************************************************************** // *****************************************************************************************************
void CSkySheet::build(const NLGEORGES::UFormElm &item) void CSkySheet::build(const NLGEORGES::UFormElm &item)
{ {
build(item, ""); build(item, "");

View file

@ -397,22 +397,24 @@ void CContinentManager::select(const CVectorD &pos, NLMISC::IProgressCallback &p
CContinent *pCont = it->second; CContinent *pCont = it->second;
nlinfo("Looking into %s", pCont->SheetName.c_str()); nlinfo("Looking into %s", pCont->SheetName.c_str());
if (pCont->Zone.VPoints.size() > 0) // Patch because some continent have not been done yet if (pCont->Zone.VPoints.size() > 0) // Patch because some continent have not been done yet
if (pCont->Zone.contains(fPos))
{ {
// load the continent selected. if (pCont->Zone.contains(fPos))
select (it->first, pos, progress);
return;
}
else
{
/*
nlwarning("**********************************************");
nlwarning("Start position (%s) not found in continent %s", NLMISC::toString(pos.asVector()).c_str(), it->first.c_str());
for(uint k = 0; k < pCont->Zone.VPoints.size(); ++k)
{ {
nlwarning("zone point %d = %s", (int)k, NLMISC::toString(pCont->Zone.VPoints[k]).c_str()); // load the continent selected.
select (it->first, pos, progress);
return;
}
else
{
/*
nlwarning("**********************************************");
nlwarning("Start position (%s) not found in continent %s", NLMISC::toString(pos.asVector()).c_str(), it->first.c_str());
for(uint k = 0; k < pCont->Zone.VPoints.size(); ++k)
{
nlwarning("zone point %d = %s", (int)k, NLMISC::toString(pCont->Zone.VPoints[k]).c_str());
}
*/
} }
*/
} }
it++; it++;
} }

View file

@ -19,7 +19,7 @@
//********************************************************* // *********************************************************
bool CCustomMatrix::set(bool newOn, const NLMISC::CMatrix &newMat) bool CCustomMatrix::set(bool newOn, const NLMISC::CMatrix &newMat)
{ {
if (newOn) if (newOn)

View file

@ -89,7 +89,7 @@ static NL3D::CVertexProgram DecalAttenuationVertexProgram(DecalAttenuationVertex
typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex; typedef CShadowPolyReceiver::CRGBAVertex CRGBAVertex;
//**************************************************************************** // ****************************************************************************
CDecal::CDecal() CDecal::CDecal()
{ {
_ShadowMap = new CShadowMap(&(((CSceneUser *) Scene)->getScene().getRenderTrav().getShadowMapManager())); _ShadowMap = new CShadowMap(&(((CSceneUser *) Scene)->getScene().getRenderTrav().getShadowMapManager()));
@ -134,7 +134,7 @@ CDecal::CDecal()
_TopBlendZMax = 10100.f; _TopBlendZMax = 10100.f;
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setCustomUVMatrix(bool on, const NLMISC::CMatrix &matrix) void CDecal::setCustomUVMatrix(bool on, const NLMISC::CMatrix &matrix)
{ {
if (_CustomUVMatrix.set(on, matrix)) if (_CustomUVMatrix.set(on, matrix))
@ -143,7 +143,7 @@ void CDecal::setCustomUVMatrix(bool on, const NLMISC::CMatrix &matrix)
} }
} }
//**************************************************************************** // ****************************************************************************
const std::string &CDecal::getTextureFileName() const const std::string &CDecal::getTextureFileName() const
{ {
CTextureFile *tf = dynamic_cast<CTextureFile *>(_Material.getTexture(0)); CTextureFile *tf = dynamic_cast<CTextureFile *>(_Material.getTexture(0));
@ -152,39 +152,39 @@ const std::string &CDecal::getTextureFileName() const
return emptyString; return emptyString;
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setupMaterialColor() void CDecal::setupMaterialColor()
{ {
_Material.texConstantColor(1, NLMISC::CRGBA(_Emissive.R, _Emissive.G, _Emissive.B, _Diffuse.A)); _Material.texConstantColor(1, NLMISC::CRGBA(_Emissive.R, _Emissive.G, _Emissive.B, _Diffuse.A));
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setEmissive(NLMISC::CRGBA emissive) void CDecal::setEmissive(NLMISC::CRGBA emissive)
{ {
_Emissive = emissive; _Emissive = emissive;
setupMaterialColor(); setupMaterialColor();
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setDiffuse(NLMISC::CRGBA diffuse) void CDecal::setDiffuse(NLMISC::CRGBA diffuse)
{ {
_Diffuse = diffuse; _Diffuse = diffuse;
setupMaterialColor(); setupMaterialColor();
} }
//**************************************************************************** // ****************************************************************************
CRGBA CDecal::getDiffuse() const CRGBA CDecal::getDiffuse() const
{ {
return _Diffuse; return _Diffuse;
} }
//**************************************************************************** // ****************************************************************************
CDecal::~CDecal() CDecal::~CDecal()
{ {
delete _ShadowMap; delete _ShadowMap;
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setTexture(const std::string &fileName, bool clampU, bool clampV, bool filtered) void CDecal::setTexture(const std::string &fileName, bool clampU, bool clampV, bool filtered)
{ {
if (getTextureFileName() != fileName) if (getTextureFileName() != fileName)
@ -225,7 +225,7 @@ void CDecal::setTexture(const std::string &fileName, bool clampU, bool clamp
} }
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setWorldMatrix(const NLMISC::CMatrix &matrix) void CDecal::setWorldMatrix(const NLMISC::CMatrix &matrix)
{ {
float newMat[16]; float newMat[16];
@ -253,7 +253,7 @@ void CDecal::setWorldMatrix(const NLMISC::CMatrix &matrix)
} }
} }
//**************************************************************************** // ****************************************************************************
bool CDecal::clipFront(const NLMISC::CPlane &p) const bool CDecal::clipFront(const NLMISC::CPlane &p) const
{ {
for(uint k = 0; k < 8; ++k) for(uint k = 0; k < 8; ++k)
@ -263,7 +263,7 @@ bool CDecal::clipFront(const NLMISC::CPlane &p) const
return true; return true;
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setWorldMatrixForArrow(const NLMISC::CVector2f &start, const NLMISC::CVector2f &end, float halfWidth) void CDecal::setWorldMatrixForArrow(const NLMISC::CVector2f &start, const NLMISC::CVector2f &end, float halfWidth)
{ {
CMatrix matrix; CMatrix matrix;
@ -274,7 +274,7 @@ void CDecal::setWorldMatrixForArrow(const NLMISC::CVector2f &start, const NLM
setWorldMatrix(matrix); setWorldMatrix(matrix);
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setWorldMatrixForSpot(const NLMISC::CVector2f &pos, float radius, float angleInRadians) void CDecal::setWorldMatrixForSpot(const NLMISC::CVector2f &pos, float radius, float angleInRadians)
{ {
CMatrix matrix; CMatrix matrix;
@ -288,7 +288,7 @@ void CDecal::setWorldMatrixForSpot(const NLMISC::CVector2f &pos, float radius,
NLMISC::CVector r2MaskOffset(1.f / 4.f, 1.f / 4.f, 0.f); NLMISC::CVector r2MaskOffset(1.f / 4.f, 1.f / 4.f, 0.f);
//**************************************************************************** // ****************************************************************************
void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/* receiver */, bool useVertexProgram) void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/* receiver */, bool useVertexProgram)
{ {
if (_TriCache.empty()) return; if (_TriCache.empty()) return;
@ -400,7 +400,7 @@ void CDecal::renderTriCache(NL3D::IDriver &drv, NL3D::CShadowPolyReceiver &/*
} }
} }
//**************************************************************************** // ****************************************************************************
void CDecal::render(NL3D::UDriver &/* drv */, void CDecal::render(NL3D::UDriver &/* drv */,
NL3D::CShadowPolyReceiver &receiver, NL3D::CShadowPolyReceiver &receiver,
const std::vector<CPlane> &worldPyramid, const std::vector<CPlane> &worldPyramid,
@ -534,7 +534,7 @@ void CDecal::render(NL3D::UDriver &/* drv */,
renderTriCache(*drvInternal, receiver, useVertexProgram); renderTriCache(*drvInternal, receiver, useVertexProgram);
} }
//**************************************************************************** // ****************************************************************************
void CDecalRenderList::renderAllDecals() void CDecalRenderList::renderAllDecals()
{ {
if (_Empty) return; if (_Empty) return;
@ -588,7 +588,7 @@ void CDecalRenderList::renderAllDecals()
} }
} }
//**************************************************************************** // ****************************************************************************
void CDecalRenderList::clearRenderList() void CDecalRenderList::clearRenderList()
{ {
for(uint k = 0; k < DECAL_NUM_PRIORITIES; ++k) for(uint k = 0; k < DECAL_NUM_PRIORITIES; ++k)
@ -598,7 +598,7 @@ void CDecalRenderList::clearRenderList()
_Empty = true; _Empty = true;
} }
//**************************************************************************** // ****************************************************************************
void CDecal::addToRenderList(uint priority /*=0*/) void CDecal::addToRenderList(uint priority /*=0*/)
{ {
if( !Landscape) if( !Landscape)
@ -611,14 +611,14 @@ void CDecal::addToRenderList(uint priority /*=0*/)
drl._Empty = false; drl._Empty = false;
} }
//**************************************************************************** // ****************************************************************************
bool CDecal::contains(const NLMISC::CVector2f &pos) const bool CDecal::contains(const NLMISC::CVector2f &pos) const
{ {
CVector posIn = _InvertedWorldMatrix * CVector(pos.x, pos.y, 0.f); CVector posIn = _InvertedWorldMatrix * CVector(pos.x, pos.y, 0.f);
return posIn.x >= 0.f && posIn.x <= 1.f && posIn.y >= 0.f && posIn.y <= 1.f; return posIn.x >= 0.f && posIn.x <= 1.f && posIn.y >= 0.f && posIn.y <= 1.f;
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setClipDownFacing(bool clipDownFacing) void CDecal::setClipDownFacing(bool clipDownFacing)
{ {
if (clipDownFacing != _ClipDownFacing) if (clipDownFacing != _ClipDownFacing)
@ -628,7 +628,7 @@ void CDecal::setClipDownFacing(bool clipDownFacing)
} }
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setBottomBlend(float zMin, float zMax) void CDecal::setBottomBlend(float zMin, float zMax)
{ {
if (zMin > zMax) std::swap(zMin, zMax); if (zMin > zMax) std::swap(zMin, zMax);
@ -636,7 +636,7 @@ void CDecal::setBottomBlend(float zMin, float zMax)
_BottomBlendZMax = zMax; _BottomBlendZMax = zMax;
} }
//**************************************************************************** // ****************************************************************************
void CDecal::setTopBlend(float zMin, float zMax) void CDecal::setTopBlend(float zMin, float zMax)
{ {
if (zMin > zMax) std::swap(zMin, zMax); if (zMin > zMax) std::swap(zMin, zMax);

