Moved an action handler, from the view manager's source to the game action handlers' source.

--HG--
branch : gui-refactoring
This commit is contained in:
dfighter1985 2012-02-13 02:30:26 +01:00
parent 546799874e
commit b4eae771e2
2 changed files with 121 additions and 124 deletions

View file

@ -4106,3 +4106,124 @@ public:
}
};
REGISTER_ACTION_HANDLER(CHandlerConfigureQuitDialogBox, "configure_quit_dialog_box");
// ----------------------------------------------------------------------------
static bool isSwimming()
{
if (UserEntity != NULL)
return (UserEntity->mode() == MBEHAV::SWIM || UserEntity->mode() == MBEHAV::MOUNT_SWIM);
else
return false;
}
static bool isStunned()
{
if (UserEntity != NULL)
return (UserEntity->behaviour() == MBEHAV::STUNNED);
else
return false;
}
static bool isDead()
{
if (UserEntity != NULL)
return (UserEntity->mode() == MBEHAV::DEATH);
else
return false;
}
// ***************************************************************************
class CHandlerEmote : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
// An emote is 2 things : a phrase and an animation
// Phrase is the phrase that server returns in chat system
// Behav is the animation played
// CustomPhrase is an user phrase which can replace default phrase
string sPhraseNb = getParam(sParams, "nb");
string sBehav = getParam(sParams, "behav");
string sCustomPhrase = getParam(sParams, "custom_phrase");
uint32 phraseNb;
fromString(sPhraseNb, phraseNb);
uint8 behaviour;
fromString(sBehav, behaviour);
MBEHAV::EBehaviour behavToSend = (MBEHAV::EBehaviour)(MBEHAV::EMOTE_BEGIN + behaviour);
uint16 phraseNbToSend = (uint16)phraseNb;
if (EAM)
{
const uint nbBehav = EAM->getNbEmots(); // Miscalled: this is the number of behaviour for all emotes
if ((behaviour >= nbBehav) || (behaviour == 255))
behavToSend = MBEHAV::IDLE;
}
else
{
if (behaviour == 255)
behavToSend = MBEHAV::IDLE;
}
/* Emotes forbidden when dead, emotes with behav forbidden when
* stunned or swimming */
if ( ( behavToSend != MBEHAV::IDLE && (isSwimming() || isStunned() || isDead() ) ) )
{
return;
}
if( sCustomPhrase.empty() )
{
// Create the message and send.
const string msgName = "COMMAND:EMOTE";
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
{
out.serialEnum(behavToSend);
out.serial(phraseNbToSend);
NetMngr.push(out);
//nlinfo("impulseCallBack : %s %d %d sent", msgName.c_str(), (uint32)behavToSend, phraseNbToSend);
}
else
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
}
else
{
// Create the message and send.
const string msgName = "COMMAND:CUSTOM_EMOTE";
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
{
ucstring ucstr;
ucstr.fromUtf8(sCustomPhrase);
if( sCustomPhrase == "none" )
{
if( behavToSend == MBEHAV::IDLE )
{
// display "no animation for emote"
CInterfaceManager *pIM= CInterfaceManager::getInstance();
ucstring msg = CI18N::get("msgCustomizedEmoteNoAnim");
string cat = getStringCategory(msg, msg);
pIM->displaySystemInfo(msg, cat);
return;
}
}
else
{
ucstr = ucstring("&EMT&") + UserEntity->getDisplayName() + ucstring(" ") + ucstr;
}
out.serialEnum(behavToSend);
out.serial(ucstr);
NetMngr.push(out);
//nlinfo("impulseCallBack : %s %d %s sent", msgName.c_str(), (uint32)behavToSend, sCustomPhrase.c_str());
}
else
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
}
}
};
REGISTER_ACTION_HANDLER( CHandlerEmote, "emote");

