mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-19 13:46:13 +00:00
Changed: #1301 Added the add transition method.
This commit is contained in:
parent
16fb09e8ef
commit
c88d410224
2 changed files with 80 additions and 1 deletions
|
@ -151,8 +151,87 @@ void ZoneBuilder::addZone(sint32 posX, sint32 posY)
|
|||
|
||||
void ZoneBuilder::addTransition(const sint32 posX, const sint32 posY)
|
||||
{
|
||||
// Read-only mode
|
||||
if ((m_listZonesWidget == 0) || (m_undoStack == 0))
|
||||
return;
|
||||
|
||||
if (m_landscapeMap.empty())
|
||||
return;
|
||||
|
||||
m_titleAction = QString("Transition zone %1,%2").arg(posX).arg(posY);
|
||||
m_createdAction = false;
|
||||
m_zonePositionList.clear();
|
||||
|
||||
nlinfo(QString("trans %1,%2").arg(posX).arg(posY).toStdString().c_str());
|
||||
|
||||
sint32 x = (sint32)floor(float(posX) / m_landscapeScene->cellSize());
|
||||
sint32 y = (sint32)floor(float(posY) / m_landscapeScene->cellSize());
|
||||
sint32 k;
|
||||
|
||||
// Detect if we are in a transition square to switch
|
||||
BuilderZoneRegion *builderZoneRegion = m_landscapeMap.value(m_currentZoneRegion).builderZoneRegion;
|
||||
builderZoneRegion->init(this);
|
||||
const NLLIGO::CZoneRegion &zoneRegion = currentZoneRegion()->ligoZoneRegion();
|
||||
bool bCutEdgeTouched = false;
|
||||
for (uint8 transPos = 0; transPos < 4; ++transPos)
|
||||
{
|
||||
uint ce = zoneRegion.getCutEdge(x, y, transPos);
|
||||
|
||||
if ((ce > 0) && (ce < 3))
|
||||
for (k = 0; k < 2; ++k)
|
||||
{
|
||||
float xTrans, yTrans;
|
||||
|
||||
if ((transPos == 0) || (transPos == 1))
|
||||
{
|
||||
if (ce == 1)
|
||||
xTrans = m_landscapeScene->cellSize() / 3.0f;
|
||||
else
|
||||
xTrans = 2.0f * m_landscapeScene->cellSize() / 3.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (transPos == 2)
|
||||
xTrans = 0;
|
||||
else
|
||||
xTrans = m_landscapeScene->cellSize();
|
||||
}
|
||||
xTrans += x * m_landscapeScene->cellSize();
|
||||
|
||||
if ((transPos == 2) || (transPos == 3))
|
||||
{
|
||||
if (ce == 1)
|
||||
yTrans = m_landscapeScene->cellSize() / 3.0f;
|
||||
else
|
||||
yTrans = 2.0f * m_landscapeScene->cellSize() / 3.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (transPos == 1)
|
||||
yTrans = 0;
|
||||
else
|
||||
yTrans = m_landscapeScene->cellSize();
|
||||
}
|
||||
yTrans += y * m_landscapeScene->cellSize();
|
||||
|
||||
if ((posX >= (xTrans - m_landscapeScene->cellSize() / 12.0f)) &&
|
||||
(posX <= (xTrans + m_landscapeScene->cellSize() / 12.0f)) &&
|
||||
(posY >= (yTrans - m_landscapeScene->cellSize() / 12.0f)) &&
|
||||
(posY <= (yTrans + m_landscapeScene->cellSize() / 12.0f)))
|
||||
{
|
||||
builderZoneRegion->invertCutEdge (x, y, transPos);
|
||||
bCutEdgeTouched = true;
|
||||
}
|
||||
ce = 3 - ce;
|
||||
}
|
||||
}
|
||||
|
||||
// If not clicked to change the cutEdge so the user want to change the transition
|
||||
if (!bCutEdgeTouched)
|
||||
{
|
||||
builderZoneRegion->cycleTransition (x, y);
|
||||
}
|
||||
checkEndMacro();
|
||||
}
|
||||
|
||||
void ZoneBuilder::delZone(const sint32 posX, const sint32 posY)
|
||||
|
|
|
@ -97,7 +97,7 @@ public:
|
|||
|
||||
/// Zone Bricks
|
||||
/// @{
|
||||
void addZone(sint32 posX, sint32 posY);
|
||||
void addZone(const sint32 posX, const sint32 posY);
|
||||
void addTransition(const sint32 posX, const sint32 posY);
|
||||
void delZone(const sint32 posX, const sint32 posY);
|
||||
/// @}
|
||||
|
|
Loading…
Reference in a new issue