View file

@ -27,7 +27,7 @@
using namespace NLMISC; using namespace NLMISC;
//***************************************************************************** // *****************************************************************************
CDecalAnim::CDecalAnim() CDecalAnim::CDecalAnim()
{ {
DurationInMs = 1000; DurationInMs = 1000;
@ -39,7 +39,7 @@ CDecalAnim::CDecalAnim()
EndEmissive = CRGBA::Black; EndEmissive = CRGBA::Black;
} }
//***************************************************************************** // *****************************************************************************
void CDecalAnim::updateDecal(const NLMISC::CVector2f &pos, float animRatio, CDecal &dest, float refScale) const void CDecalAnim::updateDecal(const NLMISC::CVector2f &pos, float animRatio, CDecal &dest, float refScale) const
{ {
dest.setTexture(Texture); dest.setTexture(Texture);
@ -51,7 +51,7 @@ void CDecalAnim::updateDecal(const NLMISC::CVector2f &pos, float animRatio, CDec
//***************************************************************************** // *****************************************************************************
void CDecalAnim::buildFromLuaTable(CLuaObject &table) void CDecalAnim::buildFromLuaTable(CLuaObject &table)
{ {
// retrieve a value from a lua table or affect a default value if not found // retrieve a value from a lua table or affect a default value if not found

View file

@ -1583,7 +1583,7 @@ void CEntityCL::setClusterSystem(UInstanceGroup *cluster)
} }
}// setCluster // }// setCluster //
//***************************************************************************************************** // *****************************************************************************************************
NL3D::UInstanceGroup *CEntityCL::getClusterSystem() NL3D::UInstanceGroup *CEntityCL::getClusterSystem()
{ {
if (!_Skeleton.empty()) return _Skeleton.getClusterSystem(); if (!_Skeleton.empty()) return _Skeleton.getClusterSystem();

View file

@ -233,7 +233,7 @@ public:
void sheetId(const NLMISC::CSheetId &id) {_SheetId = id;} void sheetId(const NLMISC::CSheetId &id) {_SheetId = id;}
/// Return the persistent NPC alias of entity (0 if N/A). /// Return the persistent NPC alias of entity (0 if N/A).
const uint32 npcAlias() const {return _NPCAlias; } uint32 npcAlias() const {return _NPCAlias; }
/// Set the persistent NPC alias of the entity. /// Set the persistent NPC alias of the entity.
void npcAlias(uint32 alias) {_NPCAlias = alias; } void npcAlias(uint32 alias) {_NPCAlias = alias; }
@ -411,7 +411,7 @@ public:
/// Return the entity current behaviour. /// Return the entity current behaviour.
const MBEHAV::EBehaviour behaviour() const {return _CurrentBehaviour.Behaviour;} MBEHAV::EBehaviour behaviour() const {return _CurrentBehaviour.Behaviour;}
/** /**
* Show or Hide the entity. * Show or Hide the entity.

View file

@ -209,7 +209,7 @@ void CEventsListener::operator()(const CEvent& event)
//*********************************************************************** // ***********************************************************************
void CEventsListener::smoothMouseCoordinates(float &x, float &y, float smoothingPeriod) void CEventsListener::smoothMouseCoordinates(float &x, float &y, float smoothingPeriod)
{ {
if (smoothingPeriod > 0.001f) if (smoothingPeriod > 0.001f)
@ -222,7 +222,7 @@ void CEventsListener::smoothMouseCoordinates(float &x, float &y, float smoothing
} }
//************************************************************* // *************************************************************
void CEventsListener::updateMouseSmoothing() void CEventsListener::updateMouseSmoothing()
{ {
if (_LastFreeLookUpdateDate != TimeInSec) if (_LastFreeLookUpdateDate != TimeInSec)
@ -240,7 +240,7 @@ void CEventsListener::updateMouseSmoothing()
} }
} }
//*************************************************************** // ***************************************************************
void CEventsListener::enableMouseSmoothing(bool on) void CEventsListener::enableMouseSmoothing(bool on)
{ {
if (on == _MouseSmoothingOn) return; if (on == _MouseSmoothingOn) return;
@ -258,7 +258,7 @@ void CEventsListener::enableMouseSmoothing(bool on)
} }
//*************************************************************** // ***************************************************************
void CEventsListener::updateFreeLookPos(float x, float y) void CEventsListener::updateFreeLookPos(float x, float y)
{ {
@ -324,7 +324,7 @@ void CEventsListener::updateFreeLookPos(float x, float y)
} }
} }
//*************************************************************** // ***************************************************************
void CEventsListener::updateCursorPos(float x, float y) void CEventsListener::updateCursorPos(float x, float y)
{ {
// Backup mouse // Backup mouse

View file

@ -59,7 +59,7 @@ static const float MAX_DIST_TO_REUSE_OLD_FX = 1.5f;
using namespace NLMISC; using namespace NLMISC;
//***************************************************************************** // *****************************************************************************
CGroundFXManager::CGroundFXManager() : CGroundFXManager::CGroundFXManager() :
_MinSpeed(1.5f), _MinSpeed(1.5f),
_MaxSpeed(6.f), _MaxSpeed(6.f),
@ -77,7 +77,7 @@ CGroundFXManager::CGroundFXManager() :
// Construct // Construct
} }
//***************************************************************************** // *****************************************************************************
CGroundFXManager::~CGroundFXManager() CGroundFXManager::~CGroundFXManager()
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -85,7 +85,7 @@ CGroundFXManager::~CGroundFXManager()
CHECK_INTEGRITY CHECK_INTEGRITY
} }
//***************************************************************************** // *****************************************************************************
void CGroundFXManager::reset() void CGroundFXManager::reset()
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -124,7 +124,7 @@ void CGroundFXManager::reset()
_Scene = NULL; _Scene = NULL;
} }
//***************************************************************************** // *****************************************************************************
void CGroundFXManager::init(NL3D::UScene *scene, float maxDist, uint maxNumFX, uint fxCacheSize) void CGroundFXManager::init(NL3D::UScene *scene, float maxDist, uint maxNumFX, uint fxCacheSize)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -135,7 +135,7 @@ void CGroundFXManager::init(NL3D::UScene *scene, float maxDist, uint maxNumFX, u
_MaxNumCachedFX = fxCacheSize; _MaxNumCachedFX = fxCacheSize;
} }
//***************************************************************************** // *****************************************************************************
CGroundFXManager::TEntityHandle CGroundFXManager::add(CEntityCL *entity) CGroundFXManager::TEntityHandle CGroundFXManager::add(CEntityCL *entity)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -162,7 +162,7 @@ CGroundFXManager::TEntityHandle CGroundFXManager::add(CEntityCL *entity)
return _InstancesList.begin(); return _InstancesList.begin();
} }
//***************************************************************************** // *****************************************************************************
void CGroundFXManager::remove(TEntityHandle handle) void CGroundFXManager::remove(TEntityHandle handle)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -195,7 +195,7 @@ void CGroundFXManager::remove(TEntityHandle handle)
// predicate to test a ground id // predicate to test a ground id
//***************************************************************************** // *****************************************************************************
// Predicate for binary search in a vector of sorted ground fx sheets // Predicate for binary search in a vector of sorted ground fx sheets
struct CCmpGroundIDPred struct CCmpGroundIDPred
{ {
@ -205,7 +205,7 @@ struct CCmpGroundIDPred
} }
}; };
//***************************************************************************** // *****************************************************************************
void CGroundFXManager::CInstance::getFXNameFromGroundType(uint32 groundID, std::string &fxName) const void CGroundFXManager::CInstance::getFXNameFromGroundType(uint32 groundID, std::string &fxName) const
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -224,7 +224,7 @@ void CGroundFXManager::CInstance::getFXNameFromGroundType(uint32 groundID, std::
fxName= it->getFXName(); fxName= it->getFXName();
} }
//***************************************************************************** // *****************************************************************************
/** Predicate to sort instances by distances. /** Predicate to sort instances by distances.
*/ */
struct CSortInstancePred struct CSortInstancePred
@ -235,7 +235,7 @@ struct CSortInstancePred
} }
}; };
//***************************************************************************** // *****************************************************************************
void CGroundFXManager::invalidateFX(TEntityHandle instance) void CGroundFXManager::invalidateFX(TEntityHandle instance)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -272,7 +272,7 @@ void CGroundFXManager::invalidateFX(TEntityHandle instance)
} }
//***************************************************************************** // *****************************************************************************
void CGroundFXManager::moveFXInCache(TGroundFXList &ownerList, TGroundFXHandle fx) void CGroundFXManager::moveFXInCache(TGroundFXList &ownerList, TGroundFXHandle fx)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -295,7 +295,7 @@ void CGroundFXManager::moveFXInCache(TGroundFXList &ownerList, TGroundFXHandle f
} }
//******************************************************************************************* // *******************************************************************************************
void CGroundFXManager::checkIntegrity() void CGroundFXManager::checkIntegrity()
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -330,7 +330,7 @@ void CGroundFXManager::checkIntegrity()
} }
//***************************************************************************** // *****************************************************************************
void CGroundFXManager::update(const NLMISC::CVectorD &camPos) void CGroundFXManager::update(const NLMISC::CVectorD &camPos)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -759,7 +759,7 @@ using NLMISC::toString;
CTestGroundFX TestGroundFX; CTestGroundFX TestGroundFX;
//*********************************************************************************************** // ***********************************************************************************************
void CTestGroundFX::update() void CTestGroundFX::update()
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -796,7 +796,7 @@ void CTestGroundFX::update()
//*********************************************************************************************** // ***********************************************************************************************
void CTestGroundFX::displayFXBoxes() const void CTestGroundFX::displayFXBoxes() const
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -832,7 +832,7 @@ void CTestGroundFX::displayFXBoxes() const
} }
//******************************************************************************************* // *******************************************************************************************
void CGroundFXManager::setMinSpeed(float minSpeed) void CGroundFXManager::setMinSpeed(float minSpeed)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -840,7 +840,7 @@ void CGroundFXManager::setMinSpeed(float minSpeed)
_MinSpeed = minSpeed; _MinSpeed = minSpeed;
} }
//******************************************************************************************* // *******************************************************************************************
void CGroundFXManager::setMaxSpeed(float maxSpeed) void CGroundFXManager::setMaxSpeed(float maxSpeed)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -848,7 +848,7 @@ void CGroundFXManager::setMaxSpeed(float maxSpeed)
_MaxSpeed = maxSpeed; _MaxSpeed = maxSpeed;
} }
//******************************************************************************************* // *******************************************************************************************
void CGroundFXManager::setSpeedWaterWalkFast(float speed) void CGroundFXManager::setSpeedWaterWalkFast(float speed)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -856,7 +856,7 @@ void CGroundFXManager::setSpeedWaterWalkFast(float speed)
_SpeedWaterWalkFast = speed; _SpeedWaterWalkFast = speed;
} }
//******************************************************************************************* // *******************************************************************************************
void CGroundFXManager::setSpeedWaterSwimFast(float speed) void CGroundFXManager::setSpeedWaterSwimFast(float speed)
{ {
H_AUTO_USE(RZ_GroundFXManager) H_AUTO_USE(RZ_GroundFXManager)
@ -866,7 +866,7 @@ void CGroundFXManager::setSpeedWaterSwimFast(float speed)
//******************************************************************************************* // *******************************************************************************************
// temp, for debug // temp, for debug
// add an entity for test // add an entity for test

