From aa904151484c89d94fc3069b6e4fb2034ecfb1ad Mon Sep 17 00:00:00 2001 From: kaetemi Date: Sat, 17 Sep 2011 11:35:07 +0200 Subject: [PATCH] Added: #1093 Command line arguments for build gamedata scripts, filter projects and processes, make setup buildsite config skippable, and verify tool paths in setup script. --- code/nel/tools/build_gamedata/0_setup.py | 532 ++++++++++-------- code/nel/tools/build_gamedata/1_export.py | 55 +- code/nel/tools/build_gamedata/2_build.py | 55 +- code/nel/tools/build_gamedata/3_install.py | 55 +- .../build_gamedata/configuration/tools.py | 6 +- .../tools/build_gamedata/processes/0_setup.py | 40 +- .../build_gamedata/processes/1_export.py | 39 +- .../tools/build_gamedata/processes/2_build.py | 39 +- .../build_gamedata/processes/3_install.py | 39 +- 9 files changed, 525 insertions(+), 335 deletions(-) diff --git a/code/nel/tools/build_gamedata/0_setup.py b/code/nel/tools/build_gamedata/0_setup.py index 676bd45fe..1fe084407 100644 --- a/code/nel/tools/build_gamedata/0_setup.py +++ b/code/nel/tools/build_gamedata/0_setup.py @@ -24,9 +24,27 @@ # along with this program. If not, see . # -import time, sys, os, shutil, subprocess, distutils.dir_util +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("configuration") +parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Setup') +parser.add_argument('--noconf', '-nc', action='store_true') +parser.add_argument('--noverify', '-nv', action='store_true') +# parser.add_argument('--haltonerror', '-eh', action='store_true') +parser.add_argument('--includeproject', '-ipj', nargs='+') +parser.add_argument('--excludeproject', '-epj', nargs='+') +parser.add_argument('--includeprocess', '-ipc', nargs='+') +parser.add_argument('--excludeprocess', '-epc', nargs='+') +args = parser.parse_args() + +if not args.includeproject == None and not args.excludeproject == None: + print "ERROR --includeproject cannot be combined with --excludeproject, exit." + exit() + +if not args.includeprocess == None and not args.excludeprocess == None: + print "ERROR --includeprocess cannot be combined with --excludeprocess, exit." + exit() + if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") @@ -35,221 +53,225 @@ try: from buildsite import * except ImportError: printLog(log, "*** FIRST RUN ***") + if args.noconf: + printLog(log, "ERROR --noconf is invalid on first run, exit.") + exit() from tools import * -try: - BuildQuality -except NameError: - BuildQuality = 1 -try: - ToolDirectories -except NameError: - ToolDirectories = [ 'R:/build/dev/bin/Release', 'D:/libraries/external/bin' ] -try: - ToolSuffix -except NameError: - ToolSuffix = ".exe" -try: - ScriptDirectory -except NameError: - ScriptDirectory = "R:/code/nel/tools/build_gamedata" -try: - WorkspaceDirectory -except NameError: - WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace" -try: - DatabaseDirectory -except NameError: - DatabaseDirectory = "W:/database" -try: - ExportBuildDirectory -except NameError: - ExportBuildDirectory = "W:/export" -try: - InstallDirectory -except NameError: - InstallDirectory = "W:/install" -try: - DataShardDirectory -except NameError: - DataShardDirectory = "R:/code/ryzom/server/data_shard" -try: - ClientDevDirectory -except NameError: - ClientDevDirectory = "W:/client_dev" -try: - ClientPatchDirectory -except NameError: - ClientPatchDirectory = "W:/client_patch" -try: - ClientInstallDirectory -except NameError: - ClientInstallDirectory = "W:/client_install" -try: - LeveldesignDirectory -except NameError: - LeveldesignDirectory = "L:/leveldesign" -try: - LeveldesignDfnDirectory -except NameError: - LeveldesignDfnDirectory = "L:/leveldesign/dfn" -try: - LeveldesignWorldDirectory -except NameError: - LeveldesignWorldDirectory = "L:/leveldesign/world" -try: - PrimitivesDirectory -except NameError: - PrimitivesDirectory = "L:/primitives" -try: - GamedevDirectory -except NameError: - GamedevDirectory = "R:/code/ryzom/client/data/gamedev" -try: - DataCommonDirectory -except NameError: - DataCommonDirectory = "R:/code/ryzom/common/data_common" -try: - WindowsExeDllCfgDirectories -except NameError: - WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ] -try: - MaxAvailable -except NameError: - MaxAvailable = 1 -try: - MaxDirectory -except NameError: - MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010" -try: - MaxUserDirectory -except NameError: - MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu" -try: - MaxExecutable -except NameError: - MaxExecutable = "3dsmax.exe" +if not args.noconf: + try: + BuildQuality + except NameError: + BuildQuality = 1 + try: + ToolDirectories + except NameError: + ToolDirectories = [ 'R:/build/dev/bin/Release', 'D:/libraries/external/bin' ] + try: + ToolSuffix + except NameError: + ToolSuffix = ".exe" + try: + ScriptDirectory + except NameError: + ScriptDirectory = "R:/code/nel/tools/build_gamedata" + try: + WorkspaceDirectory + except NameError: + WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace" + try: + DatabaseDirectory + except NameError: + DatabaseDirectory = "W:/database" + try: + ExportBuildDirectory + except NameError: + ExportBuildDirectory = "W:/export" + try: + InstallDirectory + except NameError: + InstallDirectory = "W:/install" + try: + DataShardDirectory + except NameError: + DataShardDirectory = "R:/code/ryzom/server/data_shard" + try: + ClientDevDirectory + except NameError: + ClientDevDirectory = "W:/client_dev" + try: + ClientPatchDirectory + except NameError: + ClientPatchDirectory = "W:/client_patch" + try: + ClientInstallDirectory + except NameError: + ClientInstallDirectory = "W:/client_install" + try: + LeveldesignDirectory + except NameError: + LeveldesignDirectory = "L:/leveldesign" + try: + LeveldesignDfnDirectory + except NameError: + LeveldesignDfnDirectory = "L:/leveldesign/dfn" + try: + LeveldesignWorldDirectory + except NameError: + LeveldesignWorldDirectory = "L:/leveldesign/world" + try: + PrimitivesDirectory + except NameError: + PrimitivesDirectory = "L:/primitives" + try: + GamedevDirectory + except NameError: + GamedevDirectory = "R:/code/ryzom/client/data/gamedev" + try: + DataCommonDirectory + except NameError: + DataCommonDirectory = "R:/code/ryzom/common/data_common" + try: + WindowsExeDllCfgDirectories + except NameError: + WindowsExeDllCfgDirectories = [ 'C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/redist/x86', 'D:/libraries/external/bin', 'R:/build/dev/bin/Release', 'R:/code/ryzom/client', 'R:/code/nel/lib', 'R:/code/ryzom/bin', 'R:/code/ryzom/tools/client/client_config/bin' ] + try: + MaxAvailable + except NameError: + MaxAvailable = 1 + try: + MaxDirectory + except NameError: + MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010" + try: + MaxUserDirectory + except NameError: + MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu" + try: + MaxExecutable + except NameError: + MaxExecutable = "3dsmax.exe" -printLog(log, "") -printLog(log, "-------") -printLog(log, "--- Setup build site") -printLog(log, "-------") -printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) -printLog(log, "") -printLog(log, "This script will set up the buildsite configuration, and create needed directories.") -printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.") -printLog(log, "Use -- if you need to insert an empty value.") -printLog(log, "") -BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality))) -ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/") -ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/") -ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix) -ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/") -WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/") -DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/") -ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/") -InstallDirectory = askVar(log, "Install Directory", InstallDirectory).replace("\\", "/") -DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/") -ClientDevDirectory = askVar(log, "Client Dev Directory", ClientDevDirectory).replace("\\", "/") -ClientPatchDirectory = askVar(log, "Client Patch Directory", ClientPatchDirectory).replace("\\", "/") -ClientInstallDirectory = askVar(log, "Client Install Directory", ClientInstallDirectory).replace("\\", "/") -LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/") -LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/") -LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/") -PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/") -GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/") -DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/") -WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/") -WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/") -WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/") -WindowsExeDllCfgDirectories[3] = askVar(log, "Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/") -WindowsExeDllCfgDirectories[4] = askVar(log, "Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/") -WindowsExeDllCfgDirectories[5] = askVar(log, "Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/") -WindowsExeDllCfgDirectories[6] = askVar(log, "Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/") -MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable))) -if MaxAvailable: - MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/") - MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/") - MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable) -if os.path.isfile("configuration/buildsite.py"): - os.remove("configuration/buildsite.py") -sf = open("configuration/buildsite.py", "w") -sf.write("#!/usr/bin/python\n") -sf.write("# \n") -sf.write("# \\file site.py\n") -sf.write("# \\brief Site configuration\n") -sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n") -sf.write("# \\author Jan Boon (Kaetemi)\n") -sf.write("# Python port of game data build pipeline.\n") -sf.write("# Site configuration.\n") -sf.write("# \n") -sf.write("# NeL - MMORPG Framework \n") -sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n") -sf.write("# \n") -sf.write("# This program is free software: you can redistribute it and/or modify\n") -sf.write("# it under the terms of the GNU Affero General Public License as\n") -sf.write("# published by the Free Software Foundation, either version 3 of the\n") -sf.write("# License, or (at your option) any later version.