mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-25 02:10:53 +00:00
Use speed as an int instead of float to calculate latency
--HG-- branch : fix_speed
This commit is contained in:
parent
0e467cba86
commit
9c5ecea867
1 changed files with 1 additions and 1 deletions
|
@ -131,7 +131,7 @@ CCombatWeapon::CCombatWeapon(CGameItemPtr itemPtr)
|
||||||
if (itemPtr->hitRate() != 0)
|
if (itemPtr->hitRate() != 0)
|
||||||
{
|
{
|
||||||
//getGameTimeStep() is actually a double and hitRate() a float, so the precision difference will make a cast of the result fail (for example, with hitRate() == 10.0f, the cast will give a value of 9 and not 10
|
//getGameTimeStep() is actually a double and hitRate() a float, so the precision difference will make a cast of the result fail (for example, with hitRate() == 10.0f, the cast will give a value of 9 and not 10
|
||||||
LatencyInTicks = uint16 ( (10.0f / itemPtr->hitRate() ) / float(CTickEventHandler::getGameTimeStep()) );
|
LatencyInTicks = uint16 ( (10.0f / uint16(itemPtr->hitRate()) ) / float(CTickEventHandler::getGameTimeStep()) );
|
||||||
}
|
}
|
||||||
|
|
||||||
Quality = (uint16)itemPtr->recommended();
|
Quality = (uint16)itemPtr->recommended();
|
||||||
|
|
Loading…
Reference in a new issue