Changed: Alternative code for play function for streaming source

This commit is contained in:
kaetemi 2012-12-10 13:28:39 +01:00
parent 6502311563
commit d29a9ee8d7

View file

@ -249,11 +249,30 @@ bool CSourceAL::play()
else if (_IsStreaming)
{
_IsPaused = false;
/* NEW */
// called by user as well as by code to resume after buffer underrun
if (!_IsPlaying) // set start time if not playing yet
_StartTime = CTime::getLocalTime();
_IsPlaying = true; // this play always virtually succeed but may not actually be playing
if (_QueuedBuffers.size()) // ensure buffers have actually queued
{
alSourcePlay(_Source);
if (alGetError() != AL_NO_ERROR)
{
nlwarning("AL: Unknown error while trying to play streaming source.");
}
}
else
{
nlwarning("AL: Trying to play stream with no buffers queued.");
}
/* OLD
alSourcePlay(_Source);
_IsPlaying = (alGetError() == AL_NO_ERROR);
if (_IsPlaying)
_StartTime = CTime::getLocalTime(); // TODO: Played time should freeze when buffering fails, and be calculated based on the number of buffers played plus passed time. This is necessary for synchronizing animation with sound.
return _IsPlaying;
*/
// Streaming mode
//nlwarning("AL: Cannot play null buffer; streaming not implemented" );
//nlstop;