\n") -sf.write("# \n") -sf.write("# This program is distributed in the hope that it will be useful,\n") -sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n") -sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n") -sf.write("# GNU Affero General Public License for more details.\n") -sf.write("# \n") -sf.write("# You should have received a copy of the GNU Affero General Public License\n") -sf.write("# along with this program. If not, see .\n") -sf.write("# \n") -sf.write("\n") -sf.write("\n") -sf.write("# *** SITE INSTALLATION ***\n") -sf.write("\n") -sf.write("# Use '/' in path name, not '\'\n") -sf.write("# Don't put '/' at the end of a directory name\n") -sf.write("\n") -sf.write("\n") -sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n") -sf.write("BuildQuality = " + str(BuildQuality) + "\n") -sf.write("\n") -sf.write("ToolDirectories = " + str(ToolDirectories) + "\n") -sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n") -sf.write("\n") -sf.write("# Build script directory\n") -sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n") -sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n") -sf.write("\n") -sf.write("# Data build directories\n") -sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n") -sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n") -sf.write("\n") -sf.write("# Install directories\n") -sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n") -sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n") -sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n") -sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n") -sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n") -sf.write("\n") -sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n") -sf.write("\n") -sf.write("# Leveldesign directories\n") -sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n") -sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n") -sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n") -sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n") -sf.write("\n") -sf.write("# Misc data directories\n") -sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n") -sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n") -sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n") -sf.write("\n") -sf.write("# 3dsMax directives\n") -sf.write("MaxAvailable = " + str(MaxAvailable) + "\n") -sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n") -sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n") -sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n") -sf.write("\n") -sf.write("\n") -sf.write("# end of file\n") -sf.close() + printLog(log, "") + printLog(log, "-------") + printLog(log, "--- Setup build site") + printLog(log, "-------") + printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) + printLog(log, "") + printLog(log, "This script will set up the buildsite configuration, and create needed directories.") + printLog(log, "To use the defaults, simply hit ENTER, else type in the new value.") + printLog(log, "Use -- if you need to insert an empty value.") + printLog(log, "") + BuildQuality = int(askVar(log, "Build Quality", str(BuildQuality))) + ToolDirectories[0] = askVar(log, "Primary Tool Directory", ToolDirectories[0]).replace("\\", "/") + ToolDirectories[1] = askVar(log, "Secondary Tool Directory", ToolDirectories[1]).replace("\\", "/") + ToolSuffix = askVar(log, "Tool Suffix", ToolSuffix) + ScriptDirectory = askVar(log, "Script Directory", os.getcwd().replace("\\", "/")).replace("\\", "/") + WorkspaceDirectory = askVar(log, "Workspace Directory", WorkspaceDirectory).replace("\\", "/") + DatabaseDirectory = askVar(log, "Database Directory", DatabaseDirectory).replace("\\", "/") + ExportBuildDirectory = askVar(log, "Export Build Directory", ExportBuildDirectory).replace("\\", "/") + InstallDirectory = askVar(log, "Install Directory", InstallDirectory).replace("\\", "/") + DataShardDirectory = askVar(log, "Data Shard Directory", DataShardDirectory).replace("\\", "/") + ClientDevDirectory = askVar(log, "Client Dev Directory", ClientDevDirectory).replace("\\", "/") + ClientPatchDirectory = askVar(log, "Client Patch Directory", ClientPatchDirectory).replace("\\", "/") + ClientInstallDirectory = askVar(log, "Client Install Directory", ClientInstallDirectory).replace("\\", "/") + LeveldesignDirectory = askVar(log, "Leveldesign Directory", LeveldesignDirectory).replace("\\", "/") + LeveldesignDfnDirectory = askVar(log, "Leveldesign DFN Directory", LeveldesignDfnDirectory).replace("\\", "/") + LeveldesignWorldDirectory = askVar(log, "Leveldesign World Directory", LeveldesignWorldDirectory).replace("\\", "/") + PrimitivesDirectory = askVar(log, "Primitives Directory", PrimitivesDirectory).replace("\\", "/") + GamedevDirectory = askVar(log, "Gamedev Directory", GamedevDirectory).replace("\\", "/") + DataCommonDirectory = askVar(log, "Data Common