mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-19 21:56:13 +00:00
Changed: #1275 Compilation under Mac OS X
This commit is contained in:
parent
ab0ae74358
commit
983b49fbb6
7 changed files with 83 additions and 70 deletions
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@ -679,26 +679,28 @@ public:
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virtual void stencilOp(TStencilOp fail, TStencilOp zfail, TStencilOp zpass);
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virtual void stencilMask(uint mask);
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GfxMode _CurrentMode;
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sint32 _WindowX;
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sint32 _WindowY;
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#ifdef NL_OS_MAC
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NLMISC::CCocoaEventEmitter _EventEmitter;
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#endif
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private:
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virtual class IVertexBufferHardGL *createVertexBufferHard(uint size, uint numVertices, CVertexBuffer::TPreferredMemory vbType, CVertexBuffer *vb);
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friend class CTextureDrvInfosGL;
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friend class CVertexProgamDrvInfosGL;
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private:
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// Version of the driver. Not the interface version!! Increment when implementation of the driver change.
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static const uint32 ReleaseVersion;
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// Windows
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nlWindow _win;
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sint32 _WindowX;
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sint32 _WindowY;
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bool _WindowVisible;
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bool _DestroyWindow;
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bool _Maximized;
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GfxMode _CurrentMode;
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uint _Interval;
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bool _Resizable;
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@ -790,11 +792,7 @@ private:
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#elif defined(NL_OS_MAC)
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friend bool GlWndProc(CDriverGL*, const void*);
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friend void windowDidMove(NSWindow*, CDriverGL*);
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friend void viewDidResize(NSView*, CDriverGL*);
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friend NSApplicationTerminateReply applicationShouldTerminate(CDriverGL*);
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NLMISC::CCocoaEventEmitter _EventEmitter;
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CocoaOpenGLView* _glView;
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NSAutoreleasePool* _autoreleasePool;
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uint16 _backBufferHeight;
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@ -16,21 +16,23 @@
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#import <Cocoa/Cocoa.h>
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namespace NL3D
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{
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class CDriverGL;
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NSApplicationTerminateReply applicationShouldTerminate(CDriverGL*);
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}
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#ifdef NL_STATIC
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#ifdef USE_OPENGLES
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using NL3D::NLDRIVERGLES::CDriverGL;
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#else
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using NL3D::NLDRIVERGL::CDriverGL;
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#endif
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#endif
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@interface CocoaApplicationDelegate : NSObject
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#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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<NSApplicationDelegate>
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#endif
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{
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NL3D::CDriverGL* _driver;
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CDriverGL* _driver;
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}
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-(id)initWithDriver:(NL3D::CDriverGL*)driver;
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-(id)initWithDriver:(CDriverGL*)driver;
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-(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
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@end
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@ -20,32 +20,29 @@
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#include "cocoa_application_delegate.h"
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#include "cocoa_event_emitter.h"
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namespace NL3D
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static NSApplicationTerminateReply applicationShouldTerminate(CDriverGL* driver)
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{
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NSApplicationTerminateReply applicationShouldTerminate(CDriverGL* driver)
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// cancel if there is a driver and a custom exit handler set up
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if(driver && driver->ExitFunc)
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{
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// cancel if there is a driver and a custom exit handler set up
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if(driver && driver->ExitFunc)
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{
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driver->ExitFunc();
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return NSTerminateCancel;
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}
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NLMISC::CCocoaEventEmitter* eventEmitter =
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NLMISC::safe_cast<NLMISC::CCocoaEventEmitter*>(&(driver->_EventEmitter));
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// cancel if there is a driver and cocoa event emitter handles the quit
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if(driver && eventEmitter && eventEmitter->handleQuitRequest())
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return NSTerminateCancel;
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// just let the app terminate if no custom quit handling worked
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return NSTerminateNow;
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driver->ExitFunc();
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return NSTerminateCancel;
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}
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NLMISC::CCocoaEventEmitter* eventEmitter =
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NLMISC::safe_cast<NLMISC::CCocoaEventEmitter*>(&(driver->_EventEmitter));
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// cancel if there is a driver and cocoa event emitter handles the quit
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if(driver && eventEmitter && eventEmitter->handleQuitRequest())
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return NSTerminateCancel;
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// just let the app terminate if no custom quit handling worked
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return NSTerminateNow;
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}
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@implementation CocoaApplicationDelegate
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-(id)initWithDriver:(NL3D::CDriverGL*)driver
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-(id)initWithDriver:(CDriverGL*)driver
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{
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if((self = [super init]))
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{
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@ -57,7 +54,7 @@ namespace NL3D
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-(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender
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{
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return NL3D::applicationShouldTerminate(_driver);
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return applicationShouldTerminate(_driver);
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}
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@end
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@ -18,21 +18,42 @@
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namespace NL3D
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{
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#ifdef NL_STATIC
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#ifdef USE_OPENGLES
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namespace NLDRIVERGLES {
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#else
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namespace NLDRIVERGL {
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#endif
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#endif
