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Changed: #947 added mac menu, force redraw after buffer swap, some cleanup
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1 changed files with 78 additions and 14 deletions
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@ -34,27 +34,90 @@
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namespace NL3D { namespace MAC {
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static NSApplication* g_app = nil;
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static NSAutoreleasePool* g_pool = nil;
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/*
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TODO move to event emitter class
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*/
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static bool g_emulateRawMode = false;
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static int g_bufferSize[2] = { 0, 0 };
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static void setupApplicationMenu()
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{
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NSMenu* menu;
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NSMenuItem* menuItem;
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NSString* title;
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NSString* appName;
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// get the applications name from it's process info
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appName = [[NSProcessInfo processInfo] processName];
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// create an empty menu object
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menu = [[NSMenu alloc] initWithTitle:@""];
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// add the about menu item
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title = [@"About " stringByAppendingString:appName];
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[menu addItemWithTitle:title
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action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
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// separator
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[menu addItem:[NSMenuItem separatorItem]];
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// add the hide application menu item
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title = [@"Hide " stringByAppendingString:appName];
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[menu addItemWithTitle:title
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action:@selector(hide:) keyEquivalent:@"h"];
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// add the hide others menu item
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menuItem = [menu addItemWithTitle:@"Hide Others"
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action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
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[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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// add the show all menu item
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[menu addItemWithTitle:@"Show All"
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action:@selector(unhideAllApplications:) keyEquivalent:@""];
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// separator
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[menu addItem:[NSMenuItem separatorItem]];
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/*
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TODO on quit send EventDestroyWindowId
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*/
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// add the quit menu item
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title = [@"Quit " stringByAppendingString:appName];
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[menu addItemWithTitle:title
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action:@selector(terminate:) keyEquivalent:@"q"];
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// create an empty menu item and put the new menu into it as a subitem
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menuItem = [[NSMenuItem alloc] initWithTitle:@""
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action:nil keyEquivalent:@""];
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[menuItem setSubmenu:menu];
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// create a menu for the application
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[NSApp setMainMenu:[[NSMenu alloc] initWithTitle:@""]];
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// attach the new menu to the applications menu
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[[NSApp mainMenu] addItem:menuItem];
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}
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void ctor()
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{
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// create a pool, cocoa code would leak memory otherwise
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g_pool = [[NSAutoreleasePool alloc] init];
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// init the application object
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g_app = [NSApplication sharedApplication];
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[NSApplication sharedApplication];
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// create the menu in the top screen bar
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setupApplicationMenu();
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// tell the application that we are running now
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[g_app finishLaunching];
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[NSApp finishLaunching];
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}
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void dtor()
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{
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// shut down the application
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[g_app terminate:nil];
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[NSApp terminate:nil];
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// release the pool
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[g_pool release];
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@ -106,7 +169,10 @@ bool destroyWindow(nlWindow wnd)
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLView* view = [window contentView];
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// release the view we alloced
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[view release];
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// release the window we alloced
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[window release];
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return true;
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@ -119,10 +185,6 @@ nlWindow setDisplay(nlWindow wnd, const GfxMode& mode, bool show, bool resizeabl
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call showWindow()
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*/
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/*
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TODO add menu, on quit send EventDestroyWindowId
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*/
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NSWindow* window = (NSWindow*)wnd;
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if(wnd == EmptyWindow)
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@ -405,10 +467,12 @@ bool activate(nlWindow wnd)
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void swapBuffers(nlWindow wnd)
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{
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NSWindow* window = (NSWindow*)wnd;
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NSOpenGLContext* ctx = [[window contentView] openGLContext];
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NSOpenGLView* view = [window contentView];
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NSOpenGLContext* ctx = [view openGLContext];
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// make cocoa draw buffer contents to the view
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[ctx flushBuffer];
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[view display];
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}
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void setCapture(bool capture)
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@ -686,7 +750,7 @@ void submitEvents(NLMISC::CEventServer& server,
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while(true)
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{
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// get the next event to handle
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NSEvent* event = [g_app nextEventMatchingMask:NSAnyEventMask
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NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate:nil /*[NSDate distantFuture]*/
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inMode:NSDefaultRunLoopMode dequeue:YES];
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@ -705,8 +769,8 @@ void submitEvents(NLMISC::CEventServer& server,
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if((mouseX < 0.0 || mouseX > 1.0 || mouseY < 0.0 || mouseY > 1.0) &&
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event.type != NSKeyDown && event.type != NSKeyUp)
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{
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[g_app sendEvent:event];
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[g_app updateWindows];
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[NSApp sendEvent:event];
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[NSApp updateWindows];
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continue;
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}
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@ -880,8 +944,8 @@ void submitEvents(NLMISC::CEventServer& server,
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}
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}
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[g_app sendEvent:event];
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[g_app updateWindows];
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[NSApp sendEvent:event];
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[NSApp updateWindows];
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}
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}
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