Directory", DataCommonDirectory).replace("\\", "/") + WindowsExeDllCfgDirectories[0] = askVar(log, "Primary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[0]).replace("\\", "/") + WindowsExeDllCfgDirectories[1] = askVar(log, "Secondary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[1]).replace("\\", "/") + WindowsExeDllCfgDirectories[2] = askVar(log, "Tertiary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[2]).replace("\\", "/") + WindowsExeDllCfgDirectories[3] = askVar(log, "Quaternary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[3]).replace("\\", "/") + WindowsExeDllCfgDirectories[4] = askVar(log, "Quinary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[4]).replace("\\", "/") + WindowsExeDllCfgDirectories[5] = askVar(log, "Senary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[5]).replace("\\", "/") + WindowsExeDllCfgDirectories[6] = askVar(log, "Septenary Windows exe/dll/cfg Directory", WindowsExeDllCfgDirectories[6]).replace("\\", "/") + MaxAvailable = int(askVar(log, "3dsMax Available", str(MaxAvailable))) + if MaxAvailable: + MaxDirectory = askVar(log, "3dsMax Directory", MaxDirectory).replace("\\", "/") + MaxUserDirectory = askVar(log, "3dsMax User Directory", MaxUserDirectory).replace("\\", "/") + MaxExecutable = askVar(log, "3dsMax Executable", MaxExecutable) + if os.path.isfile("configuration/buildsite.py"): + os.remove("configuration/buildsite.py") + sf = open("configuration/buildsite.py", "w") + sf.write("#!/usr/bin/python\n") + sf.write("# \n") + sf.write("# \\file site.py\n") + sf.write("# \\brief Site configuration\n") + sf.write("# \\date " + time.strftime("%Y-%m-%d-%H-%M-GMT", time.gmtime(time.time())) + "\n") + sf.write("# \\author Jan Boon (Kaetemi)\n") + sf.write("# Python port of game data build pipeline.\n") + sf.write("# Site configuration.\n") + sf.write("# \n") + sf.write("# NeL - MMORPG Framework \n") + sf.write("# Copyright (C) 2010 Winch Gate Property Limited\n") + sf.write("# \n") + sf.write("# This program is free software: you can redistribute it and/or modify\n") + sf.write("# it under the terms of the GNU Affero General Public License as\n") + sf.write("# published by the Free Software Foundation, either version 3 of the\n") + sf.write("# License, or (at your option) any later version.\n") + sf.write("# \n") + sf.write("# This program is distributed in the hope that it will be useful,\n") + sf.write("# but WITHOUT ANY WARRANTY; without even the implied warranty of\n") + sf.write("# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n") + sf.write("# GNU Affero General Public License for more details.\n") + sf.write("# \n") + sf.write("# You should have received a copy of the GNU Affero General Public License\n") + sf.write("# along with this program. If not, see .\n") + sf.write("# \n") + sf.write("\n") + sf.write("\n") + sf.write("# *** SITE INSTALLATION ***\n") + sf.write("\n") + sf.write("# Use '/' in path name, not '\'\n") + sf.write("# Don't put '/' at the end of a directory name\n") + sf.write("\n") + sf.write("\n") + sf.write("# Quality option for this site (1 for BEST, 0 for DRAFT)\n") + sf.write("BuildQuality = " + str(BuildQuality) + "\n") + sf.write("\n") + sf.write("ToolDirectories = " + str(ToolDirectories) + "\n") + sf.write("ToolSuffix = \"" + str(ToolSuffix) + "\"\n") + sf.write("\n") + sf.write("# Build script directory\n") + sf.write("ScriptDirectory = \"" + str(ScriptDirectory) + "\"\n") + sf.write("WorkspaceDirectory = \"" + str(WorkspaceDirectory) + "\"\n") + sf.write("\n") + sf.write("# Data build directories\n") + sf.write("DatabaseDirectory = \"" + str(DatabaseDirectory) + "\"\n") + sf.write("ExportBuildDirectory = \"" + str(ExportBuildDirectory) + "\"\n") + sf.write("\n") + sf.write("# Install directories\n") + sf.write("InstallDirectory = \"" + str(InstallDirectory) + "\"\n") + sf.write("DataShardDirectory = \"" + str(DataShardDirectory) + "\"\n") + sf.write("ClientDevDirectory = \"" + str(ClientDevDirectory) + "\"\n") + sf.write("ClientPatchDirectory = \"" + str(ClientPatchDirectory) + "\"\n") + sf.write("ClientInstallDirectory = \"" + str(ClientInstallDirectory) + "\"\n") + sf.write("\n") + sf.write("# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)\n") + sf.write("\n") + sf.write("# Leveldesign directories\n") + sf.write("LeveldesignDirectory = \"" + str(LeveldesignDirectory) + "\"\n") + sf.write("LeveldesignDfnDirectory = \"" + str(LeveldesignDfnDirectory) + "\"\n") + sf.write("LeveldesignWorldDirectory = \"" + str(LeveldesignWorldDirectory) + "\"\n") + sf.write("PrimitivesDirectory = \"" + str(PrimitivesDirectory) + "\"\n") + sf.write("\n") + sf.write("# Misc data directories\n") + sf.write("GamedevDirectory = \"" + str(GamedevDirectory) + "\"\n") + sf.write("DataCommonDirectory = \"" + str(DataCommonDirectory) + "\"\n") + sf.write("WindowsExeDllCfgDirectories = " + str(WindowsExeDllCfgDirectories) + "\n") + sf.write("\n") + sf.write("# 3dsMax directives\n") + sf.write("MaxAvailable = " + str(MaxAvailable) + "\n") + sf.write("MaxDirectory = \"" + str(MaxDirectory) + "\"\n") + sf.write("MaxUserDirectory = \"" + str(MaxUserDirectory) + "\"\n") + sf.write("MaxExecutable = \"" + str(MaxExecutable) + "\"\n") + sf.write("\n") + sf.write("\n") + sf.write("# end of file\n") + sf.close() sys.path.append(WorkspaceDirectory) from projects import * @@ -262,27 +284,83 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each project for projectName in ProjectsToProcess: - os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) - os.chdir("processes") - try: - subprocess.call([ "python", "0_setup.py" ]) - except