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Changed: Use CCmdArgs to get program path and search data there
--HG-- branch : develop
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1 changed files with 11 additions and 7 deletions
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@ -34,6 +34,7 @@
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#include "nel/misc/system_info.h"
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#include "nel/misc/block_memory.h"
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#include "nel/misc/system_utils.h"
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#include "nel/misc/cmd_args.h"
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// 3D Interface.
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#include "nel/3d/bloom_effect.h"
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#include "nel/3d/u_driver.h"
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@ -616,6 +617,9 @@ void initStereoDisplayDevice()
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IStereoDisplay::releaseUnusedLibraries();
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}
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// we want to get executable directory
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extern NLMISC::CCmdArgs Args;
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static void addPaths(IProgressCallback &progress, const std::vector<std::string> &paths, bool recurse)
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{
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// all prefixes for paths
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@ -625,19 +629,19 @@ static void addPaths(IProgressCallback &progress, const std::vector<std::string>
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directoryPrefixes.push_back("");
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#if defined(NL_OS_WINDOWS)
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char path[MAX_PATH];
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GetModuleFileNameA(GetModuleHandleA(NULL), path, MAX_PATH);
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// check in same directory as executable
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directoryPrefixes.push_back(CPath::standardizePath(CFile::getPath(path)));
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directoryPrefixes.push_back(Args.getProgramPath());
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#elif defined(NL_OS_MAC)
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// check in bundle (Installer)
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directoryPrefixes.push_back(CPath::standardizePath(getAppBundlePath() + "/Contents/Resources"));
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directoryPrefixes.push_back(getAppBundlePath() + "/Contents/Resources/");
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// check in same directory as bundle (Steam)
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directoryPrefixes.push_back(CPath::standardizePath(getAppBundlePath() + "/.."));
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directoryPrefixes.push_back(CPath::makePathAbsolute(getAppBundlePath() + "/..", ".", true));
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#elif defined(NL_OS_UNIX)
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// TODO: check in same directory as executable
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// check in same directory as executable
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directoryPrefixes.push_back(Args.getProgramPath());
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// check in installed directory
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if (CFile::isDirectory(getRyzomSharePrefix())) directoryPrefixes.push_back(CPath::standardizePath(getRyzomSharePrefix()));
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#endif
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