View file

@ -152,7 +152,7 @@ extern CContinentManager ContinentMngr;
ucstring TipsOfTheDay; ucstring TipsOfTheDay;
uint TipsOfTheDayIndex; uint TipsOfTheDayIndex;
// includes pour les register class qui suivent (grrrr !!!!) // includes for following register classes
#include "entities.h" #include "entities.h"
#include "character_cl.h" #include "character_cl.h"
#include "player_cl.h" #include "player_cl.h"
@ -578,7 +578,6 @@ void checkDriverDepth ()
} }
} }
void addSearchPaths(IProgressCallback &progress) void addSearchPaths(IProgressCallback &progress)
{ {
// Add search path of UI addon. Allow only a subset of files. // Add search path of UI addon. Allow only a subset of files.
@ -744,7 +743,6 @@ void prelogInit()
CLoginProgressPostThread::getInstance().init(ClientCfg.ConfigFile); CLoginProgressPostThread::getInstance().init(ClientCfg.ConfigFile);
// tmp for patcher debug // tmp for patcher debug
extern void tmpFlagMainlandPatchCategories(NLMISC::CConfigFile &cf); extern void tmpFlagMainlandPatchCategories(NLMISC::CConfigFile &cf);
extern void tmpFlagRemovedPatchCategories(NLMISC::CConfigFile &cf); extern void tmpFlagRemovedPatchCategories(NLMISC::CConfigFile &cf);
@ -790,7 +788,6 @@ void prelogInit()
FPU_CHECKER_ONCE FPU_CHECKER_ONCE
switch (getCurrentColorDepth()) switch (getCurrentColorDepth())
{ {
case 16: CustomMouse.setColorDepth(CCustomMouse::ColorDepth16); break; case 16: CustomMouse.setColorDepth(CCustomMouse::ColorDepth16); break;
@ -801,7 +798,6 @@ void prelogInit()
break; break;
} }
// Check driver version // Check driver version
checkDriverVersion(); checkDriverVersion();
@ -835,8 +831,6 @@ void prelogInit()
} }
Driver = UDriver::createDriver ((uint)LoadIcon (HInstance, MAKEINTRESOURCE(IDI_MAIN_ICON)), direct3D); Driver = UDriver::createDriver ((uint)LoadIcon (HInstance, MAKEINTRESOURCE(IDI_MAIN_ICON)), direct3D);
#else // NL_OS_WINDOWS #else // NL_OS_WINDOWS
Driver = UDriver::createDriver (); Driver = UDriver::createDriver ();
#endif // NL_OS_WINDOWS #endif // NL_OS_WINDOWS

View file

@ -33,6 +33,7 @@
// Misc // Misc
#include "nel/misc/mouse_device.h" #include "nel/misc/mouse_device.h"
#include "nel/misc/mouse_smoother.h" #include "nel/misc/mouse_smoother.h"
#include "nel/misc/system_utils.h"
// Game Share // Game Share
@ -74,13 +75,13 @@ bool MouseCapture = false;
// FUNCTION // // FUNCTION //
////////////// //////////////
//********************************************************************************* // *********************************************************************************
uint GetMouseButtonsState() uint GetMouseButtonsState()
{ {
return DownMouseButtons; return DownMouseButtons;
} }
//********************************************************************************* // *********************************************************************************
// Initialize the mouse // Initialize the mouse
bool InitMouseWithCursor (bool hardware) bool InitMouseWithCursor (bool hardware)
{ {
@ -181,14 +182,14 @@ bool InitMouseWithCursor (bool hardware)
return true; return true;
} }
//********************************************************************************* // *********************************************************************************
// Is mouse cursor hardware ? // Is mouse cursor hardware ?
bool IsMouseCursorHardware () bool IsMouseCursorHardware ()
{ {
return MouseHardware; return MouseHardware;
} }
//********************************************************************************* // *********************************************************************************
// Set the mouse mode. Call this method once per frame to update window size // Set the mouse mode. Call this method once per frame to update window size
void UpdateMouse () void UpdateMouse ()
{ {
@ -237,7 +238,7 @@ void UpdateMouse ()
} }
} }
//********************************************************************************* // *********************************************************************************
// Use this method to toggle the mouse (freelook <- cursor) // Use this method to toggle the mouse (freelook <- cursor)
void SetMouseFreeLook () void SetMouseFreeLook ()
{ {
@ -260,14 +261,14 @@ void SetMouseFreeLook ()
} }
} }
//********************************************************************************* // *********************************************************************************
bool IsMouseFreeLook() bool IsMouseFreeLook()
{ {
return MouseFreeLook; return MouseFreeLook;
} }
//********************************************************************************* // *********************************************************************************
// Use this method to toggle the mouse (freelook -> cursor) // Use this method to toggle the mouse (freelook -> cursor)
void SetMouseCursor (bool updatePos) void SetMouseCursor (bool updatePos)
{ {
@ -350,7 +351,7 @@ void SetMouseCursor (bool updatePos)
} }
} }
//********************************************************************************* // *********************************************************************************
// Use this method to set the cursor speed // Use this method to set the cursor speed
void SetMouseSpeed (float speed) void SetMouseSpeed (float speed)
{ {
@ -358,7 +359,7 @@ void SetMouseSpeed (float speed)
UpdateMouse (); UpdateMouse ();
} }
//********************************************************************************* // *********************************************************************************
// Use this method to set the cursor acceleration // Use this method to set the cursor acceleration
void SetMouseAcceleration (uint accel) void SetMouseAcceleration (uint accel)
{ {
@ -366,7 +367,7 @@ void SetMouseAcceleration (uint accel)
UpdateMouse (); UpdateMouse ();
} }
//********************************************************************************* // *********************************************************************************
void CaptureSystemCursor() void CaptureSystemCursor()
{ {
if (IsSystemCursorCaptured()) return; if (IsSystemCursorCaptured()) return;
@ -380,7 +381,7 @@ void CaptureSystemCursor()
#endif #endif
} }
//********************************************************************************* // *********************************************************************************
void ReleaseSystemCursor() void ReleaseSystemCursor()
{ {
if (!IsSystemCursorCaptured()) return; if (!IsSystemCursorCaptured()) return;
@ -399,7 +400,7 @@ void ReleaseSystemCursor()
#endif #endif
} }
//********************************************************************************* // *********************************************************************************
bool IsSystemCursorCaptured() bool IsSystemCursorCaptured()
{ {
if (!Driver) return false; if (!Driver) return false;
@ -413,7 +414,7 @@ bool IsSystemCursorCaptured()
#endif #endif
} }
//********************************************************************************* // *********************************************************************************
void HandleSystemCursorCapture(const CEvent &event) void HandleSystemCursorCapture(const CEvent &event)
{ {
if (event == EventMouseDownId) if (event == EventMouseDownId)
@ -445,7 +446,7 @@ void HandleSystemCursorCapture(const CEvent &event)
} }
//********************************************************************************* // *********************************************************************************
bool IsSystemCursorInClientArea() bool IsSystemCursorInClientArea()
{ {
if (!Driver) return false; if (!Driver) return false;