Exception, e: - printLog(log, "<" + projectName + "> " + str(e)) - os.chdir("..") - try: - projectLog = open("processes/log.log", "r") - projectLogData = projectLog.read() - projectLog.close() - log.write(projectLogData) - except Exception, e: - printLog(log, "<" + projectName + "> " + str(e)) + if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)): + printLog(log, "PROJECT " + projectName) + os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) + os.chdir("processes") + try: + if not args.includeprocess == None: + subprocess.call([ "python", "0_setup.py", "--includeprocess" ] + args.includeprocess) + elif not args.excludeprocess == None: + subprocess.call([ "python", "0_setup.py", "--excludeprocess" ] + args.excludeprocess) + else: + subprocess.call([ "python", "0_setup.py" ]) + except Exception, e: + printLog(log, "<" + projectName + "> " + str(e)) + os.chdir("..") + try: + projectLog = open("processes/log.log", "r") + projectLogData = projectLog.read() + projectLog.close() + log.write(projectLogData) + except Exception, e: + printLog(log, "<" + projectName + "> " + str(e)) + else: + printLog(log, "IGNORE PROJECT " + projectName) printLog(log, "") + # Additional directories printLog(log, ">>> Setup additional directories <<<") mkPath(log, ClientDevDirectory) mkPath(log, ClientPatchDirectory) mkPath(log, ClientInstallDirectory) +if not args.noverify: + printLog(log, "") + printLog(log, "-------") + printLog(log, "--- Verify tool paths") + printLog(log, "-------") + printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) + printLog(log, "") + if MaxAvailable: + findMax(log, MaxDirectory, MaxExecutable) + findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix) + findTool(log, ToolDirectories, BuildInterfaceTool, ToolSuffix) + findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix) + findTool(log, ToolDirectories, BuildSmallbankTool, ToolSuffix) + findTool(log, ToolDirectories, BuildFarbankTool, ToolSuffix) + findTool(log, ToolDirectories, ZoneDependenciesTool, ToolSuffix) + findTool(log, ToolDirectories, ZoneWelderTool, ToolSuffix) + findTool(log, ToolDirectories, BuildRbankTool, ToolSuffix) + findTool(log, ToolDirectories, BuildIndoorRbankTool, ToolSuffix) + findTool(log, ToolDirectories, BuildIgBoxesTool, ToolSuffix) + findTool(log, ToolDirectories, GetNeighborsTool, ToolSuffix) + findTool(log, ToolDirectories, ZoneLighterTool, ToolSuffix) + findTool(log, ToolDirectories, ZoneIgLighterTool, ToolSuffix) + findTool(log, ToolDirectories, IgLighterTool, ToolSuffix) + findTool(log, ToolDirectories, AnimBuilderTool, ToolSuffix) + findTool(log, ToolDirectories, TileEditTool, ToolSuffix) + # findTool(log, ToolDirectories, BuildImagesetTool, ToolSuffix) # kaetemi stuff, ignore this + findTool(log, ToolDirectories, MakeSheetIdTool, ToolSuffix) + # findTool(log, ToolDirectories, BuildSheetsTool, ToolSuffix) # kaetemi stuff, ignore this + # findTool(log, ToolDirectories, BuildSoundTool, ToolSuffix) # kaetemi stuff, ignore this + findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix) + findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix) + findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix) + findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix) + findTool(log, ToolDirectories, PanoplyMakerTool, ToolSuffix) + findTool(log, ToolDirectories, HlsBankMakerTool, ToolSuffix) + findTool(log, ToolDirectories, LandExportTool, ToolSuffix) + findTool(log, ToolDirectories, PrimExportTool, ToolSuffix) + findTool(log, ToolDirectories, IgElevationTool, ToolSuffix) + findTool(log, ToolDirectories, IgAddTool, ToolSuffix) + findTool(log, ToolDirectories, BuildClodBankTool, ToolSuffix) + findTool(log, ToolDirectories, SheetsPackerTool, ToolSuffix) + findTool(log, ToolDirectories, BnpMakeTool, ToolSuffix) + findTool(log, ToolDirectories, AiBuildWmapTool, ToolSuffix) + findTool(log, ToolDirectories, TgaCutTool, ToolSuffix) + findTool(log, ToolDirectories, PatchGenTool, ToolSuffix) + log.close() if os.path.isfile("0_setup.log"): os.remove("0_setup.log") diff --git a/code/nel/tools/build_gamedata/1_export.py b/code/nel/tools/build_gamedata/1_export.py index 0fb684592..6abe0a3a5 100644 --- a/code/nel/tools/build_gamedata/1_export.py +++ b/code/nel/tools/build_gamedata/1_export.py @@ -24,9 +24,25 @@ # along with this program. If not, see . # -import time, sys, os, shutil, subprocess, distutils.dir_util +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("configuration") +parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Export') +# parser.add_argument('--haltonerror', '-eh', action='store_true') +parser.add_argument('--includeproject', '-ipj', nargs='+') +parser.add_argument('--excludeproject', '-epj', nargs='+') +parser.add_argument('--includeprocess', '-ipc', nargs='+') +parser.add_argument('--excludeprocess', '-epc', nargs='+') +args = parser.parse_args() + +if not args.includeproject == None and not args.excludeproject == None: + print "ERROR --includeproject cannot be combined with --excludeproject, exit." + exit() + +if not args.includeprocess == None and not args.excludeprocess == None: + print "ERROR --includeprocess cannot be combined with --excludeprocess, exit." + exit() + if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") @@ -46,20 +62,29 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each project for projectName in ProjectsToProcess: - os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) - os.chdir("processes") - try: - subprocess.call([ "python", "1_export.py" ]) - except Exception, e: - printLog(log, "<" + projectName + "> " + str(e)) - os.chdir("..") - try: - projectLog = open("processes/log.log", "r") - projectLogData = projectLog.read() - projectLog.close() - log.write(projectLogData) - except Exception, e: - printLog(log, "<" + projectName + "> " + str(e)) + if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)): + printLog(log, "PROJECT " + projectName) + os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) + os.chdir("processes") + try: + if not args.includeprocess == None: + subprocess.call([ "python", "1_export.py", "--includeprocess" ] + args.includeprocess) + elif not args.excludeprocess == None: + subprocess.call([ "python", "1_export.py", "--excludeprocess" ] + args.excludeprocess) + else: + subprocess.call([ "python", "1_export.py" ]) + except Exception, e: + printLog(log, "<" + projectName + "> " + str(e)) + os.chdir("..") + try: + projectLog = open("processes/log.log", "r") + projectLogData = projectLog.read() + projectLog.close() + log.write(projectLogData) + except Exception, e: + printLog(log, "<" + projectName + "> " + str(e)) + else: + printLog(log, "IGNORE PROJECT " + projectName) printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/2_build.py b/code/nel/tools/build_gamedata/2_build.py index a6229c29c..36a171161 100644 --- a/code/nel/tools/build_gamedata/2_build.py +++ b/code/nel/tools/build_gamedata/2_build.py @@ -24,9 +24,25 @@ # along with this program. If not, see . # -import time, sys, os, shutil, subprocess, distutils.dir_util +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("configuration") +parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Build') +# parser.add_argument('--haltonerror', '-eh', action='store_true') +parser.add_argument('--includeproject', '-ipj', nargs='+') +parser.add_argument('--excludeproject', '-epj', nargs='+') +parser.add_argument('--includeprocess', '-ipc', nargs='+') +parser.add_argument('--excludeprocess', '-epc', nargs='+') +args = parser.parse_args() + +if not args.includeproject == None and not args.excludeproject == None: + print "ERROR --includeproject cannot be combined with --excludeproject, exit." + exit() + +if not args.includeprocess == None and not args.excludeprocess == None: + print "ERROR --includeprocess cannot be combined with --excludeprocess, exit." + exit() + if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") @@ -46,20 +62,29 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each project for projectName in ProjectsToProcess: - os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) - os.chdir("processes") - try: - subprocess.call([ "python", "2_build.py" ]) - except Exception, e: - printLog(log, "<" + projectName + "> " + str(e)) - os.chdir("..") - try: - projectLog = open("processes/log.log", "r") - projectLogData = projectLog.read() - projectLog.close() - log.write(projectLogData) - except Exception, e: - printLog(log, "<" + projectName + "> " + str(e)) + if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)): + printLog(log, "PROJECT " + projectName) + os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) + os.chdir("processes") + try: + if not args.includeprocess == None: + subprocess.call([ "python", "2_build.py", "--includeprocess" ] + args.includeprocess) + elif not args.excludeprocess == None: + subprocess.call([ "python", "2_build.py", "--excludeprocess" ] + args.excludeprocess) + else: + subprocess.call([ "python", "2_build.py" ]) + except Exception, e: + printLog(log, "<" + projectName + "> " + str(e)) + os.chdir("..") + try: + projectLog = open("processes/log.log", "r") + projectLogData = projectLog.read() + projectLog.close() + log.write(projectLogData) + except Exception, e: + printLog(log, "<" + projectName + "> " + str(e)) + else: + printLog(log, "IGNORE PROJECT " + projectName) printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/3_install.py b/code/nel/tools/build_gamedata/3_install.py index 70ece522b..39a19dea3 100644 --- a/code/nel/tools/build_gamedata/3_install.py +++ b/code/nel/tools/build_gamedata/3_install.py @@ -24,9 +24,25 @@ # along with this program. If not, see . # -import time, sys, os, shutil, subprocess, distutils.dir_util +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("configuration") +parser = argparse.ArgumentParser(description='Ryzom Core - Build Gamedata - Install') +# parser.add_argument('--haltonerror', '-eh', action='store_true') +parser.add_argument('--includeproject', '-ipj', nargs='+') +parser.add_argument('--excludeproject', '-epj', nargs='+') +parser.add_argument('--includeprocess', '-ipc', nargs='+') +parser.add_argument('--excludeprocess', '-epc', nargs='+') +args = parser.parse_args() + +if not args.includeproject == None and not args.excludeproject == None: + print "ERROR --includeproject cannot be combined with --excludeproject, exit." + exit() + +if not args.includeprocess == None