Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.

--HG--
branch : gsoc2014-dfighter
This commit is contained in:
dfighter1985 2014-08-05 02:58:31 +02:00
parent 8bead3f3fd
commit d21aa2b678
14 changed files with 342 additions and 82 deletions

View file

@ -86,6 +86,11 @@ public:
_BitmapName[bitmapType]=name;
}
std::string getFileName (TBitmap bitmapType) const
{
return _BitmapName[bitmapType];
}
/// Get the additional orientation (CCW) for alpha texture.
uint8 getRotAlpha ()
{

View file

@ -1,31 +0,0 @@
// Ryzom Core Studio - Tile Editor plugin
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef LAND_H
#define LAND_H
#include <QStringList>
struct Land
{
QString name;
QStringList tilesets;
};
#endif

View file

@ -229,6 +229,16 @@ void TileBank::renameTileSet( int idx, const QString &newName )
}
void TileBank::getTileSets( QStringList &l )
{
int c = m_pvt->m_bank.getTileSetCount();
for( int i = 0; i < c; i++ )
{
NL3D::CTileSet *set = m_pvt->m_bank.getTileSet( i );
l.push_back( set->getName().c_str() );
}
}
void TileBank::addLand( const QString &name )
{
m_pvt->m_bank.addLand( name.toUtf8().constData() );
@ -239,6 +249,18 @@ void TileBank::removeLand( int idx )
m_pvt->m_bank.removeLand( idx );
}
void TileBank::getLands( QStringList &l )
{
l.clear();
int c = m_pvt->m_bank.getLandCount();
for( int i = 0; i < c; i++ )
{
NL3D::CTileLand *land = m_pvt->m_bank.getLand( i );
l.push_back( land->getName().c_str() );
}
}
void TileBank::setLandSets( int idx, const QStringList &l )
{
NL3D::CTileLand *land = m_pvt->m_bank.getLand( idx );
@ -392,6 +414,126 @@ void TileBank::clearImage( int ts, int type, int tile, TileConstants::TTileChann
}
int TileBank::getTileCount( int tileSet, TileConstants::TNodeTileType type )
{
NL3D::CTileSet *set = m_pvt->m_bank.getTileSet( tileSet );
if( set == NULL )
return -1;
int c = 0;
switch( type )
{
case TileConstants::Tile128:
c = set->getNumTile128();
break;
case TileConstants::Tile256:
c = set->getNumTile256();
break;
case TileConstants::TileTransition:
c = NL3D::CTileSet::count;
break;
case TileConstants::TileDisplacement:
c = NL3D::CTileSet::CountDisplace;
break;
}
return c;
}
int TileBank::getRealTileId( int tileSet, TileConstants::TNodeTileType type, int tileIdInSet )
{
NL3D::CTileSet *set = m_pvt->m_bank.getTileSet( tileSet );
if( set == NULL )
return -1;
int tile = -1;
switch( type )
{
case TileConstants::Tile128:
tile = set->getTile128( tileIdInSet );
break;
case TileConstants::Tile256:
tile = set->getTile256( tileIdInSet );
break;
case TileConstants::TileTransition:
tile = set->getTransition( tileIdInSet )->getTile();
break;
case TileConstants::TileDisplacement:
tile = set->getDisplacementTile( NL3D::CTileSet::TDisplacement( tileIdInSet ) );
break;
}
return tile;
}
void TileBank::getTileImages( int tileSet, TileConstants::TNodeTileType type, int tileId, TileImages &images )
{
NL3D::CTileSet *set = m_pvt->m_bank.getTileSet( tileSet );
if( set == NULL )
return;
switch( type )
{
case TileConstants::Tile128:
case TileConstants::Tile256:
case TileConstants::TileTransition:
{
NL3D::CTile *t = m_pvt->m_bank.getTile( tileId );
if( t == NULL )
return;
images.diffuse = t->getFileName( channelToTBitmap( TileConstants::TileDiffuse ) ).c_str();
images.additive = t->getFileName( channelToTBitmap( TileConstants::TileAdditive ) ).c_str();
images.alpha = t->getFileName( channelToTBitmap( TileConstants::TileAlpha ) ).c_str();
}
break;
case TileConstants::TileDisplacement:
{
images.diffuse = m_pvt->m_bank.getDisplacementMap( tileId );
}
break;
}
}
void TileBank::getTileImages( int tileSet, TileConstants::TNodeTileType type, QList< TileImages > &l )
{
l.clear();
NL3D::CTileSet *set = m_pvt->m_bank.getTileSet( tileSet );
if( set == NULL )
return;
int c = getTileCount( tileSet, type );
TileImages images;
for( int i = 0; i < c; i++ )
{
images.clear();
int id = getRealTileId( tileSet, type, i );
if( id < 0 )
{
l.push_back( images );
continue;
}
getTileImages( tileSet, type, id, images );
l.push_back( images );
}
}
void TileBank::setVegetation( int tileSet, const QString &vegetation )
{