View file

@ -49,14 +49,14 @@ using namespace NLMISC;
CInterfaceItemEdition *CInterfaceItemEdition::_Instance = NULL; CInterfaceItemEdition *CInterfaceItemEdition::_Instance = NULL;
//******************************************************************************************** // ********************************************************************************************
CInterfaceItemEdition *CInterfaceItemEdition::getInstance() CInterfaceItemEdition *CInterfaceItemEdition::getInstance()
{ {
if (!_Instance) _Instance = new CInterfaceItemEdition; if (!_Instance) _Instance = new CInterfaceItemEdition;
return _Instance; return _Instance;
} }
//******************************************************************************************** // ********************************************************************************************
void CInterfaceItemEdition::releaseInstance() void CInterfaceItemEdition::releaseInstance()
{ {
if( _Instance ) if( _Instance )
@ -66,7 +66,7 @@ void CInterfaceItemEdition::releaseInstance()
} }
} }
//******************************************************************************************** // ********************************************************************************************
void CInterfaceItemEdition::setCurrWindow(CDBCtrlSheet* ctrlSheet, const std::string &windowName, const bool &isInEditionMode) void CInterfaceItemEdition::setCurrWindow(CDBCtrlSheet* ctrlSheet, const std::string &windowName, const bool &isInEditionMode)
{ {
_CurrWindow.end(); _CurrWindow.end();
@ -84,19 +84,19 @@ void CInterfaceItemEdition::setCurrWindow(CDBCtrlSheet* ctrlSheet, const std::st
} }
//******************************************************************************************** // ********************************************************************************************
void CInterfaceItemEdition::update() void CInterfaceItemEdition::update()
{ {
_CurrWindow.update(); _CurrWindow.update();
} }
//******************************************************************************************** // ********************************************************************************************
void CInterfaceItemEdition::validate() void CInterfaceItemEdition::validate()
{ {
_CurrWindow.validate(); _CurrWindow.validate();
setCurrWindow(NULL); setCurrWindow(NULL);
} }
//******************************************************************************************** // ********************************************************************************************
void CInterfaceItemEdition::CItemEditionWindow::infoReceived() void CInterfaceItemEdition::CItemEditionWindow::infoReceived()
{ {
if(_CurrItemSheet && !WindowName.empty()) if(_CurrItemSheet && !WindowName.empty())
@ -164,15 +164,15 @@ void CInterfaceItemEdition::CItemEditionWindow::infoReceived()
//******************************************************************************************** // ********************************************************************************************
void CInterfaceItemEdition::CItemEditionWindow::update() void CInterfaceItemEdition::CItemEditionWindow::update()
{ {
if(_CurrItemSheet && (ItemSheet != _CurrItemSheet->getSheetId())) if(_CurrItemSheet && ((sint32)ItemSheet != _CurrItemSheet->getSheetId()))
{ {
end(); end();
} }
} }
//******************************************************************************************** // ********************************************************************************************
void CInterfaceItemEdition::CItemEditionWindow::begin() void CInterfaceItemEdition::CItemEditionWindow::begin()
{ {
if(_CurrItemSheet && !WindowName.empty()) if(_CurrItemSheet && !WindowName.empty())
@ -291,7 +291,7 @@ void CInterfaceItemEdition::CItemEditionWindow::begin()
} }
} }
} }
//******************************************************************************************** // ********************************************************************************************
void CInterfaceItemEdition::CItemEditionWindow::end() void CInterfaceItemEdition::CItemEditionWindow::end()
{ {

View file

@ -502,7 +502,7 @@ struct CCameraBackup
}; };
//********************************************************* // *********************************************************
CCameraBackup setupCameraForScreenshot(UScene &scene, uint left, uint right, uint top, uint bottom, uint screenShotWidth, uint screenShotHeight) CCameraBackup setupCameraForScreenshot(UScene &scene, uint left, uint right, uint top, uint bottom, uint screenShotWidth, uint screenShotHeight)
{ {
CCameraBackup cb; CCameraBackup cb;
@ -530,7 +530,7 @@ CCameraBackup setupCameraForScreenshot(UScene &scene, uint left, uint right, uin
} }
//********************************************************* // *********************************************************
static void restoreCamera(UScene &scene, const CCameraBackup &backup) static void restoreCamera(UScene &scene, const CCameraBackup &backup)
{ {
scene.getCam().setFrustum (backup.Frustum); scene.getCam().setFrustum (backup.Frustum);

View file

@ -34,7 +34,7 @@ using namespace NLNET;
CBotChatManager *CBotChatManager::_Instance = NULL; CBotChatManager *CBotChatManager::_Instance = NULL;
//******************************************************************************************** // ********************************************************************************************
CBotChatManager::CBotChatManager() CBotChatManager::CBotChatManager()
{ {
_CurrPage = NULL; _CurrPage = NULL;
@ -42,21 +42,21 @@ CBotChatManager::CBotChatManager()
//_ChosenMissionFlags = 0; //_ChosenMissionFlags = 0;
} }
//******************************************************************************************** // ********************************************************************************************
CBotChatManager::~CBotChatManager() CBotChatManager::~CBotChatManager()
{ {
// Destruct // Destruct
nlassert(_CurrPage == NULL); // should have called setCurrPage(NULL) before quitting (and before releasing the interface) ! nlassert(_CurrPage == NULL); // should have called setCurrPage(NULL) before quitting (and before releasing the interface) !
} }
//******************************************************************************************** // ********************************************************************************************
CBotChatManager *CBotChatManager::getInstance() CBotChatManager *CBotChatManager::getInstance()
{ {
if (!_Instance) _Instance = new CBotChatManager; if (!_Instance) _Instance = new CBotChatManager;
return _Instance; return _Instance;
} }
//******************************************************************************************** // ********************************************************************************************
void CBotChatManager::releaseInstance() void CBotChatManager::releaseInstance()
{ {
if( _Instance ) if( _Instance )
@ -66,7 +66,7 @@ void CBotChatManager::releaseInstance()
} }
} }
//******************************************************************************************** // ********************************************************************************************
void CBotChatManager::setCurrPage(CBotChatPage *page) void CBotChatManager::setCurrPage(CBotChatPage *page)
{ {
if (_CurrPage) if (_CurrPage)
@ -85,13 +85,13 @@ void CBotChatManager::setCurrPage(CBotChatPage *page)
_CurrPage = page; _CurrPage = page;
} }
//******************************************************************************************** // ********************************************************************************************
void CBotChatManager::update() void CBotChatManager::update()
{ {
if (_CurrPage) _CurrPage->update(); if (_CurrPage) _CurrPage->update();
} }
//******************************************************************************************** // ********************************************************************************************
void CBotChatManager::endDialog() void CBotChatManager::endDialog()
{ {
NLMISC::CBitMemStream out; NLMISC::CBitMemStream out;
@ -212,7 +212,7 @@ void CBotChatManager::debugLocalReceiveMissionInfo()
} }
//******************************************************************************************** // ********************************************************************************************
/*void CBotChatManager::processMissionHelpInfos(uint8 index, CPrerequisitInfos &infos) /*void CBotChatManager::processMissionHelpInfos(uint8 index, CPrerequisitInfos &infos)
{ {
std::map<uint8,CInterfaceGroup*>::iterator it = _MissionHelpWindowsWaiting.find(index); std::map<uint8,CInterfaceGroup*>::iterator it = _MissionHelpWindowsWaiting.find(index);

View file

@ -76,7 +76,7 @@ public:
void setChosenMissionFlags(uint flag) { _ChosenMissionFlags = flag; } void setChosenMissionFlags(uint flag) { _ChosenMissionFlags = flag; }
*/ */
//*** // ***
// Add a Waiter on mission prereq info (MissionHelp opening). no-op if here, but reorder // Add a Waiter on mission prereq info (MissionHelp opening). no-op if here, but reorder
void addMissionInfoWaiter(IMissionPrereqInfosWaiter *waiter); void addMissionInfoWaiter(IMissionPrereqInfosWaiter *waiter);
// remove a Waiter on mission prereq info (MissionHelp closing). no-op if not here. NB: no delete // remove a Waiter on mission prereq info (MissionHelp closing). no-op if not here. NB: no delete
@ -95,7 +95,7 @@ private:
static CBotChatManager *_Instance; static CBotChatManager *_Instance;
//uint _ChosenMissionFlags; //uint _ChosenMissionFlags;
//*** keep infos on opened mission help windows (for prerequisits) // *** keep infos on opened mission help windows (for prerequisits)
typedef std::list<IMissionPrereqInfosWaiter*> TMissionPrereqInfosWaiter; typedef std::list<IMissionPrereqInfosWaiter*> TMissionPrereqInfosWaiter;
TMissionPrereqInfosWaiter _MissionInfoWaiters; TMissionPrereqInfosWaiter _MissionInfoWaiters;

View file

@ -23,7 +23,7 @@
#include "../user_entity.h" #include "../user_entity.h"
//***************************************************************************** // *****************************************************************************
void CBotChatPage::activateWindow(const char *windowName, bool active) void CBotChatPage::activateWindow(const char *windowName, bool active)
{ {
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();

View file

@ -37,7 +37,7 @@
CBotChatPageAll *BotChatPageAll = NULL; CBotChatPageAll *BotChatPageAll = NULL;
//******************************************************************* // *******************************************************************
CBotChatPageAll::CBotChatPageAll() CBotChatPageAll::CBotChatPageAll()
{ {
Trade = NULL; Trade = NULL;
@ -50,7 +50,7 @@ CBotChatPageAll::CBotChatPageAll()
RingSessions = NULL; RingSessions = NULL;
} }
//******************************************************************* // *******************************************************************
CBotChatPageAll::~CBotChatPageAll() CBotChatPageAll::~CBotChatPageAll()
{ {
delete Trade; delete Trade;
@ -63,7 +63,7 @@ CBotChatPageAll::~CBotChatPageAll()
delete RingSessions; delete RingSessions;
} }
//******************************************************************* // *******************************************************************
void CBotChatPageAll::init() void CBotChatPageAll::init()
{ {
Trade = new CBotChatPageTrade; Trade = new CBotChatPageTrade;

View file

@ -32,7 +32,7 @@ using namespace std;
static const char *WIN_BOT_CHAT_PAGE_CREATE_GUILD = "ui:interface:bot_chat_create_guild"; static const char *WIN_BOT_CHAT_PAGE_CREATE_GUILD = "ui:interface:bot_chat_create_guild";
//*************************************************************************** // ***************************************************************************
void CBotChatPageCreateGuild::begin() void CBotChatPageCreateGuild::begin()
{ {
CBotChatPage::begin(); CBotChatPage::begin();
@ -43,7 +43,7 @@ void CBotChatPageCreateGuild::begin()
activateWindow(WIN_BOT_CHAT_PAGE_CREATE_GUILD, true); activateWindow(WIN_BOT_CHAT_PAGE_CREATE_GUILD, true);
} }
//*************************************************************************** // ***************************************************************************
void CBotChatPageCreateGuild::end() void CBotChatPageCreateGuild::end()
{ {
activateWindow(WIN_BOT_CHAT_PAGE_CREATE_GUILD, false); activateWindow(WIN_BOT_CHAT_PAGE_CREATE_GUILD, false);

