mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-05 23:09:04 +00:00
merge
This commit is contained in:
commit
91d545a9da
7 changed files with 67 additions and 47 deletions
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@ -15,20 +15,13 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ---------------------------------------------------------------------------
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// Includes
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// Includes
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//
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// ---------------------------------------------------------------------------
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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#include <sstream>
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#ifdef NL_OS_WINDOWS
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# include <windows.h>
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# undef min
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# undef max
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#endif
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#include "nel/misc/file.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "nel/misc/path.h"
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#include "nel/misc/bitmap.h"
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#include "nel/misc/bitmap.h"
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@ -44,6 +37,11 @@
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/event_mouse_listener.h"
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#include "nel/3d/event_mouse_listener.h"
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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#ifndef CV_DIR
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#ifndef CV_DIR
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# define CV_DIR "."
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# define CV_DIR "."
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#endif
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#endif
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@ -117,15 +115,17 @@ void LoadSceneScript (const char *ScriptName, CScene* pScene, vector<SDispCS> &D
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FILE *f = fopen (CPath::lookup(ScriptName).c_str(),"rb");
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FILE *f = fopen (CPath::lookup(ScriptName).c_str(),"rb");
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fseek (f, 0, SEEK_END);
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fseek (f, 0, SEEK_END);
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int file_size = ftell (f);
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uint file_size = ftell (f);
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fseek (f, 0, SEEK_SET);
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fseek (f, 0, SEEK_SET);
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char *file_buf = (char*)malloc(file_size+1);
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char *file_buf = (char*)malloc(file_size+1);
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fread (file_buf, 1, file_size, f);
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if (fread (file_buf, 1, file_size, f) != file_size)
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nlwarning("Can't read %d elements", file_size);
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file_buf[file_size] = 0;
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file_buf[file_size] = 0;
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++file_size;
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++file_size;
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fclose (f);
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fclose (f);
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char *buf_ptr = file_buf;
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char *buf_ptr = file_buf;
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int nLastNbPlus = 0;
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sint nLastNbPlus = 0;
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vector<CInstanceGroup*> pile;
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vector<CInstanceGroup*> pile;
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pile.clear ();
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pile.clear ();
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pile.push_back (pScene->getGlobalInstanceGroup());
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pile.push_back (pScene->getGlobalInstanceGroup());
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@ -134,7 +134,7 @@ void LoadSceneScript (const char *ScriptName, CScene* pScene, vector<SDispCS> &D
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do
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do
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{
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{
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char Line[256], *line_ptr;
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char Line[256], *line_ptr;
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int nNbPlus = 0;
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sint nNbPlus = 0;
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line_ptr = &Line[0];
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line_ptr = &Line[0];
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buf_ptr = readLine (line_ptr, buf_ptr);
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buf_ptr = readLine (line_ptr, buf_ptr);
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@ -384,7 +384,6 @@ int main()
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CNELU::Driver->swapBuffers ();
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CNELU::Driver->swapBuffers ();
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// Keys management
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// Keys management
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// ---------------
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// ---------------
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@ -486,7 +486,7 @@ void CLightingManager::computeModelLightContributions(NLMISC::CRGBA sunAmbient,
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v= NLMISC::OptFastFloor(mergedAmbient.R); fastClamp8(v); amb.R= v;
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v= NLMISC::OptFastFloor(mergedAmbient.R); fastClamp8(v); amb.R= v;
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v= NLMISC::OptFastFloor(mergedAmbient.G); fastClamp8(v); amb.G= v;
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v= NLMISC::OptFastFloor(mergedAmbient.G); fastClamp8(v); amb.G= v;
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v= NLMISC::OptFastFloor(mergedAmbient.B); fastClamp8(v); amb.B= v;
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v= NLMISC::OptFastFloor(mergedAmbient.B); fastClamp8(v); amb.B= v;
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amb.R = 255;
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amb.A = 255;
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lightContrib.MergedPointLight= amb;
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lightContrib.MergedPointLight= amb;
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// Indicate we use the merged pointLight => the model must recompute lighting each frame
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// Indicate we use the merged pointLight => the model must recompute lighting each frame
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@ -21,26 +21,31 @@
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#include "nel/misc/types_nl.h"
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#include "nel/misc/types_nl.h"
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#include "nel/misc/file.h"
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#include "nel/misc/bitmap.h"
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#include "nel/misc/file.h"
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#include "nel/misc/path.h"
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#include "nel/misc/bitmap.h"
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#include "nel/misc/events.h"
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#include "nel/misc/time_nl.h"
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#include "nel/misc/event_server.h"
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#include "nel/misc/event_server.h"
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#include "nel/misc/event_listener.h"
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#include "nel/misc/event_listener.h"
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#include "nel/misc/events.h"
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#include "nel/misc/path.h"
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#include "nel/misc/time_nl.h"
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#include "nel/3d/driver.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/nelu.h"
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#include "nel/3d/driver.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/scene_group.h"
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#include "nel/3d/text_context.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/event_mouse_listener.h"
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#include "nel/3d/event_mouse_listener.h"
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#include "nel/3d/text_context.h"
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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# define NOMINMAX
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# define NOMINMAX
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# include <windows.h>
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# include <windows.h>
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#endif // NL_OS_WINDOWS
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#endif // NL_OS_WINDOWS
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#ifndef CV_DIR
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# define CV_DIR "."