View file

@ -4,8 +4,10 @@
#include <QString>
#include <QStringList>
#include <QVariant>
#include <QList>
#include "tile_constants.h"
#include "tile_images.h"
namespace NLMISC
{
@ -23,9 +25,11 @@ public:
void addTileSet( const QString &name );
void removeTileSet( int idx );
void renameTileSet( int idx, const QString &newName );
void getTileSets( QStringList &l );
void addLand( const QString &name );
void removeLand( int idx );
void getLands( QStringList &l );
void setLandSets( int idx, const QStringList &l );
void getLandSets( int idx, QStringList &l );
@ -35,6 +39,12 @@ public:
void replaceImage( int ts, int type, int tile, TileConstants::TTileChannel channel, const QString &name, const QVariant &pixmap );
void clearImage( int ts, int type, int tile, TileConstants::TTileChannel channel );
int getTileCount( int tileSet, TileConstants::TNodeTileType type );
int getRealTileId( int tileSet, TileConstants::TNodeTileType type, int tileIdInSet );
void getTileImages( int tileSet, TileConstants::TNodeTileType type, int tileId, TileImages &images );
void getTileImages( int tileSet, TileConstants::TNodeTileType type, QList< TileImages > &l );
void setVegetation( int tileSet, const QString &vegetation );
QString getVegetation( int tileSet ) const;

View file

@ -271,8 +271,7 @@ void TileEditorMainWindow::open()
return;
TileBankLoader loader;
bool b = true;
//loader.load( fn.toUtf8().constData(), m_tileModel, m_lands );
bool b = loader.load( fn.toUtf8().constData(), m_tileModel );
if( !b )
{
@ -374,7 +373,7 @@ void TileEditorMainWindow::onTileSetAdd()
}
// Create and append the new tile set to the model.
TileSetNode *tileSet = model->createTileSetNode(text);
m_tileModel->addTileSet( text );
// Retrieve how many rows there currently are and set the current index using that.
uint32 rows = model->rowCount();
@ -684,8 +683,6 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
QString selectedFilter;
QStringList fileNames = QFileDialog::getOpenFileNames(this, "Choose Tile Texture", "." , "Images (*.png);;All Files (*.*)", &selectedFilter, options);
int c = n->childCount();
TileConstants::TNodeTileType type = tabToType( tabId );
QStringListIterator itr( fileNames );
@ -693,8 +690,9 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
while( itr.hasNext() )
{
TileItemNode *newNode = m_tileModel->createItemNode( setId, type, c, TileConstants::TileDiffuse, itr.next() );
if( newNode == NULL )
bool b = m_tileModel->addTile( setId, type, itr.next(), TileConstants::TileDiffuse );
if( !b )
{
if( m_tileModel->hasError() )
error = m_tileModel->getLastError();
@ -709,8 +707,6 @@ void TileEditorMainWindow::onActionAddTile(int tabId)
continue;
}
n->appendRow( newNode );
c++;
}
QModelIndex rootIdx = m_tileModel->index( tabId, 0, m_ui->tileSetLV->currentIndex());
@ -809,7 +805,15 @@ void TileEditorMainWindow::onActionReplaceImage( int tabId )
void TileEditorMainWindow::onTileBankLoaded()
{
m_ui->landLW->clear();
// load lands
QStringList lands;
m_tileModel->getLands( lands );
QStringListIterator itr( lands );
while( itr.hasNext() )
{
m_ui->landLW->addItem( itr.next() );
}
m_tileModel->onTBLoaded();
m_ui->listView128->reset();
m_ui->listView256->reset();

View file

@ -0,0 +1,23 @@
#ifndef TILE_IMAGES_H
#define TILE_IMAGES_H
#include <QString>
struct TileImages
{
QString diffuse;
QString additive;
QString alpha;
void clear()
{
diffuse.clear();
additive.clear();
alpha.clear();
}
};
#endif

View file

@ -312,6 +312,14 @@ TileItemNode::TileItemNode( TileConstants::TNodeTileType type, int tileId, TileC
setTileFilename( channel, filename );
}
TileItemNode::TileItemNode( TileConstants::TNodeTileType type, int tileId, Node *parent )
{
m_id = tileId;
m_parentItem = parent;
pvt = new TileItemNodePvt();
m_hasError = false;
}
TileItemNode::~TileItemNode()
{
delete pvt;

