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Changed: Don't need to change _PolygonSmooth if value is the same
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@ -2252,6 +2252,8 @@ void CDriverGL::enablePolygonSmoothing(bool smooth)
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{
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{
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H_AUTO_OGL(CDriverGL_enablePolygonSmoothing);
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H_AUTO_OGL(CDriverGL_enablePolygonSmoothing);
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if (_PolygonSmooth == smooth) return;
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#ifndef USE_OPENGLES
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#ifndef USE_OPENGLES
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if(smooth)
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if(smooth)
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glEnable(GL_POLYGON_SMOOTH);
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glEnable(GL_POLYGON_SMOOTH);
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