mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-20 07:58:44 +00:00
Add pz process
--HG-- branch : develop
This commit is contained in:
parent
07933bf52c
commit
b5a95d725b
7 changed files with 268 additions and 0 deletions
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@ -260,3 +260,4 @@ code/web/public_php/role_support
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code/web/public_php/role_domain
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code/web/public_php/db_version_ring
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code/web/public_php/config_user.php
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code/nel/tools/build_gamedata/processes/pz/build_world_packed_col.cfg
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@ -432,6 +432,7 @@ if not args.noverify:
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findTool(log, ToolDirectories, TgaCutTool, ToolSuffix)
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findTool(log, ToolDirectories, PatchGenTool, ToolSuffix)
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findTool(log, ToolDirectories, TranslationToolsTool, ToolSuffix)
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findTool(log, ToolDirectories, BuildWorldPackedColTool, ToolSuffix)
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log.close()
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if os.path.isfile("0_setup.log"):
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@ -91,3 +91,4 @@ AiBuildWmapTool = "ai_build_wmap"
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TgaCutTool = "tga_cut"
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PatchGenTool = "patch_gen"
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TranslationToolsTool = "translation_tools"
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BuildWorldPackedColTool = "build_world_packed_col"
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97
code/nel/tools/build_gamedata/processes/pz/0_setup.py
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97
code/nel/tools/build_gamedata/processes/pz/0_setup.py
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@ -0,0 +1,97 @@
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#!/usr/bin/python
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#
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# \file 0_setup.py
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# \brief setup pz
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# \date 2014-09-13 13:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Setup pz
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 Jan BOON
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Setup pz")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# Setup build directories
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printLog(log, ">>> Setup build directories <<<")
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mkPath(log, ExportBuildDirectory + "/" + PackedZoneCacheBuildDirectory)
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mkPath(log, ExportBuildDirectory + "/" + PackedZoneCWMapCacheBuildDirectory)
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mkPath(log, ExportBuildDirectory + "/" + PackedZoneBuildDirectory)
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# Setup lookup directories
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printLog(log, ">>> Setup lookup directories <<<")
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mkPath(log, ExportBuildDirectory + "/" + AiWmapBuildDirectory)
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mkPath(log, ExportBuildDirectory + "/" + ZoneLightBuildDirectory)
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mkPath(log, LeveldesignDataCommonDirectory)
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# Setup client directories
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printLog(log, ">>> Setup install directories <<<")
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mkPath(log, InstallDirectory + "/" + PackedZoneInstallDirectory)
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# Setup client directories
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printLog(log, ">>> Setup configuration <<<")
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mkPath(log, ActiveProjectDirectory + "/generated")
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cfg = open(ActiveProjectDirectory + "/generated/build_world_packed_col.cfg", "w")
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cfg.write("\n")
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cfg.write("// BUILD WORLD PACKED COL CONFIGURATION\n")
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cfg.write("\n")
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cfg.write("SearchPaths = {\n")
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cfg.write("\t\"" + ExportBuildDirectory + "/" + AiWmapBuildDirectory + "\", \n")
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cfg.write("\t\"" + ExportBuildDirectory + "/" + ZoneLightBuildDirectory + "\", \n")
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cfg.write("\t\"" + LeveldesignDataCommonDirectory + "\", \n")
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cfg.write("};\n")
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cfg.write("\n")
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cfg.write("CachePath = \"" + ExportBuildDirectory + "/" + PackedZoneCacheBuildDirectory + "\";\n")
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cfg.write("CWMapCachePath = \"" + ExportBuildDirectory + "/" + PackedZoneCWMapCacheBuildDirectory + "\";\n")
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cfg.write("OutputPath = \"" + ExportBuildDirectory + "/" + PackedZoneBuildDirectory + "\";\n")
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cfg.write("\n")
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cfg.write("EntryPointsFile = \"r2_islands.xml\";\n")
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cfg.write("\n")
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cfg.write("CWMapList = {\n")
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cfg.write("\t\"" + PackedZoneCWMap + "\", \n")
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cfg.write("};\n")
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cfg.write("\n")
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cfg.write("Fly = 0;\n")
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cfg.write("\n")
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cfg.write("HeightMapsAsTga = 1;\n")
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cfg.write("PixelPerMeter = 1;\n")
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cfg.write("\n")
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cfg.write("RefineThreshold = 32;\n")
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cfg.write("\n")
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cfg.close()
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log.close()
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# end of file
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49
code/nel/tools/build_gamedata/processes/pz/1_export.py
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49
code/nel/tools/build_gamedata/processes/pz/1_export.py
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@ -0,0 +1,49 @@
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#!/usr/bin/python
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#
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# \file 1_export.py
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# \brief Export pz
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# \date 2014-09-13 13:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Export pz
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 Jan BOON
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Export pz")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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log.close()
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# end of file
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62
code/nel/tools/build_gamedata/processes/pz/2_build.py
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62
code/nel/tools/build_gamedata/processes/pz/2_build.py
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#!/usr/bin/python
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#
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# \file 2_build.py
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# \brief Build pz
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# \date 2014-09-13 13:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Build pz
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 Jan BOON
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Build pz")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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# Find tools
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BuildWorldPackedCol = findTool(log, ToolDirectories, BuildWorldPackedColTool, ToolSuffix)
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if BuildWorldPackedCol == "":
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toolLogFail(log, BuildWorldPackedColTool, ToolSuffix)
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else:
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printLog(log, ">>> Copy ai_build_wmap.cfg <<<")
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cfgPath = ActiveProjectDirectory + "/generated/build_world_packed_col.cfg"
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shutil.copy(cfgPath, "build_world_packed_col.cfg")
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printLog(log, ">>> Build pz <<<")
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subprocess.call([ BuildWorldPackedCol, "build_world_packed_col.cfg" ])
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printLog(log, "")
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log.close()
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# end of file
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57
code/nel/tools/build_gamedata/processes/pz/3_install.py
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57
code/nel/tools/build_gamedata/processes/pz/3_install.py
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@ -0,0 +1,57 @@
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#!/usr/bin/python
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#
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# \file 3_install.py
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# \brief Install pz
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# \date 2014-09-13 13:32GMT
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# \author Jan Boon (Kaetemi)
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# Python port of game data build pipeline.
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# Install pz
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#
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# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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# Copyright (C) 2014 Jan BOON
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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import time, sys, os, shutil, subprocess, distutils.dir_util
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sys.path.append("../../configuration")
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if os.path.isfile("log.log"):
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os.remove("log.log")
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log = open("log.log", "w")
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from scripts import *
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from buildsite import *
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from process import *
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from tools import *
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from directories import *
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printLog(log, "")
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printLog(log, "-------")
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printLog(log, "--- Install pz")
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printLog(log, "-------")
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printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
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printLog(log, "")
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installPath = InstallDirectory + "/" + PackedZoneInstallDirectory
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mkPath(log, installPath)
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printLog(log, ">>> Install pz <<<")
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mkPath(log, ExportBuildDirectory + "/" + PackedZoneBuildDirectory)
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copyFilesNoTreeIfNeeded(log, ExportBuildDirectory + "/" + PackedZoneBuildDirectory, installPath)
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printLog(log, "")
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log.close()
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# end of file
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