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Add info structure for multipass camera rendering effects #43
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7 changed files with 227 additions and 0 deletions
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@ -66,6 +66,9 @@ class CScissor;
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class CViewport;
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struct CMonitorColorProperties;
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struct IOcclusionQuery;
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class CMultipassCameraEffectInfo;
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class IMultipassCameraEffectInfoPriv;
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class IMultipassCameraEffect;
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@ -807,6 +810,16 @@ public:
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// return true if driver support non-power of two textures
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virtual bool supportNonPowerOfTwoTextures() const =0;
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/// \name Multipass Camera Effects. Prefer to use CMultipassCameraEffectManager instead of calling these directly.
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// @{
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/// Return the number of installed multipass camera effects.
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virtual int getMultipassCameraEffectNb() =0;
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/// Return information about a specified multipass camera effect.
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virtual const CMultipassCameraEffectInfo *getMultipassCameraEffectInfo(int idx) const =0;
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/// Create a multipass camera effect with specified id.
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virtual IMultipassCameraEffect *createMultipassCameraEffect(int idx) const =0;
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// @}
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/** get a part of the ZBuffer (back buffer).
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* NB: 0,0 is the bottom left corner of the screen.
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*
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89
code/nel/include/nel/3d/multipass_camera_effect_info.h
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89
code/nel/include/nel/3d/multipass_camera_effect_info.h
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@ -0,0 +1,89 @@
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/**
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* \file multipass_camera_effect_info.h
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* \brief CMultipassCameraEffectInfo
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* \date 2013-06-16 17:27GMT
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* \author Jan Boon (Kaetemi)
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* CMultipassCameraEffectInfo
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NEVRAX NEL.
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* NEVRAX NEL is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NEVRAX NEL is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NEVRAX NEL. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#ifndef NL3D_MULTIPASS_CAMERA_EFFECT_INFO_H
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#define NL3D_MULTIPASS_CAMERA_EFFECT_INFO_H
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#include <nel/misc/types_nl.h>
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// STL includes
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// NeL includes
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// Project includes
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namespace NL3D {
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class IMultipassCameraEffect;
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enum TMultipassCameraType
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{
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MULTIPASS_CAMERA_UNKNOWN,
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/// A multi pass effect used to support stereo displays.
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MULTIPASS_CAMERA_STEREO,
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/// A multi pass effect which renders at different animation deltas to create a motion blur (experimental).
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MULTIPASS_CAMERA_MOTION_BLUR,
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/// A multi pass effect which renders with modified camera settings to create depth of field (experimental).
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MULTIPASS_CAMERA_DEPTH_OF_FIELD,
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// etc.
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};
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/**
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* \brief CMultipassCameraEffectInfo
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* \date 2013-06-16 17:27GMT
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* \author Jan Boon (Kaetemi)
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* Information on a multi pass camera effect.
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*/
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struct CMultipassCameraEffectInfo
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{
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public:
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CMultipassCameraEffectInfo();
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virtual ~CMultipassCameraEffectInfo();
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/// Name used in configs etc. Use i18n for storing display name and descriptions.
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std::string Name;
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/// Type of multipass. Useful for filtering which ones the user can pick.
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TMultipassCameraType Type;
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}; /* class CMultipassCameraEffectInfo */
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/// Inherit from this class with a class which fills the public
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/// information fields and that overrides the create() method.
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/// Driver has list of installed IMultipassCameraEffectInfoPriv.
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struct IMultipassCameraEffectInfoPriv : public CMultipassCameraEffectInfo
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{
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public:
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IMultipassCameraEffectInfoPriv();
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virtual ~IMultipassCameraEffectInfoPriv();
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virtual IMultipassCameraEffect *create() const = 0;
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};
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} /* namespace NL3D */
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#endif /* #ifndef NL3D_MULTIPASS_CAMERA_EFFECT_INFO_H */
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/* end of file */
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@ -2999,6 +2999,26 @@ bool CDriverD3D::supportNonPowerOfTwoTextures() const
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// ***************************************************************************
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int CDriverD3D::getMultipassCameraEffectNb()
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{
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// Screw D3D.
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return 0;
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}
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const NL3D::CMultipassCameraEffectInfo *CDriverD3D::getMultipassCameraEffectInfo(int idx) const
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{
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// Screw D3D.
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return NULL;
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}
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NL3D::IMultipassCameraEffect *CDriverD3D::createMultipassCameraEffect(int idx) const
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{
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// Screw D3D.