View file

@ -107,6 +107,7 @@ class TileItemNode : public Node
{
public:
TileItemNode( TileConstants::TNodeTileType type, int tileId, TileConstants::TTileChannel channel, QString filename, Node *parent=0);
TileItemNode( TileConstants::TNodeTileType type, int tileId, Node *parent=0);
virtual ~TileItemNode();
QVariant data(int column, int role) const;
int columnCount() const;

View file

@ -218,16 +218,10 @@ TileSetNode *TileModel::createTileSetNode(QString tileSetName)
// Append them in the correct order to the tile set.
this->appendRow(tileSet);
m_tileBank->addTileSet(tileSetName);
return tileSet;
}
TileItemNode *TileModel::createItemNode( TileConstants::TNodeTileType type, int id, TileConstants::TTileChannel channel, const QString &fileName )
{
return new TileItemNode( type, id, channel, fileName );
}
TileItemNode *TileModel::createItemNode( int idx, TileConstants::TNodeTileType type, int id, TileConstants::TTileChannel channel, const QString &fileName )
{
TileItemNode *n = new TileItemNode( type, id, channel, fileName );
@ -305,6 +299,12 @@ void TileModel::clear()
removeRows( 0, c );
}
void TileModel::onTBLoaded()
{
loadTileSets();
}
void TileModel::addLand( const QString &name )
{
m_tileBank->addLand( name );
@ -315,6 +315,11 @@ void TileModel::removeLand( int idx )
m_tileBank->removeLand( idx );
}
void TileModel::getLands( QStringList &l )
{
m_tileBank->getLands( l );
}
void TileModel::setLandSets( int idx, const QStringList &l )
{
m_tileBank->setLandSets( idx, l );
@ -325,6 +330,15 @@ void TileModel::getLandSets( int idx, QStringList &l )
m_tileBank->getLandSets( idx, l );
}
bool TileModel::addTileSet( const QString &name )
{
m_tileBank->addTileSet( name );
TileSetNode *tsn = createTileSetNode( name );
return false;
}
void TileModel::removeTileSet( int idx )
{
TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( idx ) );
@ -341,6 +355,35 @@ void TileModel::renameTileSet( int idx, const QString &newName )
m_tileBank->renameTileSet( idx, newName );
}
bool TileModel::addTile( int ts, int type, const QString &fileName, TileConstants::TTileChannel channel )
{
TileSetNode *tsn = static_cast< TileSetNode* >( rootItem->child( ts ) );
if( tsn == NULL )
return false;
TileTypeNode *ttn = static_cast< TileTypeNode* >( tsn->child( type ) );
if( ttn == NULL )
return false;
int tile = ttn->childCount();
TileConstants::TNodeTileType t = TileConstants::TNodeTileType( type );
TileItemNode *item = new TileItemNode( t, tile, channel, fileName );
bool b = m_tileBank->addTile( ts, fileName, item->pixmap( channel ), channel, t );
if( !b )
{
delete item;
return false;
}
item->setParent( ttn );
ttn->appendRow( item );
return true;
}
void TileModel::removeTile( int ts, int type, int tile )
{
TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( ts ) );
@ -459,3 +502,72 @@ void TileModel::selectIndexDisplay(bool selected)
{
m_indexDisplay = selected;
}
void TileModel::loadTileSets()
{
QStringList l;
m_tileBank->getTileSets( l );
// Create tile sets
QStringListIterator itr( l );
while( itr.hasNext() )
{
createTileSetNode( itr.next() );
}
// Loads sets
int c = rootItem->childCount();
for( int i = 0; i < c; i++ )
{
loadTileSet( i );
}
}
void TileModel::loadTileSet( int tileSet )
{
TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( tileSet ) );
QList< TileImages > l;
//for( int i = TileConstants::Tile128; i < TileConstants::TileNodeTypeCount; i++ )
//for( int i = TileConstants::Tile128; i < TileConstants::TileTransition; i++ )
for( int i = TileConstants::Tile128; i < TileConstants::TileDisplacement; i++ )
{
TileConstants::TNodeTileType type = TileConstants::TNodeTileType( i );
l.clear();
m_tileBank->getTileImages( tileSet, type, l );
loadTileTypeNode( tileSet, type, l );
}
}
void TileModel::loadTileTypeNode( int tileSet, int type, const QList< TileImages > &l )
{
TileSetNode *set = static_cast< TileSetNode* >( rootItem->child( tileSet ) );
TileTypeNode *ttn = static_cast< TileTypeNode* >( set->child( type ) );
int tile = 0;
QList< TileImages >::const_iterator itr = l.begin();
while( itr != l.end() )
{
const TileImages &images = *itr;
TileItemNode *item = NULL;
if( ( type == TileConstants::Tile128 ) || ( type == TileConstants::Tile256 ) )
item = new TileItemNode( TileConstants::TNodeTileType( type ), tile, ttn );
else
item = static_cast< TileItemNode* >( ttn->child( tile ) );
item->setTileFilename( TileConstants::TileDiffuse, images.diffuse );
item->setTileFilename( TileConstants::TileAdditive, images.additive );
item->setTileFilename( TileConstants::TileAlpha, images.alpha );
if( ( type == TileConstants::Tile128 ) || ( type == TileConstants::Tile256 ) )
ttn->appendRow( item );
++itr;
tile++;
}
}

