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Changed: NPOT textures finally don't need that in D3D
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@ -454,6 +454,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
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}
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else
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{
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/*
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// textures with mipmaps doesn't support not power of two sizes
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// only DXTC formats are beginning with a 'D'
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if (supportNonPowerOfTwoTextures() && (!isPowerOf2(width) || !isPowerOf2(height)) && levels == 1)
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@ -464,6 +465,7 @@ bool CDriverD3D::generateD3DTexture (ITexture& tex, bool textureDegradation, D3D
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_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
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_DeviceInterface->SetSamplerState(0, D3DSAMP_ADDRESSW, D3DTADDRESS_CLAMP);
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}
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*/
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HRESULT hr = _DeviceInterface->CreateTexture (width, height, levels, renderTarget?D3DUSAGE_RENDERTARGET:0, destFormat, renderTarget?D3DPOOL_DEFAULT:D3DPOOL_MANAGED, &(d3dtext->Texture2d), NULL);
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