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#endif
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using namespace std;
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using namespace std;
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using namespace NL3D;
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using namespace NL3D;
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using namespace NLMISC;
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using namespace NLMISC;
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@ -109,7 +114,7 @@ void LoadSceneScript (const char *ScriptName, CScene* pScene, vector<SDispCS> &D
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FILE *f = fopen (ScriptName,"rb");
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FILE *f = fopen (ScriptName,"rb");
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fseek (f, 0, SEEK_END);
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fseek (f, 0, SEEK_END);
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sint file_size = ftell (f);
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uint file_size = ftell (f);
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fseek (f, 0, SEEK_SET);
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fseek (f, 0, SEEK_SET);
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char *file_buf = (char*)malloc(file_size+1);
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char *file_buf = (char*)malloc(file_size+1);
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if (fread (file_buf, 1, file_size, f) != file_size)
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if (fread (file_buf, 1, file_size, f) != file_size)
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@ -152,7 +157,7 @@ void LoadSceneScript (const char *ScriptName, CScene* pScene, vector<SDispCS> &D
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}
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}
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else
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else
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{
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{
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if (nLastNbPlus >= nNbPlus)
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if (nLastNbPlus >= nNbPlus)
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for (int i = 0; i < ((nLastNbPlus-nNbPlus)+1); ++i)
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for (int i = 0; i < ((nLastNbPlus-nNbPlus)+1); ++i)
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if (pile.size() > 0)
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if (pile.size() > 0)
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pile.pop_back();
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pile.pop_back();
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@ -194,7 +199,6 @@ void LoadSceneScript (const char *ScriptName, CScene* pScene, vector<SDispCS> &D
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Main
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// Main
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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#ifdef NL_OS_WINDOWS
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#ifdef NL_OS_WINDOWS
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int CALLBACK WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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int CALLBACK WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
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#else // NL_OS_WINDOWS
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#else // NL_OS_WINDOWS
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@ -204,7 +208,6 @@ int main(int argc, char **argv)
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double rGlobalTime = 0;
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double rGlobalTime = 0;
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double rOldGlobalTime = 0;
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double rOldGlobalTime = 0;
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double rDeltaTime = 0;
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double rDeltaTime = 0;
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double rMoveTime = 0;
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vector<SDispCS> DispCS;
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vector<SDispCS> DispCS;
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@ -217,18 +220,19 @@ int main(int argc, char **argv)
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CNELU::init (800, 600, CViewport(), 32, true);
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CNELU::init (800, 600, CViewport(), 32, true);
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CPath::addSearchPath("shapes/");
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CNELU::Scene->enableLightingSystem(true);
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CPath::addSearchPath("groups/");
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CNELU::Scene->setAmbientGlobal(CRGBA(128,128,128));
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CPath::addSearchPath("maps/");
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CPath::addSearchPath("lightmaps/");
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CPath::addSearchPath(CV_DIR);
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CPath::addSearchPath("anims/");
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CPath::addSearchPath(CV_DIR"/shapes");
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///// CPath::addSearchPath("fonts/");
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CPath::addSearchPath(CV_DIR"/groups");
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CPath::addSearchPath(CV_DIR"/fonts");
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CFontManager FontManager;
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CFontManager FontManager;
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CTextContext TextContext;
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CTextContext TextContext;
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TextContext.init (CNELU::Driver, &FontManager);
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TextContext.init (CNELU::Driver, &FontManager);
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TextContext.setFontGenerator ("fonts/n019003l.pfb");
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TextContext.setFontGenerator (NLMISC::CPath::lookup("n019003l.pfb"));
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TextContext.setHotSpot (CComputedString::TopLeft);
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TextContext.setHotSpot (CComputedString::TopLeft);
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TextContext.setColor (CRGBA(255,255,255));
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TextContext.setColor (CRGBA(255,255,255));
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TextContext.setFontSize (20);
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TextContext.setFontSize (20);
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// Force to automatically find the cluster system
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// Force to automatically find the cluster system
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CNELU::Camera->setClusterSystem ((CInstanceGroup*)-1);
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CNELU::Camera->setClusterSystem ((CInstanceGroup*)-1);
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CClipTrav *pClipTrav = &CNELU::Scene->getClipTrav();
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CClipTrav *pClipTrav = &CNELU::Scene->getClipTrav();
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dcsTemp.Name = "Root";
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dcsTemp.Name = "Root";
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dcsTemp.pIG = NULL;
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dcsTemp.pIG = NULL;
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DispCS.push_back (dcsTemp);
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DispCS.push_back (dcsTemp);
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// Add all instance that create the scene
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// Add all instance that create the scene
