From c9de569fbdd060165a11463a36a57f0bde10fb71 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Mon, 26 Sep 2011 21:50:16 +0200 Subject: [PATCH] Changed: #1093 Also use mirror sheets directory in sheet id bin build. --- code/nel/tools/build_gamedata/processes/sheet_id/2_build.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py b/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py index f935a4500..64b46c91f 100644 --- a/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py +++ b/code/nel/tools/build_gamedata/processes/sheet_id/2_build.py @@ -54,7 +54,7 @@ if MakeSheetId == "": else: mkPath(log, LeveldesignDirectory) mkPath(log, LeveldesignWorldDirectory) - subprocess.call([ MakeSheetId, "-o" + LeveldesignDirectory + "/game_elem/sheet_id.bin", LeveldesignDirectory + "/game_elem", LeveldesignDirectory + "/game_element", LeveldesignWorldDirectory ]) + subprocess.call([ MakeSheetId, "-o" + LeveldesignDirectory + "/game_elem/sheet_id.bin", LeveldesignDirectory + "/game_elem", LeveldesignDirectory + "/game_element", LeveldesignWorldDirectory, DataShardDirectory + "mirror_sheets" ]) printLog(log, "") log.close()