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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-19 21:56:13 +00:00
Allow compiling max plugins without the other tools
This commit is contained in:
parent
51133dceed
commit
b0dea08fa4
3 changed files with 100 additions and 77 deletions
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@ -68,7 +68,11 @@ IF(WITH_NEL_SAMPLES)
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ADD_SUBDIRECTORY(samples)
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ADD_SUBDIRECTORY(samples)
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ENDIF(WITH_NEL_SAMPLES)
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ENDIF(WITH_NEL_SAMPLES)
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IF(WITH_NEL_TOOLS)
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# Allow to compile only max plugins without other tools.
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FIND_PACKAGE(Squish)
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IF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)
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IF(WITH_NEL_TOOLS)
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FIND_PACKAGE(Squish)
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ENDIF(WITH_NEL_TOOLS)
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ADD_SUBDIRECTORY(tools)
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ADD_SUBDIRECTORY(tools)
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ENDIF(WITH_NEL_TOOLS)
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ENDIF(WITH_NEL_TOOLS OR WITH_NEL_MAXPLUGIN)
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@ -1,62 +1,75 @@
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SUBDIRS(
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build_coarse_mesh
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IF(WITH_NEL_TOOLS)
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build_far_bank
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build_smallbank
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SUBDIRS(
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ig_lighter
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build_coarse_mesh
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zone_dependencies
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build_far_bank
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zone_ig_lighter
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build_smallbank
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zone_lighter
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ig_lighter
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zone_welder
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zone_dependencies
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animation_set_builder
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zone_ig_lighter
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anim_builder
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zone_lighter
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build_clod_bank
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zone_welder
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build_clodtex
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animation_set_builder
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build_interface
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anim_builder
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build_shadow_skin
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build_clod_bank
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cluster_viewer
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build_clodtex
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file_info
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build_interface
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get_neighbors
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build_shadow_skin
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ig_add
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cluster_viewer
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ig_info
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file_info
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shapes_exporter
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get_neighbors
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tga_cut
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ig_add
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tga_resize
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ig_info
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shapes_exporter
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tga_cut
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tga_resize
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shape2obj
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shape2obj
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zone_check_bind
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zone_check_bind
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zone_dump
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zone_dump
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zviewer)
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zviewer)
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ENDIF(WITH_NEL_TOOLS)
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# For tools selection of only max plugins
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IF(WIN32)
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IF(WIN32)
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ADD_SUBDIRECTORY(ig_elevation)
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ADD_SUBDIRECTORY(lightmap_optimizer)
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IF(MFC_FOUND)
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IF(MFC_FOUND)
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ADD_SUBDIRECTORY(object_viewer)
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ADD_SUBDIRECTORY(object_viewer)
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ADD_SUBDIRECTORY(object_viewer_exe)
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IF(WITH_NEL_MAXPLUGIN)
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ADD_SUBDIRECTORY(tile_edit)
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IF(MAXSDK_FOUND)
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ADD_SUBDIRECTORY(plugin_max)
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ADD_SUBDIRECTORY(ligo)
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ENDIF(MAXSDK_FOUND)
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ENDIF(WITH_NEL_MAXPLUGIN)
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ENDIF(MFC_FOUND)
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ENDIF(MFC_FOUND)
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IF(WITH_NEL_MAXPLUGIN)
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IF(MAXSDK_FOUND)
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ADD_SUBDIRECTORY(plugin_max)
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ADD_SUBDIRECTORY(ligo)
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ENDIF(MAXSDK_FOUND)
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ENDIF(WITH_NEL_MAXPLUGIN)
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ENDIF(WIN32)
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ENDIF(WIN32)
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IF(WITH_QT)
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IF(WITH_NEL_TOOLS)
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ADD_SUBDIRECTORY(tile_edit_qt)
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ADD_SUBDIRECTORY(object_viewer_qt)
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ADD_SUBDIRECTORY(object_viewer_widget)
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ENDIF(WITH_QT)
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IF(SQUISH_FOUND)
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IF(WIN32)
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ADD_SUBDIRECTORY(ig_elevation)
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ADD_SUBDIRECTORY(lightmap_optimizer)
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IF(MFC_FOUND)
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ADD_SUBDIRECTORY(object_viewer_exe)
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ADD_SUBDIRECTORY(tile_edit)
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ENDIF(MFC_FOUND)
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ENDIF(WIN32)
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IF(WITH_QT)
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ADD_SUBDIRECTORY(tile_edit_qt)
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ADD_SUBDIRECTORY(object_viewer_qt)
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ADD_SUBDIRECTORY(object_viewer_widget)
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ENDIF(WITH_QT)
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IF(SQUISH_FOUND)
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ADD_SUBDIRECTORY(s3tc_compressor_lib)
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ADD_SUBDIRECTORY(s3tc_compressor_lib)
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ADD_SUBDIRECTORY(panoply_maker)
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ADD_SUBDIRECTORY(panoply_maker)
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ADD_SUBDIRECTORY(tga_2_dds)
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ADD_SUBDIRECTORY(tga_2_dds)
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ADD_SUBDIRECTORY(hls_bank_maker)
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ADD_SUBDIRECTORY(hls_bank_maker)
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ENDIF(SQUISH_FOUND)
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ENDIF(SQUISH_FOUND)
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#crash_log_analyser
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#shapes_exporter
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ENDIF(WITH_NEL_TOOLS)
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#crash_log_analyser
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#shapes_exporter
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@ -1,28 +1,34 @@
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ADD_SUBDIRECTORY(misc)
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ADD_SUBDIRECTORY(memory)
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# Don't add other subdirectories if only max plugins are selected.
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IF(WITH_NEL_TOOLS)
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ADD_SUBDIRECTORY(misc)
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ADD_SUBDIRECTORY(memory)
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ENDIF(WITH_NEL_TOOLS)
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# Max plugins are under the 3d directory as well.
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IF(WITH_3D)
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IF(WITH_3D)
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ADD_SUBDIRECTORY(3d)
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ADD_SUBDIRECTORY(3d)
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ENDIF(WITH_3D)
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ENDIF(WITH_3D)
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IF(WITH_PACS)
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# Don't add other subdirectories if only max plugins are selected.
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ADD_SUBDIRECTORY(pacs)
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IF(WITH_NEL_TOOLS)
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ENDIF(WITH_PACS)
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IF(WITH_PACS)
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ADD_SUBDIRECTORY(pacs)
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ENDIF(WITH_PACS)
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IF(WITH_LOGIC)
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IF(WITH_LOGIC)
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ADD_SUBDIRECTORY(logic)
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ADD_SUBDIRECTORY(logic)
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ENDIF(WITH_LOGIC)
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ENDIF(WITH_LOGIC)
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IF(WITH_GEORGES)
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IF(WITH_GEORGES)
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ADD_SUBDIRECTORY(georges)
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ADD_SUBDIRECTORY(georges)
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ENDIF(WITH_GEORGES)
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ENDIF(WITH_GEORGES)
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IF(WITH_SOUND)
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IF(WITH_SOUND)
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ADD_SUBDIRECTORY(sound)
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ADD_SUBDIRECTORY(sound)
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ENDIF(WITH_SOUND)
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ENDIF(WITH_SOUND)
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IF(WITH_NEL_TESTS)
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IF(WITH_NEL_TESTS)
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ADD_SUBDIRECTORY(nel_unit_test)
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ADD_SUBDIRECTORY(nel_unit_test)
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ENDIF(WITH_NEL_TESTS)
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ENDIF(WITH_NEL_TESTS)
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ENDIF(WITH_NEL_TOOLS)
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#build_gamedata
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