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// --------------------------------------
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// --------------------------------------
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// Begining of script reading
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// Beginning of script reading
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CVector CameraStart;
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CVector CameraStart;
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LoadSceneScript ("view_cs.txt", CNELU::Scene, DispCS, CameraStart);
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LoadSceneScript ("view_cs.txt", CNELU::Scene, DispCS, CameraStart);
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CNELU::Scene->enableLightingSystem(true);
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CMatrix m = MouseListener.getViewMatrix();
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CMatrix m = MouseListener.getViewMatrix();
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m.setPos (CameraStart);
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m.setPos (CameraStart);
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MouseListener.setMatrix (m);
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MouseListener.setMatrix (m);
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@ -352,9 +353,7 @@ int main(int argc, char **argv)
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if (j < (vCluster.size()-1))
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if (j < (vCluster.size()-1))
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sAllClusters += ", ";
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sAllClusters += ", ";
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}
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}
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TextContext.printfAt (0, 1-0.028f, sAllClusters.c_str());
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TextContext.printfAt (0, 1-0.028f, sAllClusters.c_str());
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}
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}
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// -----------------------------------------------------
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// -----------------------------------------------------
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@ -362,14 +361,13 @@ int main(int argc, char **argv)
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CNELU::Driver->swapBuffers ();
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CNELU::Driver->swapBuffers ();
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// Keys management
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// Keys management
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// ---------------
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// ---------------
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if (CNELU::AsyncListener.isKeyDown (KeySHIFT))
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if (CNELU::AsyncListener.isKeyDown (KeySHIFT))
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MouseListener.setSpeed (10.0f);
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MouseListener.setSpeed (50.0f);
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else
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else
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MouseListener.setSpeed (2.0f);
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MouseListener.setSpeed (10.0f);
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CNELU::Camera->setMatrix (MouseListener.getViewMatrix());
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CNELU::Camera->setMatrix (MouseListener.getViewMatrix());
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@ -419,6 +417,7 @@ int main(int argc, char **argv)
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}
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}
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}
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}
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while (!CNELU::AsyncListener.isKeyPushed (KeyESCAPE));
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while ((!CNELU::AsyncListener.isKeyPushed(KeyESCAPE)) && CNELU::Driver->isActive());
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return 0;
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return EXIT_SUCCESS;
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}
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}
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@ -76,6 +76,13 @@ struct CWeldableVertexInfos
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sint PatchIndex; // patch
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sint PatchIndex; // patch
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uint8 PatchVertex; // 0,1,2,3
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uint8 PatchVertex; // 0,1,2,3
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CWeldableVertexInfos()
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{
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IndexInZone = 0;
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PatchIndex = 0;
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PatchVertex = 0;
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}
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bool operator< (const CWeldableVertexInfos& wvinf) const
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bool operator< (const CWeldableVertexInfos& wvinf) const
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{
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{
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if(IndexInZone<wvinf.IndexInZone)
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if(IndexInZone<wvinf.IndexInZone)
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@ -1,7 +1,14 @@
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ADD_SUBDIRECTORY(src)
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ADD_SUBDIRECTORY(src)
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ADD_SUBDIRECTORY(data)
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ADD_SUBDIRECTORY(patcher)
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IF(UNIX AND NOT APPLE)
|
IF(UNIX AND NOT APPLE)
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ADD_SUBDIRECTORY(unix)
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ADD_SUBDIRECTORY(unix)
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ENDIF(UNIX AND NOT APPLE)
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ENDIF(UNIX AND NOT APPLE)
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INSTALL(FILES client_default.cfg DESTINATION ${RYZOM_ETC_PREFIX})
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IF(RYZOM_SHARE_PREFIX)
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CONFIGURE_FILE(client_default.cfg.in "${CMAKE_CURRENT_BINARY_DIR}/client_default.cfg")
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INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/client_default.cfg" DESTINATION ${RYZOM_ETC_PREFIX})
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ELSE(RYZOM_SHARE_PREFIX)
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INSTALL(FILES client_default.cfg DESTINATION ${RYZOM_ETC_PREFIX})
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ENDIF(RYZOM_SHARE_PREFIX)
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|
5
code/ryzom/client/data/CMakeLists.txt
Normal file
5
code/ryzom/client/data/CMakeLists.txt
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
# Uncomment next lines if you want to create gamedev.bnp
|
||||||
|
#ADD_CUSTOM_COMMAND(OUTPUT "${CMAKE_BINARY_DIR}/share/gamedev.bnp"
|
||||||
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# COMMAND bnp_make -p ${CMAKE_CURRENT_SOURCE_DIR}/gamedev ${CMAKE_BINARY_DIR}/share > /dev/null)
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#ADD_CUSTOM_TARGET(gamedev ALL DEPENDS "${CMAKE_BINARY_DIR}/share/gamedev.bnp")
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3
code/ryzom/client/patcher/CMakeLists.txt
Normal file
3
code/ryzom/client/patcher/CMakeLists.txt
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
FILE(GLOB SRC *.uxt)
|
||||||
|
|
||||||
|
INSTALL(FILES ${SRC} DESTINATION "${RYZOM_SHARE_PREFIX}/patcher")
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