View file

@ -47,7 +47,7 @@ static const char *DM_VALID_DB_PATH = "UI:TEMP:DYNAMIC_MISSION_VALID";
using namespace STRING_MANAGER; using namespace STRING_MANAGER;
using NLMISC::toString; using NLMISC::toString;
//************************************************************************************************* // *************************************************************************************************
CBotChatPageDynamicMission::CBotChatPageDynamicMission() CBotChatPageDynamicMission::CBotChatPageDynamicMission()
{ {
std::fill(_ChoiceCB, _ChoiceCB + DYNAMIC_MISSION_NUM_CHOICES, (CDBGroupComboBox *) NULL); std::fill(_ChoiceCB, _ChoiceCB + DYNAMIC_MISSION_NUM_CHOICES, (CDBGroupComboBox *) NULL);
@ -62,7 +62,7 @@ CBotChatPageDynamicMission::CBotChatPageDynamicMission()
_MissionValid = false; _MissionValid = false;
} }
//************************************************************************************************* // *************************************************************************************************
void CBotChatPageDynamicMission::invalidateMission() void CBotChatPageDynamicMission::invalidateMission()
{ {
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();
@ -72,7 +72,7 @@ void CBotChatPageDynamicMission::invalidateMission()
_MissionValid = false; _MissionValid = false;
} }
//************************************************************************************************* // *************************************************************************************************
void CBotChatPageDynamicMission::begin() void CBotChatPageDynamicMission::begin()
{ {
CBotChatPage::begin(); CBotChatPage::begin();
@ -119,7 +119,7 @@ void CBotChatPageDynamicMission::begin()
} }
} }
//************************************************************************************************* // *************************************************************************************************
void CBotChatPageDynamicMission::end() void CBotChatPageDynamicMission::end()
{ {
// if a menu is currently poped, disable it // if a menu is currently poped, disable it
@ -128,13 +128,13 @@ void CBotChatPageDynamicMission::end()
activateWindow(WIN_BOT_CHAT_PAGE_DYNAMIC_MISSION, false); activateWindow(WIN_BOT_CHAT_PAGE_DYNAMIC_MISSION, false);
} }
//************************************************************************************************* // *************************************************************************************************
void CBotChatPageDynamicMission::init() void CBotChatPageDynamicMission::init()
{ {
} }
//************************************************************************************************* // *************************************************************************************************
void CBotChatPageDynamicMission::update() void CBotChatPageDynamicMission::update()
{ {
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();
@ -223,7 +223,7 @@ void CBotChatPageDynamicMission::update()
} }
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageDynamicMission::sendChoices() void CBotChatPageDynamicMission::sendChoices()
{ {
uint k; uint k;
@ -250,7 +250,7 @@ void CBotChatPageDynamicMission::sendChoices()
} }
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageDynamicMission::selectionChanged(uint choice) void CBotChatPageDynamicMission::selectionChanged(uint choice)
{ {
if (choice > DYNAMIC_MISSION_NUM_CHOICES) if (choice > DYNAMIC_MISSION_NUM_CHOICES)
@ -268,7 +268,7 @@ void CBotChatPageDynamicMission::selectionChanged(uint choice)
sendChoices(); sendChoices();
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageDynamicMission::regen() void CBotChatPageDynamicMission::regen()
{ {
if (!_MissionValid) return; if (!_MissionValid) return;
@ -282,7 +282,7 @@ void CBotChatPageDynamicMission::regen()
// ACTION HANDLERS // // ACTION HANDLERS //
///////////////////// /////////////////////
//*************************************************************************************** // ***************************************************************************************
// the player has clicked on an item to buy it // the player has clicked on an item to buy it
class CAHChangeDMOption : public IActionHandler class CAHChangeDMOption : public IActionHandler
{ {
@ -301,7 +301,7 @@ class CAHChangeDMOption : public IActionHandler
}; };
REGISTER_ACTION_HANDLER(CAHChangeDMOption, "change_dm_option"); REGISTER_ACTION_HANDLER(CAHChangeDMOption, "change_dm_option");
//*************************************************************************************** // ***************************************************************************************
// regenerate current mission // regenerate current mission
class CAHRegenDM : public IActionHandler class CAHRegenDM : public IActionHandler
{ {
@ -313,7 +313,7 @@ class CAHRegenDM : public IActionHandler
REGISTER_ACTION_HANDLER(CAHRegenDM, "regen_dm"); REGISTER_ACTION_HANDLER(CAHRegenDM, "regen_dm");
//*************************************************************************************** // ***************************************************************************************
// the player accepted the mission // the player accepted the mission
class CAHAcceptDM : public IActionHandler class CAHAcceptDM : public IActionHandler
{ {

View file

@ -39,14 +39,14 @@ static const char *WIN_BOT_CHAT_PAGE_MISSION = "ui:interface:bot_chat_missions";
static const char *WIN_BOT_CHAT_ACCEPT_MISSION = "ui:interface:bot_chat_accept_mission"; static const char *WIN_BOT_CHAT_ACCEPT_MISSION = "ui:interface:bot_chat_accept_mission";
//*************************************************************************************** // ***************************************************************************************
CBotChatPageMission::CBotChatPageMission() CBotChatPageMission::CBotChatPageMission()
{ {
_MissionPagesObs.setListType(CHugeListObs::Missions); _MissionPagesObs.setListType(CHugeListObs::Missions);
_CurrSel = NULL; _CurrSel = NULL;
} }
//******************************************************************************************* // *******************************************************************************************
void CBotChatPageMission::init() void CBotChatPageMission::init()
{ {
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();
@ -55,7 +55,7 @@ void CBotChatPageMission::init()
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageMission::begin() void CBotChatPageMission::begin()
{ {
CBotChatPage::begin(); CBotChatPage::begin();
@ -83,14 +83,14 @@ void CBotChatPageMission::begin()
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageMission::end() void CBotChatPageMission::end()
{ {
activateWindow(WIN_BOT_CHAT_PAGE_MISSION, false); activateWindow(WIN_BOT_CHAT_PAGE_MISSION, false);
activateWindow(WIN_BOT_CHAT_ACCEPT_MISSION, false); activateWindow(WIN_BOT_CHAT_ACCEPT_MISSION, false);
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageMission::selectMission(CDBCtrlSheet *missionSheet) void CBotChatPageMission::selectMission(CDBCtrlSheet *missionSheet)
{ {
if (!missionSheet) return; if (!missionSheet) return;
@ -132,7 +132,7 @@ void CBotChatPageMission::selectMission(CDBCtrlSheet *missionSheet)
_CurrSel = missionSheet; _CurrSel = missionSheet;
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageMission::acceptMission() void CBotChatPageMission::acceptMission()
{ {
if (!_CurrSel) return; if (!_CurrSel) return;

View file

@ -31,7 +31,7 @@ static const char *WIN_BOT_CHAT_PAGE_MISSION_END = "ui:interface:bot_chat_missio
// Context help // Context help
extern void contextHelp (const std::string &help); extern void contextHelp (const std::string &help);
//*************************************************************************** // ***************************************************************************
void CBotChatPageMissionEnd::begin() void CBotChatPageMissionEnd::begin()
{ {
return; return;
@ -71,7 +71,7 @@ void CBotChatPageMissionEnd::begin()
*/ */
} }
//*************************************************************************** // ***************************************************************************
void CBotChatPageMissionEnd::end() void CBotChatPageMissionEnd::end()
{ {
activateWindow(WIN_BOT_CHAT_PAGE_MISSION_END, false); activateWindow(WIN_BOT_CHAT_PAGE_MISSION_END, false);

View file

@ -23,7 +23,7 @@
static const char *WIN_BOT_CHAT_PAGE_NEWS = "ui:interface:bot_chat_news"; static const char *WIN_BOT_CHAT_PAGE_NEWS = "ui:interface:bot_chat_news";
//*************************************************************************** // ***************************************************************************
void CBotChatPageNews::begin() void CBotChatPageNews::begin()
{ {
CBotChatPage::begin(); CBotChatPage::begin();
@ -34,7 +34,7 @@ void CBotChatPageNews::begin()
activateWindow(WIN_BOT_CHAT_PAGE_NEWS, true); activateWindow(WIN_BOT_CHAT_PAGE_NEWS, true);
} }
//*************************************************************************** // ***************************************************************************
void CBotChatPageNews::end() void CBotChatPageNews::end()
{ {
activateWindow(WIN_BOT_CHAT_PAGE_NEWS, false); activateWindow(WIN_BOT_CHAT_PAGE_NEWS, false);

View file

@ -29,7 +29,7 @@
static const char *WIN_BOT_CHAT_PAGE_PLAYER_GIFT = "ui:interface:bot_chat_player_gift"; static const char *WIN_BOT_CHAT_PAGE_PLAYER_GIFT = "ui:interface:bot_chat_player_gift";
//************************************************************************************* // *************************************************************************************
void CBotChatPagePlayerGift::begin() void CBotChatPagePlayerGift::begin()
{ {
CBotChatPage::begin(); CBotChatPage::begin();
@ -55,7 +55,7 @@ void CBotChatPagePlayerGift::begin()
PlayerTrade.BotChatGiftContext= true; PlayerTrade.BotChatGiftContext= true;
} }
//************************************************************************************* // *************************************************************************************
void CBotChatPagePlayerGift::end() void CBotChatPagePlayerGift::end()
{ {
// If the player gift was not validated, restore all items. else must not! // If the player gift was not validated, restore all items. else must not!

View file

@ -25,14 +25,14 @@
#define WIN_BOT_CHAT_PAGE_RING_SESSION "ui:interface:ring_sessions" #define WIN_BOT_CHAT_PAGE_RING_SESSION "ui:interface:ring_sessions"
//************************************************* // *************************************************
CBotChatPageRingSessions::CBotChatPageRingSessions() CBotChatPageRingSessions::CBotChatPageRingSessions()
{ {
RingAccessPointPos.set(0.f, 0.f, 0.f); RingAccessPointPos.set(0.f, 0.f, 0.f);
} }
//************************************************* // *************************************************
void CBotChatPageRingSessions::begin() void CBotChatPageRingSessions::begin()
{ {
CBotChatPage::begin(); CBotChatPage::begin();
@ -43,7 +43,7 @@ void CBotChatPageRingSessions::begin()
} }
} }
//************************************************* // *************************************************
void CBotChatPageRingSessions::end() void CBotChatPageRingSessions::end()
{ {
activateWindow(WIN_BOT_CHAT_PAGE_RING_SESSION, false); activateWindow(WIN_BOT_CHAT_PAGE_RING_SESSION, false);

View file

@ -503,7 +503,7 @@ uint32 CBotChatPageTrade::getUserFactionPoints(PVP_CLAN::TPVPClan clan) const
return pLeaf->getValue32(); return pLeaf->getValue32();
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageTrade::notifyDownloadComplete(bool completed) void CBotChatPageTrade::notifyDownloadComplete(bool completed)
{ {
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();
@ -527,7 +527,7 @@ void CBotChatPageTrade::notifyDownloadComplete(bool completed)
gc->visit(&visitor); gc->visit(&visitor);
} }
//*************************************************************************************** // ***************************************************************************************
void CBotChatPageTrade::updateTradeModal() void CBotChatPageTrade::updateTradeModal()
{ {
// if loading is finished, then signal it to all sheet list, so they can display an help message if they // if loading is finished, then signal it to all sheet list, so they can display an help message if they

