From a8383e8f0f754ad1d1d5218f87ff4100e37338bb Mon Sep 17 00:00:00 2001 From: kervala Date: Sat, 26 Dec 2015 14:37:53 +0100 Subject: [PATCH] Changed: Use entity textures cache size depending on video memory --HG-- branch : develop --- code/ryzom/client/src/init_main_loop.cpp | 78 +++++++++++++++++------- 1 file changed, 57 insertions(+), 21 deletions(-) diff --git a/code/ryzom/client/src/init_main_loop.cpp b/code/ryzom/client/src/init_main_loop.cpp index e30894479..a07f74de4 100644 --- a/code/ryzom/client/src/init_main_loop.cpp +++ b/code/ryzom/client/src/init_main_loop.cpp @@ -152,8 +152,10 @@ bool UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING; #define ENTITY_TEXTURE_NORMAL_LEVEL 1 #define ENTITY_TEXTURE_HIGH_LEVEL 0 // Size in MB of the cache for entity texturing. -#define ENTITY_TEXTURE_NORMAL_MEMORY 40 -#define ENTITY_TEXTURE_HIGH_MEMORY 160 +#define ENTITY_TEXTURE_LOW_MEMORY 10 // 64, 32 or less +#define ENTITY_TEXTURE_NORMAL_MEMORY 40 // 128 +#define ENTITY_TEXTURE_HIGH_MEMORY 80 // 256 +#define ENTITY_TEXTURE_VERY_HIGH_MEMORY 160 // 512 and more // Size in KB of max upload per frame #define ENTITY_TEXTURE_LOW_MAXUP 64 #define ENTITY_TEXTURE_NORMAL_MAXUP 128 @@ -884,33 +886,67 @@ void initMainLoop() // setup according to client if (ClientCfg.HDTextureInstalled) { - if(ClientCfg.HDEntityTexture) - { - // temporary code for debug - sint videoMemory = Driver->getTotalVideoMemory(); + sint videoMemory; + // only detect amount of video memory if using HD textures + if (ClientCfg.HDEntityTexture) + { + // determine video memory using 3D driver + videoMemory = Driver->getTotalVideoMemory(); + + // if unable to determine, use plaform methods if (videoMemory < 0) videoMemory = CSystemUtils::getTotalVideoMemory(); + // in the worst case, use default value of 128 MiB + if (videoMemory < 0) videoMemory = 128 * 1024; + videoMemory /= 1024; // size in MiB - nlinfo("Video Memory detected: %d MiB", videoMemory); - - // setup "v2 texture" (or 512*512) - Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_HIGH_LEVEL); - // Allow a big cache for them (should be on 512 Mo card only) - Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_HIGH_MEMORY*1024*1024); - // Allow high upload - Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_HIGH_MAXUP*1024); + nlinfo("Video memory detected: %d MiB", videoMemory); } else { - // setup "v1 texture" (or 256*256) - Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_NORMAL_LEVEL); - // Allow a big cache for them - Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024); - // Allow normal upload - Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_NORMAL_MAXUP*1024); + // 32 MiB of VRAM if DivideTextureSizeBy2 else 64 MiB + videoMemory = ClientCfg.DivideTextureSizeBy2 ? 32:64; } + + uint maxText, maxLevel, maxup; + + if (videoMemory > 256) + { + // 512 MB or higher + maxLevel = ENTITY_TEXTURE_HIGH_LEVEL; + maxText = ENTITY_TEXTURE_VERY_HIGH_MEMORY; + maxup = ENTITY_TEXTURE_HIGH_MAXUP; + } + else if (videoMemory > 128) + { + // 256 MB + maxLevel = ENTITY_TEXTURE_HIGH_LEVEL; + maxText = ENTITY_TEXTURE_HIGH_MEMORY; + maxup = ENTITY_TEXTURE_HIGH_MAXUP; + } + else if (videoMemory > 64) + { + // 128 MB + maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL; + maxText = ENTITY_TEXTURE_NORMAL_MEMORY; + maxup = ENTITY_TEXTURE_HIGH_MAXUP; + } + else + { + // 64 MB or lower + maxLevel = ENTITY_TEXTURE_NORMAL_LEVEL; + maxText = ENTITY_TEXTURE_LOW_MEMORY; + maxup = ENTITY_TEXTURE_NORMAL_MAXUP; + } + + // setup "v2 texture" (or 512*512) or "v1 texture" (or 256*256) + Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, maxLevel); + // Allow a big cache for them + Driver->setupMaxTotalAsyncTextureSize(maxText*1024*1024); + // Allow normal or high upload + Driver->setupAsyncTextureMaxUploadPerFrame(maxup*1024); } else { @@ -919,7 +955,7 @@ void initMainLoop() */ Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL-1, ENTITY_TEXTURE_NORMAL_LEVEL-1); // Allow a big cache for them - Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024); + Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_LOW_MEMORY*1024*1024); // Allow low upload Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_LOW_MAXUP*1024); }