Changed: Also fix medium and heavy boots with a dress

--HG--
branch : develop
This commit is contained in:
kervala 2015-12-20 18:59:45 +01:00
parent 08671a2c57
commit ae19cfe5eb
2 changed files with 2 additions and 2 deletions

View file

@ -441,7 +441,7 @@ void SCharacter3DSetup::setupFromCS_ModelCol (SLOTTYPE::EVisualSlot s, sint32 mo
Parts[part].Name = item->getShapeFemale(); Parts[part].Name = item->getShapeFemale();
// use the right type of boots if wearing a caster dress // use the right type of boots if wearing a caster dress
if ((s == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS)) if ((s == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS || item->ItemType == ITEM_TYPE::MEDIUM_BOOTS || item->ItemType == ITEM_TYPE::HEAVY_BOOTS))
{ {
std::string shapeLegs = Parts[Char3DPart_Legs].Name; std::string shapeLegs = Parts[Char3DPart_Legs].Name;

View file

@ -543,7 +543,7 @@ void CPlayerCL::equip(SLOTTYPE::EVisualSlot slot, uint index, uint color)
std::string shapeName = _Gender == GSGENDER::female ? item->getShapeFemale():item->getShape(); std::string shapeName = _Gender == GSGENDER::female ? item->getShapeFemale():item->getShape();
// use the right type of boots if wearing a caster dress // use the right type of boots if wearing a caster dress
if ((slot == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS)) if ((slot == SLOTTYPE::FEET_SLOT) && (item->ItemType == ITEM_TYPE::LIGHT_BOOTS || item->ItemType == ITEM_TYPE::MEDIUM_BOOTS || item->ItemType == ITEM_TYPE::HEAVY_BOOTS))
{ {
std::string shapeLegs; std::string shapeLegs;