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class CDriverGL;
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void viewDidResize(NSView*, CDriverGL*);
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#ifdef NL_STATIC
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} // NLDRIVERGL/ES
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#endif
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}
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#ifdef NL_STATIC
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#ifdef USE_OPENGLES
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using NL3D::NLDRIVERGLES::CDriverGL;
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#else
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using NL3D::NLDRIVERGL::CDriverGL;
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#endif
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#endif
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@interface CocoaOpenGLView : NSOpenGLView<NSTextInputClient>
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{
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NSMutableAttributedString* _characterStorage;
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NSRange _markedRange;
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NL3D::CDriverGL* _driver;
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CDriverGL* _driver;
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}
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-(id)initWithFrame:(NSRect)frame;
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-(void)dealloc;
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-(void)keyDown:(NSEvent*)event;
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-(void)setDriver:(NL3D::CDriverGL*)driver;
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-(void)setDriver:(CDriverGL*)driver;
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-(void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize;
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@end
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@ -19,17 +19,13 @@
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#import "cocoa_opengl_view.h"
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namespace NL3D
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static void viewDidResize(NSView* view, CDriverGL* driver)
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{
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void viewDidResize(NSView* view, CDriverGL* driver)
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{
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NSRect rect = [[view superview] frame];
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driver->_CurrentMode.Height = rect.size.height;
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driver->_CurrentMode.Width = rect.size.width;
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}
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NSRect rect = [[view superview] frame];
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driver->_CurrentMode.Height = rect.size.height;
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driver->_CurrentMode.Width = rect.size.width;
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}
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@implementation CocoaOpenGLView
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-(id)initWithFrame:(NSRect)frame
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@ -56,7 +52,7 @@ namespace NL3D
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#endif
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}
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-(void)setDriver:(NL3D::CDriverGL*)driver
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-(void)setDriver:(CDriverGL*)driver
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{
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_driver = driver;
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}
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@ -68,7 +64,7 @@ namespace NL3D
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if(!_driver)
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return;
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NL3D::viewDidResize(self, _driver);
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viewDidResize(self, _driver);
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}
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/******************************************************************************/
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@ -17,21 +17,23 @@
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#import <Cocoa/Cocoa.h>
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#include "AvailabilityMacros.h"
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namespace NL3D
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{
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class CDriverGL;
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void windowDidMove(NSWindow*, NL3D::CDriverGL*);
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}
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#ifdef NL_STATIC
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#ifdef USE_OPENGLES
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using NL3D::NLDRIVERGLES::CDriverGL;
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#else
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using NL3D::NLDRIVERGL::CDriverGL;
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#endif
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#endif
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@interface CocoaWindowDelegate : NSObject
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#if defined(MAC_OS_X_VERSION_10_6) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
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<NSWindowDelegate>
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#endif
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{
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NL3D::CDriverGL* _driver;
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CDriverGL* _driver;
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}
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- (id)initWithDriver:(NL3D::CDriverGL*)driver;
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- (id)initWithDriver:(CDriverGL*)driver;
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- (void)windowDidMove:(NSNotification*)notification;
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@end
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@ -19,28 +19,25 @@
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#import "cocoa_window_delegate.h"
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namespace NL3D
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static void windowDidMove(NSWindow* window, CDriverGL* driver)
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{
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void windowDidMove(NSWindow* window, NL3D::CDriverGL* driver)
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{
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// get the rect (position, size) of the screen with menu bar
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NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
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// get the rect (position, size) of the screen with menu bar
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NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
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// get the rect (position, size) of the window
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NSRect windowRect = [window frame];
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// get the rect (position, size) of the window
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NSRect windowRect = [window frame];
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// set x in driver
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driver->_WindowX = windowRect.origin.x;
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// set x in driver
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driver->_WindowX = windowRect.origin.x;
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// map y from cocoa to NeL coordinates before setting in driver
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driver->_WindowY =
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screenRect.size.height - windowRect.size.height - windowRect.origin.y;
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}
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// map y from cocoa to NeL coordinates before setting in driver
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driver->_WindowY =
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screenRect.size.height - windowRect.size.height - windowRect.origin.y;
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}
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@implementation CocoaWindowDelegate
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-(id)initWithDriver:(NL3D::CDriverGL*)driver
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-(id)initWithDriver:(CDriverGL*)driver
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{
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if((self = [super init]))
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{
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if(!_driver)
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return;
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NL3D::windowDidMove([notification object], _driver);
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windowDidMove([notification object], _driver);
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}
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@end
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