and not args.excludeprocess == None: + print "ERROR --includeprocess cannot be combined with --excludeprocess, exit." + exit() + if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") @@ -46,20 +62,29 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each project for projectName in ProjectsToProcess: - os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) - os.chdir("processes") - try: - subprocess.call([ "python", "3_install.py" ]) - except Exception, e: - printLog(log, "<" + projectName + "> " + str(e)) - os.chdir("..") - try: - projectLog = open("processes/log.log", "r") - projectLogData = projectLog.read() - projectLog.close() - log.write(projectLogData) - except Exception, e: - printLog(log, "<" + projectName + "> " + str(e)) + if ((args.includeproject == None or projectName in args.includeproject) and (args.excludeproject == None or not projectName in args.excludeproject)): + printLog(log, "PROJECT " + projectName) + os.putenv("NELBUILDACTIVEPROJECT", os.path.abspath(WorkspaceDirectory + "/" + projectName)) + os.chdir("processes") + try: + if not args.includeprocess == None: + subprocess.call([ "python", "3_install.py", "--includeprocess" ] + args.includeprocess) + elif not args.excludeprocess == None: + subprocess.call([ "python", "3_install.py", "--excludeprocess" ] + args.excludeprocess) + else: + subprocess.call([ "python", "3_install.py" ]) + except Exception, e: + printLog(log, "<" + projectName + "> " + str(e)) + os.chdir("..") + try: + projectLog = open("processes/log.log", "r") + projectLogData = projectLog.read() + projectLog.close() + log.write(projectLogData) + except Exception, e: + printLog(log, "<" + projectName + "> " + str(e)) + else: + printLog(log, "IGNORE PROJECT " + projectName) printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/configuration/tools.py b/code/nel/tools/build_gamedata/configuration/tools.py index e533270c1..5eff45977 100644 --- a/code/nel/tools/build_gamedata/configuration/tools.py +++ b/code/nel/tools/build_gamedata/configuration/tools.py @@ -69,10 +69,10 @@ ZoneIgLighterTool = "zone_ig_lighter" IgLighterTool = "ig_lighter" AnimBuilderTool = "anim_builder" TileEditTool = "tile_edit" -BuildImagesetTool = "th_build_imageset" +# BuildImagesetTool = "th_build_imageset" # kaetemi stuff, ignore this MakeSheetIdTool = "make_sheet_id" -BuildSheetsTool = "th_build_sheets" -BuildSoundTool = "th_build_sound" +# BuildSheetsTool = "th_build_sheets" # kaetemi stuff, ignore this +# BuildSoundTool = "th_build_sound" # kaetemi stuff, ignore this BuildCoarseMeshTool = "build_coarse_mesh" LightmapOptimizerTool = "lightmap_optimizer" BuildClodtexTool = "build_clodtex" diff --git a/code/nel/tools/build_gamedata/processes/0_setup.py b/code/nel/tools/build_gamedata/processes/0_setup.py index cb6de2abb..213158c92 100644 --- a/code/nel/tools/build_gamedata/processes/0_setup.py +++ b/code/nel/tools/build_gamedata/processes/0_setup.py @@ -24,8 +24,14 @@ # along with this program. If not, see . # -import time, sys, os, shutil, subprocess, distutils.dir_util +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("../configuration") + +parser = argparse.ArgumentParser() +parser.add_argument('--includeprocess', '-ipc', nargs='+') +parser.add_argument('--excludeprocess', '-epc', nargs='+') +args = parser.parse_args() + if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") @@ -60,20 +66,24 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each process for processName in ProcessToComplete: - os.chdir(processName) - try: - subprocess.call([ "python", "0_setup.py" ]) - except Exception, e: - printLog(log, "<" + processName + "> " + str(e)) - os.chdir("..") - try: - processLog = open(processName + "/log.log", "r") - processLogData = processLog.read() - processLog.close() - log.write(processLogData) - except Exception, e: - printLog(log, "<" + processName + "> " + str(e)) - # subprocess.call("idle.bat") + if ((args.includeprocess == None or processName in args.includeprocess) and (args.excludeprocess == None or not processName in args.excludeprocess)): + printLog(log, "PROCESS " + processName) + os.chdir(processName) + try: + subprocess.call([ "python", "0_setup.py" ]) + except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + os.chdir("..") + try: + processLog = open(processName + "/log.log", "r") + processLogData = processLog.read() + processLog.close() + log.write(processLogData) + except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + # subprocess.call("idle.bat") + else: + printLog(log, "IGNORE PROCESS " + processName) printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/processes/1_export.py b/code/nel/tools/build_gamedata/processes/1_export.py index fdd497720..766639f17 100644 --- a/code/nel/tools/build_gamedata/processes/1_export.py +++ b/code/nel/tools/build_gamedata/processes/1_export.py @@ -24,9 +24,14 @@ # along with this program. If not, see . # -import time, sys, os, shutil, subprocess, distutils.dir_util +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("../configuration") +parser = argparse.ArgumentParser() +parser.add_argument('--includeprocess', '-ipc', nargs='+') +parser.add_argument('--excludeprocess', '-epc', nargs='+') +args = parser.parse_args() + if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") @@ -45,20 +50,24 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each process for processName in ProcessToComplete: - os.chdir(processName) - try: - subprocess.call([ "python", "1_export.py" ]) - except Exception, e: - printLog(log, "<" + processName + "> " + str(e)) - os.chdir("..") - try: - processLog = open(processName + "/log.log", "r") - processLogData = processLog.read() - processLog.close() - log.write(processLogData) - except Exception, e: - printLog(log, "<" + processName + "> " + str(e)) - # subprocess.call("idle.bat") + if ((args.includeprocess == None or processName in args.includeprocess) and (args.excludeprocess == None or not processName in args.excludeprocess)): + printLog(log, "PROCESS " + processName) + os.chdir(processName) + try: + subprocess.call([ "python", "1_export.py" ]) + except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + os.chdir("..") + try: + processLog = open(processName + "/log.log", "r") + processLogData = processLog.read() + processLog.close() + log.write(processLogData) + except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + # subprocess.call("idle.bat") + else: + printLog(log, "IGNORE PROCESS " + processName) printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/processes/2_build.py b/code/nel/tools/build_gamedata/processes/2_build.py index 28ee3147c..4ad70b2f4 100644 --- a/code/nel/tools/build_gamedata/processes/2_build.py +++ b/code/nel/tools/build_gamedata/processes/2_build.py @@ -24,9 +24,14 @@ # along with this program. If not, see . # -import time, sys, os, shutil, subprocess, distutils.dir_util +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("../configuration") +parser = argparse.ArgumentParser() +parser.add_argument('--includeprocess', '-ipc', nargs='+') +parser.add_argument('--excludeprocess', '-epc', nargs='+') +args = parser.parse_args() + if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") @@ -45,20 +50,24 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each process for processName in ProcessToComplete: - os.chdir(processName) - try: - subprocess.call([ "python", "2_build.py" ]) - except Exception, e: - printLog(log, "<" + processName + "> " + str(e)) - os.chdir("..") - try: - processLog = open(processName + "/log.log", "r") - processLogData = processLog.read() - processLog.close() - log.write(processLogData) - except Exception, e: - printLog(log, "<" + processName + "> " + str(e)) - # subprocess.call("idle.bat") + if ((args.includeprocess == None or processName in args.includeprocess) and (args.excludeprocess == None or not processName in args.excludeprocess)): + printLog(log, "PROCESS " + processName) + os.chdir(processName) + try: + subprocess.call([ "python", "2_build.py" ]) + except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + os.chdir("..") + try: + processLog = open(processName + "/log.log", "r") + processLogData = processLog.read() + processLog.close() + log.write(processLogData) + except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + # subprocess.call("idle.bat") + else: + printLog(log, "IGNORE PROCESS " + processName) printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/processes/3_install.py b/code/nel/tools/build_gamedata/processes/3_install.py index fe51c0772..89bf53660 100644 --- a/code/nel/tools/build_gamedata/processes/3_install.py +++ b/code/nel/tools/build_gamedata/processes/3_install.py @@ -24,9 +24,14 @@ # along with this program. If not, see . # -import time, sys, os, shutil, subprocess, distutils.dir_util +import time, sys, os, shutil, subprocess, distutils.dir_util, argparse sys.path.append("../configuration") +parser = argparse.ArgumentParser() +parser.add_argument('--includeprocess', '-ipc', nargs='+') +parser.add_argument('--excludeprocess', '-epc', nargs='+') +args = parser.parse_args() + if os.path.isfile("log.log"): os.remove("log.log") log = open("log.log", "w") @@ -44,20 +49,24 @@ printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time()))) printLog(log, "") # For each process for processName in ProcessToComplete: - os.chdir(processName) - try: - subprocess.call([ "python", "3_install.py" ]) - except Exception, e: - printLog(log, "<" + processName + "> " + str(e)) - os.chdir("..") - try: - processLog = open(processName + "/log.log", "r") - processLogData = processLog.read() - processLog.close() - log.write(processLogData) - except Exception, e: - printLog(log, "<" + processName + "> " + str(e)) - # subprocess.call("idle.bat") + if ((args.includeprocess == None or processName in args.includeprocess) and (args.excludeprocess == None or not processName in args.excludeprocess)): + printLog(log, "PROCESS " + processName) + os.chdir(processName) + try: + subprocess.call([ "python", "3_install.py" ]) + except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + os.chdir("..") + try: + processLog = open(processName + "/log.log", "r") + processLogData = processLog.read() + processLog.close() + log.write(processLogData) + except Exception, e: + printLog(log, "<" + processName + "> " + str(e)) + # subprocess.call("idle.bat") + else: + printLog(log, "IGNORE PROCESS " + processName) printLog(log, "") log.close()