View file

@ -81,7 +81,7 @@ private:
virtual void chatWindowRemoved(CChatWindow *cw); virtual void chatWindowRemoved(CChatWindow *cw);
// //
// copy not supported // copy not supported
CChatInputFilter(const CChatInputFilter &/* other */) { nlassert(0); } CChatInputFilter(const CChatInputFilter &/* other */):NLMISC::CRefCount() { nlassert(0); }
CChatInputFilter &operator=(const CChatInputFilter &/* other */) { nlassert(0); return *this; } CChatInputFilter &operator=(const CChatInputFilter &/* other */) { nlassert(0); return *this; }
}; };
@ -157,7 +157,7 @@ private:
void chatWindowRemoved(CChatWindow *cw); void chatWindowRemoved(CChatWindow *cw);
void msgEntered(const ucstring &msg, CChatWindow *chatWindow); void msgEntered(const ucstring &msg, CChatWindow *chatWindow);
// copy not supported // copy not supported
CChatTargetFilter(const CChatTargetFilter &/* other */) { nlassert(0); } CChatTargetFilter(const CChatTargetFilter &/* other */):NLMISC::CRefCount() { nlassert(0); }
CChatTargetFilter& operator=(const CChatTargetFilter &/* other */) { nlassert(0); return *this; } CChatTargetFilter& operator=(const CChatTargetFilter &/* other */) { nlassert(0); return *this; }
}; };

View file

@ -1225,7 +1225,7 @@ CChatWindow *CChatWindowManager::getChatWindowByIndex(uint index)
///////////////////// /////////////////////
//*************************************************************************************** // ***************************************************************************************
class CHandlerChatBoxEntry : public IActionHandler class CHandlerChatBoxEntry : public IActionHandler
{ {
public: public:
@ -1298,7 +1298,7 @@ static ucstring getFreeTellerName(CInterfaceElement *pCaller)
return cgw->getFreeTellerName(freeTeller->getId()); return cgw->getFreeTellerName(freeTeller->getId());
} }
//*************************************************************************************** // ***************************************************************************************
class CHandlerAddTellerToFriendList : public IActionHandler class CHandlerAddTellerToFriendList : public IActionHandler
{ {
public: public:
@ -1323,7 +1323,7 @@ public:
REGISTER_ACTION_HANDLER(CHandlerAddTellerToFriendList, "add_teller_to_friend_list"); REGISTER_ACTION_HANDLER(CHandlerAddTellerToFriendList, "add_teller_to_friend_list");
//*************************************************************************************** // ***************************************************************************************
class CHandlerAddTellerToIgnoreList : public IActionHandler class CHandlerAddTellerToIgnoreList : public IActionHandler
{ {
public: public:
@ -1358,7 +1358,7 @@ public:
}; };
REGISTER_ACTION_HANDLER(CHandlerAddTellerToIgnoreList, "add_teller_to_ignore_list"); REGISTER_ACTION_HANDLER(CHandlerAddTellerToIgnoreList, "add_teller_to_ignore_list");
//*************************************************************************************** // ***************************************************************************************
class CHandlerInviteToRingSession : public IActionHandler class CHandlerInviteToRingSession : public IActionHandler
{ {
public: public:

View file

@ -24,7 +24,7 @@
using namespace NLMISC; using namespace NLMISC;
//********************************************************************************* // *********************************************************************************
CCtrlPolygon::CCtrlPolygon() : CCtrlBase(TCtorParam()) CCtrlPolygon::CCtrlPolygon() : CCtrlBase(TCtorParam())
{ {
// Construct // Construct
@ -33,7 +33,7 @@ CCtrlPolygon::CCtrlPolygon() : CCtrlBase(TCtorParam())
_Valid = true; _Valid = true;
} }
//********************************************************************************* // *********************************************************************************
void CCtrlPolygon::updateBoudingRect() void CCtrlPolygon::updateBoudingRect()
{ {
H_AUTO(Rz_CCtrlPolygon_updateBoudingRect) H_AUTO(Rz_CCtrlPolygon_updateBoudingRect)
@ -68,7 +68,7 @@ void CCtrlPolygon::updateBoudingRect()
setH(ymax - ymin); setH(ymax - ymin);
} }
//********************************************************************************* // *********************************************************************************
bool CCtrlPolygon::contains(const CVector2f &pos) const bool CCtrlPolygon::contains(const CVector2f &pos) const
{ {
H_AUTO(Rz_CCtrlPolygon_contains) H_AUTO(Rz_CCtrlPolygon_contains)
@ -76,7 +76,7 @@ bool CCtrlPolygon::contains(const CVector2f &pos) const
return _XFormPoly.contains(pos, false); return _XFormPoly.contains(pos, false);
} }
//********************************************************************************* // *********************************************************************************
void CCtrlPolygon::setVertices(const std::vector<NLMISC::CVector> &vertices) void CCtrlPolygon::setVertices(const std::vector<NLMISC::CVector> &vertices)
{ {
H_AUTO(Rz_CCtrlPolygon_setVertices) H_AUTO(Rz_CCtrlPolygon_setVertices)
@ -132,7 +132,7 @@ static inline bool totallyOutside(const CVector &minCorner, const CVector &maxCo
} }
//********************************************************************************* // *********************************************************************************
/*void CCtrlPolygon::setMatrix(const NLMISC::CMatrix &mat) /*void CCtrlPolygon::setMatrix(const NLMISC::CMatrix &mat)
{ {
const float *lhs = mat.get(); const float *lhs = mat.get();
@ -144,7 +144,7 @@ static inline bool totallyOutside(const CVector &minCorner, const CVector &maxCo
}*/ }*/
//********************************************************************************* // *********************************************************************************
void CCtrlPolygon::draw() void CCtrlPolygon::draw()
{ {
H_AUTO(Rz_CCtrlPolygon_draw) H_AUTO(Rz_CCtrlPolygon_draw)
@ -262,7 +262,7 @@ void CCtrlPolygon::draw()
vr.drawUnclippedTriangles(_RenderLayer, _RealTris, col); vr.drawUnclippedTriangles(_RenderLayer, _RealTris, col);
} }
//********************************************************************************* // *********************************************************************************
void CCtrlPolygon::updateCoords() void CCtrlPolygon::updateCoords()
{ {
H_AUTO(Rz_CCtrlPolygon_updateCoords) H_AUTO(Rz_CCtrlPolygon_updateCoords)
@ -272,21 +272,21 @@ void CCtrlPolygon::updateCoords()
_Touched = true; _Touched = true;
} }
//********************************************************************************* // *********************************************************************************
void CCtrlPolygon::setAlpha(sint32 a) void CCtrlPolygon::setAlpha(sint32 a)
{ {
H_AUTO(Rz_CCtrlPolygon_setAlpha) H_AUTO(Rz_CCtrlPolygon_setAlpha)
_Color.A = (uint8) a; _Color.A = (uint8) a;
} }
//********************************************************************************* // *********************************************************************************
bool CCtrlPolygon::handleEvent(const CEventDescriptor &/* event */) bool CCtrlPolygon::handleEvent(const CEventDescriptor &/* event */)
{ {
H_AUTO(Rz_CCtrlPolygon_handleEvent) H_AUTO(Rz_CCtrlPolygon_handleEvent)
return false; return false;
} }
//********************************************************************************* // *********************************************************************************
// TMP TMP // TMP TMP
void CCtrlPolygon::computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src) void CCtrlPolygon::computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CVector2f &src)
{ {
@ -294,7 +294,7 @@ void CCtrlPolygon::computeScaledVertex(NLMISC::CVector2f &dest, const NLMISC::CV
dest.set(src.x, src.y); dest.set(src.x, src.y);
} }
//********************************************************************************* // *********************************************************************************
// TMP TMP // TMP TMP
void CCtrlPolygon::touch() void CCtrlPolygon::touch()
{ {

