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Don't drop the texture property just because there's no texture assigned...
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@ -713,9 +713,6 @@ namespace GUIEditor
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{
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std::string j = element->getProperty( prop.propName );
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if( j.empty() )
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return;
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QtProperty *pp = textureMgr->addProperty( prop.propName.c_str() );
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if( pp == NULL )
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return;
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