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return NULL;
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}
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// ***************************************************************************
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bool CDriverD3D::fillBuffer (NLMISC::CBitmap &bitmap)
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{
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H_AUTO_D3D(CDriverD3D_fillBuffer);
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@ -832,6 +832,10 @@ public:
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// return true if driver support non-power of two textures
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virtual bool supportNonPowerOfTwoTextures() const;
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virtual int getMultipassCameraEffectNb();
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virtual const CMultipassCameraEffectInfo *getMultipassCameraEffectInfo(int idx) const;
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virtual IMultipassCameraEffect *createMultipassCameraEffect(int idx) const;
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// copy the first texture in a second one of different dimensions
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virtual bool stretchRect (ITexture * srcText, NLMISC::CRect &srcRect, ITexture * destText, NLMISC::CRect &destRect); // Only 32 bits back buffer supported
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virtual bool isTextureRectangle(ITexture * /* tex */) const {return false;}
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@ -27,6 +27,7 @@
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/light.h"
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#include "nel/3d/index_buffer.h"
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#include "nel/3d/multipass_camera_effect_info.h"
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#include "nel/misc/rect.h"
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#include "nel/misc/di_event_emitter.h"
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#include "nel/misc/mouse_device.h"
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@ -699,6 +700,34 @@ bool CDriverGL::supportNonPowerOfTwoTextures() const
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return _Extensions.ARBTextureNonPowerOfTwo;
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}
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// ***************************************************************************
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void CDriverGL::initMultipassCameraEffectInfos()
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{
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if (m_MultipassCameraEffectInfos.size() == 0)
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{
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// Add pointers to static class instances to the list.
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}
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}
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int CDriverGL::getMultipassCameraEffectNb()
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{
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initMultipassCameraEffectInfos();
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return m_MultipassCameraEffectInfos.size();
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}
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const NL3D::CMultipassCameraEffectInfo *CDriverGL::getMultipassCameraEffectInfo(int idx) const
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{
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nlassert(idx < m_MultipassCameraEffectInfos.size());
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return static_cast<const NL3D::CMultipassCameraEffectInfo *>(m_MultipassCameraEffectInfos[idx]);
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}
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NL3D::IMultipassCameraEffect *CDriverGL::createMultipassCameraEffect(int idx) const
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{
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nlassert(idx < m_MultipassCameraEffectInfos.size());
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return m_MultipassCameraEffectInfos[idx]->create();
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}
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// ***************************************************************************
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bool CDriverGL::isTextureRectangle(ITexture * tex) const
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{
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@ -556,6 +556,10 @@ public:
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// return true if driver support non-power of two textures
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virtual bool supportNonPowerOfTwoTextures() const;
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virtual int getMultipassCameraEffectNb();
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virtual const CMultipassCameraEffectInfo *getMultipassCameraEffectInfo(int idx) const;
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virtual IMultipassCameraEffect *createMultipassCameraEffect(int idx) const;
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virtual bool activeFrameBufferObject(ITexture * tex);
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virtual void getZBufferPart (std::vector<float> &zbuffer, NLMISC::CRect &rect);
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@ -1491,6 +1495,9 @@ private:
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*/
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inline void setupTextureBasicParameters(ITexture &tex);
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/// Multipass Camera Effects
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void initMultipassCameraEffectInfos();
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std::vector<const IMultipassCameraEffectInfoPriv *> m_MultipassCameraEffectInfos;
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};
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// ***************************************************************************
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65
code/nel/src/3d/multipass_camera_effect_info.cpp
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65
code/nel/src/3d/multipass_camera_effect_info.cpp
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@ -0,0 +1,65 @@
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/**
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* \file multipass_camera_effect_info.cpp
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* \brief CMultipassCameraEffectInfo
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* \date 2013-06-16 17:27GMT
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* \author Jan Boon (Kaetemi)
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* CMultipassCameraEffectInfo
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NEVRAX NEL.
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* NEVRAX NEL is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NEVRAX NEL is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NEVRAX NEL. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/3d/multipass_camera_effect_info.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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CMultipassCameraEffectInfo::CMultipassCameraEffectInfo()
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{
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}
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CMultipassCameraEffectInfo::~CMultipassCameraEffectInfo()
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{
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}
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IMultipassCameraEffectInfoPriv::IMultipassCameraEffectInfoPriv()
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{
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}
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IMultipassCameraEffectInfoPriv::~IMultipassCameraEffectInfoPriv()
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{
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}
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} /* namespace NL3D */
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/* end of file */
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