mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-25 02:10:53 +00:00
Fixed: #875 Add possibility to change default audio driver
This commit is contained in:
parent
e6aff7ac12
commit
cb5ec98976
3 changed files with 11 additions and 9 deletions
|
@ -382,9 +382,7 @@ CClientConfig::CClientConfig()
|
|||
///////////
|
||||
// SOUND //
|
||||
SoundOn = true; // Default is with sound.
|
||||
// hulud patch force fmod
|
||||
// DriverSound = SoundDrvAuto;
|
||||
DriverSound = SoundDrvFMod;
|
||||
DriverSound = SoundDrvAuto;
|
||||
SoundForceSoftwareBuffer = true;
|
||||
SoundOutGameMusic = "Main Menu Loop.ogg";
|
||||
SoundSFXVolume = 1.f;
|
||||
|
@ -1119,19 +1117,17 @@ void CClientConfig::setValues()
|
|||
// SoundOn
|
||||
READ_BOOL_FV(SoundOn)
|
||||
// Sound Driver
|
||||
#if !FINAL_VERSION
|
||||
varPtr = ClientCfg.ConfigFile.getVarPtr ("DriverSound");
|
||||
if (varPtr)
|
||||
{
|
||||
/* hulud patch force fmod
|
||||
if (nlstricmp(varPtr->asString(), "Auto") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvAuto;
|
||||
else if (nlstricmp(varPtr->asString(), "FMod") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvFMod;
|
||||
*/
|
||||
ClientCfg.DriverSound = CClientConfig::SoundDrvFMod;
|
||||
else if (nlstricmp(varPtr->asString(), "OpenAL") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvOpenAL;
|
||||
else if (nlstricmp(varPtr->asString(), "DirectSound") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvDirectSound;
|
||||
else if (nlstricmp(varPtr->asString(), "XAudio2") == 0) ClientCfg.DriverSound = CClientConfig::SoundDrvXAudio2;
|
||||
}
|
||||
else
|
||||
cfgWarning ("Default value used for 'DriverSound' !!!");
|
||||
#endif // FINAL_VERSION
|
||||
// SoundForceSoftwareBuffer
|
||||
READ_BOOL_FV(SoundForceSoftwareBuffer);
|
||||
// SoundOutGameMusic
|
||||
|
|
|
@ -49,7 +49,7 @@ using std::string;
|
|||
struct CClientConfig
|
||||
{
|
||||
enum TDriver3D { DrvAuto = 0, OpenGL, Direct3D };
|
||||
enum TDriverSound { SoundDrvAuto = 0, SoundDrvFMod };
|
||||
enum TDriverSound { SoundDrvAuto = 0, SoundDrvFMod, SoundDrvOpenAL, SoundDrvDirectSound, SoundDrvXAudio2 };
|
||||
enum TStageLCTUsage { StageUseNoLCT = 0, StageUseAllLCT, StageUsePosOnlyLCT };
|
||||
|
||||
// the config file must be always be available
|
||||
|
|
|
@ -464,6 +464,12 @@ void CSoundManager::init(IProgressCallback *progressCallBack)
|
|||
UAudioMixer::TDriver driverType= UAudioMixer::DriverAuto;
|
||||
if(ClientCfg.DriverSound==CClientConfig::SoundDrvFMod)
|
||||
driverType= UAudioMixer::DriverFMod;
|
||||
else if(ClientCfg.DriverSound==CClientConfig::SoundDrvOpenAL)
|
||||
driverType= UAudioMixer::DriverOpenAl;
|
||||
else if(ClientCfg.DriverSound==CClientConfig::SoundDrvDirectSound)
|
||||
driverType= UAudioMixer::DriverDSound;
|
||||
else if(ClientCfg.DriverSound==CClientConfig::SoundDrvXAudio2)
|
||||
driverType= UAudioMixer::DriverXAudio2;
|
||||
_AudioMixer->init(ClientCfg.MaxTrack, ClientCfg.UseEax, ClientCfg.UseADPCM, progressCallBack, false, driverType, ClientCfg.SoundForceSoftwareBuffer);
|
||||
/* int nbVoice = _AudioMixer->getPolyphony();
|
||||
_AudioMixer->setPriorityReserve(HighPri, max(1, nbVoice /2));
|
||||
|
|
Loading…
Reference in a new issue