View file

@ -29,7 +29,6 @@
// Globals
#include "interface_manager.h"
#include "input_handler_manager.h"
#include "interface_config.h"
#include "task_bar_manager.h"
#include "guild_manager.h"
@ -97,7 +96,6 @@
#include "../login.h"
#include "../sheet_manager.h" // for emotes
//#include "../global.h" // for emotes
#include "../entity_animation_manager.h" // for emotes
#include "../net_manager.h" // for emotes
#include "../client_chat_manager.h" // for emotes
@ -127,7 +125,6 @@ extern CContinentManager ContinentMngr;
extern CStringMapper *_UIStringMapper;
extern bool IsInRingSession;
extern CEventsListener EventsListener;
extern CEntityAnimationManager *EAM;
namespace R2
{
@ -164,7 +161,6 @@ using namespace NLNET;
// ------------------------------------------------------------------------------------------------
//extern NL3D::UDriver *Driver;
extern bool loginFinished;
// Edit actions
CActionsManager EditActions;
@ -5497,126 +5493,6 @@ bool CInterfaceManager::CEmoteCmd::execute(const std::string &/* rawCommandStrin
return true;
}
// ----------------------------------------------------------------------------
static bool isSwimming()
{
if (UserEntity != NULL)
return (UserEntity->mode() == MBEHAV::SWIM || UserEntity->mode() == MBEHAV::MOUNT_SWIM);
else
return false;
}
static bool isStunned()
{
if (UserEntity != NULL)
return (UserEntity->behaviour() == MBEHAV::STUNNED);
else
return false;
}
static bool isDead()
{
if (UserEntity != NULL)
return (UserEntity->mode() == MBEHAV::DEATH);
else
return false;
}
// ***************************************************************************
class CHandlerEmote : public IActionHandler
{
public:
void execute (CCtrlBase * /* pCaller */, const std::string &sParams)
{
// An emote is 2 things : a phrase and an animation
// Phrase is the phrase that server returns in chat system
// Behav is the animation played
// CustomPhrase is an user phrase which can replace default phrase
string sPhraseNb = getParam(sParams, "nb");
string sBehav = getParam(sParams, "behav");
string sCustomPhrase = getParam(sParams, "custom_phrase");
uint32 phraseNb;
fromString(sPhraseNb, phraseNb);
uint8 behaviour;
fromString(sBehav, behaviour);
MBEHAV::EBehaviour behavToSend = (MBEHAV::EBehaviour)(MBEHAV::EMOTE_BEGIN + behaviour);
uint16 phraseNbToSend = (uint16)phraseNb;
if (EAM)
{
const uint nbBehav = EAM->getNbEmots(); // Miscalled: this is the number of behaviour for all emotes
if ((behaviour >= nbBehav) || (behaviour == 255))
behavToSend = MBEHAV::IDLE;
}
else
{
if (behaviour == 255)
behavToSend = MBEHAV::IDLE;
}
/* Emotes forbidden when dead, emotes with behav forbidden when
* stunned or swimming */
if ( ( behavToSend != MBEHAV::IDLE && (isSwimming() || isStunned() || isDead() ) ) )
{
return;
}
if( sCustomPhrase.empty() )
{
// Create the message and send.
const string msgName = "COMMAND:EMOTE";
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
{
out.serialEnum(behavToSend);
out.serial(phraseNbToSend);
NetMngr.push(out);
//nlinfo("impulseCallBack : %s %d %d sent", msgName.c_str(), (uint32)behavToSend, phraseNbToSend);
}
else
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
}
else
{
// Create the message and send.
const string msgName = "COMMAND:CUSTOM_EMOTE";
CBitMemStream out;
if(GenericMsgHeaderMngr.pushNameToStream(msgName, out))
{
ucstring ucstr;
ucstr.fromUtf8(sCustomPhrase);
if( sCustomPhrase == "none" )
{
if( behavToSend == MBEHAV::IDLE )
{
// display "no animation for emote"
CInterfaceManager *pIM= CInterfaceManager::getInstance();
ucstring msg = CI18N::get("msgCustomizedEmoteNoAnim");
string cat = getStringCategory(msg, msg);
pIM->displaySystemInfo(msg, cat);
return;
}
}
else
{
ucstr = ucstring("&EMT&") + UserEntity->getDisplayName() + ucstring(" ") + ucstr;
}
out.serialEnum(behavToSend);
out.serial(ucstr);
NetMngr.push(out);
//nlinfo("impulseCallBack : %s %d %s sent", msgName.c_str(), (uint32)behavToSend, sCustomPhrase.c_str());
}
else
nlwarning("command 'emote': unknown message named '%s'.", msgName.c_str());
}
}
};
REGISTER_ACTION_HANDLER( CHandlerEmote, "emote");
// ***************************************************************************
bool CInterfaceManager::testDragCopyKey()
{