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Fixed: #1031 Music is "stopped" when client is loading with OpenAL driver
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@ -533,7 +533,7 @@ void initMainLoop()
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// During load of the game, fade completely out SFX, and leave outgame music
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// During load of the game, fade completely out SFX, and leave outgame music
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// When the game will begin, it will fade in slowly
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// When the game will begin, it will fade in slowly
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if(SoundMngr)
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if(SoundMngr)
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SoundMngr->setupFadeSound(0.f, 1.f);
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SoundMngr->setupFadeSound(1.f, 1.f);
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initLast = initCurrent;
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initLast = initCurrent;
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initCurrent = ryzomGetLocalTime();
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initCurrent = ryzomGetLocalTime();
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