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Override sun direction from sky dome [breaks packed sheets]
--HG-- branch : develop
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parent
eb2f4555b1
commit
93d5ffddb6
5 changed files with 56 additions and 1 deletions
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@ -24,6 +24,7 @@ CSkySheet::CSkySheet()
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Type = SKY;
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WaterEnvMapCameraHeight = 0.f;
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WaterEnvMapAlpha = 255;
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SunClipZ = -1.0f;
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}
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// *****************************************************************************************************
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@ -53,6 +54,8 @@ void CSkySheet::build(const NLGEORGES::UFormElm &item, const std::string &prefix
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item.getValueByName(FogColorBitmap, (prefix + "FogColorBitmap").c_str());
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item.getValueByName(WaterEnvMapCameraHeight, (prefix + "WaterEnvMapCameraHeight").c_str());
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item.getValueByName(WaterEnvMapAlpha, (prefix + "WaterEnvMapAlpha").c_str());
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item.getValueByName(SunSource, (prefix + "SunSource").c_str());
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item.getValueByName(SunClipZ, (prefix + "SunClipZ").c_str());
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}
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// *****************************************************************************************************
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@ -67,6 +70,8 @@ void CSkySheet::serial(class NLMISC::IStream &f) throw(NLMISC::EStream)
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f.serial(FogColorBitmap);
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f.serial(WaterEnvMapCameraHeight);
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f.serial(WaterEnvMapAlpha);
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f.serial(SunSource);
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f.serial(SunClipZ);
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}
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// *****************************************************************************************************
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@ -39,6 +39,9 @@ public:
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// Water env map (computed from sky scene)
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float WaterEnvMapCameraHeight;
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uint8 WaterEnvMapAlpha;
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// Sun direction override
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std::string SunSource;
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float SunClipZ;
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public:
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// ctor
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CSkySheet();
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@ -477,7 +477,15 @@ void CLightCycleManager::setDirLight(const CDirLightSetup &setup0, const CDirLig
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scene.setSunAmbient (resultSetup.Ambiant);
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scene.setSunDiffuse (resultSetup.Diffuse);
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scene.setSunSpecular (resultSetup.Specular);
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scene.setSunDirection(resultSetup.Direction);
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CSky &sky = ContinentMngr.cur()->CurrentSky;
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if (sky.overrideSunDirection())
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{
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scene.setSunDirection(sky.calculateSunDirection());
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}
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else
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{
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scene.setSunDirection(resultSetup.Direction);
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}
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}
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//-----------------------------------------------
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@ -48,6 +48,8 @@ CSky::CSky()
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_FogColor = NULL;
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_WaterEnvMapCameraHeight = 0.f;
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_WaterEnvMapAlpha = 255;
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_SunSource = -1;
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_SunClipZ = -1.0f;
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}
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// *************************************************************************************************
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@ -217,6 +219,39 @@ void CSky::init(UDriver *drv, const CSkySheet &sheet, bool forceFallbackVersion
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_NumHourInDay = numHourInDay;
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_WaterEnvMapCameraHeight = sheet.WaterEnvMapCameraHeight;
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_WaterEnvMapAlpha= sheet.WaterEnvMapAlpha;
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//
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// Find sun source
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std::string sunSource = NLMISC::toLower(sheet.SunSource);
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_SunSource = -1;
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if (sunSource.size())
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{
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uint numObjects = (uint)_Objects.size();
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for (uint k = 0; k < numObjects; ++k)
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{
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if (NLMISC::toLower(_Objects[k].Name) == sunSource)
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{
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nldebug("Found sun source: '%s'", sunSource.c_str());
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_SunSource = k;
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}
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}
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}
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_SunClipZ = sheet.SunClipZ;
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}
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// *************************************************************************************************
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bool CSky::overrideSunDirection() const
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{
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return (_SunSource >= 0)
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&& (_Objects[_SunSource].Instance.getLastClippedState());
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}
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// *************************************************************************************************
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NLMISC::CVector CSky::calculateSunDirection() const
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{
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CVector sunPos = _Objects[_SunSource].Instance.getLastWorldMatrixComputed().getPos();
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CVector baseDir = (-sunPos).normed();
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baseDir.z = std::max(_SunClipZ, baseDir.z);
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return baseDir.normed();
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}
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// *************************************************************************************************
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@ -63,6 +63,8 @@ public:
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NLMISC::CRGBA computeFogColor(const CClientDate &date, float weatherLevel) const;
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float getWaterEnvMapCameraHeight() const { return _WaterEnvMapCameraHeight; }
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uint8 getWaterEnvMapAlpha() const { return _WaterEnvMapAlpha; }
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bool overrideSunDirection() const;
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NLMISC::CVector calculateSunDirection() const;
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private:
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std::vector<CSkyObject> _Objects; // all the object in the sky
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std::vector<NLMISC::CBitmap *> _Bitmaps; // all the bitmaps for the color lookups
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@ -80,6 +82,8 @@ private:
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NLMISC::CBitmap *_FogColor;
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float _WaterEnvMapCameraHeight;
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uint8 _WaterEnvMapAlpha;
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sint _SunSource;
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float _SunClipZ;
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};
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