View file

@ -23,7 +23,7 @@
using namespace NLMISC; using namespace NLMISC;
//********************************************************************************* // *********************************************************************************
CCtrlQuad::CCtrlQuad() : CCtrlBase(TCtorParam()), _Color(CRGBA::White), CCtrlQuad::CCtrlQuad() : CCtrlBase(TCtorParam()), _Color(CRGBA::White),
_Additif(false), _Additif(false),
_Filtered(true), _Filtered(true),
@ -39,14 +39,14 @@ CCtrlQuad::CCtrlQuad() : CCtrlBase(TCtorParam()), _Color(CRGBA::White),
_RealQuad.Uv3.set(0.f, 1.f); _RealQuad.Uv3.set(0.f, 1.f);
} }
//********************************************************************************* // *********************************************************************************
bool CCtrlQuad::parse(xmlNodePtr /* cur */, CInterfaceGroup * /* parentGroup */) bool CCtrlQuad::parse(xmlNodePtr /* cur */, CInterfaceGroup * /* parentGroup */)
{ {
nlassert(0); // NOT IMPLEMENTED (only created dynamically at this time) nlassert(0); // NOT IMPLEMENTED (only created dynamically at this time)
return false; return false;
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::updateCoords() void CCtrlQuad::updateCoords()
{ {
H_AUTO(Rz_CCtrlQuad_updateCoords) H_AUTO(Rz_CCtrlQuad_updateCoords)
@ -57,7 +57,7 @@ void CCtrlQuad::updateCoords()
_RealQuad.set(_Quad.V0 + delta, _Quad.V1 + delta, _Quad.V2 + delta, _Quad.V3 + delta); _RealQuad.set(_Quad.V0 + delta, _Quad.V1 + delta, _Quad.V2 + delta, _Quad.V3 + delta);
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::draw() void CCtrlQuad::draw()
{ {
H_AUTO(Rz_CCtrlQuad_draw) H_AUTO(Rz_CCtrlQuad_draw)
@ -287,14 +287,14 @@ void CCtrlQuad::draw()
} }
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setAlpha(sint32 a) void CCtrlQuad::setAlpha(sint32 a)
{ {
H_AUTO(Rz_CCtrlQuad_setAlpha) H_AUTO(Rz_CCtrlQuad_setAlpha)
_Color.A = (uint8) a; _Color.A = (uint8) a;
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setTexture(const std::string &texName) void CCtrlQuad::setTexture(const std::string &texName)
{ {
H_AUTO(Rz_CCtrlQuad_setTexture) H_AUTO(Rz_CCtrlQuad_setTexture)
@ -303,7 +303,7 @@ void CCtrlQuad::setTexture(const std::string &texName)
_TextureId.setTexture(texName.c_str()); _TextureId.setTexture(texName.c_str());
} }
//********************************************************************************* // *********************************************************************************
std::string CCtrlQuad::getTexture() const std::string CCtrlQuad::getTexture() const
{ {
H_AUTO(Rz_CCtrlQuad_getTexture) H_AUTO(Rz_CCtrlQuad_getTexture)
@ -312,7 +312,7 @@ std::string CCtrlQuad::getTexture() const
return rVR.getTextureNameFromId (_TextureId); return rVR.getTextureNameFromId (_TextureId);
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setQuad(const CQuad &quad) void CCtrlQuad::setQuad(const CQuad &quad)
{ {
H_AUTO(Rz_CCtrlQuad_setQuad) H_AUTO(Rz_CCtrlQuad_setQuad)
@ -328,7 +328,7 @@ void CCtrlQuad::setQuad(const CQuad &quad)
_Quad = quad; _Quad = quad;
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setQuad(const NLMISC::CVector &start, const NLMISC::CVector &end, float thickness) void CCtrlQuad::setQuad(const NLMISC::CVector &start, const NLMISC::CVector &end, float thickness)
{ {
H_AUTO(Rz_CCtrlQuad_setQuad) H_AUTO(Rz_CCtrlQuad_setQuad)
@ -338,7 +338,7 @@ void CCtrlQuad::setQuad(const NLMISC::CVector &start, const NLMISC::CVector &end
setQuad(CQuad(start + up, end + up, end - up, start - up)); setQuad(CQuad(start + up, end + up, end - up, start - up));
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setQuad(const NLMISC::CVector &pos, float radius, float angle /*=0.f*/) void CCtrlQuad::setQuad(const NLMISC::CVector &pos, float radius, float angle /*=0.f*/)
{ {
H_AUTO(Rz_CCtrlQuad_setQuad) H_AUTO(Rz_CCtrlQuad_setQuad)
@ -353,7 +353,7 @@ void CCtrlQuad::setQuad(const NLMISC::CVector &pos, float radius, float angle /*
} }
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setQuad(const std::string &texName, const NLMISC::CVector &srcPos, float angle /*= 0.f*/, float offCenter /* = 0.f*/) void CCtrlQuad::setQuad(const std::string &texName, const NLMISC::CVector &srcPos, float angle /*= 0.f*/, float offCenter /* = 0.f*/)
{ {
H_AUTO(Rz_CCtrlQuad_setQuad) H_AUTO(Rz_CCtrlQuad_setQuad)
@ -379,21 +379,21 @@ void CCtrlQuad::setQuad(const std::string &texName, const NLMISC::CVector &srcPo
} }
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setAdditif(bool additif) void CCtrlQuad::setAdditif(bool additif)
{ {
H_AUTO(Rz_CCtrlQuad_setAdditif) H_AUTO(Rz_CCtrlQuad_setAdditif)
_Additif = additif; _Additif = additif;
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setFiltered(bool filtered) void CCtrlQuad::setFiltered(bool filtered)
{ {
H_AUTO(Rz_CCtrlQuad_setFiltered) H_AUTO(Rz_CCtrlQuad_setFiltered)
_Filtered = filtered; _Filtered = filtered;
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setPattern(float umin, float umax, TWrapMode wrapMode) void CCtrlQuad::setPattern(float umin, float umax, TWrapMode wrapMode)
{ {
H_AUTO(Rz_CCtrlQuad_setPattern) H_AUTO(Rz_CCtrlQuad_setPattern)
@ -403,7 +403,7 @@ void CCtrlQuad::setPattern(float umin, float umax, TWrapMode wrapMode)
_WrapMode = wrapMode; _WrapMode = wrapMode;
} }
//********************************************************************************* // *********************************************************************************
void CCtrlQuad::setCustomUVs(const CUV uvs[4]) void CCtrlQuad::setCustomUVs(const CUV uvs[4])
{ {
H_AUTO(Rz_CCtrlQuad_setCustomUVs) H_AUTO(Rz_CCtrlQuad_setCustomUVs)
@ -411,14 +411,14 @@ void CCtrlQuad::setCustomUVs(const CUV uvs[4])
_WrapMode = CustomUVs; _WrapMode = CustomUVs;
} }
//********************************************************************************* // *********************************************************************************
bool CCtrlQuad::handleEvent(const CEventDescriptor &/* event */) bool CCtrlQuad::handleEvent(const CEventDescriptor &/* event */)
{ {
H_AUTO(Rz_CCtrlQuad_handleEvent) H_AUTO(Rz_CCtrlQuad_handleEvent)
return false; return false;
} }
//********************************************************************************* // *********************************************************************************
bool CCtrlQuad::contains(const NLMISC::CVector2f &pos) const bool CCtrlQuad::contains(const NLMISC::CVector2f &pos) const
{ {
H_AUTO(Rz_CCtrlQuad_contains) H_AUTO(Rz_CCtrlQuad_contains)

View file

@ -30,7 +30,7 @@ using namespace NL3D;
#ifdef NL_OS_WINDOWS #ifdef NL_OS_WINDOWS
//************************************************************************************* // *************************************************************************************
CCustomMouse::CCursor::CCursor() : ColorDepth(CCustomMouse::ColorDepth32), CCustomMouse::CCursor::CCursor() : ColorDepth(CCustomMouse::ColorDepth32),
OrigHeight(32), OrigHeight(32),
HotspotScale(1.f), HotspotScale(1.f),
@ -44,7 +44,7 @@ CCustomMouse::CCursor::CCursor() : ColorDepth(CCustomMouse::ColorDepth32),
{ {
} }
//************************************************************************************* // *************************************************************************************
CCustomMouse::CCursor::~CCursor() CCustomMouse::CCursor::~CCursor()
{ {
if (Icon) if (Icon)
@ -53,7 +53,7 @@ CCustomMouse::CCursor::~CCursor()
} }
} }
//************************************************************************************* // *************************************************************************************
CCustomMouse::CCustomMouse() CCustomMouse::CCustomMouse()
{ {
_ColorDepth = CCustomMouse::ColorDepth32; _ColorDepth = CCustomMouse::ColorDepth32;
@ -68,7 +68,7 @@ CCustomMouse::CCustomMouse()
//************************************************************************************* // *************************************************************************************
bool CCustomMouse::isAlphaBlendedCursorSupported() bool CCustomMouse::isAlphaBlendedCursorSupported()
{ {
if (!_AlphaBlendedCursorSupportRetrieved) if (!_AlphaBlendedCursorSupportRetrieved)
@ -96,7 +96,7 @@ namespace NLMISC
extern bool TempMaxVerboseResample; extern bool TempMaxVerboseResample;
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::addCursor(const std::string &name, const NLMISC::CBitmap &cursorBitmap) void CCustomMouse::addCursor(const std::string &name, const NLMISC::CBitmap &cursorBitmap)
{ {
if (!isAlphaBlendedCursorSupported()) return; if (!isAlphaBlendedCursorSupported()) return;
@ -279,7 +279,7 @@ void CCustomMouse::addCursor(const std::string &name, const NLMISC::CBitmap &cur
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::release() void CCustomMouse::release()
{ {
if (!isAlphaBlendedCursorSupported()) return; if (!isAlphaBlendedCursorSupported()) return;
@ -292,7 +292,7 @@ void CCustomMouse::release()
_Cursors.clear(); _Cursors.clear();
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::setColorDepth(TColorDepth colorDepth) void CCustomMouse::setColorDepth(TColorDepth colorDepth)
{ {
if (colorDepth == _ColorDepth) return; if (colorDepth == _ColorDepth) return;
@ -300,14 +300,14 @@ void CCustomMouse::setColorDepth(TColorDepth colorDepth)
updateCursor(true); updateCursor(true);
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::updateCursor(bool forceRebuild) void CCustomMouse::updateCursor(bool forceRebuild)
{ {
if (!Driver) return; if (!Driver) return;
setCursor(_CurrName, _CurrCol, _CurrRot, _CurrHotSpotX, _CurrHotSpotY, forceRebuild); setCursor(_CurrName, _CurrCol, _CurrRot, _CurrHotSpotX, _CurrHotSpotY, forceRebuild);
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild) void CCustomMouse::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild)
{ {
if (!isAlphaBlendedCursorSupported()) return; if (!isAlphaBlendedCursorSupported()) return;
@ -363,7 +363,7 @@ void CCustomMouse::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 r
} }
//************************************************************************************* // *************************************************************************************
HICON CCustomMouse::buildCursor(const CBitmap &src, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY) HICON CCustomMouse::buildCursor(const CBitmap &src, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY)
{ {
nlassert(isAlphaBlendedCursorSupported()); nlassert(isAlphaBlendedCursorSupported());
@ -440,7 +440,7 @@ HICON CCustomMouse::buildCursor(const CBitmap &src, NLMISC::CRGBA col, uint8 rot
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::setSystemArrow() void CCustomMouse::setSystemArrow()
{ {
extern HINSTANCE HInstance; extern HINSTANCE HInstance;
@ -460,31 +460,31 @@ void CCustomMouse::setSystemArrow()
// not implemented yet for other OS // not implemented yet for other OS
//************************************************************************************* // *************************************************************************************
CCustomMouse::CCustomMouse() CCustomMouse::CCustomMouse()
{ {
// NOT IMPLEMENTED // NOT IMPLEMENTED
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild) void CCustomMouse::setCursor(const std::string &name, NLMISC::CRGBA col, uint8 rot, sint hotSpotX, sint hotSpotY, bool forceRebuild)
{ {
// NOT IMPLEMENTED // NOT IMPLEMENTED
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::release() void CCustomMouse::release()
{ {
// NOT IMPLEMENTED // NOT IMPLEMENTED
} }
//************************************************************************************* // *************************************************************************************
bool CCustomMouse::isAlphaBlendedCursorSupported() bool CCustomMouse::isAlphaBlendedCursorSupported()
{ {
return false; return false;
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::setSystemArrow() void CCustomMouse::setSystemArrow()
{ {
// //
@ -495,13 +495,13 @@ void CCustomMouse::addCursor(const std::string &name, const NLMISC::CBitmap &cur
// TODO for Linux // TODO for Linux
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::setColorDepth(TColorDepth colorDepth) void CCustomMouse::setColorDepth(TColorDepth colorDepth)
{ {
// TODO for Linux // TODO for Linux
} }
//************************************************************************************* // *************************************************************************************
void CCustomMouse::updateCursor(bool forceRebuild) void CCustomMouse::updateCursor(bool forceRebuild)
{ {
// TODO for Linux // TODO for Linux