View file

@ -22,6 +22,7 @@
#include <QAbstractListModel>
#include "tile_constants.h"
#include "tile_images.h"
namespace NLMISC
{
@ -32,6 +33,7 @@ class Node;
class TileSetNode;
class TileItemNode;
class TileBank;
class TileModelPvt;
class TileModel : public QAbstractItemModel
{
@ -77,8 +79,6 @@ public:
void swapRows( int a, int b );
TileSetNode *createTileSetNode(QString tileSetName);
static TileItemNode *createItemNode( TileConstants::TNodeTileType type, int id, TileConstants::TTileChannel channel, const QString &fileName );
TileItemNode *createItemNode( int idx, TileConstants::TNodeTileType type, int id, TileConstants::TTileChannel channel, const QString &fileName );
static const char *getTileTypeName(TileConstants::TNodeTileType type);
@ -89,13 +89,20 @@ public:
bool hasTileSet( const QString &name );
void clear();
void onTBLoaded();
void addLand( const QString &name );
void removeLand( int idx );
void getLands( QStringList &l );
bool addTileSet( const QString &name );
void removeTileSet( int idx );
void renameTileSet( int idx, const QString &newName );
void setLandSets( int idx, const QStringList &l );
void getLandSets( int idx, QStringList &l );
bool addTile( int ts, int type, const QString &fileName, TileConstants::TTileChannel channel );
void removeTile( int ts, int type, int tile );
bool replaceImage( int ts, int type, int tile, TileConstants::TTileChannel channel, const QString &name );
void clearImage( int ts, int type, int tile, TileConstants::TTileChannel channel );
@ -122,7 +129,11 @@ public Q_SLOTS:
void selectIndexDisplay(bool selected);
private:
TileSetNode *createTileSetNode(QString tileSetName);
Node *getItem(const QModelIndex &index) const;
void loadTileSets();
void loadTileSet( int tileSet );
void loadTileTypeNode( int tileSet, int type, const QList< TileImages > &l );
bool m_fileDisplay;
bool m_indexDisplay;
@ -133,6 +144,7 @@ private:
Node *rootItem;
TileBank *m_tileBank;
TileModelPvt *pvt;
};
#endif // TILE_MODEL_H

View file

@ -18,35 +18,23 @@
#include "tilebank_loader.h"
#include "tile_model.h"
#include "tile_item.h"
#include "nel/3d/tile_bank.h"
#include "nel/misc/file.h"
class TileBankLoaderPvt
{
public:
};
TileBankLoader::TileBankLoader()
{
p = new TileBankLoaderPvt;
}
TileBankLoader::~TileBankLoader()
{
delete p;
p = NULL;
}
bool TileBankLoader::load( const char *filename, TileModel *model, QList< Land > &lands )
bool TileBankLoader::load( const char *filename, TileModel *model )
{
NLMISC::CIFile file;
if( !file.open( filename, false ) )
return false;
//p->bank.serial( file );
model->serial( file );
file.close();

View file

@ -17,10 +17,7 @@
#ifndef TILEBANK_LOADER_H
#define TILEBANK_LOADER_H
#include "land.h"
class TileModel;
class TileBankLoaderPvt;
class TileBankLoader
{
@ -28,10 +25,9 @@ public:
TileBankLoader();
~TileBankLoader();
bool load( const char *filename, TileModel *model, QList< Land > &lands );
bool load( const char *filename, TileModel *model );
private:
TileBankLoaderPvt *p;
};

View file

@ -22,21 +22,12 @@
#include "nel/3d/tile_bank.h"
#include "nel/misc/file.h"
class TileBankSaverPvt
{
public:
};
TileBankSaver::TileBankSaver()
{
p = new TileBankSaverPvt();
}
TileBankSaver::~TileBankSaver()
{
delete p;
p = NULL;
}
bool TileBankSaver::save( const char *fileName, TileModel* model )

View file

@ -22,7 +22,6 @@
#include <QList>
class TileModel;
class TileBankSaverPvt;
class TileBankSaver
{
@ -33,7 +32,7 @@ public:
bool save( const char *filename, TileModel* model );
private:
TileBankSaverPvt *p;
};
#endif