Fixed: #862 Update autoexp.dat for Qt and STLport

This commit is contained in:
kervala 2010-05-09 14:33:25 +02:00
parent f91ae0e8fe
commit c8c50512a5

View file

@ -1,5 +1,5 @@
; AutoExp.Dat - templates for automaticially expanding data
; Copyright(c) 1997 Microsoft Corporation. All Rights Reserved.
; AutoExp.Dat - templates for automatically expanding data
; Copyright(c) Microsoft Corporation. All Rights Reserved.
;---------------------------------------------------------------
;
; Location: C:\Program Files\Microsoft Visual Studio\Common\MSDev98\Bin
@ -13,8 +13,7 @@
; For good examples, read the rules in this file.
;
; To find what the debugger considers the type of a variable to
; be, add it to the Watch window and right-click and select
; Properties.
; be, add it to the Watch window and look at the Type column.
;
; An AutoExpand rule is a line with the name of a type, an equals
; sign, and text with replaceable parts in angle brackets. The
@ -49,9 +48,11 @@
; e Signed scientific-notation 3./2.,e 1.500000e+000
; g Shorter of e and f 3./2.,g 1.5
; c Single character 0x0065,c 'e'
; s Zero-terminated string 0x0012fde8,s "Hello world"
; su Unicode string 0x007200c4,su "Hello world"
; st String in ANSI or Unicode depending on current setting
; s Zero-terminated string pVar,s "Hello world"
; su Unicode string pVar,su "Hello world"
;
; For details of other format specifiers see Help under:
; "format specifiers/watch variable"
;
; The special format <,t> specifies the name of the most-derived
; type of the object. This is especially useful with pointers or
@ -60,17 +61,17 @@
; If there is no rule for a class, the base classes are checked for
; a matching rule.
;
; -------
; Unicode
; -------
; There are some special entries allowed in the AutoExpand section:
; $BUILTIN is used to display more complex types that need to do more
; than just show a member variable or two.
; $ADDIN allows external DLLs to be added to display even more complex
; types via the EE Add-in API. The first argument is the DLL name, the
; second argument is the name of the export from the DLL to use. For
; further information on this API see the sample called EEAddIn.
;
; If your application is built for Unicode, you'll want Unicode
; strings to automatically expand as text, rather than arrays of
; unsigned short. To automatically display Unicode strings as
; text, go to Tools/Options/Debug tab and check 'Display Unicode
; strings'.
;
;---------------------------------------------------------------
; WARNING: if hexadecimal mode is on in the watch window, all numbers here are
; evaluated in hex, e.g. 42 becomes 0x42
[AutoExpand]
; from windef.h