View file

@ -29,7 +29,7 @@ using namespace NLMISC;
NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupListSheetMission, std::string, "list_sheet_mission"); NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupListSheetMission, std::string, "list_sheet_mission");
//********************************************************************************** // **********************************************************************************
void CDBGroupListSheetMission::CSheetChildMission::init(CDBGroupListSheetText *pFather, uint index) void CDBGroupListSheetMission::CSheetChildMission::init(CDBGroupListSheetText *pFather, uint index)
{ {
// init my parent // init my parent
@ -46,7 +46,7 @@ void CDBGroupListSheetMission::CSheetChildMission::init(CDBGroupListSheetText *p
} }
//********************************************************************************** // **********************************************************************************
CViewText *CDBGroupListSheetMission::CSheetChildMission::createViewText() const CViewText *CDBGroupListSheetMission::CSheetChildMission::createViewText() const
{ {
// create a view text id because mission text is send by the server // create a view text id because mission text is send by the server
@ -57,7 +57,7 @@ CViewText *CDBGroupListSheetMission::CSheetChildMission::createViewText() const
return vti; return vti;
} }
//********************************************************************************** // **********************************************************************************
bool CDBGroupListSheetMission::CSheetChildMission::isInvalidated(CDBGroupListSheetText * /* pFather */) bool CDBGroupListSheetMission::CSheetChildMission::isInvalidated(CDBGroupListSheetText * /* pFather */)
{ {
uint8 newPreReqState = (uint8)CurrentPreReqState.getSInt32(); uint8 newPreReqState = (uint8)CurrentPreReqState.getSInt32();
@ -78,7 +78,7 @@ void CDBGroupListSheetMission::CSheetChildMission::update(CDBGroupListSheetText
CSheetChild::update(pFather); CSheetChild::update(pFather);
} }
//********************************************************************************** // **********************************************************************************
void CDBGroupListSheetMission::CSheetChildMission::updateViewText(CDBGroupListSheetText *pFather) void CDBGroupListSheetMission::CSheetChildMission::updateViewText(CDBGroupListSheetText *pFather)
{ {
CSheetChild::updateViewText(pFather); CSheetChild::updateViewText(pFather);
@ -130,7 +130,7 @@ void CDBGroupListSheetMission::CSheetChildMission::updateViewText(CDBGroupListSh
} }
//********************************************************************************** // **********************************************************************************
bool CDBGroupListSheetMission::CSheetChildMission::isSheetValid(CDBGroupListSheetText * /* pFather */) bool CDBGroupListSheetMission::CSheetChildMission::isSheetValid(CDBGroupListSheetText * /* pFather */)
{ {
if (!Ctrl) return false; if (!Ctrl) return false;

View file

@ -230,7 +230,7 @@ void CGroupCompas::draw()
// //
const NLMISC::CVectorD &userPosD = UserEntity->pos(); const NLMISC::CVectorD &userPosD = UserEntity->pos();
NLMISC::CVector userPos((float) userPosD.x, (float) userPosD.y, (float) userPosD.z); NLMISC::CVector userPos((float) userPosD.x, (float) userPosD.y, (float) userPosD.z);
NLMISC::CVector2f targetPos; NLMISC::CVector2f targetPos(0.f, 0.f);
// if a position tracker is provided, use it // if a position tracker is provided, use it
CCompassTarget displayedTarget = _Target; CCompassTarget displayedTarget = _Target;
@ -807,7 +807,7 @@ void CGroupCompasMenu::setActive (bool state)
uint nbUserLandMarks = std::min( uint(currCont->UserLandMarks.size()), CContinent::getMaxNbUserLandMarks() ); uint nbUserLandMarks = std::min( uint(currCont->UserLandMarks.size()), CContinent::getMaxNbUserLandMarks() );
for(k = 0; k < nbUserLandMarks; ++k) for(k = 0; k < nbUserLandMarks; ++k)
{ {
if (currCont->UserLandMarks[k].Type >= 0 && currCont->UserLandMarks[k].Type < CUserLandMark::UserLandMarkTypeCount) if (currCont->UserLandMarks[k].Type < CUserLandMark::UserLandMarkTypeCount)
{ {
CCompassTarget ct; CCompassTarget ct;
ct.setType(CCompassTarget::UserLandMark); ct.setType(CCompassTarget::UserLandMark);

View file

@ -32,12 +32,12 @@ using namespace NLMISC;
// CGroupHeader // // CGroupHeader //
////////////////// //////////////////
//***************************************************************************************************************** // *****************************************************************************************************************
CGroupHeader::CGroupHeader(const TCtorParam &param) : CGroupList(param), _HeaderMaxSize(32767) CGroupHeader::CGroupHeader(const TCtorParam &param) : CGroupList(param), _HeaderMaxSize(32767)
{ {
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CGroupHeader::enlargeColumns(sint32 margin) void CGroupHeader::enlargeColumns(sint32 margin)
{ {
std::vector<CGroupHeaderEntry *> entries; std::vector<CGroupHeaderEntry *> entries;
@ -115,7 +115,7 @@ void CGroupHeader::enlargeColumns(sint32 margin)
invalidateCoords(); invalidateCoords();
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CGroupHeader::resizeColumnsAndContainer(sint32 margin) void CGroupHeader::resizeColumnsAndContainer(sint32 margin)
{ {
std::vector<CGroupHeaderEntry *> entries; std::vector<CGroupHeaderEntry *> entries;
@ -182,7 +182,7 @@ void CGroupHeader::resizeColumnsAndContainer(sint32 margin)
invalidateCoords(); invalidateCoords();
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CGroupHeader::getEntries(std::vector<CGroupHeaderEntry *> &dest) void CGroupHeader::getEntries(std::vector<CGroupHeaderEntry *> &dest)
{ {
dest.clear(); dest.clear();
@ -197,7 +197,7 @@ void CGroupHeader::getEntries(std::vector<CGroupHeaderEntry *> &dest)
} }
} }
//***************************************************************************************************************** // *****************************************************************************************************************
int CGroupHeader::luaEnlargeColumns(CLuaState &ls) int CGroupHeader::luaEnlargeColumns(CLuaState &ls)
{ {
const char *funcName = "enlargeColumns"; const char *funcName = "enlargeColumns";
@ -207,7 +207,7 @@ int CGroupHeader::luaEnlargeColumns(CLuaState &ls)
return 0; return 0;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
int CGroupHeader::luaResizeColumnsAndContainer(CLuaState &ls) int CGroupHeader::luaResizeColumnsAndContainer(CLuaState &ls)
{ {
const char *funcName = "resizeColumnsAndContainer"; const char *funcName = "resizeColumnsAndContainer";
@ -217,7 +217,7 @@ int CGroupHeader::luaResizeColumnsAndContainer(CLuaState &ls)
return 0; return 0;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
bool CGroupHeader::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup) bool CGroupHeader::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{ {
if(!CGroupList::parse(cur, parentGroup)) return false; if(!CGroupList::parse(cur, parentGroup)) return false;
@ -373,13 +373,13 @@ private:
sint32 _WMin; sint32 _WMin;
}; };
//***************************************************************************************************************** // *****************************************************************************************************************
CGroupHeaderEntry::CGroupHeaderEntry(const TCtorParam &param) : CInterfaceGroup(param) CGroupHeaderEntry::CGroupHeaderEntry(const TCtorParam &param) : CInterfaceGroup(param)
{ {
_MinSize = 4; _MinSize = 4;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
bool CGroupHeaderEntry::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup) bool CGroupHeaderEntry::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
{ {
if (!CInterfaceGroup::parse(cur, parentGroup)) return false; if (!CInterfaceGroup::parse(cur, parentGroup)) return false;
@ -416,14 +416,14 @@ bool CGroupHeaderEntry::parse(xmlNodePtr cur, CInterfaceGroup * parentGroup)
return true; return true;
} }
//***************************************************************************************************************** // *****************************************************************************************************************
CInterfaceGroup *CGroupHeaderEntry::getTargetColumn() const CInterfaceGroup *CGroupHeaderEntry::getTargetColumn() const
{ {
CInterfaceManager *im = CInterfaceManager::getInstance(); CInterfaceManager *im = CInterfaceManager::getInstance();
return dynamic_cast<CInterfaceGroup*>(im->getElementFromId(_TargetColumnId)); return dynamic_cast<CInterfaceGroup*>(im->getElementFromId(_TargetColumnId));
} }
//***************************************************************************************************************** // *****************************************************************************************************************
void CGroupHeaderEntry::updateCoords() void CGroupHeaderEntry::updateCoords()
{ {
CInterfaceGroup::updateCoords(); CInterfaceGroup::updateCoords();

View file

@ -23,7 +23,7 @@
class CGroupHeaderEntry; class CGroupHeaderEntry;
//***************************************************************************************************************** // *****************************************************************************************************************
/** Display a header with movable entries. /** Display a header with movable entries.
* Usually used with a table to change the size of each column (much like the windows file explorer in 'details' mode) * Usually used with a table to change the size of each column (much like the windows file explorer in 'details' mode)
* *
@ -54,7 +54,7 @@ private:
int luaResizeColumnsAndContainer(CLuaState &ls); int luaResizeColumnsAndContainer(CLuaState &ls);
}; };
//***************************************************************************************************************** // *****************************************************************************************************************
// an entry in a header, includes a "mover control" to move it inside its parent header // an entry in a header, includes a "mover control" to move it inside its parent header
// NOTE : when not used inside a CGroupHeader, will work, but there will be no 'max_size' // NOTE : when not used inside a CGroupHeader, will work, but there will be no 'max_size'
class CGroupHeaderEntry : public CInterfaceGroup class CGroupHeaderEntry : public CInterfaceGroup

Some files were not shown because too many files have changed in this diff Show more